{"id":70362,"date":"2014-08-05T13:00:33","date_gmt":"2014-08-05T11:00:33","guid":{"rendered":"http:\/\/onsoftware.en.softonic.com\/?p=70362"},"modified":"2025-07-02T00:33:48","modified_gmt":"2025-07-02T07:33:48","slug":"the-sims-4-will-avoid-controversial-real-life-tragedies","status":"publish","type":"post","link":"https:\/\/cms-articles.softonic.io\/en\/the-sims-4-will-avoid-controversial-real-life-tragedies\/","title":{"rendered":"The Sims 4 will avoid controversial &#8216;real life tragedies&#8217;"},"content":{"rendered":"<p><strong>The Sims 4<\/strong> developer <a href=\"http:\/\/news.en.softonic.com\/b\/maxis\" target=\"_self\" rel=\"noopener noreferrer\">Maxis<\/a> has said that the game will be <strong>light-hearted and fun<\/strong>, and while your Sims might be able to die from laughter or anger, they will not be able to do so from depression or other tragic reasons.<\/p>\n<p>In an interview with Polygon, Maxis associate producer Graham Nardone said that death was meant to be &#8216;comical&#8217; in The Sims, so while some new emotional aspects of the game will be able to cause death, this will not extend to depression, as that would be <strong>disrespectful<\/strong> to sufferers or victims of it.<\/p>\n<p><!-- Start of Brightcove Player --><\/p>\n<div>\nDefault player\n<\/div>\n<p><!--\nBy use of this code snippet, I agree to the Brightcove Publisher T and C \nfound at https:\/\/accounts.brightcove.com\/en\/terms-and-conditions\/. \n--><\/p>\n<p><object><\/object><\/p>\n<p><!-- \nThis script tag will cause the Brightcove Players defined above it to be created as soon\nas the line is read by the browser. If you wish to have the player instantiated only after\nthe rest of the HTML is processed and the page load is complete, remove the line.\n--><br \/>\nbrightcove.createExperiences();<\/p>\n<p><!-- End of Brightcove Player --><\/p>\n<p>Similarly, The Sims 4 will not feature natural disasters, as it would be too close to real people&#8217;s tragedies (whereas people don&#8217;t generally die from laughter).<\/p>\n<p>The Sims 4 is due for release in <strong>September<\/strong> on Windows, and sometime later for OS X. Maxis isn&#8217;t repeating the online mistakes of 2013&#8217;s SimCity, and this will be a single player game without any &#8216;always online&#8217; requirements.<\/p>\n<h4>Related Stories<\/h4>\n<p><a title=\"Revealed: The huge map for Assassin's Creed: Unity\" href=\"http:\/\/news.en.softonic.com\/revealed-the-huge-map-for-assassins-creed-unity\" target=\"_self\" rel=\"noopener noreferrer\">Revealed: The huge map for Assassin&#8217;s Creed: Unity<\/a><\/p>\n<p><a title=\"Assassin's Creed Unity trailer introduces Templar Elise\" href=\"http:\/\/news.en.softonic.com\/assassins-creed-unity-trailer-introduces-templar-elise\" target=\"_self\" rel=\"noopener noreferrer\">Assassin&#8217;s Creed Unity trailer introduces Templar Elise<\/a><\/p>\n<p><a title=\"Alien: Isolation DLC video highlights original cast\" href=\"http:\/\/news.en.softonic.com\/alien-isolation-dlc-video-highlights-original-cast\" target=\"_self\" rel=\"noopener noreferrer\">Alien: Isolation DLC video highlights original cast<\/a><\/p>\n<p style=\"text-align: right\"><em>Follow Jonathan on Twitter: <a href=\"https:\/\/twitter.com\/jonathanriggall\" target=\"_self\" rel=\"noopener noreferrer\">@jonathanriggall<\/a><\/em><\/p>\n","protected":false},"excerpt":{"rendered":"<p>The Sims 4 developer Maxis has said that the game will be light-hearted and fun, and while your Sims might be able to die from laughter or anger, they will not be able to do so from depression or other tragic reasons. In an interview with Polygon, Maxis associate producer Graham Nardone said that death &hellip; <a href=\"https:\/\/cms-articles.softonic.io\/en\/the-sims-4-will-avoid-controversial-real-life-tragedies\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;The Sims 4 will avoid controversial &#8216;real life tragedies&#8217;&#8221;<\/span><\/a><\/p>\n","protected":false},"author":2019,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":"","wpcf-pageviews":0},"categories":[],"tags":[2384],"usertag":[],"vertical":[],"content-category":[],"class_list":["post-70362","post","type-post","status-publish","format-standard","hentry","tag-app-subdomain-redirectionthe-sims-4"],"aioseo_notices":[],"_links":{"self":[{"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/posts\/70362","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/users\/2019"}],"replies":[{"embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/comments?post=70362"}],"version-history":[{"count":1,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/posts\/70362\/revisions"}],"predecessor-version":[{"id":330405,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/posts\/70362\/revisions\/330405"}],"wp:attachment":[{"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/media?parent=70362"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/categories?post=70362"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/tags?post=70362"},{"taxonomy":"usertag","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/usertag?post=70362"},{"taxonomy":"vertical","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/vertical?post=70362"},{"taxonomy":"content-category","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/content-category?post=70362"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}