{"id":76208,"date":"2014-11-05T16:00:49","date_gmt":"2014-11-05T14:00:49","guid":{"rendered":"http:\/\/onsoftware.en.softonic.com\/?p=76208"},"modified":"2025-07-02T00:22:34","modified_gmt":"2025-07-02T07:22:34","slug":"dragon-age-inquisition-preview-the-legend-reborn","status":"publish","type":"post","link":"https:\/\/cms-articles.softonic.io\/en\/dragon-age-inquisition-preview-the-legend-reborn\/","title":{"rendered":"Dragon Age Inquisition (Preview): The Legend Reborn?"},"content":{"rendered":"<p>Dragon Age: Inquisition is the latest installment in the <strong>trilogy<\/strong> of <em>heroic fantasy<\/em> role-playing games from Bioware. But how will this latest installment fair in the turbulent series?<\/p>\n<p>People had only good things to say about\u00a0<a href=\"http:\/\/www.metacritic.com\/game\/pc\/dragon-age-origins\" target=\"_blank\" rel=\"noopener noreferrer\">Dragon Age: Origins<\/a>, the first chapter in the series. Its\u00a0<strong>well developed story line <\/strong>was filled with choices that had a real impact on the game, and it was backed up by invigorating <strong>tactical<\/strong> combat.<\/p>\n<p>Dragon Age II, on the other hand, was a <a href=\"http:\/\/www.metacritic.com\/game\/pc\/dragon-age-ii\">flop<\/a> that left behind a trail of <strong>skepticism<\/strong> that has overshadowed the third installment of this RPG epic since its development began.<\/p>\n<p>Getting a hands on with Dragon Age: Inquisition,\u00a0the newest addition to the series, I had the opportunity to play through a single mission that\u00a0involved some awesome looking <strong>battles<\/strong>. Will this new edition be able to reignite <strong>interest<\/strong> in the series? Let&#8217;s take a look at what the latest installment has in store.<\/p>\n<p><!-- Start of Brightcove Player --><\/p>\n<div>\nDefault player\n<\/div>\n<p><!--\nBy use of this code snippet, I agree to the Brightcove Publisher T and C \nfound at https:\/\/accounts.brightcove.com\/en\/terms-and-conditions\/. \n--><\/p>\n<p><object><\/object><\/p>\n<p><!-- \nThis script tag will cause the Brightcove Players defined above it to be created as soon\nas the line is read by the browser. If you wish to have the player instantiated only after\nthe rest of the HTML is processed and the page load is complete, remove the line.\n--><br \/>\nbrightcove.createExperiences();<\/p>\n<p><!-- End of Brightcove Player --><\/p>\n<h3>Great finesse<\/h3>\n<p>One thing I always liked about the Dragon Age series is its clever mix of third person <strong>action game<\/strong> and <strong>tactical RPG<\/strong>. Thankfully, this blend is back in Dragon Age: Inquisition, but this time, the recipe has been spiced up with a pinch of subtle new <strong>additions<\/strong>.<\/p>\n<p>The battles in Dragon Age: Inquisition are particularly entertaining, and I really <strong>enjoyed<\/strong> analyzing the battlefield before sending my companions into battle.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter\" title=\"Dragon Age Inquisition\" src=\"https:\/\/articles-images.sftcdn.net\/wp-content\/uploads\/sites\/9\/2014\/10\/dai-MP2-568x319.jpg\" alt=\"Dragon Age Inquisition\" width=\"568\" height=\"319\" \/><\/p>\n<p>When going into <strong>tactical view<\/strong>, Dragon Age: Inquisition allows you to freeze time so that you and your companions can plan your attacks in advance.<\/p>\n<p>By pressing a button, the camera elevates and is placed above the battlefield. A cursor allows you to<strong> give orders <\/strong>to your teammates. Whether you&#8217;re\u00a0<strong>defending a specific position<\/strong> or focusing an attack on a particularly devious enemy, your allies will obey your every command.<\/p>\n<h3>Carnage for all<\/h3>\n<p>Battles in Dragon Age: Inquisition are <strong>tactical<\/strong> and favor those players who make the best use of their environment and the abilities of their companions.<\/p>\n<p>Dragon Age: Inquisition allows you to <strong>change character<\/strong> in real time and vary the fun by alternating between different types of attacks, spells, and fighting techniques.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-large wp-image-109001\" title=\"Dragon Age Inquisition\" src=\"\" alt=\"Dragon Age Inquisition\" width=\"568\" height=\"319\" \/><\/p>\n<p>During my test session, I was able to take control of a <strong>mage<\/strong>, an <strong>assassin<\/strong> and a <strong>warrior<\/strong>, with all three having diametrically different attacks.The mage could unleash <strong>elements<\/strong> upon his enemies, the assassin had the ability to become invisible and kill targets by <strong>stabbing<\/strong> them, while the warrior&#8217;s strength and prowess were in his <strong>melee<\/strong> attacks.<\/p>\n<h3>Too easy?<\/h3>\n<p>Within seconds of playing Dragon Age: Inquisition, I was able to develop <strong>basic strategies<\/strong>, making one character launch multiple ranged attacks with a throwing weapon while getting another to attract the attention of the more dangerous enemies.<\/p>\n<p>The problem I encountered with this was that due to the pace of play, I didn&#8217;t have time to <strong>plan my actions<\/strong>.\u00a0The tactical mode tries to compensate for this by allowing you to <strong>accelerate time<\/strong> so that you can adapt your strategy to the evolving conflict, but I would have preferred to <strong>plan out<\/strong> a series of attacks and let my soldiers execute the plan.<\/p>\n<p>Another complaint of this preview build was that, although it was possible to modify the spells and techniques used by the characters, it was impossible to alter their <strong>tactical predispositions.<\/strong> This meant that characters were either committed to attack or defense, and I was unable to change their behavior to suit my style of play.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-large wp-image-109002\" title=\"Dragon Age Inquisition\" src=\"\" alt=\"Dragon Age Inquisition\" width=\"568\" height=\"319\" \/><\/p>\n<p>Not that this mattered much, because the enemies I encountered during my test session didn&#8217;t give me a lot of trouble. Frankly, I would have been perfectly capable of getting through the mission\u00a0<strong>playing in real time &#8211; <\/strong><strong>though, to be fair, the demo was set to easy.<\/strong><\/p>\n<p>Fortunately, the developers have promised to bring back <em>Nightmare<\/em> mode, a game mode with <strong>increased difficulty<\/strong>, especially designed for players who are looking for more of a challenge.<\/p>\n<h3>Beautiful freedom<\/h3>\n<p>I have to admit, I was charmed by the <strong>graphics<\/strong> and ambient sounds as I passed through the level. At one stage, I had to walk to a desolate ruined castle in the pouring rain through a vast and lush marsh.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-large wp-image-108995\" title=\"Dragon Age Inquisition\" src=\"https:\/\/articles-img.sftcdn.net\/sft\/articles\/auto-mapping-folder\/sites\/3\/2018\/09\/IMG_2120-1024x576.jpg\" alt=\"Dragon Age Inquisition\" width=\"568\" height=\"319\" srcset=\"https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2018\/09\/IMG_2120-1024x576.jpg 1024w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2018\/09\/IMG_2120-300x169.jpg 300w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2018\/09\/IMG_2120-768x433.jpg 768w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2018\/09\/IMG_2120-800x450.jpg 800w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2018\/09\/IMG_2120-664x374.jpg 664w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2018\/09\/IMG_2120-238x134.jpg 238w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2018\/09\/IMG_2120-436x246.jpg 436w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2018\/09\/IMG_2120-370x208.jpg 370w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2018\/09\/IMG_2120-304x170.jpg 304w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2018\/09\/IMG_2120-1200x675.jpg 1200w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2018\/09\/IMG_2120.jpg 1280w\" sizes=\"auto, (max-width: 568px) 100vw, 568px\" \/><\/p>\n<p>Unfortunately, the level I was visiting reminded me of a <strong>wide corridor<\/strong>. Although I had a bit of freedom to wander around, there was no time to explore, and everything seemed a bit <strong>restrained.<\/strong> It&#8217;s a big difference from the vast, open worlds promised by the games&#8217; developers.<\/p>\n<h3>An eye for detail<\/h3>\n<p>Without reaching the <strong>visual prowess<\/strong> of <em>The Witcher 3<\/em>, Dragon Age is still a very beautiful game with decorative displays and well detailed character models.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-large wp-image-108996\" title=\"Dragon Age Inquisition\" src=\"\" alt=\"Dragon Age Inquisition\" width=\"568\" height=\"319\" \/><\/p>\n<p>The characters stand out for their originality, distancing themselves from <em>heroic-fantasy<\/em> cliches, an effort that deserves praise.<\/p>\n<h3>A sleeping dragon?<\/h3>\n<p>While I enjoyed my time with the preview build, I fear that Dragon Age: Inquisition is attempting to attract an overly large audience at the expense of loyal tactical RPG fans. I just hope that the game hasn&#8217;t watered down its\u00a0<em>core<\/em> too much in order to provide a more accessible experience.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-large wp-image-108997\" title=\"Dragon Age Inquisition\" src=\"\" alt=\"Dragon Age Inquisition\" width=\"568\" height=\"312\" \/><\/p>\n<p>Dragon Age: Inquisition is coming to PC, PlayStation 4, Xbox One, PlayStation 3, and Xbox 360 on November 18, 2014. In the meantime, check out another\u00a0<strong>RPG to look out for, The Witcher 3, in <\/strong><a href=\"http:\/\/news.en.softonic.com\/watch-35-minutes-of-the-witcher-3-wild-hunt\" target=\"_self\" rel=\"noopener noreferrer\">this exciting 35-minute video<\/a><a href=\"http:\/\/news.en.softonic.com\/watch-35-minutes-of-the-witcher-3-wild-hunt\">.<\/a><\/p>\n<p><strong>Related articles:<\/strong><\/p>\n<p><a title=\"Hands on with Evolve's Big Alpha\" href=\"http:\/\/features.en.softonic.com\/hands-on-with-evolves-big-alpha\" target=\"_self\" rel=\"noopener noreferrer\">Hands on with Evolve&#8217;s Big Alpha<\/a><\/p>\n<p><a title=\"Surviving The Hunting Part 1 and Part 2\" href=\"http:\/\/features.en.softonic.com\/surviving-the-hunting-part1-and-part2\" target=\"_self\" rel=\"noopener noreferrer\">Surviving The Hunting Part 1 and Part 2<\/a><\/p>\n<p><a title=\"How to play Minecraft for free\" href=\"http:\/\/features.en.softonic.com\/how-to-play-minecraft-for-free\" target=\"_self\" rel=\"noopener noreferrer\">How to play Minecraft for free<\/a><\/p>\n<p><em>Original article written in <a title=\"Dragon Age Inquisition : La l\u00e9gende rena\u00eet ? [Preview]\" href=\"http:\/\/articles.softonic.fr\/dragon-age-inquisition-preview\" target=\"_blank\" rel=\"noopener noreferrer\">French for Softonic FR<\/a>.<\/em><\/p>\n<p style=\"text-align: right\"><em>Follow me on Twitter: <a href=\"https:\/\/twitter.com\/SamSoftonic\" target=\"_blank\" rel=\"noopener noreferrer\">@SamSoftonic<\/a><\/em><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Dragon Age: Inquisition is the latest installment in the trilogy of heroic fantasy role-playing games from Bioware. But how will this latest installment fair in the turbulent series? People had only good things to say about\u00a0Dragon Age: Origins, the first chapter in the series. Its\u00a0well developed story line was filled with choices that had a &hellip; <a href=\"https:\/\/cms-articles.softonic.io\/en\/dragon-age-inquisition-preview-the-legend-reborn\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Dragon Age Inquisition (Preview): The Legend Reborn?&#8221;<\/span><\/a><\/p>\n","protected":false},"author":2037,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":"","wpcf-pageviews":0},"categories":[],"tags":[],"usertag":[],"vertical":[],"content-category":[],"class_list":["post-76208","post","type-post","status-publish","format-standard","hentry"],"aioseo_notices":[],"_links":{"self":[{"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/posts\/76208","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/users\/2037"}],"replies":[{"embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/comments?post=76208"}],"version-history":[{"count":1,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/posts\/76208\/revisions"}],"predecessor-version":[{"id":329880,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/posts\/76208\/revisions\/329880"}],"wp:attachment":[{"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/media?parent=76208"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/categories?post=76208"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/tags?post=76208"},{"taxonomy":"usertag","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/usertag?post=76208"},{"taxonomy":"vertical","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/vertical?post=76208"},{"taxonomy":"content-category","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/content-category?post=76208"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}