{"id":67086,"date":"2014-05-23T18:00:18","date_gmt":"2014-05-23T16:00:18","guid":{"rendered":"http:\/\/onsoftware.en.softonic.com\/?p=67086"},"modified":"2025-07-02T00:40:35","modified_gmt":"2025-07-02T07:40:35","slug":"the-sims-4-what-to-expect-from-create-a-sim","status":"publish","type":"post","link":"https:\/\/cms-articles.softonic.io\/en\/the-sims-4-what-to-expect-from-create-a-sim\/","title":{"rendered":"The Sims 4: What to expect from Create A Sim"},"content":{"rendered":"<p>With an expected preview of The Sims 4 <em>Create A Sim<\/em> mode at this year&#8217;s<a title=\"The Sims 4 will be shown at E3 2014\" href=\"http:\/\/news.en.softonic.com\/the-sims-4-will-be-shown-at-e3-2014\" target=\"_self\" rel=\"noopener noreferrer\"> E3 2014<\/a>, the new feature has added even more anticipation to the latest version of The Sims franchise. As we learned a few months ago, The Sims 4 will focus on\u00a0<a href=\"http:\/\/news.en.softonic.com\/the-sims-4-create-a-sim-trailer\">characters<\/a>, making sure that each Sim living in your neighborhood is a <strong>unique and unpredictable person<\/strong>.<\/p>\n<p>From what little we&#8217;ve already seen in the preview trailer from EA, we get some detail about <em>Create A Sim<\/em> mode, but if we dig a little deeper, we can get a lot more detail that, although may not be directly mentioned in the video, is very much implied. <!-- Start of Brightcove Player --><\/p>\n<p><!-- Start of Brightcove Player --><\/p>\n<div>\nDefault player\n<\/div>\n<p>&lt;!&#8211;<br \/>\nBy use of this code snippet, I agree to the Brightcove Publisher T and C<br \/>\nfound at https:\/\/accounts.brightcove.com\/en\/terms-and-conditions\/.<br \/>\n&#8211;&gt;<\/p>\n<\/p>\n<p><object><\/object><\/p>\n<p>&lt;!&#8211;<br \/>\nThis script tag will cause the Brightcove Players defined above it to be created as soon<br \/>\nas the line is read by the browser. If you wish to have the player instantiated only after<br \/>\nthe rest of the HTML is processed and the page load is complete, remove the line.<br \/>\n&#8211;&gt;<br \/>\nbrightcove.createExperiences();<\/p>\n<p><!-- End of Brightcove Player --><\/p>\n<h3>Say goodbye to your neighbor clone<\/h3>\n<p>If there&#8217;s one thing I didn\u2019t like about <a href=\"http:\/\/the-sims.en.softonic.com\/\">The Sims 3<\/a>, it was that, in the end, all Sims were way too similar, especially those that the game randomly generates to be your neighbors.<\/p>\n<p>This will mostly likely end in The Sims 4, as the new (and easy to use) Sims editor will let you <strong>modify every inch of your Sim\u2019s face and body<\/strong>. Just like in real life, Sims can have prominent hips but narrow shoulders, or be a bit chubby with thin legs. Different ethnic groups are also much more visible, each with their own traits, creating realism and countless combinations that are <strong>rarely seen in a game<\/strong>.<\/p>\n<p style=\"text-align: center\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter\" title=\"The Sims 4\" src=\"https:\/\/articles-images.sftcdn.net\/wp-content\/uploads\/sites\/2\/2014\/05\/Sims-4-1-568x412.jpg\" alt=\"The Sims 4\" width=\"568\" height=\"412\" \/><em>At last, the Sims will look like real people.<\/em><\/p>\n<h3>Their physical traits could influence their character<\/h3>\n<p>The attention to detail in <em>Create a Sim<\/em> goes as far as\u00a0<strong>changing the way they smile or walk<\/strong>. This, together with their new physique, might even influence their personality. For example, a Sim that walks with vigor and its head held high is likely to be more <strong>confident<\/strong>, while those with a nice smile will be more attractive to the rest.<\/p>\n<p>Now, let&#8217;s \u00a0take it one step further. Isn\u2019t it true that in real life, our body has an impact on our level of physical activity? A Sim with a slim but strong frame is more likely to be good at sports and can, perhaps, eat whatever he\/she wants without gaining weight. On the other hand, one that is chubbier won&#8217;t be very good at running, even if he\/she is a sports enthusiast, and could gain weight the minute he\/she stops dieting and exercising.<\/p>\n<p style=\"text-align: center\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter\" title=\"Sims physical frame\" src=\"https:\/\/articles-images.sftcdn.net\/wp-content\/uploads\/sites\/2\/2014\/05\/Sims-4-2-568x338.jpg\" alt=\"Sims physical frame\" width=\"568\" height=\"338\" \/><\/p>\n<p style=\"text-align: center\"><em>How much will the Sims\u2019 physique influence their character?<\/em><\/p>\n<h3>Fewer features, but more accurate<\/h3>\n<p>It makes sense that the physical traits of the Sims influence how they behave, especially if you take into account that, from what I can see in the video, you\u2019ll only be able to choose <strong>three traits per character <\/strong>(instead of five like in previous versions).<\/p>\n<p>Everything seems to point to the fact that the personality traits we&#8217;re able choose have more to do with <strong>intellectual interests and tastes<\/strong>, not the same as those things influenced by physical appearance. So, it doesn\u2019t matter what you look like: this won\u2019t have an impact on whether you&#8217;re a bookworm, whether you\u2019re passionate about science, or whether you&#8217;re a hopeless romantic.<\/p>\n<p>Similar to The Sims 3, your traits will have an impact on your life&#8217;s desire, that elusive goal that gives you a great reward. In The Sims 3, the reward was happiness points, but this time, the game will give you something better: a <strong>great skill<\/strong> for your daily life. From the examples I can see in the video, it looks like once you fulfill your <strong>life&#8217;s desire<\/strong>, the Sims will get a special skills like, being quick learners, or being good at relating to other characters.<\/p>\n<p style=\"text-align: center\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter\" title=\"Sim features\" src=\"https:\/\/articles-images.sftcdn.net\/wp-content\/uploads\/sites\/2\/2014\/05\/Sims-4-3-568x412.jpg\" alt=\"Sim features\" width=\"568\" height=\"412\" \/><em>Only three features per Sim? I&#8217;m sure this hides a few surprises<\/em><\/p>\n<h3>The importance of fashion<\/h3>\n<p>In The Sims 3, the Sims editor already had a lot of options to <strong>customize your character\u2019s style<\/strong>. You could choose tops, pants and skirts, coordinate outfits, and accessorize. I don&#8217;t suspect any really big changes in The Sims 4, but I hope there are.<\/p>\n<p>In the past, it&#8217;s been complicated to change the <strong>predefined colors and prints<\/strong> of clothes and save them for later. This meant that every time you wanted to customize a Sim, you basically had to start from scratch. The Sims 4 will feature the new <em>Style Book<\/em> function, which seems to be an option with <strong>previously set and saved outfits<\/strong>, available not only for that particular Sim, but for all of your characters. This will save you a lot of time changing and choosing the perfect outfit for you Sim.<\/p>\n<p>If EA wants us to spend less time with boring actions, it wouldn\u2019t surprise me to see a similar function for the<em> Buy <\/em>and <em>Build<\/em> modes, allowing us to save <strong>furniture combinations<\/strong> beyond the current collections or the already set rooms we&#8217;ve seen in The Sims 3.<\/p>\n<p style=\"text-align: center\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter\" title=\"The Sims Style Book\" src=\"https:\/\/articles-images.sftcdn.net\/wp-content\/uploads\/sites\/2\/2014\/05\/Sims-4-5-568x525.jpg\" alt=\"The Sims Style Book\" width=\"568\" height=\"525\" \/><em>Fashion lovers will enjoy the new StyleBook<\/em><\/p>\n<h3>The Build mode has been simplified, at last<\/h3>\n<p>Speaking of <em>Build<\/em> mode, the trailer ends with a small preview of it, and although it&#8217;s hard to see much, I&#8217;ve seen enough to notice that it&#8217;ll be easier to edit your home. It looks like a new option lets you\u00a0<strong>drag entire rooms,<\/strong> and there&#8217;s no need to delete individual walls or move objects one by one, which is especially convenient if you want to extend a house that&#8217;s already furnished.<\/p>\n<p style=\"text-align: left\">If we add to this an easier customization of objects, we\u2019ll have a <strong>breakthrough<\/strong> in The Sims. We&#8217;re looking forward to seeing more of this in the next trailer.<img loading=\"lazy\" decoding=\"async\" class=\"aligncenter\" title=\"Build mode\" src=\"https:\/\/articles-images.sftcdn.net\/wp-content\/uploads\/sites\/2\/2014\/05\/Sims-4-6-568x313.jpg\" alt=\"Build mode\" width=\"568\" height=\"313\" \/><\/p>\n<p style=\"text-align: center\"><em>Building will be much easier than in The Sims 3<\/em><\/p>\n<h3>What to expect at E3 2014<\/h3>\n<p>At Gamescom 2013, I was able to get my hands on a <a title=\"Gamescom 2013: The Sims 4 unveiled\" href=\"http:\/\/news.en.softonic.com\/gamescom-2013-the-sims-4-unveiled\" target=\"_self\" rel=\"noopener noreferrer\">first demo of The Sims 4<\/a>, where we briefly saw the <em>Create a Sim<\/em> mode that we know a lot more about now. Maybe at E3 2014, we&#8217;ll be taken one step further and see what the Build and Live modes are like.<\/p>\n<p><strong>Are you excited for The Sims 4?<\/strong><\/p>\n","protected":false},"excerpt":{"rendered":"<p>With an expected preview of The Sims 4 Create A Sim mode at this year&#8217;s E3 2014, the new feature has added even more anticipation to the latest version of The Sims franchise. As we learned a few months ago, The Sims 4 will focus on\u00a0characters, making sure that each Sim living in your neighborhood &hellip; <a href=\"https:\/\/cms-articles.softonic.io\/en\/the-sims-4-what-to-expect-from-create-a-sim\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;The Sims 4: What to expect from Create A Sim&#8221;<\/span><\/a><\/p>\n","protected":false},"author":2041,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":"","wpcf-pageviews":1},"categories":[],"tags":[2384],"usertag":[],"vertical":[],"content-category":[],"class_list":["post-67086","post","type-post","status-publish","format-standard","hentry","tag-app-subdomain-redirectionthe-sims-4"],"aioseo_notices":[],"_links":{"self":[{"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/posts\/67086","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/users\/2041"}],"replies":[{"embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/comments?post=67086"}],"version-history":[{"count":1,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/posts\/67086\/revisions"}],"predecessor-version":[{"id":330707,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/posts\/67086\/revisions\/330707"}],"wp:attachment":[{"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/media?parent=67086"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/categories?post=67086"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/tags?post=67086"},{"taxonomy":"usertag","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/usertag?post=67086"},{"taxonomy":"vertical","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/vertical?post=67086"},{"taxonomy":"content-category","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/content-category?post=67086"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}