{"id":429375,"date":"2026-09-22T17:48:00","date_gmt":"2026-09-22T15:48:00","guid":{"rendered":"https:\/\/cms-articles.softonic.io\/es\/?p=429375"},"modified":"2026-09-22T17:48:03","modified_gmt":"2026-09-22T15:48:03","slug":"obsidian-ya-trabajaria-en-un-nuevo-fallout-dependeria-de-bethesda","status":"publish","type":"post","link":"https:\/\/cms-articles.softonic.io\/es\/obsidian-ya-trabajaria-en-un-nuevo-fallout-dependeria-de-bethesda\/","title":{"rendered":"Obsidian ya trabajar\u00eda en un nuevo Fallout: depender\u00eda de Bethesda"},"content":{"rendered":"<p class=\"wp-block-paragraph\">Xbox anunci\u00f3 en <strong>septiembre de 2026<\/strong>, dentro de la reestructuraci\u00f3n m\u00e1s amplia de Xbox Game Studios, que Obsidian Entertainment pasar\u00e1 a depender de Bethesda Softworks. El estudio, adem\u00e1s, ya ha sido colocado en el desarrollo de un nuevo juego de Fallout.<\/p>\n<div class=\"sc-card-program\">\r\n  <div class=\"sc-card-program__body\">\r\n    <div class=\"sc-card-program__row clearfix\">\r\n      <div class=\"sc-card-program__col-logo\">\r\n        <img decoding=\"async\" class=\"sc-card-program__img\" src=\"\" alt=\"Fallout Shelter\" width=\"100px\" height=\"100px\">\r\n      <\/div>\r\n      <div class=\"sc-card-program__col-title\">\r\n        <span class=\"sc-card-program__title\">Fallout Shelter<\/span>\r\n        <a class=\"sc-card-program__button sc-card-program-internal\" href=\"https:\/\/fallout-shelter.softonic.com\/\" target=\"_self\" rel=\"noopener noreferrer\">Descargar<\/a>\r\n      <\/div>\r\n      <div class=\"sc-card-program__col-rating\">\r\n        <svg class=\"rating-score__content\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" version=\"1.1\" x=\"0\" y=\"0\" viewbox=\"0 0 50 50\" enable-background=\"new 0 0 50 50\" xml:space=\"preserve\"><path class=\"rating-score__background rating-score--good\" fill=\"none\" stroke-width=\"6\" stroke-miterlimit=\"10\" d=\"M40 40c8.3-8.3 8.3-21.7 0-30s-21.7-8.3-30 0 -8.3 21.7 0 30\"><\/path><path class=\"rating-score__value rating-score__value--0\" fill=\"none\" stroke-width=\"6\" stroke-dashoffset=\"0\" stroke-miterlimit=\"10\" d=\"M40 40c8.3-8.3 8.3-21.7 0-30s-21.7-8.3-30 0 -8.3 21.7 0 30\"><\/path><text class=\"rating-score__number\" content=\"\" text-anchor=\"middle\" transform=\"matrix(1 0 0 1 25 31.0837)\" data-auto=\"app-user-score\"><\/text><\/svg>\r\n      <\/div>\r\n    <\/div>\r\n    <div class=\"sc-card-program__row\">\r\n      <span class=\"sc-card-program__description\"><\/span>\r\n    <\/div>\r\n    <div class=\"sc-card-program__row\">\r\n      <img decoding=\"async\" class=\"sc-card-program__bigpic\" src=\"\" onerror=\"this.style.display='none'\">\r\n    <\/div>\r\n    <a class=\"sc-card-program__link track-link sc-card-program-internal\" href=\"https:\/\/fallout-shelter.softonic.com\/\" target=\"_self\" rel=\"noopener noreferrer\"><\/a>\r\n  <\/div>\r\n<\/div>\n\n\n\n<p class=\"wp-block-paragraph\">Por lo que Xbox adelant\u00f3 junto a ese reajuste interno de Xbox Game Studios, el cambio no ser\u00eda un <strong>simple movimiento administrativo<\/strong>.<\/p>\n\n<p class=\"wp-block-paragraph\">Para los fans del RPG, la noticia pesa. Y mucho. Obsidian Entertainment fue el estudio detr\u00e1s de <a href=\"https:\/\/fallout-new-vegas.softonic.com\/\" rel=\"noopener\">Fallout: New Vegas<\/a>, as\u00ed que este paso marca su <strong>regreso oficial<\/strong> a una saga en la que dej\u00f3 una huella muy clara hace ya m\u00e1s de una d\u00e9cada.<\/p>\n\n<p class=\"wp-block-paragraph\">Tambi\u00e9n encaja con un giro m\u00e1s amplio dentro de Microsoft. Seg\u00fan ese reajuste interno, la compa\u00f1\u00eda estar\u00eda concentrando recursos en un pu\u00f1ado de franquicias grandes. Los nombres que aparecen en el centro de esta <strong>nueva etapa<\/strong> son Fallout, The Elder Scrolls y Diablo.<\/p>\n\n<p class=\"wp-block-paragraph\">La l\u00f3gica empresarial, por otra parte, es bastante f\u00e1cil de seguir. Microsoft compr\u00f3 Obsidian Entertainment en <strong>2018<\/strong> y complet\u00f3 la adquisici\u00f3n de ZeniMax Media, la matriz de Bethesda, en 2021.<\/p>\n\n<p class=\"wp-block-paragraph\">Hasta ahora, ambos grupos hab\u00edan funcionado con bastante independencia. El nuevo organigrama apunta a otra cosa: un modelo m\u00e1s centralizado, menos autonom\u00eda entre sellos y una apuesta m\u00e1s clara por franquicias de <strong>alcance masivo<\/strong>.<\/p>\n<div class=\"sc-card-program\">\r\n  <div class=\"sc-card-program__body\">\r\n    <div class=\"sc-card-program__row clearfix\">\r\n      <div class=\"sc-card-program__col-logo\">\r\n        <img decoding=\"async\" class=\"sc-card-program__img\" src=\"https:\/\/images.sftcdn.net\/images\/t_app-icon-s\/p\/29298cfa-9b34-11e6-b857-00163ed833e7\/3980792816\/fallout-new-vegas-icon.jpg\" alt=\"Fallout: New Vegas\" width=\"100px\" height=\"100px\">\r\n      <\/div>\r\n      <div class=\"sc-card-program__col-title\">\r\n        <span class=\"sc-card-program__title\">Fallout: New Vegas<\/span>\r\n        <a class=\"sc-card-program__button sc-card-program-internal\" href=\"https:\/\/fallout-new-vegas.softonic.com\/\" target=\"_self\" rel=\"noopener noreferrer\">Descargar<\/a>\r\n      <\/div>\r\n      <div class=\"sc-card-program__col-rating\">\r\n        <svg class=\"rating-score__content\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" version=\"1.1\" x=\"0\" y=\"0\" viewbox=\"0 0 50 50\" enable-background=\"new 0 0 50 50\" xml:space=\"preserve\"><path class=\"rating-score__background rating-score--good\" fill=\"none\" stroke-width=\"6\" stroke-miterlimit=\"10\" d=\"M40 40c8.3-8.3 8.3-21.7 0-30s-21.7-8.3-30 0 -8.3 21.7 0 30\"><\/path><path class=\"rating-score__value rating-score__value--0\" fill=\"none\" stroke-width=\"6\" stroke-dashoffset=\"0\" stroke-miterlimit=\"10\" d=\"M40 40c8.3-8.3 8.3-21.7 0-30s-21.7-8.3-30 0 -8.3 21.7 0 30\"><\/path><text class=\"rating-score__number\" content=\"\" text-anchor=\"middle\" transform=\"matrix(1 0 0 1 25 31.0837)\" data-auto=\"app-user-score\"><\/text><\/svg>\r\n      <\/div>\r\n    <\/div>\r\n    <div class=\"sc-card-program__row\">\r\n      <span class=\"sc-card-program__description\"><\/span>\r\n    <\/div>\r\n    <div class=\"sc-card-program__row\">\r\n      <img decoding=\"async\" class=\"sc-card-program__bigpic\" src=\"\" onerror=\"this.style.display='none'\">\r\n    <\/div>\r\n    <a class=\"sc-card-program__link track-link sc-card-program-internal\" href=\"https:\/\/fallout-new-vegas.softonic.com\/\" target=\"_self\" rel=\"noopener noreferrer\"><\/a>\r\n  <\/div>\r\n<\/div>\n\n\n\n<p class=\"wp-block-paragraph\">De momento, los detalles del proyecto son escasos. No est\u00e1 claro si hablamos de un <strong>sucesor espiritual<\/strong> de <a href=\"https:\/\/www.softonic.com\/articulos\/fallout-new-vegas-podria-tener-un-remake-despues-de-todo-y-ya-sabemos-el-estudio-encargado\" rel=\"noopener\">Fallout: New Vegas<\/a>, de un spin-off o de una entrega con aspiraciones de t\u00edtulo principal dentro de la saga Fallout.<\/p>\n\n<p class=\"wp-block-paragraph\">Microsoft tampoco ha explicado cu\u00e1nto margen creativo conservar\u00e1 Obsidian Entertainment ahora que queda integrada en Bethesda Softworks. Ah\u00ed la noticia gana peso por s\u00ed sola, porque hablamos de un estudio fundado en 2003 y responsable de RPG como <a href=\"https:\/\/star-wars-knights-of-the-old-republic-ii.softonic.com\/\" rel=\"noopener\">Star Wars: Knights of the Old Republic II<\/a>, <a href=\"https:\/\/pillars-of-eternity-definitive-edition.softonic.com\/\" rel=\"noopener\">Pillars of Eternity<\/a>, The Outer Worlds y, claro, Fallout: New Vegas.<\/p>\n\n<p class=\"wp-block-paragraph\">Microsoft ha dicho que Obsidian Entertainment seguir\u00e1 adelante con sus proyectos actuales, incluido <strong><a href=\"https:\/\/grounded.softonic.com\/\" rel=\"noopener\">Grounded<\/a><\/strong>. Aun as\u00ed, no ha dado detalles sobre el futuro de otras licencias propias del estudio, y ah\u00ed empiezan las dudas. El porvenir de <a href=\"https:\/\/avowed.softonic.com\/\" rel=\"noopener\">Avowed<\/a> y de otras IP originales sigue sin confirmarse, mientras varios informes se\u00f1alan que una posible secuela de Avowed habr\u00eda quedado apartada o incluso cancelada.<\/p>\n\n<p class=\"wp-block-paragraph\">Y hay m\u00e1s. Adem\u00e1s del proyecto de Obsidian Entertainment, la hoja de ruta de Fallout incluir\u00eda <strong>remasterizaciones<\/strong> de <a href=\"https:\/\/fallout-3.softonic.com\/\" rel=\"noopener\">Fallout 3<\/a> y Fallout: New Vegas, seg\u00fan la informaci\u00f3n adelantada junto al reajuste interno de Xbox. <a href=\"https:\/\/fallout-5.softonic.com\/\" rel=\"noopener\">Fallout 5<\/a>, por su parte, seguir\u00eda en preproducci\u00f3n dentro de Bethesda Game Studios. No se sabe cu\u00e1ndo llegar\u00e1 este nuevo Fallout ni qu\u00e9 forma acabar\u00e1 tomando dentro de la nueva estructura.<\/p>","protected":false},"excerpt":{"rendered":"<p>Xbox anunci\u00f3 en septiembre de 2026, dentro de la reestructuraci\u00f3n m\u00e1s amplia de Xbox Game Studios, que Obsidian Entertainment pasar\u00e1 a depender de Bethesda Softworks. El estudio, adem\u00e1s, ya ha sido colocado en el desarrollo de un nuevo juego de Fallout. Por lo que Xbox adelant\u00f3 junto a ese reajuste interno de Xbox Game Studios, &hellip; <a href=\"https:\/\/cms-articles.softonic.io\/es\/obsidian-ya-trabajaria-en-un-nuevo-fallout-dependeria-de-bethesda\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Obsidian ya trabajar\u00eda en un nuevo Fallout: depender\u00eda de Bethesda&#8221;<\/span><\/a><\/p>\n","protected":false},"author":9351,"featured_media":429374,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":"","wpcf-pageviews":0},"categories":[9317],"tags":[],"usertag":[],"vertical":[],"content-category":[],"class_list":["post-429375","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"aioseo_notices":[],"_links":{"self":[{"href":"https:\/\/cms-articles.softonic.io\/es\/wp-json\/wp\/v2\/posts\/429375","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/cms-articles.softonic.io\/es\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/cms-articles.softonic.io\/es\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/es\/wp-json\/wp\/v2\/users\/9351"}],"replies":[{"embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/es\/wp-json\/wp\/v2\/comments?post=429375"}],"version-history":[{"count":1,"href":"https:\/\/cms-articles.softonic.io\/es\/wp-json\/wp\/v2\/posts\/429375\/revisions"}],"predecessor-version":[{"id":429376,"href":"https:\/\/cms-articles.softonic.io\/es\/wp-json\/wp\/v2\/posts\/429375\/revisions\/429376"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/es\/wp-json\/wp\/v2\/media\/429374"}],"wp:attachment":[{"href":"https:\/\/cms-articles.softonic.io\/es\/wp-json\/wp\/v2\/media?parent=429375"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/es\/wp-json\/wp\/v2\/categories?post=429375"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/es\/wp-json\/wp\/v2\/tags?post=429375"},{"taxonomy":"usertag","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/es\/wp-json\/wp\/v2\/usertag?post=429375"},{"taxonomy":"vertical","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/es\/wp-json\/wp\/v2\/vertical?post=429375"},{"taxonomy":"content-category","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/es\/wp-json\/wp\/v2\/content-category?post=429375"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}