{"id":425318,"date":"2026-08-14T11:16:00","date_gmt":"2026-08-14T09:16:00","guid":{"rendered":"https:\/\/cms-articles.softonic.io\/es\/?p=425318"},"modified":"2026-09-30T17:14:31","modified_gmt":"2026-09-30T15:14:31","slug":"marvels-wolverine-apunta-ya-a-60-fps-con-ray-tracing-en-ps5-insomniac-lo-confirma","status":"publish","type":"post","link":"https:\/\/cms-articles.softonic.io\/es\/marvels-wolverine-apunta-ya-a-60-fps-con-ray-tracing-en-ps5-insomniac-lo-confirma\/","title":{"rendered":"Marvel\u2019s Wolverine apunta ya a 60 fps con ray tracing en PS5: Insomniac lo confirma"},"content":{"rendered":"<p class=\"wp-block-paragraph\">Insomniac Games ha confirmado hoy que <a href=\"https:\/\/marvel-s-wolverine.softonic.com\/\" rel=\"noopener\">Marvel\u2019s Wolverine<\/a> apunta a los <strong><a href=\"https:\/\/www.softonic.com\/articulos\/gta-6-apunta-a-60-fps-en-ps5-y-xbox-series-x-un-nuevo-rumor-habla-de-un-modo-rendimiento\" rel=\"noopener\">60 fotogramas por segundo<\/a><\/strong> con ray tracing activado en la PlayStation 5 est\u00e1ndar de Sony. El matiz aqu\u00ed importa, y bastante: seg\u00fan ha explicado el propio estudio, no hablamos de una mejora a\u00f1adida al final del desarrollo, sino de una meta marcada desde las primeras fases. Para quienes siguen jugando en la PS5 base, ese detalle pesa.<\/p>\n\n<p class=\"wp-block-paragraph\">En concreto, ese ser\u00e1 el comportamiento del modo de rendimiento por defecto. La confirmaci\u00f3n lleg\u00f3 de la propia Insomniac, y una representante del estudio explic\u00f3 que el equipo se propuso muy pronto hacer que Marvel\u2019s Wolverine corriera a <strong>60 fps en la PS5<\/strong> est\u00e1ndar. Y que ese objetivo ya est\u00e1 cumplido.<\/p>\n\n<p class=\"wp-block-paragraph\">Sus palabras fueron que el resultado se siente \u201csuper smooth\u201d, o, dicho de otro modo, muy <strong>fluido<\/strong>.<\/p>\n\n<p class=\"wp-block-paragraph\">Ah\u00ed es donde se aprecia la diferencia con juegos anteriores del estudio. En <a href=\"https:\/\/marvels-spider-man-the-city-that-never-sleeps.softonic.com\/\" rel=\"noopener\">Marvel\u2019s Spider-Man<\/a>, <a href=\"https:\/\/marvel-s-spider-man-miles-morales.softonic.com\/\" rel=\"noopener\">Marvel\u2019s Spider-Man: Miles Morales<\/a> y Ratchet &amp; Clank: Rift Apart, Insomniac fue ampliando y puliendo con el tiempo sus modos de imagen y rendimiento, incluidas opciones que se acercaban a ese punto medio entre <strong>60 fps y efectos visuales<\/strong> avanzados.<\/p>\n\n<p class=\"wp-block-paragraph\">Con Marvel\u2019s Wolverine, en cambio, da la impresi\u00f3n de que ese list\u00f3n estaba colocado ah\u00ed desde el <strong>minuto uno<\/strong>.<\/p>\n\n<p class=\"wp-block-paragraph\">Parte de la explicaci\u00f3n puede estar en c\u00f3mo est\u00e1 planteado el juego. A diferencia de <a href=\"https:\/\/www.softonic.com\/articulos\/el-jefe-de-xbox-no-duda-en-elogiar-a-marvels-spider-man-2-y-que-es-uno-de-sus-juegos-mas-esperados\" rel=\"noopener\">Marvel\u2019s Spider-Man<\/a> y Marvel\u2019s Spider-Man: Miles Morales, que eran mundos abiertos, Marvel\u2019s Wolverine se ha descrito como una experiencia m\u00e1s <strong>lineal<\/strong>. Ese enfoque suele dar mucho m\u00e1s control sobre cada escenario, sobre la densidad de elementos en pantalla y sobre c\u00f3mo se comporta la iluminaci\u00f3n.<\/p>\n\n<p class=\"wp-block-paragraph\">Y eso, en la pr\u00e1ctica, ayuda bastante a la hora de optimizar. Tambi\u00e9n hace m\u00e1s cre\u00edble mantener una tasa alta de fotogramas sin tener que despedirse de entornos detallados o de reflejos avanzados.<\/p>\n\n<p class=\"wp-block-paragraph\">Aun as\u00ed, todav\u00eda no hay un <strong>an\u00e1lisis t\u00e9cnico independiente<\/strong> que explique con exactitud c\u00f3mo lo est\u00e1 consiguiendo Insomniac. Siguen quedando varias preguntas en el aire: la resoluci\u00f3n interna, un posible uso de reescalado, el nivel exacto del ray tracing o qu\u00e9 recortes visuales puede haber frente a otros modos gr\u00e1ficos.<\/p>\n\n<p class=\"wp-block-paragraph\">Las primeras impresiones de quienes ya lo han probado tambi\u00e9n apuntan a un tono m\u00e1s duro y m\u00e1s brutal que el de Spider-Man, con un combate m\u00e1s pesado, golpes que se sienten con m\u00e1s impacto, una barra de rabia para desatar movimientos m\u00e1s potentes y escenarios con un grado alto de <strong>destrucci\u00f3n<\/strong>.<\/p>\n\n<p class=\"wp-block-paragraph\">A eso hay que sumar una historia original centrada en Logan, con la presencia de Jean Grey y villanos como Bolivar Trask, Omega Red y Deathstrike. Tambi\u00e9n incluir\u00e1 New Game Plus y repetici\u00f3n de misiones desde el lanzamiento. Marvel\u2019s Wolverine llegar\u00e1 el <strong>15 de septiembre de 2026<\/strong> en exclusiva para PlayStation 5. Por ahora sigue sin conocerse cu\u00e1l ser\u00e1 la resoluci\u00f3n interna final ni el nivel exacto del ray tracing en este modo de rendimiento.<\/p>","protected":false},"excerpt":{"rendered":"<p>Insomniac Games ha confirmado hoy que Marvel\u2019s Wolverine apunta a los 60 fotogramas por segundo con ray tracing activado en la PlayStation 5 est\u00e1ndar de Sony. El matiz aqu\u00ed importa, y bastante: seg\u00fan ha explicado el propio estudio, no hablamos de una mejora a\u00f1adida al final del desarrollo, sino de una meta marcada desde las &hellip; <a href=\"https:\/\/cms-articles.softonic.io\/es\/marvels-wolverine-apunta-ya-a-60-fps-con-ray-tracing-en-ps5-insomniac-lo-confirma\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Marvel\u2019s Wolverine apunta ya a 60 fps con ray tracing en PS5: Insomniac lo confirma&#8221;<\/span><\/a><\/p>\n","protected":false},"author":1009,"featured_media":425317,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":"","wpcf-pageviews":0},"categories":[9317],"tags":[],"usertag":[],"vertical":[],"content-category":[14105],"class_list":["post-425318","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news","content-category-juegos"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.4 - aioseo.com -->\n\t<meta name=\"description\" content=\"Insomniac Games ha confirmado hoy que Marvel\u2019s Wolverine apunta a los 60 fotogramas por segundo con ray tracing activado en la PlayStation 5 est\u00e1ndar de Sony. 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