{"id":399521,"date":"2025-10-20T15:10:00","date_gmt":"2025-10-20T13:10:00","guid":{"rendered":"https:\/\/cms-articles.softonic.io\/es\/?p=399521"},"modified":"2025-10-20T16:32:54","modified_gmt":"2025-10-20T14:32:54","slug":"este-juego-ha-pasado-de-ser-un-experimento-visual-al-juego-que-incluso-el-director-de-baldurs-gate-3-en-cuestion-de-dias","status":"publish","type":"post","link":"https:\/\/cms-articles.softonic.io\/es\/este-juego-ha-pasado-de-ser-un-experimento-visual-al-juego-que-incluso-el-director-de-baldurs-gate-3-en-cuestion-de-dias\/","title":{"rendered":"Este juego ha pasado de ser un experimento visual al juego que incluso el director de Baldur&#8217;s Gate 3 en cuesti\u00f3n de d\u00edas"},"content":{"rendered":"\n<p>En cuesti\u00f3n de d\u00edas, Project Shadowglass ha evolucionado de ser un simple experimento visual a <a href=\"https:\/\/www.softonic.com\/articulos\/los-creadores-de-uno-de-los-candidatos-a-juego-del-ano-afirman-que-su-proximo-juego-podria-ser-muy-diferente-al-que-ha-enamorado-al-publico\">uno de los t\u00edtulos independientes m\u00e1s esperados<\/a> en Steam. <strong>Esta propuesta de Starhelm Studios combina el pixel art cl\u00e1sico con entornos tridimensionales modernos, capturando la atenci\u00f3n de la comunidad gamer y del propio Swen Vincke, director de Baldur&#8217;s Gate 3<\/strong>.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Una aut\u00e9ntica chucher\u00eda visual<\/h2>\n\n\n\n<p>El proyecto ha alcanzado casi 60.000 a\u00f1adidos a listas de deseos en menos de una semana, un fen\u00f3meno poco com\u00fan para un juego a\u00fan en desarrollo temprano. <strong>Todo comenz\u00f3 con un video viral en  Twitter, donde se mostraba un mundo de fantas\u00eda en 3D, iluminado con detalle y texturas pixeladas desde una perspectiva en primera persona<\/strong>. Aunque muchos asociaron este estilo visual con la inteligencia artificial generativa, Starhelm Studios ha enfatizado que \u201ctodo lo que ves es 100 % real y se ejecuta en tiempo real en el motor\u201d, asegurando que no hay arte generado por IA.<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"Project Shadowglass - Official Teaser\" width=\"840\" height=\"473\" src=\"https:\/\/www.youtube.com\/embed\/-MBfaIeIqPA?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<p>El apoyo de Vincke, quien comparti\u00f3 su entusiasmo en redes sociales con el mensaje: \u201cNo lo vi venir, \u00a1pero me encanta c\u00f3mo luce! \u00a1Mucha suerte!\u201d, ha aumentado el inter\u00e9s por el t\u00edtulo<strong>. En t\u00e9rminos de jugabilidad, Project Shadowglass promete recuperar la esencia de cl\u00e1sicos como System Shock, Thief y Deus Ex<\/strong>, permitiendo a los jugadores asumir el papel de un ladr\u00f3n que debe infiltrar reinos para robar artefactos valiosos, utilizando el sigilo como su principal herramienta.<\/p>\n\n\n\n<p>A\u00fan sin una fecha de lanzamiento definida, se planea la publicaci\u00f3n de una demo jugable a principios de 2026 y un acceso anticipado para 2027. <strong>Con el liderazgo de Dom the Space Bard, Project Shadowglass promete ser una celebraci\u00f3n de la creatividad artesanal en una era dominada por la automatizaci\u00f3n<\/strong>.<\/p>\n\n\n<div class=\"sc-card-program\">\r\n  <div class=\"sc-card-program__body\">\r\n    <div class=\"sc-card-program__row clearfix\">\r\n      <div class=\"sc-card-program__col-logo\">\r\n        <img decoding=\"async\" class=\"sc-card-program__img\" src=\"https:\/\/images.sftcdn.net\/images\/t_app-icon-s\/p\/3047d89c-96d0-11e6-8546-00163ed833e7\/2505233623\/steam-download.jpg\" alt=\"Steam\" width=\"100px\" height=\"100px\">\r\n      <\/div>\r\n      <div class=\"sc-card-program__col-title\">\r\n        <span class=\"sc-card-program__title\">Steam<\/span>\r\n        <a class=\"sc-card-program__button sc-card-program-internal\" href=\"https:\/\/steam.softonic.com\/\" target=\"_self\" rel=\"noopener noreferrer\">DESCARGAR<\/a>\r\n      <\/div>\r\n      <div class=\"sc-card-program__col-rating\">\r\n        <svg class=\"rating-score__content\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" version=\"1.1\" x=\"0\" y=\"0\" viewbox=\"0 0 50 50\" enable-background=\"new 0 0 50 50\" xml:space=\"preserve\"><path class=\"rating-score__background rating-score--good\" fill=\"none\" stroke-width=\"6\" stroke-miterlimit=\"10\" d=\"M40 40c8.3-8.3 8.3-21.7 0-30s-21.7-8.3-30 0 -8.3 21.7 0 30\"><\/path><path class=\"rating-score__value rating-score__value--0\" fill=\"none\" stroke-width=\"6\" stroke-dashoffset=\"0\" stroke-miterlimit=\"10\" d=\"M40 40c8.3-8.3 8.3-21.7 0-30s-21.7-8.3-30 0 -8.3 21.7 0 30\"><\/path><text class=\"rating-score__number\" content=\"\" text-anchor=\"middle\" transform=\"matrix(1 0 0 1 25 31.0837)\" data-auto=\"app-user-score\"><\/text><\/svg>\r\n      <\/div>\r\n    <\/div>\r\n    <div class=\"sc-card-program__row\">\r\n      <span class=\"sc-card-program__description\"><\/span>\r\n    <\/div>\r\n    <div class=\"sc-card-program__row\">\r\n      <img decoding=\"async\" class=\"sc-card-program__bigpic\" src=\"\" onerror=\"this.style.display='none'\">\r\n    <\/div>\r\n    <a class=\"sc-card-program__link track-link sc-card-program-internal\" href=\"https:\/\/steam.softonic.com\/\" target=\"_self\" rel=\"noopener noreferrer\"><\/a>\r\n  <\/div>\r\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>En cuesti\u00f3n de d\u00edas, Project Shadowglass ha evolucionado de ser un simple experimento visual a uno de los t\u00edtulos independientes m\u00e1s esperados en Steam. Esta propuesta de Starhelm Studios combina el pixel art cl\u00e1sico con entornos tridimensionales modernos, capturando la atenci\u00f3n de la comunidad gamer y del propio Swen Vincke, director de Baldur&#8217;s Gate 3. &hellip; <a href=\"https:\/\/cms-articles.softonic.io\/es\/este-juego-ha-pasado-de-ser-un-experimento-visual-al-juego-que-incluso-el-director-de-baldurs-gate-3-en-cuestion-de-dias\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Este juego ha pasado de ser un experimento visual al juego que incluso el director de Baldur&#8217;s Gate 3 en cuesti\u00f3n de d\u00edas&#8221;<\/span><\/a><\/p>\n","protected":false},"author":9318,"featured_media":399610,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":"","wpcf-pageviews":0},"categories":[9320,9317],"tags":[11307,15539,26057,27541,27542,17758,18617,9448,27544],"usertag":[],"vertical":[],"content-category":[14105],"class_list":["post-399521","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-gaming","category-news","tag-baldurs-gate-3","tag-deus-ex","tag-pixel-art","tag-project-shadowglass","tag-starhelm-studios","tag-swen-vincke","tag-thief","tag-twitter","tag-wishlist","content-category-juegos"],"aioseo_notices":[],"_links":{"self":[{"href":"https:\/\/cms-articles.softonic.io\/es\/wp-json\/wp\/v2\/posts\/399521","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/cms-articles.softonic.io\/es\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/cms-articles.softonic.io\/es\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/es\/wp-json\/wp\/v2\/users\/9318"}],"replies":[{"embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/es\/wp-json\/wp\/v2\/comments?post=399521"}],"version-history":[{"count":3,"href":"https:\/\/cms-articles.softonic.io\/es\/wp-json\/wp\/v2\/posts\/399521\/revisions"}],"predecessor-version":[{"id":399582,"href":"https:\/\/cms-articles.softonic.io\/es\/wp-json\/wp\/v2\/posts\/399521\/revisions\/399582"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/es\/wp-json\/wp\/v2\/media\/399610"}],"wp:attachment":[{"href":"https:\/\/cms-articles.softonic.io\/es\/wp-json\/wp\/v2\/media?parent=399521"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/es\/wp-json\/wp\/v2\/categories?post=399521"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/es\/wp-json\/wp\/v2\/tags?post=399521"},{"taxonomy":"usertag","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/es\/wp-json\/wp\/v2\/usertag?post=399521"},{"taxonomy":"vertical","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/es\/wp-json\/wp\/v2\/vertical?post=399521"},{"taxonomy":"content-category","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/es\/wp-json\/wp\/v2\/content-category?post=399521"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}