{"id":351390,"date":"2025-03-20T12:10:00","date_gmt":"2025-03-20T11:10:00","guid":{"rendered":"https:\/\/sftarticles.wpenginepowered.com\/es\/?p=351390"},"modified":"2025-03-21T07:55:50","modified_gmt":"2025-03-21T06:55:50","slug":"el-director-de-helldivers-2-lo-tiene-claro-los-estudios-no-deberian-balancear-tanto-sus-juegos","status":"publish","type":"post","link":"https:\/\/cms-articles.softonic.io\/es\/el-director-de-helldivers-2-lo-tiene-claro-los-estudios-no-deberian-balancear-tanto-sus-juegos\/","title":{"rendered":"El director de Helldivers 2 lo tiene claro: los estudios no deber\u00edan balancear tanto sus juegos"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\">Johan Pilestedt, director de Helldivers 2, ha compartido sus inquietudes sobre la direcci\u00f3n que est\u00e1n tomando muchos desarrolladores de videojuegos, argumentando que deber\u00edan enfocarse m\u00e1s en crear experiencias divertidas y menos en buscar un equilibrio perfecto en sus juegos. <strong>Durante un panel en la Game Developers Conference 2025, Pilestedt expres\u00f3 que los desarrolladores est\u00e1n obsesionados con el balance, dedicando a menudo demasiado tiempo a realizar nerfs y buffs<\/strong>, como se ha visto en t\u00edtulos populares como Diablo 4 y Overwatch.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Los estudios no deber\u00edan centrarse tanto en balancear sus juegos<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">\u201cEl balance es un mito. La diversi\u00f3n debe ser la prioridad, y el balance debe ocupar solo el 5% del trabajo que se realiza\u201d, afirm\u00f3 Pilestedt. <strong>Este enfoque sugiere que la b\u00fasqueda incesante de un balance perfecto desluce la experiencia del jugador, transformando lo que deber\u00eda ser un dise\u00f1o de juego interesante en una mera cuesti\u00f3n t\u00e9cnica<\/strong>. \u201cSi comienzas a pensar en el balance como el m\u00e9todo de \u00e9xito, eres un idiota\u201d, a\u00f1adi\u00f3, subrayando la idea de que el verdadero dise\u00f1o de juegos radica en la experiencia, no en la perfecci\u00f3n matem\u00e1tica.<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"Helldivers 2 - Borderline Justice Warbond | PS5 &amp; PC Games\" width=\"840\" height=\"473\" src=\"https:\/\/www.youtube.com\/embed\/sr22D9zoRjo?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">A pesar de sus declaraciones, Helldivers 2 ha enfrentado sus propios desaf\u00edos de balance desde su lanzamiento. <strong>Seg\u00fan Pilestedt, los problemas en el juego pueden atribuirse m\u00e1s a cuestiones de liderazgo que a los propios contenidos del juego<\/strong>. A pesar de los parches implementados, el t\u00edtulo todav\u00eda sufre de un error que permite a los jugadores deslizarse de manera ca\u00f3tica, lo que, aunque incomoda a algunos, tambi\u00e9n ha agregado un toque de humor a la jugabilidad.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">El director de dise\u00f1o del juego, Michael Eriksson, describi\u00f3 el recorrido del juego desde su lanzamiento como una &#8220;monta\u00f1a rusa&#8221;, resaltando que a pesar de los retos, el equipo de Arrowhead se siente afortunado de vivir esta experiencia. Sin embargo, <strong>Pilestedt sigue enfatizando que el desarrollo de Helldivers 2 debe seguir centr\u00e1ndose en la diversi\u00f3n antes que en la perfecci\u00f3n de balance<\/strong>. Y si no est\u00e1s de acuerdo, <a href=\"https:\/\/www.softonic.com\/articulos\/helldivers-2-se-lanza-a-los-juegos-de-mesa-de-la-mano-de-steamforged-games\">siempre te queda su juego de mesa<\/a>.<\/p>\n\n\n<div class=\"sc-card-program\">\r\n  <div class=\"sc-card-program__body\">\r\n    <div class=\"sc-card-program__row clearfix\">\r\n      <div class=\"sc-card-program__col-logo\">\r\n        <img decoding=\"async\" class=\"sc-card-program__img\" src=\"https:\/\/images.sftcdn.net\/images\/t_app-icon-s\/p\/00be5b32-9b62-11e6-869c-00163ed833e7\/1288856595\/playstation-app-logo\" alt=\"PlayStation App\" width=\"100px\" height=\"100px\">\r\n      <\/div>\r\n      <div class=\"sc-card-program__col-title\">\r\n        <span class=\"sc-card-program__title\">PlayStation App<\/span>\r\n        <a class=\"sc-card-program__button sc-card-program-internal\" href=\"https:\/\/playstation-app.softonic.com\/android\" target=\"_self\" rel=\"noopener noreferrer\">DESCARGAR<\/a>\r\n      <\/div>\r\n      <div class=\"sc-card-program__col-rating\">\r\n        <svg class=\"rating-score__content\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" version=\"1.1\" x=\"0\" y=\"0\" viewbox=\"0 0 50 50\" enable-background=\"new 0 0 50 50\" xml:space=\"preserve\"><path class=\"rating-score__background rating-score--good\" fill=\"none\" stroke-width=\"6\" stroke-miterlimit=\"10\" d=\"M40 40c8.3-8.3 8.3-21.7 0-30s-21.7-8.3-30 0 -8.3 21.7 0 30\"><\/path><path class=\"rating-score__value rating-score__value--0\" fill=\"none\" stroke-width=\"6\" stroke-dashoffset=\"0\" stroke-miterlimit=\"10\" d=\"M40 40c8.3-8.3 8.3-21.7 0-30s-21.7-8.3-30 0 -8.3 21.7 0 30\"><\/path><text class=\"rating-score__number\" content=\"\" text-anchor=\"middle\" transform=\"matrix(1 0 0 1 25 31.0837)\" data-auto=\"app-user-score\"><\/text><\/svg>\r\n      <\/div>\r\n    <\/div>\r\n    <div class=\"sc-card-program__row\">\r\n      <span class=\"sc-card-program__description\"><\/span>\r\n    <\/div>\r\n    <div class=\"sc-card-program__row\">\r\n      <img decoding=\"async\" class=\"sc-card-program__bigpic\" src=\"\" onerror=\"this.style.display='none'\">\r\n    <\/div>\r\n    <a class=\"sc-card-program__link track-link sc-card-program-internal\" href=\"https:\/\/playstation-app.softonic.com\/android\" target=\"_self\" rel=\"noopener noreferrer\"><\/a>\r\n  <\/div>\r\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>Johan Pilestedt, director de Helldivers 2, ha compartido sus inquietudes sobre la direcci\u00f3n que est\u00e1n tomando muchos desarrolladores de videojuegos, argumentando que deber\u00edan enfocarse m\u00e1s en crear experiencias divertidas y menos en buscar un equilibrio perfecto en sus juegos. Durante un panel en la Game Developers Conference 2025, Pilestedt expres\u00f3 que los desarrolladores est\u00e1n obsesionados &hellip; <a href=\"https:\/\/cms-articles.softonic.io\/es\/el-director-de-helldivers-2-lo-tiene-claro-los-estudios-no-deberian-balancear-tanto-sus-juegos\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;El director de Helldivers 2 lo tiene claro: los estudios no deber\u00edan balancear tanto sus juegos&#8221;<\/span><\/a><\/p>\n","protected":false},"author":9318,"featured_media":351392,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":"","wpcf-pageviews":0},"categories":[9320,9317],"tags":[13495,17805,17804,10591,15286,15043,12235,17793,17806,17803],"usertag":[],"vertical":[],"content-category":[14105],"class_list":["post-351390","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-gaming","category-news","tag-arrowhead","tag-balanceo","tag-buffs","tag-diseno","tag-gdc","tag-helldivers","tag-helldivers-2","tag-johan-pilestedt","tag-michael-eriksson","tag-nerfs","content-category-juegos"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.4 - aioseo.com -->\n\t<meta name=\"description\" content=\"Johan Pilestedt, director de Helldivers 2, ha compartido sus inquietudes sobre la direcci\u00f3n que est\u00e1n tomando muchos desarrolladores de videojuegos, argumentando que deber\u00edan enfocarse m\u00e1s en crear experiencias divertidas y menos en buscar un equilibrio perfecto en sus juegos. 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