{"id":308630,"date":"2023-10-01T17:29:57","date_gmt":"2023-10-01T15:29:57","guid":{"rendered":"https:\/\/sftarticles.wpenginepowered.com\/es\/?p=308630"},"modified":"2025-06-12T18:56:23","modified_gmt":"2025-06-12T16:56:23","slug":"los-juegos-de-zelda-y-mario-que-solo-se-pudieron-jugar-dos-horas-al-dia-durante-un-mes","status":"publish","type":"post","link":"https:\/\/cms-articles.softonic.io\/es\/los-juegos-de-zelda-y-mario-que-solo-se-pudieron-jugar-dos-horas-al-dia-durante-un-mes\/","title":{"rendered":"Los juegos de Zelda y Mario que solo se pudieron jugar dos horas al d\u00eda durante un mes"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\">En 1995, <a href=\"https:\/\/www.softonic.com\/articulos\/en-contra-de-lo-que-siempre-hemos-creido-la-gen-z-cae-mas-en-timos-online-que-los-boomers\" title=\"\">Internet<\/a> nos sonaba a una cosa del futuro. Con Windows 95 a punto de cambiarlo todo, el mundo se preparaba para cambiar y adaptarse. Y, c\u00f3mo no, los videojuegos entraban dentro de ese cambio. <strong>Una de las primeras consolas que tuvo opci\u00f3n online fue la Super Famicom<\/strong>, que en Jap\u00f3n lanz\u00f3 un peque\u00f1o m\u00f3dem llamado Satellaview. Sali\u00f3 en 1995, tuvo contenido hasta el 2000 y ahora es un pisapapeles fant\u00e1stico.<\/p>\n\n\n<div class=\"sc-card-program\">\r\n  <div class=\"sc-card-program__body\">\r\n    <div class=\"sc-card-program__row clearfix\">\r\n      <div class=\"sc-card-program__col-logo\">\r\n        <img decoding=\"async\" class=\"sc-card-program__img\" src=\"https:\/\/images.sftcdn.net\/images\/t_app-icon-s\/p\/0666437a-96d4-11e6-9bc3-00163ec9f5fa\/3963976612\/project64-icon.png\" alt=\"Project64\" width=\"100px\" height=\"100px\">\r\n      <\/div>\r\n      <div class=\"sc-card-program__col-title\">\r\n        <span class=\"sc-card-program__title\">Project64<\/span>\r\n        <a class=\"sc-card-program__button sc-card-program-internal\" href=\"https:\/\/project64.softonic.com\/\" target=\"_self\" rel=\"noopener noreferrer\">DESCARGAR<\/a>\r\n      <\/div>\r\n      <div class=\"sc-card-program__col-rating\">\r\n        <svg class=\"rating-score__content\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" version=\"1.1\" x=\"0\" y=\"0\" viewbox=\"0 0 50 50\" enable-background=\"new 0 0 50 50\" xml:space=\"preserve\"><path class=\"rating-score__background rating-score--good\" fill=\"none\" stroke-width=\"6\" stroke-miterlimit=\"10\" d=\"M40 40c8.3-8.3 8.3-21.7 0-30s-21.7-8.3-30 0 -8.3 21.7 0 30\"><\/path><path class=\"rating-score__value rating-score__value--0\" fill=\"none\" stroke-width=\"6\" stroke-dashoffset=\"0\" stroke-miterlimit=\"10\" d=\"M40 40c8.3-8.3 8.3-21.7 0-30s-21.7-8.3-30 0 -8.3 21.7 0 30\"><\/path><text class=\"rating-score__number\" content=\"\" text-anchor=\"middle\" transform=\"matrix(1 0 0 1 25 31.0837)\" data-auto=\"app-user-score\"><\/text><\/svg>\r\n      <\/div>\r\n    <\/div>\r\n    <div class=\"sc-card-program__row\">\r\n      <span class=\"sc-card-program__description\"><\/span>\r\n    <\/div>\r\n    <div class=\"sc-card-program__row\">\r\n      <img decoding=\"async\" class=\"sc-card-program__bigpic\" src=\"\" onerror=\"this.style.display='none'\">\r\n    <\/div>\r\n    <a class=\"sc-card-program__link track-link sc-card-program-internal\" href=\"https:\/\/project64.softonic.com\/\" target=\"_self\" rel=\"noopener noreferrer\"><\/a>\r\n  <\/div>\r\n<\/div>\n\n\n\n<h2 class=\"wp-block-heading\">El futuro en el pasado<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">Satellaview lleg\u00f3 a tener 100.000 suscriptores en Jap\u00f3n, una cifra nada desde\u00f1able teniendo en cuenta que lo que ofrec\u00eda no era nada del otro jueves, al menos visto ahora: <strong>el propio sistema de juego era un juego en s\u00ed mismo donde pod\u00edas crearte un avatar<\/strong>, comprar objetos, jugar minijuegos y participar en concursos. Vamos, un poco como el metaverso de <a href=\"https:\/\/www.softonic.com\/articulos\/la-sangrienta-pelea-entre-elon-musk-y-mark-zuckerberg-podria-acabar-siendo-un-simple-debate\" title=\"\">Mark Zuckerberg<\/a> pero con p\u00edxeles como pu\u00f1os. <\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Lo m\u00e1s curioso es que todos los juegos que salieron para Satellaview se perdieron para siempre. Y no fueron pocos ni poco rese\u00f1ables: remakes de &#8216;F-Zero&#8217;, <a href=\"https:\/\/www.softonic.com\/articulos\/la-batalla-dentro-de-nintendo-por-el-color-de-kirby-amarillo-rosa-o-blanco\" title=\"\">&#8216;Kirby&#8217;<\/a> o &#8216;Super Mario Bros&#8217;, un juego de pesca creado por el autor de &#8216;Earthbound&#8217; que <strong>dur\u00f3 ocho episodios desde abril hasta noviembre de 1997<\/strong> y que finalmente apareci\u00f3 en Nintendo 64. De los pocos que se salvaron.<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"BS Zelda no Densetsu (SNES) Playthrough longplay retro video game\" width=\"840\" height=\"473\" src=\"https:\/\/www.youtube.com\/embed\/FHYUt5xI4gA?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">Gracias al servicio incluso pod\u00edas leer revistas gratuitas, escuchar comentarios en audio y sonido ambiente. Eso s\u00ed, nada puede superar al legado de &#8216;BS Zelda no Densetsu&#8217;, un remake de <a href=\"https:\/\/www.softonic.com\/articulos\/para-que-sirve-realmente-la-luna-carmesi-de-zelda-tears-of-the-kingdom-aparte-de-para-fastidiarnos\" title=\"\">&#8216;The legend of Zelda&#8217;<\/a> que se <strong>&#8220;emiti\u00f3&#8221; durante dos horas al d\u00eda, dividido en cuatro cap\u00edtulos, uno por semana, en 1995<\/strong>. El juego no solo era el Zelda cl\u00e1sico, sino que, adem\u00e1s, contaba con un narrador que daba pistas y contaba la trama del juego, como una especie de ejercicio narrativo.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Este Zelda ten\u00eda gr\u00e1ficos de 16 bits, mazmorras distintas, un mundo m\u00e1s peque\u00f1o y cambiaba a Link por un chico con una gorra al rev\u00e9s o una chica con el pelo rojo, las mascotas de Satellaview. Hubo incluso una segunda versi\u00f3n del juego en 1996, &#8216;BS Zelda no Densetsu MAP 2&#8217; antes de desaparecer. Era otra \u00e9poca, a nadie le importaba mucho cuidar las cosas antes de que se perdiesen, pero no deja de ser una pena que tanto este juego como &#8216;BS Super Mario Collection&#8217;, que <strong>ten\u00eda desde cinem\u00e1ticas hasta m\u00fasica en directo y comentarios en directo de <a href=\"https:\/\/www.softonic.com\/articulos\/el-motivo-por-el-que-mario-no-lleva-una-pistola-ni-se-transforma-en-centauro\" title=\"\">Mario<\/a> y Luigi<\/strong> sucumbiera al inefable paso del tiempo. Ay.<\/p>\n\n\n<div class=\"sc-card-program\">\r\n  <div class=\"sc-card-program__body\">\r\n    <div class=\"sc-card-program__row clearfix\">\r\n      <div class=\"sc-card-program__col-logo\">\r\n        <img decoding=\"async\" class=\"sc-card-program__img\" src=\"https:\/\/images.sftcdn.net\/images\/t_app-icon-s\/p\/0666437a-96d4-11e6-9bc3-00163ec9f5fa\/3963976612\/project64-icon.png\" alt=\"Project64\" width=\"100px\" height=\"100px\">\r\n      <\/div>\r\n      <div class=\"sc-card-program__col-title\">\r\n        <span class=\"sc-card-program__title\">Project64<\/span>\r\n        <a class=\"sc-card-program__button sc-card-program-internal\" href=\"https:\/\/project64.softonic.com\/\" target=\"_self\" rel=\"noopener noreferrer\">DESCARGAR<\/a>\r\n      <\/div>\r\n      <div class=\"sc-card-program__col-rating\">\r\n        <svg class=\"rating-score__content\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" version=\"1.1\" x=\"0\" y=\"0\" viewbox=\"0 0 50 50\" enable-background=\"new 0 0 50 50\" xml:space=\"preserve\"><path class=\"rating-score__background rating-score--good\" fill=\"none\" stroke-width=\"6\" stroke-miterlimit=\"10\" d=\"M40 40c8.3-8.3 8.3-21.7 0-30s-21.7-8.3-30 0 -8.3 21.7 0 30\"><\/path><path class=\"rating-score__value rating-score__value--0\" fill=\"none\" stroke-width=\"6\" stroke-dashoffset=\"0\" stroke-miterlimit=\"10\" d=\"M40 40c8.3-8.3 8.3-21.7 0-30s-21.7-8.3-30 0 -8.3 21.7 0 30\"><\/path><text class=\"rating-score__number\" content=\"\" text-anchor=\"middle\" transform=\"matrix(1 0 0 1 25 31.0837)\" data-auto=\"app-user-score\"><\/text><\/svg>\r\n      <\/div>\r\n    <\/div>\r\n    <div class=\"sc-card-program__row\">\r\n      <span class=\"sc-card-program__description\"><\/span>\r\n    <\/div>\r\n    <div class=\"sc-card-program__row\">\r\n      <img decoding=\"async\" class=\"sc-card-program__bigpic\" src=\"\" onerror=\"this.style.display='none'\">\r\n    <\/div>\r\n    <a class=\"sc-card-program__link track-link sc-card-program-internal\" href=\"https:\/\/project64.softonic.com\/\" target=\"_self\" rel=\"noopener noreferrer\"><\/a>\r\n  <\/div>\r\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>Una de las primeras consolas que tuvo opci\u00f3n online fue la Super Famicom, que en Jap\u00f3n lanz\u00f3 un peque\u00f1o m\u00f3dem llamado Satellaview. Sali\u00f3 en 1995, tuvo contenido hasta el 2000 y ahora es un pisapapeles fant\u00e1stico.<\/p>\n","protected":false},"author":9263,"featured_media":308640,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":"","wpcf-pageviews":0},"categories":[9317],"tags":[12153,10792,10983],"usertag":[],"vertical":[],"content-category":[],"class_list":["post-308630","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news","tag-app-subdomain-redirectionproject64","tag-super-mario-bros","tag-zelda"],"aioseo_notices":[],"_links":{"self":[{"href":"https:\/\/cms-articles.softonic.io\/es\/wp-json\/wp\/v2\/posts\/308630","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/cms-articles.softonic.io\/es\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/cms-articles.softonic.io\/es\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/es\/wp-json\/wp\/v2\/users\/9263"}],"replies":[{"embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/es\/wp-json\/wp\/v2\/comments?post=308630"}],"version-history":[{"count":1,"href":"https:\/\/cms-articles.softonic.io\/es\/wp-json\/wp\/v2\/posts\/308630\/revisions"}],"predecessor-version":[{"id":361220,"href":"https:\/\/cms-articles.softonic.io\/es\/wp-json\/wp\/v2\/posts\/308630\/revisions\/361220"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/es\/wp-json\/wp\/v2\/media\/308640"}],"wp:attachment":[{"href":"https:\/\/cms-articles.softonic.io\/es\/wp-json\/wp\/v2\/media?parent=308630"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/es\/wp-json\/wp\/v2\/categories?post=308630"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/es\/wp-json\/wp\/v2\/tags?post=308630"},{"taxonomy":"usertag","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/es\/wp-json\/wp\/v2\/usertag?post=308630"},{"taxonomy":"vertical","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/es\/wp-json\/wp\/v2\/vertical?post=308630"},{"taxonomy":"content-category","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/es\/wp-json\/wp\/v2\/content-category?post=308630"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}