{"id":425938,"date":"2026-08-20T21:04:00","date_gmt":"2026-08-20T19:04:00","guid":{"rendered":"https:\/\/cms-articles.softonic.io\/es\/?p=425938"},"modified":"2026-09-30T17:26:52","modified_gmt":"2026-09-30T15:26:52","slug":"the-duskbloods-miyazaki-explica-por-que-nintendo-es-el-socio-ideal","status":"publish","type":"post","link":"https:\/\/cms-articles.softonic.io\/es\/the-duskbloods-miyazaki-explica-por-que-nintendo-es-el-socio-ideal\/","title":{"rendered":"The Duskbloods: Miyazaki explica por qu\u00e9 Nintendo es el socio ideal"},"content":{"rendered":"<p class=\"wp-block-paragraph\">FromSoftware ha contado hoy, en una entrevista con IGN, que <a href=\"https:\/\/www.softonic.com\/articulos\/nintendo-y-fromsoftware-unen-fuerzas-para-el-nuevo-juego-the-duskbloods\" rel=\"noopener\">Nintendo est\u00e1 echando una mano<\/a> para que <a href=\"https:\/\/www.softonic.com\/articulos\/the-duskbloods-de-fromsoftware-se-filtra-un-error-de-4gamers-revela-su-jugabilidad\" rel=\"noopener\">The Duskbloods<\/a> se entienda mejor desde el minuto uno. La idea, seg\u00fan reconoce Hidetaka Miyazaki en esa conversaci\u00f3n, es pulir la entrada a un juego con el que el estudio japon\u00e9s quiere abrirse a m\u00e1s jugadores en un terreno donde no siempre acierta.<\/p>\n<div class=\"sc-card-program\">\r\n  <div class=\"sc-card-program__body\">\r\n    <div class=\"sc-card-program__row clearfix\">\r\n      <div class=\"sc-card-program__col-logo\">\r\n        <img decoding=\"async\" class=\"sc-card-program__img\" src=\"https:\/\/images.sftcdn.net\/images\/t_app-icon-s\/p\/0d8aa053-f44a-4256-ab5f-47f15b065e51\/1529149301\/nintendo-switch-online-logo\" alt=\"Nintendo Switch Online\" width=\"100px\" height=\"100px\">\r\n      <\/div>\r\n      <div class=\"sc-card-program__col-title\">\r\n        <span class=\"sc-card-program__title\">Nintendo Switch Online<\/span>\r\n        <a class=\"sc-card-program__button sc-card-program-internal\" href=\"https:\/\/nintendo-switch-online.softonic.com\/\" target=\"_self\" rel=\"noopener noreferrer\">Descargar<\/a>\r\n      <\/div>\r\n      <div class=\"sc-card-program__col-rating\">\r\n        <svg class=\"rating-score__content\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" version=\"1.1\" x=\"0\" y=\"0\" viewbox=\"0 0 50 50\" enable-background=\"new 0 0 50 50\" xml:space=\"preserve\"><path class=\"rating-score__background rating-score--good\" fill=\"none\" stroke-width=\"6\" stroke-miterlimit=\"10\" d=\"M40 40c8.3-8.3 8.3-21.7 0-30s-21.7-8.3-30 0 -8.3 21.7 0 30\"><\/path><path class=\"rating-score__value rating-score__value--0\" fill=\"none\" stroke-width=\"6\" stroke-dashoffset=\"0\" stroke-miterlimit=\"10\" d=\"M40 40c8.3-8.3 8.3-21.7 0-30s-21.7-8.3-30 0 -8.3 21.7 0 30\"><\/path><text class=\"rating-score__number\" content=\"\" text-anchor=\"middle\" transform=\"matrix(1 0 0 1 25 31.0837)\" data-auto=\"app-user-score\"><\/text><\/svg>\r\n      <\/div>\r\n    <\/div>\r\n    <div class=\"sc-card-program__row\">\r\n      <span class=\"sc-card-program__description\"><\/span>\r\n    <\/div>\r\n    <div class=\"sc-card-program__row\">\r\n      <img decoding=\"async\" class=\"sc-card-program__bigpic\" src=\"\" onerror=\"this.style.display='none'\">\r\n    <\/div>\r\n    <a class=\"sc-card-program__link track-link sc-card-program-internal\" href=\"https:\/\/nintendo-switch-online.softonic.com\/\" target=\"_self\" rel=\"noopener noreferrer\"><\/a>\r\n  <\/div>\r\n<\/div>\n\n\n\n<p class=\"wp-block-paragraph\">En la charla con IGN, el presidente de FromSoftware admite que en su equipo tienen la costumbre de \u201cdejar caer a los jugadores dentro del juego y esperar a que lo averig\u00fcen por s\u00ed solos\u201d.<\/p>\n\n<p class=\"wp-block-paragraph\">Por eso mismo, Miyazaki ve a Nintendo como un <strong>socio especialmente \u00fatil<\/strong>. Le atribuye una capacidad poco com\u00fan para explicar sistemas complejos de forma m\u00e1s clara y accesible, sin que el juego tenga que renunciar a la identidad habitual del estudio.<\/p>\n\n<p class=\"wp-block-paragraph\">Y ese ajuste en la introducci\u00f3n puede pesar bastante, porque The Duskbloods <strong>no responde<\/strong> a la estructura m\u00e1s reconocible de FromSoftware.<\/p>\n\n<p class=\"wp-block-paragraph\">Aqu\u00ed no hablamos de un RPG de acci\u00f3n centrado sobre todo en la experiencia para un jugador. The Duskbloods se presenta como una propuesta <strong>PvPvE para hasta ocho<\/strong> usuarios, en la que los participantes, llamados Bloodsworn, compiten por hacerse con el llamado First Blood. Sobre el papel, las partidas apuntan a ser r\u00e1pidas, agresivas y bastante ca\u00f3ticas, as\u00ed que una presentaci\u00f3n m\u00e1s amable para quien llega por primera vez puede acabar marcando mucho la diferencia.<\/p>\n\n<p class=\"wp-block-paragraph\">Por lo que se ha podido leer en las primeras impresiones de la prensa especializada, el proyecto apunta alto. Tiene ecos de <a href=\"https:\/\/bloodborne-psx.softonic.com\/\" rel=\"noopener\">Bloodborne<\/a> y de <a href=\"https:\/\/elden-ring.softonic.com\/\" rel=\"noopener\">Elden Ring<\/a>, s\u00ed, pero tambi\u00e9n arrastra suficientes capas de sistemas como para echar para atr\u00e1s a quien se acerque por primera vez.<\/p>\n\n<p class=\"wp-block-paragraph\">Miyazaki tambi\u00e9n coment\u00f3 a IGN que Nintendo fue elegida como \u201cel socio adecuado\u201d no solo por su experiencia a la hora de hacer comprensibles mec\u00e1nicas complejas, sino adem\u00e1s por una actitud \u201cvisionaria\u201d o, dicho de otro modo, \u201ccon visi\u00f3n de futuro\u201d.<\/p>\n\n<p class=\"wp-block-paragraph\">The Duskbloods est\u00e1 previsto para <strong>2026<\/strong> como exclusivo de Nintendo Switch 2, una jugada llamativa por varias razones. Ser\u00e1 el primer juego exclusivo de FromSoftware para una plataforma de Nintendo en 23 a\u00f1os. Y para Nintendo, la compa\u00f1\u00eda de Kioto, supone asegurarse uno de esos lanzamientos de primer nivel firmado por uno de los estudios con m\u00e1s prestigio de la industria actual.<\/p>\n\n<p class=\"wp-block-paragraph\">M\u00e1s adelante, el juego tendr\u00e1 una prueba de red cerrada durante el verano de <strong>2026<\/strong> para recoger opiniones y poner a prueba los servidores. Con FromSoftware en un momento especialmente s\u00f3lido tras el \u00e9xito de Elden Ring, da la sensaci\u00f3n de que el estudio tiene margen de sobra para meterse en proyectos m\u00e1s experimentales. Lo que todav\u00eda no se sabe es cu\u00e1ndo llegar\u00e1 exactamente The Duskbloods dentro de 2026.<\/p>","protected":false},"excerpt":{"rendered":"<p>FromSoftware ha contado hoy, en una entrevista con IGN, que Nintendo est\u00e1 echando una mano para que The Duskbloods se entienda mejor desde el minuto uno. La idea, seg\u00fan reconoce Hidetaka Miyazaki en esa conversaci\u00f3n, es pulir la entrada a un juego con el que el estudio japon\u00e9s quiere abrirse a m\u00e1s jugadores en un &hellip; <a href=\"https:\/\/cms-articles.softonic.io\/es\/the-duskbloods-miyazaki-explica-por-que-nintendo-es-el-socio-ideal\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;The Duskbloods: Miyazaki explica por qu\u00e9 Nintendo es el socio ideal&#8221;<\/span><\/a><\/p>\n","protected":false},"author":9335,"featured_media":425937,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":"","wpcf-pageviews":0},"categories":[9317],"tags":[],"usertag":[],"vertical":[],"content-category":[14105],"class_list":["post-425938","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news","content-category-juegos"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.4 - aioseo.com -->\n\t<meta name=\"description\" content=\"FromSoftware ha contado hoy, en una entrevista con IGN, que Nintendo est\u00e1 echando una mano para que The Duskbloods se entienda mejor desde el minuto uno. La idea, seg\u00fan reconoce Hidetaka Miyazaki en esa conversaci\u00f3n, es pulir la entrada a un juego con el que el estudio japon\u00e9s quiere abrirse a m\u00e1s jugadores en un\" \/>\n\t<meta name=\"robots\" content=\"noindex, nofollow, max-image-preview:large\" \/>\n\t<meta name=\"author\" content=\"Hadaza Marizen Crisostomo\"\/>\n\t<link rel=\"canonical\" href=\"https:\/\/cms-articles.softonic.io\/es\/the-duskbloods-miyazaki-explica-por-que-nintendo-es-el-socio-ideal\/\" \/>\n\t\t<meta name=\"generator\" content=\"All in One SEO (AIOSEO) 5.0.4\" \/>\n\t\t<meta property=\"og:locale\" content=\"es_ES\" \/>\n\t\t<meta property=\"og:site_name\" content=\"Softonic Spain - Just another Softonic Sites site\" \/>\n\t\t<meta property=\"og:type\" content=\"article\" \/>\n\t\t<meta property=\"og:title\" content=\"The Duskbloods: Miyazaki explica por qu\u00e9 Nintendo es el socio ideal - Softonic Spain\" \/>\n\t\t<meta property=\"og:description\" content=\"FromSoftware ha contado hoy, en una entrevista con IGN, que Nintendo est\u00e1 echando una mano para que The Duskbloods se entienda mejor desde el minuto uno. 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