{"id":62389,"date":"2013-11-06T16:40:56","date_gmt":"2013-11-06T15:40:56","guid":{"rendered":"http:\/\/onsoftware.softonic.com\/?p=62389"},"modified":"2025-06-13T04:31:57","modified_gmt":"2025-06-13T02:31:57","slug":"2013-11-06-battlefield-4-problemas-multijugador-dice","status":"publish","type":"post","link":"https:\/\/cms-articles.softonic.io\/es\/2013-11-06-battlefield-4-problemas-multijugador-dice\/","title":{"rendered":"DICE soluciona los problemas principales del multijugador de Battlefield 4"},"content":{"rendered":"<p>Los dos problemas m\u00e1s graves de Battlefield 4 que causaban la irrupci\u00f3n inesperada de partidas multijugador han sido te\u00f3ricamente solucionados. DICE, la desarrolladora del <em>shooter<\/em>, lanza una nueva actualizaci\u00f3n para sus servidores de <strong>PC, PS3 y Xbox 360<\/strong> que supuestamente acaba con este inconveniente.<\/p>\n<p>Curiosamente, DICE no explica cu\u00e1les son los dos detonantes de los parones en el online de Battlefield 4<strong>. No obstante, en su blog s\u00ed que espec\u00edfica otros arreglos menores<\/strong> que solventa la reciente actualizaci\u00f3n de servidores:<\/p>\n<ul>\n<li>El comando \u201cadmin.say\u201d deber\u00eda funcionar adecuadamente (PC)<\/li>\n<li>El comando \u201cvars.preset\u201d deber\u00eda funcionar mejor junto con otras configuraciones (PC)<\/li>\n<li>Se ha solucionado un bug en la cola del sistema relacionado con el GUID (PC)<\/li>\n<li>Se han solucionado otros bugs menores (PC)<\/li>\n<\/ul>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-large wp-image-62398\" title=\"battlefield-4-problemas\" src=\"https:\/\/articles-img.sftcdn.net\/sft\/articles\/auto-mapping-folder\/sites\/2\/2013\/11\/battlefield-4-problemas-568x319.jpg\" alt=\"\" width=\"568\" height=\"319\" srcset=\"https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/2\/2013\/11\/battlefield-4-problemas-568x319.jpg 568w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/2\/2013\/11\/battlefield-4-problemas-256x144.jpg 256w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/2\/2013\/11\/battlefield-4-problemas-800x450.jpg 800w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/2\/2013\/11\/battlefield-4-problemas-664x374.jpg 664w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/2\/2013\/11\/battlefield-4-problemas-300x169.jpg 300w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/2\/2013\/11\/battlefield-4-problemas-238x134.jpg 238w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/2\/2013\/11\/battlefield-4-problemas.jpg 1920w\" sizes=\"auto, (max-width: 568px) 100vw, 568px\" \/><\/p>\n<p><strong>Fuente<\/strong>: <a href=\"http:\/\/battlelog.battlefield.com\/bf4\/forum\/threadview\/2955065217944685108\/\">site oficial<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Los dos problemas m\u00e1s graves de Battlefield 4 que causaban la irrupci\u00f3n inesperada de partidas multijugador han sido te\u00f3ricamente solucionados. DICE, la desarrolladora del shooter, lanza una nueva actualizaci\u00f3n para sus servidores de PC, PS3 y Xbox 360 que supuestamente acaba con este inconveniente. Curiosamente, DICE no explica cu\u00e1les son los dos detonantes de los &hellip; <a href=\"https:\/\/cms-articles.softonic.io\/es\/2013-11-06-battlefield-4-problemas-multijugador-dice\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;DICE soluciona los problemas principales del multijugador de Battlefield 4&#8221;<\/span><\/a><\/p>\n","protected":false},"author":1049,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":"","wpcf-pageviews":0},"categories":[9706],"tags":[],"usertag":[],"vertical":[],"content-category":[],"class_list":["post-62389","post","type-post","status-publish","format-standard","hentry","category-how-to"],"aioseo_notices":[],"_links":{"self":[{"href":"https:\/\/cms-articles.softonic.io\/es\/wp-json\/wp\/v2\/posts\/62389","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/cms-articles.softonic.io\/es\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/cms-articles.softonic.io\/es\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/es\/wp-json\/wp\/v2\/users\/1049"}],"replies":[{"embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/es\/wp-json\/wp\/v2\/comments?post=62389"}],"version-history":[{"count":1,"href":"https:\/\/cms-articles.softonic.io\/es\/wp-json\/wp\/v2\/posts\/62389\/revisions"}],"predecessor-version":[{"id":380890,"href":"https:\/\/cms-articles.softonic.io\/es\/wp-json\/wp\/v2\/posts\/62389\/revisions\/380890"}],"wp:attachment":[{"href":"https:\/\/cms-articles.softonic.io\/es\/wp-json\/wp\/v2\/media?parent=62389"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/es\/wp-json\/wp\/v2\/categories?post=62389"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/es\/wp-json\/wp\/v2\/tags?post=62389"},{"taxonomy":"usertag","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/es\/wp-json\/wp\/v2\/usertag?post=62389"},{"taxonomy":"vertical","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/es\/wp-json\/wp\/v2\/vertical?post=62389"},{"taxonomy":"content-category","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/es\/wp-json\/wp\/v2\/content-category?post=62389"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}