{"id":68129,"date":"2014-06-12T10:15:17","date_gmt":"2014-06-12T08:15:17","guid":{"rendered":"http:\/\/onsoftware.en.softonic.com\/?p=68129"},"modified":"2025-07-02T00:38:38","modified_gmt":"2025-07-02T07:38:38","slug":"e3-2014-hunt-horrors-of-the-gilded-age-crytek","status":"publish","type":"post","link":"https:\/\/cms-articles.softonic.io\/en\/e3-2014-hunt-horrors-of-the-gilded-age-crytek\/","title":{"rendered":"E3 2014: HUNT: Horrors of the Gilded Age is an action RPG by Crytek"},"content":{"rendered":"<p>Crytek revealed a new game called HUNT: Horrors of the Gilded Age at E3 2014. A <strong>horror action game with RPG<\/strong> <strong>elements<\/strong>, it has interesting potential.<\/p>\n<p>Set in the US at the end of the 19th century, the world is populated by horrible monsters in dark and ominous landscapes. Gameplay is like the standard action game, but focuses on four-player coop and includes RPG-elements. The ultimate aim? Succeed in the missions and&#8230;try not to die.<\/p>\n<p><!-- Start of Brightcove Player --><\/p>\n<div>\nDefault player\n<\/div>\n<p><!--\nBy use of this code snippet, I agree to the Brightcove Publisher T and C \nfound at https:\/\/accounts.brightcove.com\/en\/terms-and-conditions\/. \n--><\/p>\n<p><object><\/object><\/p>\n<p><!-- \nThis script tag will cause the Brightcove Players defined above it to be created as soon\nas the line is read by the browser. If you wish to have the player instantiated only after\nthe rest of the HTML is processed and the page load is complete, remove the line.\n--><br \/>\nbrightcove.createExperiences();<\/p>\n<p><!-- End of Brightcove Player --><\/p>\n<p>An interesting bit of information was passed on by Crytek CEO, David Adams, who said the game has <strong>randomly generated levels<\/strong> so players will never fight in the same place or against the same enemies twice.<\/p>\n<h3>Dark places, horrific monsters, and survival<\/h3>\n<p>In the gameplay video, HUNT: Horrors of the Gilded Age was shown in alpha version. The preview showed the four characters in a swampy forest. They move silently towards a lit area, shooting out the lights so they remain undected. But HUNT: Horrors of the Gilded Age only pretends to use <strong>stealth action<\/strong> because when you enter a combat area, the action begins.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-57081\" title=\"HUNT_IMG1\" src=\"\" alt=\"HUNT_IMG1\" width=\"568\" height=\"320\" \/><\/p>\n<p>During the video, players had to deal with zombie-like enemies with <strong>older weapons<\/strong> like pistols. It&#8217;s not uncommon for one of the group to get captured by larger creatures. Like other action games, you will have to quickly mash a button to escape.<\/p>\n<p>The <strong>perspective changes<\/strong> a lot through each of the four characters. In one example, a player was killed and the perspective switched to another member killing the monster. Other team <strong>members can be resurrected<\/strong> if they&#8217;re approached immediately.<\/p>\n<p>After defeating the first wave of enemies, the team moved to a gate. The pre-scripted event showed one of the classic reveals where zombies flooded through the gate. One of the characters, equipped with a flamethrower, began to spray the zombies before they rushed everyone. It was like something straight from a gore movie.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-57082\" title=\"HUNT_IMG2\" src=\"\" alt=\"HUNT_IMG2\" width=\"568\" height=\"320\" \/><\/p>\n<p>Arriving in a cemetery, ghostly monsters (sort of like the little girl spirit from The Exorcist) appear, accompanied by <strong>a dark and moody soundtrack<\/strong>. To be honest, it was pretty unnerving, and totally not the kind of scene you want to find at night in a cemetery. Even though the ghosts can disappear and reappear in different places, they were still vulnerable to bullets.<\/p>\n<h3>Lots to prove, and to try in beta version&#8230;<\/h3>\n<p>There are a lot of co-op action games and HUNT: Horrors of the Gilded Age has a lot to prove. Crytek is known for <strong>amazing graphics and good gameplay<\/strong>, but the game still has a lot of unknown elements.<\/p>\n<p>Considering the game is still early in development, the final release could be dramatically different from what we saw at E3 2014. If you&#8217;re interested in trying the game, <a title=\"HUNT: Horrors of the Gilded Age beta\" href=\"http:\/\/www.huntthegame.com\/\" target=\"_blank\" rel=\"noopener noreferrer\">sign up for the closed beta<\/a> to get a first-hand experience.<\/p>\n<p>Check out all our <a title=\"E3 2014 coverage on Softonic\" href=\"http:\/\/features.en.softonic.com\/b\/e3-2014\" target=\"_self\" rel=\"noopener noreferrer\">E3 2014 coverage<\/a> on Softonic!<\/p>\n<p>Follow me on Twitter: <a title=\"Daniel Barranger on Twitter\" href=\"https:\/\/twitter.com\/zoltan__v\" target=\"_blank\" rel=\"noopener noreferrer\">@zoltan__v<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Crytek revealed a new game called HUNT: Horrors of the Gilded Age at E3 2014. A horror action game with RPG elements, it has interesting potential. Set in the US at the end of the 19th century, the world is populated by horrible monsters in dark and ominous landscapes. Gameplay is like the standard action &hellip; <a href=\"https:\/\/cms-articles.softonic.io\/en\/e3-2014-hunt-horrors-of-the-gilded-age-crytek\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;E3 2014: HUNT: Horrors of the Gilded Age is an action RPG by Crytek&#8221;<\/span><\/a><\/p>\n","protected":false},"author":2042,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":"","wpcf-pageviews":0},"categories":[],"tags":[],"usertag":[],"vertical":[],"content-category":[],"class_list":["post-68129","post","type-post","status-publish","format-standard","hentry"],"aioseo_notices":[],"_links":{"self":[{"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/posts\/68129","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/users\/2042"}],"replies":[{"embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/comments?post=68129"}],"version-history":[{"count":1,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/posts\/68129\/revisions"}],"predecessor-version":[{"id":330621,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/posts\/68129\/revisions\/330621"}],"wp:attachment":[{"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/media?parent=68129"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/categories?post=68129"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/tags?post=68129"},{"taxonomy":"usertag","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/usertag?post=68129"},{"taxonomy":"vertical","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/vertical?post=68129"},{"taxonomy":"content-category","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/content-category?post=68129"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}