{"id":58192,"date":"2013-10-08T11:35:16","date_gmt":"2013-10-08T09:35:16","guid":{"rendered":"http:\/\/onsoftware.softonic.com\/?p=58192"},"modified":"2025-06-13T04:41:37","modified_gmt":"2025-06-13T02:41:37","slug":"2013-10-08-metal-gear-solid-5-matar-alarmas","status":"publish","type":"post","link":"https:\/\/cms-articles.softonic.io\/es\/2013-10-08-metal-gear-solid-5-matar-alarmas\/","title":{"rendered":"Metal Gear Solid 5 te retar\u00e1 a no activar alamas ni matar"},"content":{"rendered":"<p><strong>Metal Gear Solid 5 tendr\u00e1 retos adicionales denominados \u201cSin muertes, sin alertas\u201d<\/strong>. El director del proyecto, Hideo Kojima, explica que estos retos, junto a an\u00e1lisis post-misi\u00f3n, pretender\u00e1n aumentar la rejugabilidad de la aventura.<\/p>\n<h3>Metal Gear Solid 5: misiones rejugables<\/h3>\n<p>\u201cEn algunas misiones de Metal Gear Soid 5 hay retos `Sin muertes, sin alertas\u00b4\u201d, explica Kojima. \u201cY <strong>estos retos est\u00e1n conectados mediante rankings sociales<\/strong> y pueden ser jugados todas las veces que quieras. Adem\u00e1s, algunas misiones tienen diferentes situaciones, como formas diferentes de atacar o diferentes condiciones clim\u00e1ticas\u201d.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-large wp-image-58193\" title=\"Metal Gear Solid 5 misiones\" src=\"https:\/\/articles-img.sftcdn.net\/sft\/articles\/auto-mapping-folder\/sites\/2\/2013\/10\/metal-gear-solid-5-misiones-568x319.jpg\" alt=\"Metal Gear Solid 5 misiones\" width=\"568\" height=\"319\" srcset=\"https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/2\/2013\/10\/metal-gear-solid-5-misiones-568x319.jpg 568w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/2\/2013\/10\/metal-gear-solid-5-misiones-256x144.jpg 256w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/2\/2013\/10\/metal-gear-solid-5-misiones-300x169.jpg 300w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/2\/2013\/10\/metal-gear-solid-5-misiones-238x134.jpg 238w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/2\/2013\/10\/metal-gear-solid-5-misiones.jpg 640w\" sizes=\"auto, (max-width: 568px) 100vw, 568px\" \/><\/p>\n<h3>Todo lo que hagas en Metal Gear Solid 5 cuenta<\/h3>\n<p>\u201cTodo lo que hagas en Metal Gear Solid 5 eventualmente ser\u00e1 analizado e la base. Por ejemplo, <strong>si llevas contigo al objetivo incorrecto de una misi\u00f3n de rehenes<\/strong>, deber\u00e1s volverlo a intentar para mejorar tu resultado. Esta es la rejugabilidad no-lineal que a\u00f1ade la libertad de un mundo abierto\u201d.<\/p>\n<p><strong>Fuente<\/strong>: <a title=\"Entrevista al creador de Metal Gear Solid 5\" href=\"http:\/\/www.inside-games.jp\/article\/2013\/09\/25\/70655.html\" target=\"_blank\" rel=\"noopener noreferrer\">Inside Games<\/a> (v\u00eda <a title=\"Metal Gear Solid 5 tendr\u00e1 rejugabilidad\" href=\"http:\/\/gamingbolt.com\/metal-gear-solid-5-hideo-kojima-details-challenges-and-missions\" target=\"_blank\" rel=\"noopener noreferrer\">GamingBolt<\/a>)<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Metal Gear Solid 5 tendr\u00e1 retos adicionales denominados \u201cSin muertes, sin alertas\u201d. El director del proyecto, Hideo Kojima, explica que estos retos, junto a an\u00e1lisis post-misi\u00f3n, pretender\u00e1n aumentar la rejugabilidad de la aventura. Metal Gear Solid 5: misiones rejugables \u201cEn algunas misiones de Metal Gear Soid 5 hay retos `Sin muertes, sin alertas\u00b4\u201d, explica Kojima. &hellip; <a href=\"https:\/\/cms-articles.softonic.io\/es\/2013-10-08-metal-gear-solid-5-matar-alarmas\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Metal Gear Solid 5 te retar\u00e1 a no activar alamas ni matar&#8221;<\/span><\/a><\/p>\n","protected":false},"author":1049,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":"","wpcf-pageviews":0},"categories":[],"tags":[],"usertag":[],"vertical":[],"content-category":[],"class_list":["post-58192","post","type-post","status-publish","format-standard","hentry"],"aioseo_notices":[],"_links":{"self":[{"href":"https:\/\/cms-articles.softonic.io\/es\/wp-json\/wp\/v2\/posts\/58192","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/cms-articles.softonic.io\/es\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/cms-articles.softonic.io\/es\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/es\/wp-json\/wp\/v2\/users\/1049"}],"replies":[{"embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/es\/wp-json\/wp\/v2\/comments?post=58192"}],"version-history":[{"count":1,"href":"https:\/\/cms-articles.softonic.io\/es\/wp-json\/wp\/v2\/posts\/58192\/revisions"}],"predecessor-version":[{"id":381308,"href":"https:\/\/cms-articles.softonic.io\/es\/wp-json\/wp\/v2\/posts\/58192\/revisions\/381308"}],"wp:attachment":[{"href":"https:\/\/cms-articles.softonic.io\/es\/wp-json\/wp\/v2\/media?parent=58192"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/es\/wp-json\/wp\/v2\/categories?post=58192"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/es\/wp-json\/wp\/v2\/tags?post=58192"},{"taxonomy":"usertag","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/es\/wp-json\/wp\/v2\/usertag?post=58192"},{"taxonomy":"vertical","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/es\/wp-json\/wp\/v2\/vertical?post=58192"},{"taxonomy":"content-category","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/es\/wp-json\/wp\/v2\/content-category?post=58192"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}