{"id":407664,"date":"2026-01-21T16:10:00","date_gmt":"2026-01-21T15:10:00","guid":{"rendered":"https:\/\/cms-articles.softonic.io\/es\/?p=407664"},"modified":"2026-01-21T18:16:47","modified_gmt":"2026-01-21T17:16:47","slug":"los-creadores-del-mayor-mod-de-fallout-4-tienen-miedo-de-que-en-bethesda-sigan-utilizando-el-mismo-motor-grafico","status":"publish","type":"post","link":"https:\/\/cms-articles.softonic.io\/es\/los-creadores-del-mayor-mod-de-fallout-4-tienen-miedo-de-que-en-bethesda-sigan-utilizando-el-mismo-motor-grafico\/","title":{"rendered":"Los creadores del mayor mod de Fallout 4 tienen miedo de que en Bethesda sigan utilizando el mismo motor gr\u00e1fico"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\">El motor gr\u00e1fico Creation Engine de Bethesda, utilizado durante d\u00e9cadas en franquicias ic\u00f3nicas como The Elder Scrolls y Fallout, enfrenta fuertes cr\u00edticas por sus constantes pantallas de carga, limitaciones t\u00e9cnicas y una rigidez que impide la prometida innovaci\u00f3n en los nuevos t\u00edtulos. <strong>Este debate resurge con la anticipaci\u00f3n de futuros lanzamientos como Fallout 5 y The Elder Scrolls VI<\/strong>.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Ser\u00eda un cambio necesario<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">Dean Carter, l\u00edder del proyecto Fallout: London, se ha pronunciado sobre <a href=\"https:\/\/www.softonic.com\/articulos\/fallout-london-podria-salir-muy-pronto\">la necesidad de que Bethesda considere abandonar<\/a> el Creation Engine. En declaraciones recientes, expres\u00f3 su preocupaci\u00f3n por la permanencia de un motor que ha mostrado su antig\u00fcedad y que, seg\u00fan \u00e9l, limita el potencial creativo. <strong>&#8220;Puede ser mejor, s\u00ed, pero no es un mal motor; aunque creo que ya empieza a mostrar su edad&#8221;, coment\u00f3 Carter, sugiriendo que una renovaci\u00f3n del sistema podr\u00eda facilitar la implementaci\u00f3n de nuevas mec\u00e1nicas, como la conducci\u00f3n de veh\u00edculos<\/strong>.<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"Fallout London - Official Launch Trailer\" width=\"840\" height=\"473\" src=\"https:\/\/www.youtube.com\/embed\/rahBCfRdVac?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">Las cr\u00edticas al Creation Engine se centran en la mala optimizaci\u00f3n de los juegos recientes, lo que afecta directamente la experiencia del jugador. Carter enfatiz\u00f3 que eliminar las pantallas de carga y mejorar la optimizaci\u00f3n deber\u00edan ser prioridades si Bethesda opta por un motor m\u00e1s moderno. Sin embargo,<strong> cambiar de motor no es una decisi\u00f3n simple<\/strong>. Veteranos del estudio han mencionado que el Creation Engine es fundamental para aspectos clave de sus juegos, lo que implicar\u00eda un arduo proceso de adaptaci\u00f3n y formaci\u00f3n del personal que podr\u00eda ralentizar el desarrollo.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Aunque la reciente actualizaci\u00f3n a Creation Engine 2 trajo mejoras notables en Starfield, muchos jugadores consideran que los problemas hist\u00f3ricos persisten. Con la presi\u00f3n de cumplir con las expectativas de los aficionados, el futuro de Fallout 5 se presenta incierto; <strong>\u00bfpodr\u00e1 Bethesda aprovechar el potencial del Creation Engine sin comprometer la esencia de sus franquicias, o se ver\u00e1 obligada a realizar un cambio dr\u00e1stico?<\/strong> Este dilema sigue en el aire, marcando una era cr\u00edtica para la compa\u00f1\u00eda.<\/p>\n\n\n<div class=\"sc-card-program\">\r\n  <div class=\"sc-card-program__body\">\r\n    <div class=\"sc-card-program__row clearfix\">\r\n      <div class=\"sc-card-program__col-logo\">\r\n        <img decoding=\"async\" class=\"sc-card-program__img\" src=\"https:\/\/images.sftcdn.net\/images\/t_app-icon-s\/p\/3047d89c-96d0-11e6-8546-00163ed833e7\/2505233623\/steam-download.jpg\" alt=\"Steam\" width=\"100px\" height=\"100px\">\r\n      <\/div>\r\n      <div class=\"sc-card-program__col-title\">\r\n        <span class=\"sc-card-program__title\">Steam<\/span>\r\n        <a class=\"sc-card-program__button sc-card-program-internal\" href=\"https:\/\/steam.softonic.com\/\" target=\"_self\" rel=\"noopener noreferrer\">DESCARGAR<\/a>\r\n      <\/div>\r\n      <div class=\"sc-card-program__col-rating\">\r\n        <svg class=\"rating-score__content\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" version=\"1.1\" x=\"0\" y=\"0\" viewbox=\"0 0 50 50\" enable-background=\"new 0 0 50 50\" xml:space=\"preserve\"><path class=\"rating-score__background rating-score--good\" fill=\"none\" stroke-width=\"6\" stroke-miterlimit=\"10\" d=\"M40 40c8.3-8.3 8.3-21.7 0-30s-21.7-8.3-30 0 -8.3 21.7 0 30\"><\/path><path class=\"rating-score__value rating-score__value--0\" fill=\"none\" stroke-width=\"6\" stroke-dashoffset=\"0\" stroke-miterlimit=\"10\" d=\"M40 40c8.3-8.3 8.3-21.7 0-30s-21.7-8.3-30 0 -8.3 21.7 0 30\"><\/path><text class=\"rating-score__number\" content=\"\" text-anchor=\"middle\" transform=\"matrix(1 0 0 1 25 31.0837)\" data-auto=\"app-user-score\"><\/text><\/svg>\r\n      <\/div>\r\n    <\/div>\r\n    <div class=\"sc-card-program__row\">\r\n      <span class=\"sc-card-program__description\"><\/span>\r\n    <\/div>\r\n    <div class=\"sc-card-program__row\">\r\n      <img decoding=\"async\" class=\"sc-card-program__bigpic\" src=\"\" onerror=\"this.style.display='none'\">\r\n    <\/div>\r\n    <a class=\"sc-card-program__link track-link sc-card-program-internal\" href=\"https:\/\/steam.softonic.com\/\" target=\"_self\" rel=\"noopener noreferrer\"><\/a>\r\n  <\/div>\r\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>El motor gr\u00e1fico Creation Engine de Bethesda, utilizado durante d\u00e9cadas en franquicias ic\u00f3nicas como The Elder Scrolls y Fallout, enfrenta fuertes cr\u00edticas por sus constantes pantallas de carga, limitaciones t\u00e9cnicas y una rigidez que impide la prometida innovaci\u00f3n en los nuevos t\u00edtulos. Este debate resurge con la anticipaci\u00f3n de futuros lanzamientos como Fallout 5 y &hellip; <a href=\"https:\/\/cms-articles.softonic.io\/es\/los-creadores-del-mayor-mod-de-fallout-4-tienen-miedo-de-que-en-bethesda-sigan-utilizando-el-mismo-motor-grafico\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Los creadores del mayor mod de Fallout 4 tienen miedo de que en Bethesda sigan utilizando el mismo motor gr\u00e1fico&#8221;<\/span><\/a><\/p>\n","protected":false},"author":9318,"featured_media":330292,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":"","wpcf-pageviews":0},"categories":[9320,9317],"tags":[11138,15014,32397,32396,11867,32398,32399,13681,12061,15855],"usertag":[],"vertical":[],"content-category":[14105],"class_list":["post-407664","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-gaming","category-news","tag-bethesda","tag-creation-engine","tag-creation-engine-2","tag-dean-carter","tag-fallout","tag-fallout-iv","tag-fallout-v","tag-fallout-london-2","tag-starfield","tag-the-elder-scrolls-vi","content-category-juegos"],"aioseo_notices":[],"_links":{"self":[{"href":"https:\/\/cms-articles.softonic.io\/es\/wp-json\/wp\/v2\/posts\/407664","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/cms-articles.softonic.io\/es\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/cms-articles.softonic.io\/es\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/es\/wp-json\/wp\/v2\/users\/9318"}],"replies":[{"embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/es\/wp-json\/wp\/v2\/comments?post=407664"}],"version-history":[{"count":3,"href":"https:\/\/cms-articles.softonic.io\/es\/wp-json\/wp\/v2\/posts\/407664\/revisions"}],"predecessor-version":[{"id":407748,"href":"https:\/\/cms-articles.softonic.io\/es\/wp-json\/wp\/v2\/posts\/407664\/revisions\/407748"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/es\/wp-json\/wp\/v2\/media\/330292"}],"wp:attachment":[{"href":"https:\/\/cms-articles.softonic.io\/es\/wp-json\/wp\/v2\/media?parent=407664"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/es\/wp-json\/wp\/v2\/categories?post=407664"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/es\/wp-json\/wp\/v2\/tags?post=407664"},{"taxonomy":"usertag","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/es\/wp-json\/wp\/v2\/usertag?post=407664"},{"taxonomy":"vertical","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/es\/wp-json\/wp\/v2\/vertical?post=407664"},{"taxonomy":"content-category","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/es\/wp-json\/wp\/v2\/content-category?post=407664"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}