{"id":46699,"date":"2013-08-05T12:26:07","date_gmt":"2013-08-05T10:26:07","guid":{"rendered":"http:\/\/onsoftware.en.softonic.com\/?p=46699"},"modified":"2025-07-02T01:16:27","modified_gmt":"2025-07-02T08:16:27","slug":"doom-4-was-nowhere-to-be-seen-at-quakecom-but-is-still-in-development","status":"publish","type":"post","link":"https:\/\/cms-articles.softonic.io\/en\/doom-4-was-nowhere-to-be-seen-at-quakecom-but-is-still-in-development\/","title":{"rendered":"Doom 4 was nowhere to be seen at Quakecon, but is still in development"},"content":{"rendered":"<p><a href=\"http:\/\/news.en.softonic.com\/leaked-doom-4-video-is-fake\" target=\"_self\" rel=\"noopener noreferrer\"><strong>Doom 4<\/strong><\/a> is definitely still in production, according to developer <strong>id software<\/strong>, but the company doesn&#8217;t want to get involved in a &#8220;long PR cycle&#8221; for the game. While some companies thrive on extended campaigns, like <a href=\"http:\/\/news.en.softonic.com\/t\/gta-v\" target=\"_self\" rel=\"noopener noreferrer\"><strong>Rockstar<\/strong><\/a>, id feels it would fuel unreasonable expectations from fans.<\/p>\n<p>id&#8217;s last game <a href=\"http:\/\/features.en.softonic.com\/hands-on-rage\" target=\"_self\" rel=\"noopener noreferrer\"><strong>Rage<\/strong><\/a> came out in 2011, and was a solid, but uninspired FPS. Prior to that <a href=\"http:\/\/doom-3.en.softonic.com\/\" target=\"_self\" rel=\"noopener noreferrer\"><strong>Doom 3<\/strong><\/a> was a great looking but slightly disappointing title. Doom 4&#8217;s lengthy development isn&#8217;t as surprising as it might seem &#8211; id Software has never rushed out games, and there are often long waits between titles.<\/p>\n<p><strong><a href=\"http:\/\/doom-95.en.softonic.com\/\" target=\"_self\" rel=\"noopener noreferrer\">Doom<\/a> <\/strong>was a revelation when it was first released in 1993, but id don&#8217;t dominate the first person shooter genre it created any more. Nevertheless, its game engine id Tech 5 is very powerful, and has the potential to make an incredible looking game.<\/p>\n<p>The biggest problem with Rage wasn&#8217;t the gameplay or the technology, though. The game&#8217;s post apocalyptic world felt generic and uninspired. The biggest worry about Doom 4 is that whenever it appears, it fails to live up to Doom&#8217;s past. Futuristic horror games are nothing new today, and ID cannot rely on making yet another bleak, dark shooter. Living up to a 20 year old revolutionary game will be very tough.<\/p>\n<p>[Source: <a href=\"http:\/\/www.gameplanet.com.au\/pc\/news\/g51fee8249429e\/Doom-4-still-coming-id-explains-silence\/\" target=\"_self\" rel=\"noopener noreferrer\">Gameplanet<\/a>]<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Doom 4 is definitely still in production, according to developer id software, but the company doesn&#8217;t want to get involved in a &#8220;long PR cycle&#8221; for the game. While some companies thrive on extended campaigns, like Rockstar, id feels it would fuel unreasonable expectations from fans. id&#8217;s last game Rage came out in 2011, and &hellip; <a href=\"https:\/\/cms-articles.softonic.io\/en\/doom-4-was-nowhere-to-be-seen-at-quakecom-but-is-still-in-development\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Doom 4 was nowhere to be seen at Quakecon, but is still in development&#8221;<\/span><\/a><\/p>\n","protected":false},"author":2019,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":"","wpcf-pageviews":0},"categories":[],"tags":[],"usertag":[],"vertical":[],"content-category":[],"class_list":["post-46699","post","type-post","status-publish","format-standard","hentry"],"aioseo_notices":[],"_links":{"self":[{"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/posts\/46699","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/users\/2019"}],"replies":[{"embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/comments?post=46699"}],"version-history":[{"count":1,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/posts\/46699\/revisions"}],"predecessor-version":[{"id":332494,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/posts\/46699\/revisions\/332494"}],"wp:attachment":[{"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/media?parent=46699"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/categories?post=46699"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/tags?post=46699"},{"taxonomy":"usertag","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/usertag?post=46699"},{"taxonomy":"vertical","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/vertical?post=46699"},{"taxonomy":"content-category","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/content-category?post=46699"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}