{"id":52988,"date":"2013-09-03T17:40:13","date_gmt":"2013-09-03T15:40:13","guid":{"rendered":"http:\/\/onsoftware.softonic.com\/?p=52988"},"modified":"2025-06-13T04:53:32","modified_gmt":"2025-06-13T02:53:32","slug":"2013-09-03-infamous-ps4-sistema-decisiones-serie","status":"publish","type":"post","link":"https:\/\/cms-articles.softonic.io\/es\/2013-09-03-infamous-ps4-sistema-decisiones-serie\/","title":{"rendered":"inFamous de PS4: tus decisiones afectar\u00e1n la evoluci\u00f3n de los poderes"},"content":{"rendered":"<p>inFamous: Second Son de PS4 te permitir\u00e1 tomar muchas decisiones a lo largo de aventura. Y tus decisiones no solo cambiar\u00e1n el argumento sino <strong>tambi\u00e9n el tipo de poderes que tendr\u00e1s y c\u00f3mo evolucionar\u00e1n<\/strong>. Lo confirm\u00f3 Sucker Punch, creador del juego exclusivo para PlayStation 4, durante la Gamescom 2013.<\/p>\n<h3>inFamous de PS4: Mirada al pasado<\/h3>\n<p><strong>Los anteriores inFamous ten\u00edan esta misma mec\u00e1nica de decisiones<\/strong> que encontrar\u00e1s en Second Son para PS4. En estos momentos, el juego se detiene y te permite pensar en las posibilidades y consecuencias de cada decisi\u00f3n. En inFamous 2, las decisiones no afectaban una misi\u00f3n sino que cada una te presentaba misiones totalmente diferentes.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-large wp-image-52989\" title=\"PS4 inFamous Second Son\" src=\"https:\/\/articles-img.sftcdn.net\/sft\/articles\/auto-mapping-folder\/sites\/2\/2013\/09\/ps4-infamous-second-son-568x319.jpg\" alt=\"PS4 inFamous Second Son\" width=\"568\" height=\"319\" srcset=\"https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/2\/2013\/09\/ps4-infamous-second-son-568x319.jpg 568w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/2\/2013\/09\/ps4-infamous-second-son-256x144.jpg 256w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/2\/2013\/09\/ps4-infamous-second-son-300x169.jpg 300w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/2\/2013\/09\/ps4-infamous-second-son-238x134.jpg 238w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/2\/2013\/09\/ps4-infamous-second-son.jpg 640w\" sizes=\"auto, (max-width: 568px) 100vw, 568px\" \/><\/p>\n<p>inFamous: Second Son de PS4 es una aventura exclusiva de Sony que te invitar\u00e1 a controlar a un chico con poderes especiales. No es un juego de lanzamiento de la consola sino que <strong>aparecer\u00e1 en febrero de 2014<\/strong>.<\/p>\n<p><strong>Fuente<\/strong>: <a title=\"Avance de inFamous: Second Son de PS4\" href=\"http:\/\/www.el33tonline.com\/preview\/2013\/08\/29\/infamous-second-son-2\/\" target=\"_blank\" rel=\"noopener noreferrer\">El33tOnline<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>inFamous: Second Son de PS4 te permitir\u00e1 tomar muchas decisiones a lo largo de aventura. Y tus decisiones no solo cambiar\u00e1n el argumento sino tambi\u00e9n el tipo de poderes que tendr\u00e1s y c\u00f3mo evolucionar\u00e1n. Lo confirm\u00f3 Sucker Punch, creador del juego exclusivo para PlayStation 4, durante la Gamescom 2013. inFamous de PS4: Mirada al pasado &hellip; <a href=\"https:\/\/cms-articles.softonic.io\/es\/2013-09-03-infamous-ps4-sistema-decisiones-serie\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;inFamous de PS4: tus decisiones afectar\u00e1n la evoluci\u00f3n de los poderes&#8221;<\/span><\/a><\/p>\n","protected":false},"author":1049,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":"","wpcf-pageviews":0},"categories":[],"tags":[],"usertag":[],"vertical":[],"content-category":[],"class_list":["post-52988","post","type-post","status-publish","format-standard","hentry"],"aioseo_notices":[],"_links":{"self":[{"href":"https:\/\/cms-articles.softonic.io\/es\/wp-json\/wp\/v2\/posts\/52988","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/cms-articles.softonic.io\/es\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/cms-articles.softonic.io\/es\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/es\/wp-json\/wp\/v2\/users\/1049"}],"replies":[{"embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/es\/wp-json\/wp\/v2\/comments?post=52988"}],"version-history":[{"count":1,"href":"https:\/\/cms-articles.softonic.io\/es\/wp-json\/wp\/v2\/posts\/52988\/revisions"}],"predecessor-version":[{"id":381815,"href":"https:\/\/cms-articles.softonic.io\/es\/wp-json\/wp\/v2\/posts\/52988\/revisions\/381815"}],"wp:attachment":[{"href":"https:\/\/cms-articles.softonic.io\/es\/wp-json\/wp\/v2\/media?parent=52988"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/es\/wp-json\/wp\/v2\/categories?post=52988"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/es\/wp-json\/wp\/v2\/tags?post=52988"},{"taxonomy":"usertag","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/es\/wp-json\/wp\/v2\/usertag?post=52988"},{"taxonomy":"vertical","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/es\/wp-json\/wp\/v2\/vertical?post=52988"},{"taxonomy":"content-category","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/es\/wp-json\/wp\/v2\/content-category?post=52988"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}