{"id":308550,"date":"2023-09-29T22:41:00","date_gmt":"2023-09-29T20:41:00","guid":{"rendered":"https:\/\/sftarticles.wpenginepowered.com\/es\/?p=308550"},"modified":"2025-06-12T18:57:01","modified_gmt":"2025-06-12T16:57:01","slug":"sam-lake-nos-recuerda-que-hacer-un-videojuego-es-dificil-incluso-si-es-un-remake","status":"publish","type":"post","link":"https:\/\/cms-articles.softonic.io\/es\/sam-lake-nos-recuerda-que-hacer-un-videojuego-es-dificil-incluso-si-es-un-remake\/","title":{"rendered":"Sam Lake nos recuerda que hacer un videojuego es dif\u00edcil&#8230; incluso si es un remake"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\">A veces hacemos de menos a lo que implica hacer un remaster o un remake de un juego. <strong>Por mucho que un juego sea antiguo, que no se est\u00e9 haciendo de cero, eso no significa que sea f\u00e1cil hacerlo<\/strong>. O que no haya muchas cosas que hacer. A fin de cuentas, hacer un videojuego siempre es un trabajo dif\u00edcil, y cuando adem\u00e1s tenemos que traer un juego del pasado y ajustarlo a los est\u00e1ndares del presente, ah\u00ed hay tambi\u00e9n un trabajo. Por eso debemos ser m\u00e1s respetuosos con los remakes. Y tenerlos en m\u00e1s valor.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><div class=\"sc-card-program\">\r\n  <div class=\"sc-card-program__body\">\r\n    <div class=\"sc-card-program__row clearfix\">\r\n      <div class=\"sc-card-program__col-logo\">\r\n        <img decoding=\"async\" class=\"sc-card-program__img\" src=\"\" alt=\"Steam\" width=\"100px\" height=\"100px\">\r\n      <\/div>\r\n      <div class=\"sc-card-program__col-title\">\r\n        <span class=\"sc-card-program__title\">Steam<\/span>\r\n        <a class=\"sc-card-program__button sc-card-program-internal\" href=\"https:\/\/steam.softonic.com\/\" target=\"_self\" rel=\"noopener noreferrer\">DESCARGAR<\/a>\r\n      <\/div>\r\n      <div class=\"sc-card-program__col-rating\">\r\n        <svg class=\"rating-score__content\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" version=\"1.1\" x=\"0\" y=\"0\" viewbox=\"0 0 50 50\" enable-background=\"new 0 0 50 50\" xml:space=\"preserve\"><path class=\"rating-score__background rating-score--good\" fill=\"none\" stroke-width=\"6\" stroke-miterlimit=\"10\" d=\"M40 40c8.3-8.3 8.3-21.7 0-30s-21.7-8.3-30 0 -8.3 21.7 0 30\"><\/path><path class=\"rating-score__value rating-score__value--0\" fill=\"none\" stroke-width=\"6\" stroke-dashoffset=\"0\" stroke-miterlimit=\"10\" d=\"M40 40c8.3-8.3 8.3-21.7 0-30s-21.7-8.3-30 0 -8.3 21.7 0 30\"><\/path><text class=\"rating-score__number\" content=\"\" text-anchor=\"middle\" transform=\"matrix(1 0 0 1 25 31.0837)\" data-auto=\"app-user-score\"><\/text><\/svg>\r\n      <\/div>\r\n    <\/div>\r\n    <div class=\"sc-card-program__row\">\r\n      <span class=\"sc-card-program__description\"><\/span>\r\n    <\/div>\r\n    <div class=\"sc-card-program__row\">\r\n      <img decoding=\"async\" class=\"sc-card-program__bigpic\" src=\"\" onerror=\"this.style.display='none'\">\r\n    <\/div>\r\n    <a class=\"sc-card-program__link track-link sc-card-program-internal\" href=\"https:\/\/steam.softonic.com\/\" target=\"_self\" rel=\"noopener noreferrer\"><\/a>\r\n  <\/div>\r\n<\/div><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Esto es exactamente lo que ha salido <a href=\"https:\/\/www.videogameschronicle.com\/features\/why-remedy-is-glad-it-took-13-years-to-make-alan-wake-2\/\">a colaci\u00f3n en una entrevista de Sam Lake con VCG en relaci\u00f3n los remakes de Max Payne<\/a>. <strong>Anunciados el pasado abril de 2022 para Xbox Series S, Xbox Series X, PlayStation 5 y PC, se vender\u00e1n ambos juegos en un s\u00f3lo pack<\/strong>. Aunque a\u00fan no tiene fecha de estreno, Lake ha querido aclarar la dimensi\u00f3n de este proyecto.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Porque aunque ser\u00eda f\u00e1cil hacerlo de menos, sus palabras dejan claro que es un trabajo duro. Parafraseando lo que dice en la entrevista \u00abes una tarea significativa en el sentido de que, incluso trat\u00e1ndose de juegos antiguos, s\u00f3lo el hecho de pensar en traerlos a los est\u00e1ndares modernos y combinarlos en uno solo, puedes ver que es un proyecto muy, muy grande\u00bb. <strong>Algo que ya hemos dicho nosotros, pero suena m\u00e1s cre\u00edble cuando lo dice el propio autor del juego<\/strong>.<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-4-3 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"Max Payne Official Trailer\" width=\"840\" height=\"630\" src=\"https:\/\/www.youtube.com\/embed\/9N48pEhgqAk?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">Max Payne es un shooter en tercera persona que se public\u00f3 originalmente en 2001 para PC, seguido de versiones para PlayStation 2, Xbox, Mac Os X, Game Boy Advance, iOs y Android.<strong> Fue ampliamente celebrado por su historia oscura y madura, su espectacular acci\u00f3n y una mec\u00e1nica que denominaron tiempo bala, que consist\u00eda esencialmente en la ralentizaci\u00f3n de los tiroteos al estilo de Matrix en cualquier momento del juego<\/strong>. Le seguir\u00eda una secuela, Max Payne 2: The Fall of Max Payne, en 2003, igualmente aclamada.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Por eso, <strong>la pr\u00f3xima vez que te sientas tentado de quejarte de un remake, acu\u00e9rdate de Sam Lake<\/strong>. De toda la gente que trabaja muy duro para llevar adelante los juegos. Porque si bien es cierto que quiz\u00e1s hay demasiados refritos, eso no quita el trabajo duro que ellos suponen.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><div class=\"sc-card-program\">\r\n  <div class=\"sc-card-program__body\">\r\n    <div class=\"sc-card-program__row clearfix\">\r\n      <div class=\"sc-card-program__col-logo\">\r\n        <img decoding=\"async\" class=\"sc-card-program__img\" src=\"\" alt=\"Steam\" width=\"100px\" height=\"100px\">\r\n      <\/div>\r\n      <div class=\"sc-card-program__col-title\">\r\n        <span class=\"sc-card-program__title\">Steam<\/span>\r\n        <a class=\"sc-card-program__button sc-card-program-internal\" href=\"https:\/\/steam.softonic.com\/\" target=\"_self\" rel=\"noopener noreferrer\">DESCARGAR<\/a>\r\n      <\/div>\r\n      <div class=\"sc-card-program__col-rating\">\r\n        <svg class=\"rating-score__content\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" version=\"1.1\" x=\"0\" y=\"0\" viewbox=\"0 0 50 50\" enable-background=\"new 0 0 50 50\" xml:space=\"preserve\"><path class=\"rating-score__background rating-score--good\" fill=\"none\" stroke-width=\"6\" stroke-miterlimit=\"10\" d=\"M40 40c8.3-8.3 8.3-21.7 0-30s-21.7-8.3-30 0 -8.3 21.7 0 30\"><\/path><path class=\"rating-score__value rating-score__value--0\" fill=\"none\" stroke-width=\"6\" stroke-dashoffset=\"0\" stroke-miterlimit=\"10\" d=\"M40 40c8.3-8.3 8.3-21.7 0-30s-21.7-8.3-30 0 -8.3 21.7 0 30\"><\/path><text class=\"rating-score__number\" content=\"\" text-anchor=\"middle\" transform=\"matrix(1 0 0 1 25 31.0837)\" data-auto=\"app-user-score\"><\/text><\/svg>\r\n      <\/div>\r\n    <\/div>\r\n    <div class=\"sc-card-program__row\">\r\n      <span class=\"sc-card-program__description\"><\/span>\r\n    <\/div>\r\n    <div class=\"sc-card-program__row\">\r\n      <img decoding=\"async\" class=\"sc-card-program__bigpic\" src=\"\" onerror=\"this.style.display='none'\">\r\n    <\/div>\r\n    <a class=\"sc-card-program__link track-link sc-card-program-internal\" href=\"https:\/\/steam.softonic.com\/\" target=\"_self\" rel=\"noopener noreferrer\"><\/a>\r\n  <\/div>\r\n<\/div><\/p>\n","protected":false},"excerpt":{"rendered":"<p>El remake de Max Payne va viento en popa, pero eso no ha impedido que, en una entrevista, Sam Lake nos recuerde que hacer un videojuego es costoso<\/p>\n","protected":false},"author":9268,"featured_media":308551,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":"","wpcf-pageviews":0},"categories":[9320,9317],"tags":[12399,12400,10853,12398],"usertag":[],"vertical":[],"content-category":[],"class_list":["post-308550","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-gaming","category-news","tag-max-payne","tag-max-payne-2-the-fall-of-max-payne","tag-remake","tag-sam-lake"],"aioseo_notices":[],"_links":{"self":[{"href":"https:\/\/cms-articles.softonic.io\/es\/wp-json\/wp\/v2\/posts\/308550","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/cms-articles.softonic.io\/es\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/cms-articles.softonic.io\/es\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/es\/wp-json\/wp\/v2\/users\/9268"}],"replies":[{"embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/es\/wp-json\/wp\/v2\/comments?post=308550"}],"version-history":[{"count":1,"href":"https:\/\/cms-articles.softonic.io\/es\/wp-json\/wp\/v2\/posts\/308550\/revisions"}],"predecessor-version":[{"id":361246,"href":"https:\/\/cms-articles.softonic.io\/es\/wp-json\/wp\/v2\/posts\/308550\/revisions\/361246"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/es\/wp-json\/wp\/v2\/media\/308551"}],"wp:attachment":[{"href":"https:\/\/cms-articles.softonic.io\/es\/wp-json\/wp\/v2\/media?parent=308550"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/es\/wp-json\/wp\/v2\/categories?post=308550"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/es\/wp-json\/wp\/v2\/tags?post=308550"},{"taxonomy":"usertag","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/es\/wp-json\/wp\/v2\/usertag?post=308550"},{"taxonomy":"vertical","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/es\/wp-json\/wp\/v2\/vertical?post=308550"},{"taxonomy":"content-category","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/es\/wp-json\/wp\/v2\/content-category?post=308550"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}