{"id":317368,"date":"2023-11-24T12:58:20","date_gmt":"2023-11-24T11:58:20","guid":{"rendered":"https:\/\/sftarticles.wpenginepowered.com\/es\/?p=317368"},"modified":"2025-06-12T18:21:01","modified_gmt":"2025-06-12T16:21:01","slug":"ocho-anos-despues-life-is-strange-acaba-de-conseguir-un-nuevo-record","status":"publish","type":"post","link":"https:\/\/cms-articles.softonic.io\/es\/ocho-anos-despues-life-is-strange-acaba-de-conseguir-un-nuevo-record\/","title":{"rendered":"Ocho a\u00f1os despu\u00e9s, &#8216;Life is Strange&#8217; acaba de conseguir un nuevo r\u00e9cord"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\">Hay pocos juegos que me hayan hecho llorar de forma genuina. Algunos de ellos son &#8216;To The Moon&#8217;, &#8216;Before Your Eyes&#8217;, &#8216;This War of Mine&#8217; o, por supuesto, <strong><a href=\"https:\/\/www.softonic.com\/articulos\/2014-08-12-life-is-strange-the-walking-dead-square-enix\" title=\"\">&#8216;Life is Strange&#8217;<\/a>, un juego epis\u00f3dico del que, al empezar, nadie habr\u00eda adivinado su clim\u00e1tico final<\/strong>. Eligieras el que eligieras. Ahora, ocho a\u00f1os despu\u00e9s de su lanzamiento y tras dos secuelas, una precuela y un spin-off, el primer juego ha batido un r\u00e9cord impresionante.<\/p>\n\n\n<div class=\"sc-card-program\">\r\n  <div class=\"sc-card-program__body\">\r\n    <div class=\"sc-card-program__row clearfix\">\r\n      <div class=\"sc-card-program__col-logo\">\r\n        <img decoding=\"async\" class=\"sc-card-program__img\" src=\"https:\/\/images.sftcdn.net\/images\/t_app-icon-s\/p\/c363f75e-96d1-11e6-838e-00163ed833e7\/2510317729\/life-is-strange-logo.png\" alt=\"Life is Strange\" width=\"100px\" height=\"100px\">\r\n      <\/div>\r\n      <div class=\"sc-card-program__col-title\">\r\n        <span class=\"sc-card-program__title\">Life is Strange<\/span>\r\n        <a class=\"sc-card-program__button sc-card-program-internal\" href=\"https:\/\/life-is-strange.softonic.com\/\" target=\"_self\" rel=\"noopener noreferrer\">DESCARGAR<\/a>\r\n      <\/div>\r\n      <div class=\"sc-card-program__col-rating\">\r\n        <svg class=\"rating-score__content\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" version=\"1.1\" x=\"0\" y=\"0\" viewbox=\"0 0 50 50\" enable-background=\"new 0 0 50 50\" xml:space=\"preserve\"><path class=\"rating-score__background rating-score--good\" fill=\"none\" stroke-width=\"6\" stroke-miterlimit=\"10\" d=\"M40 40c8.3-8.3 8.3-21.7 0-30s-21.7-8.3-30 0 -8.3 21.7 0 30\"><\/path><path class=\"rating-score__value rating-score__value--0\" fill=\"none\" stroke-width=\"6\" stroke-dashoffset=\"0\" stroke-miterlimit=\"10\" d=\"M40 40c8.3-8.3 8.3-21.7 0-30s-21.7-8.3-30 0 -8.3 21.7 0 30\"><\/path><text class=\"rating-score__number\" content=\"\" text-anchor=\"middle\" transform=\"matrix(1 0 0 1 25 31.0837)\" data-auto=\"app-user-score\"><\/text><\/svg>\r\n      <\/div>\r\n    <\/div>\r\n    <div class=\"sc-card-program__row\">\r\n      <span class=\"sc-card-program__description\"><\/span>\r\n    <\/div>\r\n    <div class=\"sc-card-program__row\">\r\n      <img decoding=\"async\" class=\"sc-card-program__bigpic\" src=\"\" onerror=\"this.style.display='none'\">\r\n    <\/div>\r\n    <a class=\"sc-card-program__link track-link sc-card-program-internal\" href=\"https:\/\/life-is-strange.softonic.com\/\" target=\"_self\" rel=\"noopener noreferrer\"><\/a>\r\n  <\/div>\r\n<\/div>\n\n\n\n<h2 class=\"wp-block-heading\">Retorno a Arcadia Bay<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">Desde el lanzamiento de su primer cap\u00edtulo en 2014 (porque s\u00ed, los episodios se fueron lanzando cada mes y medio), &#8216;Life is Strange&#8217; ha ido superando todas las expectativas que se hab\u00edan puesto en \u00e9l. De hecho, originalmente era un proyecto que volaba tan bajo que solo 15 personas estaban trabajando en \u00e9l, aunque el n\u00famero aument\u00f3 cuando <a href=\"https:\/\/www.softonic.com\/articulos\/si-necesitas-un-resumen-de-final-fantasy-vii-remake-de-cara-a-su-secuela-square-enix-te-cubre-las-espaldas\" title=\"\">Square Enix<\/a> entr\u00f3 a producirlo. <strong>En julio de 2015 ya hab\u00edan vendido un mill\u00f3n de copias<\/strong>, pero su estela estaba lejos de apagarse.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Seg\u00fan ha informado la cuenta oficial de <a href=\"https:\/\/www.softonic.com\/articulos\/elon-musk-reconoce-que-este-cambio-en-twitter-fue-un-error-grave-y-promete-cambiarlo\" title=\"\">Twitter<\/a>, <strong>m\u00e1s de 20 millones de personas han jugado &#8216;Life is Strange&#8217; desde su lanzamiento.<\/strong> Y es una cifra que, aunque no tiene una fuente, es cre\u00edble: ha seguido siendo popular a lo largo de los a\u00f1os (especialmente gracias al remaster y las recopilaciones variadas), convirti\u00e9ndose en algo que todas las desarrolladoras buscan hoy en d\u00eda. O sea,  un juego atemporal que puede disfrutarse incluso aunque no est\u00e9 &#8220;de moda&#8221;. <\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"LIFE IS STRANGE | Let&#039;s Play en Espa\u00f1ol | Capitulo 1 &quot;La vida es extra\u00f1a&quot;\" width=\"840\" height=\"473\" src=\"https:\/\/www.youtube.com\/embed\/gO27H2fN4wA?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">Es cierto que las secuelas del <a href=\"https:\/\/www.softonic.com\/articulos\/25-anos-despues-uno-de-los-bugs-mas-molestos-de-la-historia-de-los-videojuegos-se-ha-arreglado-oficialmente\" title=\"\">juego<\/a>, que ya ha dejado las manos de Don&#8217;t Nod para irse a las de Deck Nine Games, no han tenido demasiado revuelo, pero han seguido funcionando en ventas. Por ejemplo, &#8216;True colors&#8217; tuvo el mejor estreno en cuanto a dinero ganados de toda la franquicia en 2021, y estos 20 millones de usuarios \u00fanicos que acaban de anunciarse pueden renovar el inter\u00e9s en la misma. <strong>\u00bfTenemos &#8216;Life is Strange&#8217; para rato? Pues solo queda cruzar los dedos.<\/strong><\/p>\n\n\n<div class=\"sc-card-program\">\r\n  <div class=\"sc-card-program__body\">\r\n    <div class=\"sc-card-program__row clearfix\">\r\n      <div class=\"sc-card-program__col-logo\">\r\n        <img decoding=\"async\" class=\"sc-card-program__img\" src=\"https:\/\/images.sftcdn.net\/images\/t_app-icon-s\/p\/c363f75e-96d1-11e6-838e-00163ed833e7\/2510317729\/life-is-strange-logo.png\" alt=\"Life is Strange\" width=\"100px\" height=\"100px\">\r\n      <\/div>\r\n      <div class=\"sc-card-program__col-title\">\r\n        <span class=\"sc-card-program__title\">Life is Strange<\/span>\r\n        <a class=\"sc-card-program__button sc-card-program-internal\" href=\"https:\/\/life-is-strange.softonic.com\/\" target=\"_self\" rel=\"noopener noreferrer\">DESCARGAR<\/a>\r\n      <\/div>\r\n      <div class=\"sc-card-program__col-rating\">\r\n        <svg class=\"rating-score__content\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" version=\"1.1\" x=\"0\" y=\"0\" viewbox=\"0 0 50 50\" enable-background=\"new 0 0 50 50\" xml:space=\"preserve\"><path class=\"rating-score__background rating-score--good\" fill=\"none\" stroke-width=\"6\" stroke-miterlimit=\"10\" d=\"M40 40c8.3-8.3 8.3-21.7 0-30s-21.7-8.3-30 0 -8.3 21.7 0 30\"><\/path><path class=\"rating-score__value rating-score__value--0\" fill=\"none\" stroke-width=\"6\" stroke-dashoffset=\"0\" stroke-miterlimit=\"10\" d=\"M40 40c8.3-8.3 8.3-21.7 0-30s-21.7-8.3-30 0 -8.3 21.7 0 30\"><\/path><text class=\"rating-score__number\" content=\"\" text-anchor=\"middle\" transform=\"matrix(1 0 0 1 25 31.0837)\" data-auto=\"app-user-score\"><\/text><\/svg>\r\n      <\/div>\r\n    <\/div>\r\n    <div class=\"sc-card-program__row\">\r\n      <span class=\"sc-card-program__description\"><\/span>\r\n    <\/div>\r\n    <div class=\"sc-card-program__row\">\r\n      <img decoding=\"async\" class=\"sc-card-program__bigpic\" src=\"\" onerror=\"this.style.display='none'\">\r\n    <\/div>\r\n    <a class=\"sc-card-program__link track-link sc-card-program-internal\" href=\"https:\/\/life-is-strange.softonic.com\/\" target=\"_self\" rel=\"noopener noreferrer\"><\/a>\r\n  <\/div>\r\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>Ahora, ocho a\u00f1os despu\u00e9s de su lanzamiento y tras dos secuelas, una precuela y un spin-off, el primer juego ha batido un r\u00e9cord impresionante.<\/p>\n","protected":false},"author":9263,"featured_media":317396,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":"","wpcf-pageviews":1},"categories":[9317],"tags":[12850,12849,9489],"usertag":[],"vertical":[],"content-category":[],"class_list":["post-317368","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news","tag-app-subdomain-redirectionlife-is-strange","tag-life-is-strange","tag-videojuegos"],"aioseo_notices":[],"_links":{"self":[{"href":"https:\/\/cms-articles.softonic.io\/es\/wp-json\/wp\/v2\/posts\/317368","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/cms-articles.softonic.io\/es\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/cms-articles.softonic.io\/es\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/es\/wp-json\/wp\/v2\/users\/9263"}],"replies":[{"embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/es\/wp-json\/wp\/v2\/comments?post=317368"}],"version-history":[{"count":1,"href":"https:\/\/cms-articles.softonic.io\/es\/wp-json\/wp\/v2\/posts\/317368\/revisions"}],"predecessor-version":[{"id":359726,"href":"https:\/\/cms-articles.softonic.io\/es\/wp-json\/wp\/v2\/posts\/317368\/revisions\/359726"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/es\/wp-json\/wp\/v2\/media\/317396"}],"wp:attachment":[{"href":"https:\/\/cms-articles.softonic.io\/es\/wp-json\/wp\/v2\/media?parent=317368"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/es\/wp-json\/wp\/v2\/categories?post=317368"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/es\/wp-json\/wp\/v2\/tags?post=317368"},{"taxonomy":"usertag","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/es\/wp-json\/wp\/v2\/usertag?post=317368"},{"taxonomy":"vertical","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/es\/wp-json\/wp\/v2\/vertical?post=317368"},{"taxonomy":"content-category","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/es\/wp-json\/wp\/v2\/content-category?post=317368"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}