{"id":51631,"date":"2013-09-27T15:11:32","date_gmt":"2013-09-27T13:11:32","guid":{"rendered":"http:\/\/onsoftware.en.softonic.com\/?p=51631"},"modified":"2025-07-02T01:08:15","modified_gmt":"2025-07-02T08:08:15","slug":"gamescom-2013-call-of-duty-ghosts-a-first-look-at-multiplayer","status":"publish","type":"post","link":"https:\/\/cms-articles.softonic.io\/en\/gamescom-2013-call-of-duty-ghosts-a-first-look-at-multiplayer\/","title":{"rendered":"[Gamescom 2013] Call of Duty Ghosts: a first look at multiplayer"},"content":{"rendered":"<p>After trying out a few campaign missions in Call of Duty: Ghosts at <a href=\"http:\/\/features.en.softonic.com\/t\/e3-2013\">E3<\/a>, we were finally\u00a0able to try out <strong>multiplayer <\/strong>at Gamescom 2013, specifically the\u00a0PS4 version. Gameplay hasn&#8217;t\u00a0changed much, but it&#8217;s worth taking a look the new options and modes that will delight CoD\u00a0fans.<img decoding=\"async\" src=\"\/img\/label_editor.jpg\" alt=\" Start of Brightcove Player \" \/><\/p>\n<h3>Design your soldier<\/h3>\n<p>In Call of Duty: Ghosts, customization options let you personalize your soldier and create <strong>20,000 different combinations<\/strong>. This means you won&#8217;t see two soldiers the same in the multiplayer mode. Even better, it now includes\u00a0<strong>women<\/strong>,\u00a0a great new feature which will please many female\u00a0CoD players.<\/p>\n<p>Obviously, customizing your soldier isn&#8217;t just about aesthetics, you can also choose your weapons. Among the options you&#8217;ll find <strong>marksman rifles, IEDs<\/strong> (Improvised Explosive Devices), <strong>canister bombs<\/strong> (you throw them and they explode after a few seconds) or various types of <strong>grenades<\/strong>.<\/p>\n<p><img decoding=\"async\" src=\"https:\/\/articles-images.sftcdn.net\/wp-content\/uploads\/sites\/2\/2013\/08\/CoD1-568x319.jpg\" alt=\"\" \/><\/p>\n<h3><em>Perks <\/em>&#8211; it&#8217;s all about the points<\/h3>\n<p>Customizing\u00a0your soldier is great, but one aspect that&#8217;s always important for Call of Duty fans\u00a0is the\u00a0<strong>perks <\/strong>system. Ghosts debuts a new one, this time based on <strong>points<\/strong>.<\/p>\n<p>You start with <strong>8 points, which can increase up to 11 if you get rid\u00a0of your secondary weapons<\/strong>. With these points you can buy <em>perks<\/em>, the cheapest of which cost one point and the most\u00a0expensive, five. With this system you can set your number of perks to your liking;\u00a0strengthening the\u00a0skills you&#8217;re good at, or making improvements that make you indispensable. One of these is our highly-anticipated new <em>best friend<\/em>. Yes, even your faithful dog gets into multiplayer as a <em>perk<\/em>.<\/p>\n<p>This new system aims to revolutionize the franchise and establish itself as a new model that other games will surely copy. Do you like <strong>this new system of perks<\/strong> or do you prefer what<strong><em> <\/em><\/strong>we&#8217;ve seen\u00a0in <a href=\"http:\/\/call-of-duty-black-ops-2.en.softonic.com\/\">CoD Black Ops 2<\/a> and other games in the <a href=\"http:\/\/en.softonic.com\/s\/call-of-duty\">Call of Duty series<\/a>?<\/p>\n<p><img decoding=\"async\" src=\"https:\/\/articles-images.sftcdn.net\/wp-content\/uploads\/sites\/2\/2013\/08\/CoD5-568x319.jpg\" alt=\"\" \/><\/p>\n<h3>Squads: a mode that goes beyond multiplayer<\/h3>\n<p>Call of Duty Ghosts lets \u00a0you create your own <strong>squad of up to 10 soldiers<\/strong>. They\u00a0will gain combat experience\u00a0and, even better, there are no limits on their use.<\/p>\n<p>With the\u00a0new <strong>Squads<\/strong> mode\u00a0you can take your elite soldiers and put them into combat in any game mode: alone against the AI \u200b\u200band cooperatively or competitively against your friends or any other CoD\u00a0user.<\/p>\n<p>Like the new perks, the Squads mode is also meant to be a turning point in the series, as it <strong>combines the best of the classic multiplayer modes with much more advanced AI<\/strong>. When we say AI, we&#8217;re talking about the AI\u00a0of your fellow soldiers, who act in a\u00a0much more logically than before: they can shoot while they&#8217;re jumping, they offer better coverage and act accordingly to the weapons they&#8217;re equipped with.<\/p>\n<p>Within the Squad submodes you&#8217;ll find <strong>Squad vs Squad<\/strong>, where you pit your squad against a friend&#8217;s squad;\u00a0 <strong>Wargame<\/strong>, where your squad faces another AI squad or <strong>Safeguard<\/strong>, a mode inspired by Modern Warfare 3&#8217;s Survival mode.<\/p>\n<p><img decoding=\"async\" src=\"https:\/\/articles-images.sftcdn.net\/wp-content\/uploads\/sites\/2\/2013\/08\/CoD3-568x319.jpg\" alt=\"\" \/><\/p>\n<h3>New modes for the classic player<\/h3>\n<p>If your idea of multiplayer is more traditional, you&#8217;ll be pleased to know that some new modes have been debuted in  Call of Duty: Ghosts and we were able to test them at the Gamescom demo.<\/p>\n<p>The first mode we tried was\u00a0<strong>Search and Rescue<\/strong>. In this mode, similar to <strong>Kill Confirmed for Black Ops 2<\/strong>, when you die you drop your badge: if a teammate picks it up you keep playing, but if your\u00a0opponent does, you&#8217;ll\u00a0be dead until the next round begins.<\/p>\n<p>We also tried <strong>Blitz<\/strong>, an interesting twist on the classic <strong>Capture the Flag<\/strong>. This time the action focuses on points of the map where you generate battles for control of the territory. These battles allow you to enter enemy territory and score a point, while your opponents return to the starting point &#8230; It&#8217;ll take a few seconds, just enough to regroup, and then another battle begins. When the time runs out, whoever has the most points, wins. In reality, Blitz is just a variation on\u00a0what we&#8217;ve seen hundreds of times in other games, but we appreciate\u00a0Infinity Ward&#8217;s\u00a0attempt to revitalize\u00a0it.<\/p>\n<p>The third mode we saw was <strong>Cracked<\/strong>, which takes the\u00a0basic themes\u00a0of the classic Team Deathmatch but with a twist: when you kill an enemy you have 30 seconds to eliminate another. If you fail, you\u00a0<strong>explode<\/strong> and are blown to bits!<\/p>\n<p><img decoding=\"async\" src=\"https:\/\/articles-images.sftcdn.net\/wp-content\/uploads\/sites\/2\/2013\/08\/CoD9-568x319.jpg\" alt=\"\" \/><\/p>\n<h3>CoD 24\/7<\/h3>\n<p>It seems that the future of the FPS is going social. We saw this in the new Killzone for PS4, and now we&#8217;ve seen it in Call of Duty: Ghosts. Activision&#8217;s slogan &#8211; COD, Anywhere &#8211; seems pretty spot on. The developers want you to be connected to your game at all times and to share your achievements with the community.<\/p>\n<p>To this end, we have\u00a0the <strong>CoD\u00a0profile<\/strong>, which allows you to store your multiplayer game data in the cloud and access it from any console. Furthermore, with the <strong>new <em>smartphone <\/em>app<\/strong> you can check your stats, connect with other fans and, more importantly, use it as a second screen for your Ghosts\u00a0games.<\/p>\n<p>When it comes to connectivity, Activision also talked about\u00a0<strong>clan wars<\/strong>, a game in\u00a0parallel with the general multiplayer.<\/p>\n<p><img decoding=\"async\" src=\"https:\/\/articles-images.sftcdn.net\/wp-content\/uploads\/sites\/2\/2013\/08\/cod-app-568x366.png\" alt=\"\" \/><\/p>\n<h3>\u00bfIs CoD better in\u00a0multiplayer?<\/h3>\n<p>We warned you at E3 that for all the\u00a0spectacular features and new friends that have been added, <strong><a href=\"http:\/\/features.en.softonic.com\/call-of-duty-ghosts-more-of-the-same\">the single player mode of Call of Duty: Ghosts left us unimpressed<\/a><\/strong>.<\/p>\n<p>So what did we make of multiplayer? Well, revolution is probably pushing it, but at the very least the new modes, the Squads function and the new Perks system <strong>have convinced us<\/strong>.<\/p>\n<p>Are you addicted to Call of Duty multiplayer<\/p>\n<p><a href=\"http:\/\/articulos.softonic.com\/gamescom-2013-call-of-duty-ghosts-multijugador-avance\">Original article<\/a> written by <a href=\"http:\/\/articulos.softonic.com\/editor\/maria-baeta\">Maria Baeta<\/a>, published on <a href=\"http:\/\/en.softonic.com\/\">Softonic ES<\/a>.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>After trying out a few campaign missions in Call of Duty: Ghosts at E3, we were finally\u00a0able to try out multiplayer at Gamescom 2013, specifically the\u00a0PS4 version. Gameplay hasn&#8217;t\u00a0changed much, but it&#8217;s worth taking a look the new options and modes that will delight CoD\u00a0fans. Design your soldier In Call of Duty: Ghosts, customization options &hellip; <a href=\"https:\/\/cms-articles.softonic.io\/en\/gamescom-2013-call-of-duty-ghosts-a-first-look-at-multiplayer\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;[Gamescom 2013] Call of Duty Ghosts: a first look at multiplayer&#8221;<\/span><\/a><\/p>\n","protected":false},"author":2040,"featured_media":51636,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":"","wpcf-pageviews":0},"categories":[2441],"tags":[2634],"usertag":[],"vertical":[],"content-category":[],"class_list":["post-51631","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-how-to","tag-app-subdomain-redirectioncall-of-duty-ghosts"],"aioseo_notices":[],"_links":{"self":[{"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/posts\/51631","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/users\/2040"}],"replies":[{"embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/comments?post=51631"}],"version-history":[{"count":1,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/posts\/51631\/revisions"}],"predecessor-version":[{"id":332115,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/posts\/51631\/revisions\/332115"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/media\/51636"}],"wp:attachment":[{"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/media?parent=51631"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/categories?post=51631"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/tags?post=51631"},{"taxonomy":"usertag","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/usertag?post=51631"},{"taxonomy":"vertical","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/vertical?post=51631"},{"taxonomy":"content-category","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/content-category?post=51631"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}