{"id":325891,"date":"2024-02-05T19:54:43","date_gmt":"2024-02-05T18:54:43","guid":{"rendered":"https:\/\/sftarticles.wpenginepowered.com\/es\/?p=325891"},"modified":"2024-08-08T19:11:47","modified_gmt":"2024-08-08T17:11:47","slug":"the-last-of-us-2-fue-inspirado-por-el-juego-que-menos-te-imaginas-bloodborne","status":"publish","type":"post","link":"https:\/\/cms-articles.softonic.io\/es\/the-last-of-us-2-fue-inspirado-por-el-juego-que-menos-te-imaginas-bloodborne\/","title":{"rendered":"The Last of Us 2 fue inspirado por el juego que menos te imaginas: Bloodborne"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\">Pocos videojuegos del mainstream actual se han generado un aura de culto como The Last of Us. <strong>Con una legi\u00f3n de seguidores ac\u00e9rrimos y con la idea de que es una obra de autor, se considera a ambas entregas como obras imprescindibles del videojuego<\/strong>. Algo que ha llevado a un tratamiento cr\u00edtico muy serio de ambas entregas, dejando poco espacio para su an\u00e1lisis. Excepto porque siempre cabe que sus propios desarrolladores hablen del mismo, arrojando luz a lugares que ni siquiera sab\u00edamos que exist\u00edan.<\/p>\n\n\n<div class=\"sc-card-program\">\r\n  <div class=\"sc-card-program__body\">\r\n    <div class=\"sc-card-program__row clearfix\">\r\n      <div class=\"sc-card-program__col-logo\">\r\n        <img decoding=\"async\" class=\"sc-card-program__img\" src=\"https:\/\/images.sftcdn.net\/images\/t_app-icon-s\/p\/bd17f0fa-1bf4-44bc-9175-3a0de8160eb2\/2984415654\/the-last-of-us-part-2-The%20Last%20of%20Us%20Part%20II-icon.jpg\" alt=\"The Last of Us Parte 2\" width=\"100px\" height=\"100px\">\r\n      <\/div>\r\n      <div class=\"sc-card-program__col-title\">\r\n        <span class=\"sc-card-program__title\">The Last of Us Parte 2<\/span>\r\n        <a class=\"sc-card-program__button sc-card-program-internal\" href=\"https:\/\/the-last-of-us-part-2.softonic.com\/\" target=\"_self\" rel=\"noopener noreferrer\">DESCARGAR<\/a>\r\n      <\/div>\r\n      <div class=\"sc-card-program__col-rating\">\r\n        <svg class=\"rating-score__content\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" version=\"1.1\" x=\"0\" y=\"0\" viewbox=\"0 0 50 50\" enable-background=\"new 0 0 50 50\" xml:space=\"preserve\"><path class=\"rating-score__background rating-score--good\" fill=\"none\" stroke-width=\"6\" stroke-miterlimit=\"10\" d=\"M40 40c8.3-8.3 8.3-21.7 0-30s-21.7-8.3-30 0 -8.3 21.7 0 30\"><\/path><path class=\"rating-score__value rating-score__value--0\" fill=\"none\" stroke-width=\"6\" stroke-dashoffset=\"0\" stroke-miterlimit=\"10\" d=\"M40 40c8.3-8.3 8.3-21.7 0-30s-21.7-8.3-30 0 -8.3 21.7 0 30\"><\/path><text class=\"rating-score__number\" content=\"\" text-anchor=\"middle\" transform=\"matrix(1 0 0 1 25 31.0837)\" data-auto=\"app-user-score\"><\/text><\/svg>\r\n      <\/div>\r\n    <\/div>\r\n    <div class=\"sc-card-program__row\">\r\n      <span class=\"sc-card-program__description\"><\/span>\r\n    <\/div>\r\n    <div class=\"sc-card-program__row\">\r\n      <img decoding=\"async\" class=\"sc-card-program__bigpic\" src=\"\" onerror=\"this.style.display='none'\">\r\n    <\/div>\r\n    <a class=\"sc-card-program__link track-link sc-card-program-internal\" href=\"https:\/\/the-last-of-us-part-2.softonic.com\/\" target=\"_self\" rel=\"noopener noreferrer\"><\/a>\r\n  <\/div>\r\n<\/div>\n\n\n\n<p class=\"wp-block-paragraph\"><a href=\"https:\/\/www.softonic.com\/articulos\/naughty-dog-anuncia-un-documental-sobre-la-creacion-de-the-last-of-us-2\/\">Grounded II es un documental sobre el desarrollo de The Last of Us Parte II<\/a> que se public\u00f3 el pasado d\u00eda 3 de febrero. <strong>Desde entonces ya ha superado las m\u00e1s de 750.000 visualizaciones<\/strong>. Todo un logro para un documental de dos horas que aborda todos los aspectos del desarrollo y que no teme meterse en dejar voz a todos los principales incluidos del mismo. Algunos dando detalles que nunca hubi\u00e9ramos imaginado.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Seg\u00fan comenta en el documental la jefe de dise\u00f1o del juego, Emilia Schatz, durante los primeros cuatro meses de desarrollo el juego tom\u00f3 como inspiraci\u00f3n el juego m\u00e1s inesperado que podr\u00edamos echarnos a la cara: Bloodborne. S<strong>u idea era hacer un mundo similar al de Bloodborne, donde la ciudad de Yharnam es pr\u00e1cticamente un personaje en s\u00ed mismo, y donde el espacio se va haciendo cada vez m\u00e1s grande seg\u00fan exploras<\/strong>. Alg\u00fan que seg\u00fan Anthony Newman, codirector del juego, ir\u00eda en consonancia con un acercamiento tambi\u00e9n inspirado por Bloodborne, donde se har\u00eda un especial \u00e9nfasis en el combate cuerpo a cuerpo. Algo que acab\u00f3 desechando casi por completo al considerarse que no funcionaba para The Last of Us.<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"Grounded II: Making The Last of Us Part II\" width=\"840\" height=\"473\" src=\"https:\/\/www.youtube.com\/embed\/SC3C7GMMfDU?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">Todo esto ha sido eclipsado un poco por uno de los detalles m\u00e1s llamativos del documental: la posibilidad de un The Last of Us Parte 3. <strong>Neil Druckmann, director y creador de la franquicia, ha confirmado en este documental que si bien no tiene una historia, los eventos de tiempos recientes le han dado una idea de c\u00f3mo podr\u00eda continuar lo que ha hecho hasta ahora<\/strong>. Lo cual no significa que vaya a hacerlo, pero est\u00e1 sobre la mesa.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Qu\u00e9 depara al futuro de The Last of Us est\u00e1 en el aire<\/strong>. <a href=\"https:\/\/www.softonic.com\/articulos\/the-last-of-us-ii-remastered-analisis-softonic\/\">The Last of Us Part 2 Remastered sali\u00f3 el pasado 19 de enero para PlayStation 5<\/a>, a\u00f1adiendo nuevo contenido anteriormente descartado, adem\u00e1s de nuevos modos de juegos.<\/p>\n\n\n<div class=\"sc-card-program\">\r\n  <div class=\"sc-card-program__body\">\r\n    <div class=\"sc-card-program__row clearfix\">\r\n      <div class=\"sc-card-program__col-logo\">\r\n        <img decoding=\"async\" class=\"sc-card-program__img\" src=\"https:\/\/images.sftcdn.net\/images\/t_app-icon-s\/p\/bd17f0fa-1bf4-44bc-9175-3a0de8160eb2\/2984415654\/the-last-of-us-part-2-The%20Last%20of%20Us%20Part%20II-icon.jpg\" alt=\"The Last of Us Parte 2\" width=\"100px\" height=\"100px\">\r\n      <\/div>\r\n      <div class=\"sc-card-program__col-title\">\r\n        <span class=\"sc-card-program__title\">The Last of Us Parte 2<\/span>\r\n        <a class=\"sc-card-program__button sc-card-program-internal\" href=\"https:\/\/the-last-of-us-part-2.softonic.com\/\" target=\"_self\" rel=\"noopener noreferrer\">DESCARGAR<\/a>\r\n      <\/div>\r\n      <div class=\"sc-card-program__col-rating\">\r\n        <svg class=\"rating-score__content\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" version=\"1.1\" x=\"0\" y=\"0\" viewbox=\"0 0 50 50\" enable-background=\"new 0 0 50 50\" xml:space=\"preserve\"><path class=\"rating-score__background rating-score--good\" fill=\"none\" stroke-width=\"6\" stroke-miterlimit=\"10\" d=\"M40 40c8.3-8.3 8.3-21.7 0-30s-21.7-8.3-30 0 -8.3 21.7 0 30\"><\/path><path class=\"rating-score__value rating-score__value--0\" fill=\"none\" stroke-width=\"6\" stroke-dashoffset=\"0\" stroke-miterlimit=\"10\" d=\"M40 40c8.3-8.3 8.3-21.7 0-30s-21.7-8.3-30 0 -8.3 21.7 0 30\"><\/path><text class=\"rating-score__number\" content=\"\" text-anchor=\"middle\" transform=\"matrix(1 0 0 1 25 31.0837)\" data-auto=\"app-user-score\"><\/text><\/svg>\r\n      <\/div>\r\n    <\/div>\r\n    <div class=\"sc-card-program__row\">\r\n      <span class=\"sc-card-program__description\"><\/span>\r\n    <\/div>\r\n    <div class=\"sc-card-program__row\">\r\n      <img decoding=\"async\" class=\"sc-card-program__bigpic\" src=\"\" onerror=\"this.style.display='none'\">\r\n    <\/div>\r\n    <a class=\"sc-card-program__link track-link sc-card-program-internal\" href=\"https:\/\/the-last-of-us-part-2.softonic.com\/\" target=\"_self\" rel=\"noopener noreferrer\"><\/a>\r\n  <\/div>\r\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>The Last of Us 2 fue inspirado por el juego que menos te imaginas: Bloodborne, incluso si finalmente esa inspiraci\u00f3n no se ver\u00eda de forma notable en el juego<\/p>\n","protected":false},"author":9268,"featured_media":325892,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":"","wpcf-pageviews":1},"categories":[9320,9317],"tags":[11313,13288,13412,11398,12463],"usertag":[],"vertical":[],"content-category":[],"class_list":["post-325891","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-gaming","category-news","tag-bloodborne","tag-grounded-ii","tag-neil-druckmann","tag-the-last-of-us","tag-the-last-of-us-parte-2"],"aioseo_notices":[],"_links":{"self":[{"href":"https:\/\/cms-articles.softonic.io\/es\/wp-json\/wp\/v2\/posts\/325891","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/cms-articles.softonic.io\/es\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/cms-articles.softonic.io\/es\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/es\/wp-json\/wp\/v2\/users\/9268"}],"replies":[{"embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/es\/wp-json\/wp\/v2\/comments?post=325891"}],"version-history":[{"count":0,"href":"https:\/\/cms-articles.softonic.io\/es\/wp-json\/wp\/v2\/posts\/325891\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/es\/wp-json\/wp\/v2\/media\/325892"}],"wp:attachment":[{"href":"https:\/\/cms-articles.softonic.io\/es\/wp-json\/wp\/v2\/media?parent=325891"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/es\/wp-json\/wp\/v2\/categories?post=325891"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/es\/wp-json\/wp\/v2\/tags?post=325891"},{"taxonomy":"usertag","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/es\/wp-json\/wp\/v2\/usertag?post=325891"},{"taxonomy":"vertical","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/es\/wp-json\/wp\/v2\/vertical?post=325891"},{"taxonomy":"content-category","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/es\/wp-json\/wp\/v2\/content-category?post=325891"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}