{"id":268196,"date":"2023-01-24T09:06:24","date_gmt":"2023-01-24T09:06:24","guid":{"rendered":"https:\/\/sftarticles.wpenginepowered.com\/es\/?p=268196"},"modified":"2025-06-12T21:27:17","modified_gmt":"2025-06-12T19:27:17","slug":"the-last-of-us-bruce-straley-codirector-videojuego-denuncia-no-aparecer-creditos-serie","status":"publish","type":"post","link":"https:\/\/cms-articles.softonic.io\/es\/the-last-of-us-bruce-straley-codirector-videojuego-denuncia-no-aparecer-creditos-serie\/","title":{"rendered":"The Last of Us: \u00bfpor qu\u00e9 Bruce Straley, el codirector del videojuego, no est\u00e1 en la serie?"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\">La serie de The Last os Us est\u00e1 siendo todo un exitazo. Con <a href=\"https:\/\/www.softonic.com\/articulos\/chasqueadores-the-last-of-us-episodio-2\" target=\"_blank\" rel=\"noreferrer noopener\">su segundo episodio ya disponible en <strong>HBO Max<\/strong><\/a>, la adaptaci\u00f3n audiovisual del videojuego con el mismo nombre sigue gan\u00e1ndose <strong>el aplauso de la audiencia<\/strong>, tanto de fans como de personas que nunca han jugado al popular videojuego.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Sin embargo, la serie que cuenta con <strong>Neil Druckmann<\/strong> como guionista y productor ejecutivo no ha alegrado mucho a <strong>Bruce Straley<\/strong>, el que fuera uno de los codirectores del The Last of Us original, que ha mostrado recientemente su descontento al <strong>no figurar en los cr\u00e9ditos<\/strong> de la producci\u00f3n de HBO.<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"The Last of Us | Official Trailer | HBO Max\" width=\"840\" height=\"473\" src=\"https:\/\/www.youtube.com\/embed\/uLtkt8BonwM?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\">La importancia de la acreditaci\u00f3n<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">Bruce Straley concedi\u00f3 una entrevista a <a href=\"https:\/\/www.latimes.com\/entertainment-arts\/story\/2023-01-15\/the-last-of-us-hbo-tv-show-video-game-history-neil-druckmann\" target=\"_blank\" rel=\"noreferrer noopener nofollow\"><strong>Los Angeles Times<\/strong><\/a> en la que describe como \u201ctensa\u201d su actual relaci\u00f3n tanto con <strong>Naughty Dog<\/strong>, el estudio que cre\u00f3 los videojuegos de The Last of Us, como con la propia <strong>Sony<\/strong> (propietaria del estudio). El hecho de que no aparezca en los cr\u00e9ditos de la adaptaci\u00f3n de un videojuego en el que fue part\u00edcipe como codirector le habr\u00eda disgustado tanto hasta el punto de plantearse la <strong>posibilidad de sindicalizarse<\/strong>.<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-large\"><img decoding=\"async\" src=\"https:\/\/articles-img.sftcdn.net\/sft\/articles\/auto-mapping-folder\/sites\/2\/2023\/01\/The-Last-of-Us-titulo-creditos-1024x576.jpg\" alt=\"\" class=\"wp-image-268202\" \/><\/figure><\/div>\n\n\n\n<p class=\"wp-block-paragraph\">&#8220;Es un argumento a favor de la sindicalizaci\u00f3n que alguien que ha participado en la creaci\u00f3n de ese mundo y esos personajes <strong>no reciba ni un c\u00e9ntimo por el trabajo que ha realizado<\/strong>&#8220;, declara Straley. &#8220;Quiz\u00e1 necesitemos sindicatos en la industria de los videojuegos para poder proteger a los creadores&#8221;. De esta forma, el exdirector de Naughty Dog confirma que tampoco ha recibido compensaci\u00f3n econ\u00f3mica alguna por la creaci\u00f3n de la serie.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Y es que la acreditaci\u00f3n es un asunto que comienza a tomarse con cada vez m\u00e1s seriedad en la industria de los videojuegos. Hace pocas semanas, <a href=\"https:\/\/www.gamesindustry.biz\/callisto-protocol-developers-left-out-of-credits\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">sali\u00f3 a la luz<\/a> que varios desarrolladores que trabajaron en <strong>The Callisto Protocol<\/strong> no figuraban en los cr\u00e9ditos <strong>a pesar de sus contribuciones en la creaci\u00f3n del videojuego<\/strong>.<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-large\"><img decoding=\"async\" src=\"https:\/\/articles-img.sftcdn.net\/sft\/articles\/auto-mapping-folder\/sites\/2\/2023\/01\/The-Callisto-Protocol-1024x576.jpg\" alt=\"\" class=\"wp-image-268203\" \/><\/figure><\/div>\n\n\n\n<p class=\"wp-block-paragraph\">Adem\u00e1s, voces del <strong>sector espa\u00f1ol de la traducci\u00f3n<\/strong>, como la de <strong>Tamara Morales<\/strong> <a href=\"https:\/\/twitter.com\/Tamslator\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">(<strong>@Tamslator<\/strong><\/a> en Twitter), denuncian desde hace tiempo la delicada situaci\u00f3n por la que pasa un gremio que depende de las agencias que contratan sus servicios <strong>para que sus profesionales aparezcan o no en los cr\u00e9ditos<\/strong> de los videojuegos.<\/p>\n\n\n\n<figure class=\"wp-block-embed aligncenter is-type-rich is-provider-twitter wp-block-embed-twitter\"><div class=\"wp-block-embed__wrapper\">\n<blockquote class=\"twitter-tweet\" data-width=\"550\" data-dnt=\"true\"><p lang=\"en\" dir=\"ltr\"><a href=\"https:\/\/twitter.com\/hashtag\/P3P?src=hash&amp;ref_src=twsrc%5Etfw\">#P3P<\/a> and <a href=\"https:\/\/twitter.com\/hashtag\/Persona4Golden?src=hash&amp;ref_src=twsrc%5Etfw\">#Persona4Golden<\/a> are available on modern platforms, translators are credited in none.<a href=\"https:\/\/twitter.com\/Atlus_jp?ref_src=twsrc%5Etfw\">@Atlus_jp<\/a>, <a href=\"https:\/\/twitter.com\/Atlus_West?ref_src=twsrc%5Etfw\">@Atlus_West<\/a><a href=\"https:\/\/twitter.com\/hashtag\/TranslatorsInTheCredits?src=hash&amp;ref_src=twsrc%5Etfw\">#TranslatorsInTheCredits<\/a> <a href=\"https:\/\/t.co\/oDKVh19AyI\">https:\/\/t.co\/oDKVh19AyI<\/a><\/p>&mdash; Tam |She\/ella| #TranslatorsInTheCredits (@Tamslator) <a href=\"https:\/\/twitter.com\/Tamslator\/status\/1615980302115000320?ref_src=twsrc%5Etfw\">January 19, 2023<\/a><\/blockquote><script async src=\"https:\/\/platform.twitter.com\/widgets.js\" charset=\"utf-8\"><\/script>\n<\/div><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\">Una despedida un tanto acalorada<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">Straley dej\u00f3 Naughty Dog en 2017, despu\u00e9s de 18 a\u00f1os en los que el codirector de The Last of Us tambi\u00e9n trabaj\u00f3 en otras sagas de renombre del estudio, como <strong>Jak and Daxter<\/strong> o <strong>Uncharted<\/strong>. Precisamente, sus problemas con el estudio radicar\u00edan en la pen\u00faltima entrega de esta famosa saga que tambi\u00e9n tuvo <a href=\"https:\/\/www.imdb.com\/title\/tt1464335\/\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">una adaptaci\u00f3n audiovisual<\/a>, con <strong>Tom Holland<\/strong> de protagonista.<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-large\"><img decoding=\"async\" src=\"https:\/\/articles-img.sftcdn.net\/sft\/articles\/auto-mapping-folder\/sites\/2\/2023\/01\/Bruce-Straley-y-Neil-Druckmann-Uncharted-4-1024x576.jpg\" alt=\"\" class=\"wp-image-268208\" \/><\/figure><\/div>\n\n\n\n<p class=\"wp-block-paragraph\">Seg\u00fan coment\u00f3 \u00e9l mismo en una entrevista a <strong><a href=\"https:\/\/kotaku.com\/why-the-last-of-uss-game-director-left-naughty-dog-1822193763\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">Kotaku<\/a><\/strong>, hace justo 5 a\u00f1os, tanto \u00e9l como Druckmann \u201cheredaron\u201d Uncharted 4 de la propia <strong>Amy Henning<\/strong>, la creadora de Uncharted, tras su marcha del estudio. El acelerado tiempo de desarrollo de un videojuego con el que no estaba especialmente familiarizado le dej\u00f3 completamente \u201cquemado\u201d, por lo que decidi\u00f3 irse del estudio y montar uno propio: <strong>Wildflower Interactive<\/strong>.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Bruce Straley, codirector del videojuego The Last of Us, ha mostrado recientemente su descontento al no figurar en los cr\u00e9ditos de la adaptaci\u00f3n de HBO<\/p>\n","protected":false},"author":9256,"featured_media":268239,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":"","wpcf-pageviews":0},"categories":[9317],"tags":[],"usertag":[],"vertical":[],"content-category":[],"class_list":["post-268196","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.4 - aioseo.com -->\n\t<meta name=\"description\" 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