{"id":68083,"date":"2014-06-11T12:51:28","date_gmt":"2014-06-11T10:51:28","guid":{"rendered":"http:\/\/onsoftware.en.softonic.com\/?p=68083"},"modified":"2025-07-02T00:38:45","modified_gmt":"2025-07-02T07:38:45","slug":"e3-2014-hands-on-with-e3s-surprise-game-rainbow-six-siege","status":"publish","type":"post","link":"https:\/\/cms-articles.softonic.io\/en\/e3-2014-hands-on-with-e3s-surprise-game-rainbow-six-siege\/","title":{"rendered":"E3 2014: Hands on with E3&#8217;s surprise game, Rainbow Six Siege"},"content":{"rendered":"<p><!--[lead]--><\/p>\n<p>I attended the closed-door presentation of <strong>Rainbow Six Siege<\/strong>, where the developers explained the basic concepts behind the game. They&#8217;re pretty simple: the game is completely multi-player focused, taking place in a typical Rainbow Six universe where there are two clearly distinct groups. There&#8217;s also a 3rd protagonist: <strong>destructible walls, ceilings and floors<\/strong>. It&#8217;s a simple concept, but I think it&#8217;s going to change multi-player games forever.<\/p>\n<p><!--[\/lead]--><\/p>\n<p><!--[body]--><\/p>\n<h3>Destroy that wall<\/h3>\n<p>Cops against bad guys, separated by a wall. Sure, it&#8217;s just a wall, but it&#8217;ll become a major obstacle for some, and the main defense for others. The wall came about in the conceptual phase of the game, so the developers decided they liked it, expanded on the idea, and watched it grow into a &#8220;fortress&#8221;. It&#8217;s also how Rainbow Six turns the concept of typical <strong>multi-player games on its head<\/strong>.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-large wp-image-68092\" title=\"Rainbow Six Siege\" src=\"https:\/\/articles-img.sftcdn.net\/sft\/articles\/auto-mapping-folder\/sites\/3\/2014\/06\/Image04-568x319.jpg\" alt=\"\" width=\"568\" height=\"319\" srcset=\"https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2014\/06\/Image04-568x319.jpg 568w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2014\/06\/Image04-256x144.jpg 256w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2014\/06\/Image04-800x450.jpg 800w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2014\/06\/Image04-664x374.jpg 664w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2014\/06\/Image04-300x169.jpg 300w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2014\/06\/Image04-238x134.jpg 238w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2014\/06\/Image04.jpg 1280w\" sizes=\"auto, (max-width: 568px) 100vw, 568px\" \/><\/p>\n<p>The fortress takes on a role that I&#8217;ve never seen in a game of this genre. In the only playable level\u2013 as things stand now\u2013the fortress is a house where the criminals are holding a hostage that must be <strong>rescued<\/strong> by a SWAT team. As a result, the house is completely destructible.<\/p>\n<p>This is what makes gameplay so enticing &#8211; the walls disintegrate with your shots, and explosions blow open holes that you&#8217;ll be able to pass or shoot through. There&#8217;s <strong>no safe zone<\/strong>, and the tension this generates is what makes the game so much fun.<\/p>\n<h3>The calm before the storm<\/h3>\n<p>At the start of the game, you&#8217;ve got <strong>one minute to prepare<\/strong>. The criminals can <strong>set traps<\/strong> like barbed wire, barricades, and protective structures to slow the forces of law. Likewise, the SWAT team have their own tricks. They&#8217;ve got small, remote-controlled <strong>robots<\/strong> they can send into the house to spy on the criminals, see where the hostage is stashed, and assess the traps they&#8217;ve laid. This preparation is pretty crazy &#8211; both teams know what the other is doing, but neither can do anything about it.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-large wp-image-68091\" title=\"Rainbow Six Siege\" src=\"https:\/\/articles-img.sftcdn.net\/sft\/articles\/auto-mapping-folder\/sites\/3\/2014\/06\/Image03-568x319.jpg\" alt=\"\" width=\"568\" height=\"319\" srcset=\"https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2014\/06\/Image03-568x319.jpg 568w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2014\/06\/Image03-256x144.jpg 256w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2014\/06\/Image03-800x450.jpg 800w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2014\/06\/Image03-664x374.jpg 664w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2014\/06\/Image03-300x169.jpg 300w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2014\/06\/Image03-238x134.jpg 238w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2014\/06\/Image03.jpg 1280w\" sizes=\"auto, (max-width: 568px) 100vw, 568px\" \/><\/p>\n<p>Once this first minute is up, the game starts, and that&#8217;s when <strong>things get crazy<\/strong>. The police have to get in, and they&#8217;ve got lots of options. They can rush a door, scale the exterior wall, drop in from above, blow holes in the garage door\u2013basically, they can do whatever they want. The criminals are waiting inside, trying to figure out where they&#8217;re going to enter. Team <strong>coordination is essential<\/strong>.<\/p>\n<p>When you&#8217;ve got visual contact with the other team, chaos takes over. Bullets fly, stuff breaks, explosions cause blinding clouds of smoke, and debris litters the floor. Then there&#8217;s calm, a few seconds to recover and see what went down. You make visual contact again, more shooting, and the teams separate. Then, you see who&#8217;s fallen (<strong>death is permanent<\/strong> in each round) and which strategies failed. One by one, police and criminals fall, until there&#8217;s only one standing, maybe even just the hostage.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-large wp-image-68093\" title=\"Image01\" src=\"https:\/\/articles-img.sftcdn.net\/sft\/articles\/auto-mapping-folder\/sites\/3\/2014\/06\/Image011-568x300.jpg\" alt=\"\" width=\"568\" height=\"300\" srcset=\"https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2014\/06\/Image011-568x300.jpg 568w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2014\/06\/Image011-256x135.jpg 256w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2014\/06\/Image011.jpg 1280w\" sizes=\"auto, (max-width: 568px) 100vw, 568px\" \/><\/p>\n<p>Both groups have <strong>3 character types<\/strong>: assault (focused on attack), armored (prepared to carry bombs and blow up walls), and protection (not great on attack, but with a shield to protect against bullets). There are also various weapons and equipment for you to choose from.<\/p>\n<h3>Awesome control, dozens of options<\/h3>\n<p>Controls are very accessible, which is just as well given the dozens of actions you can carry out simultaneously. The <strong>rappelling system<\/strong>, which I understood from the first minute I saw it, is testament to the game&#8217;s excellent design. The same goes for the barricade creation system, and the placement of bombs. You can play 3 games of Siege and you&#8217;ll have the whole thing totally under control.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-large wp-image-68090\" title=\"Rainbow Six Siege\" src=\"https:\/\/articles-img.sftcdn.net\/sft\/articles\/auto-mapping-folder\/sites\/3\/2014\/06\/Image02-568x319.jpg\" alt=\"\" width=\"568\" height=\"319\" srcset=\"https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2014\/06\/Image02-568x319.jpg 568w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2014\/06\/Image02-256x144.jpg 256w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2014\/06\/Image02-800x450.jpg 800w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2014\/06\/Image02-664x374.jpg 664w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2014\/06\/Image02-300x169.jpg 300w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2014\/06\/Image02-238x134.jpg 238w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2014\/06\/Image02.jpg 1280w\" sizes=\"auto, (max-width: 568px) 100vw, 568px\" \/><\/p>\n<p>What is it about Rainbow Six Siege that&#8217;s going to make your jaw drop? The visuals. It&#8217;s not just that the graphics are excellent\u2013 and they are\u2013 it&#8217;s more about how <strong>impressive<\/strong> all the destruction caused by the shooting and explosions is. Okay, so it&#8217;s a little <strong>OTT<\/strong> (real explosions don&#8217;t leave Swiss cheese holes in walls), but I don&#8217;t care. The game is pure entertainment, and every game plays out differently than the one before.<\/p>\n<p><!--[\/body]--><\/p>\n<p><!--[conclusion]--><\/p>\n<p>Ubisoft has unwisely conditioned us to expect a mind-blowing game every single year. Maybe this year, <strong>Rainbow Six Siege<\/strong> will be the game that E3 2014 is remembered for. It&#8217;s niche, popular only with a very specific type of gamer but regardless, it&#8217;s managed to surprise everyone. While we don&#8217;t yet have a release date for Rainbow Six Siege, it&#8217;s been slated for <strong>PC, PS4 <\/strong>and <strong>Xbox One<\/strong>.<\/p>\n<p><strong>If you want more from E3, check out our first look at <a title=\"FIFA 15 is packed full of emotion\" href=\"http:\/\/features.en.softonic.com\/fifa-15-advance-presentation-nich-channon\" target=\"_self\" rel=\"noopener noreferrer\">FIFA 15<\/a>. <\/strong><\/p>\n<p><strong>Follow me on Twitter: <a href=\"https:\/\/twitter.com\/raulprz\">@raulprz<\/a><\/strong><\/p>\n<p><!--[\/conclusion]--><\/p>\n","protected":false},"excerpt":{"rendered":"<p>I attended the closed-door presentation of Rainbow Six Siege, where the developers explained the basic concepts behind the game. They&#8217;re pretty simple: the game is completely multi-player focused, taking place in a typical Rainbow Six universe where there are two clearly distinct groups. There&#8217;s also a 3rd protagonist: destructible walls, ceilings and floors. It&#8217;s a &hellip; <a href=\"https:\/\/cms-articles.softonic.io\/en\/e3-2014-hands-on-with-e3s-surprise-game-rainbow-six-siege\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;E3 2014: Hands on with E3&#8217;s surprise game, Rainbow Six Siege&#8221;<\/span><\/a><\/p>\n","protected":false},"author":2040,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":"","wpcf-pageviews":0},"categories":[],"tags":[2859],"usertag":[],"vertical":[],"content-category":[],"class_list":["post-68083","post","type-post","status-publish","format-standard","hentry","tag-app-subdomain-redirectionrainbow-six-siege"],"aioseo_notices":[],"_links":{"self":[{"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/posts\/68083","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/users\/2040"}],"replies":[{"embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/comments?post=68083"}],"version-history":[{"count":1,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/posts\/68083\/revisions"}],"predecessor-version":[{"id":330626,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/posts\/68083\/revisions\/330626"}],"wp:attachment":[{"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/media?parent=68083"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/categories?post=68083"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/tags?post=68083"},{"taxonomy":"usertag","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/usertag?post=68083"},{"taxonomy":"vertical","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/vertical?post=68083"},{"taxonomy":"content-category","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/content-category?post=68083"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}