{"id":64226,"date":"2013-11-20T12:44:49","date_gmt":"2013-11-20T11:44:49","guid":{"rendered":"http:\/\/onsoftware.softonic.com\/?p=64226"},"modified":"2025-06-13T04:26:28","modified_gmt":"2025-06-13T02:26:28","slug":"2013-11-20-metal-gear-solid-5-ps4-juegos","status":"publish","type":"post","link":"https:\/\/cms-articles.softonic.io\/es\/2013-11-20-metal-gear-solid-5-ps4-juegos\/","title":{"rendered":"\u201cMetal Gear Solid 5 est\u00e1 dividido en 2 juegos por culpa de PS4\u201d"},"content":{"rendered":"<p><strong>Metal Gear Solid 5 saldr\u00e1 dividido en dos juegos diferentes debido al lanzamiento de PS4<\/strong>. Su director, Hideo Kojima, explica que existe tanta expectaci\u00f3n ante PlayStation 4 que, sumada al inter\u00e9s de los fans hacia el juego en s\u00ed, que se ha visto obligado a sacar Ground Zeroes, una especie de pr\u00f3logo, antes de acabar el t\u00edtulo principal, The Phantom Pain.<\/p>\n<p>\u201cLanzar Metal Gear Solid 5: Ground Zeroes y The Phantom Pain como un solo producto hubiese sido lo ideal. <strong>Pero MGS5 va a ser grande. As\u00ed que el desarrollo pide tiempo. Dicho esto, PS4 sale ahora y va a ser un lanzamiento grande<\/strong>. Y hay mucha gente esperando una nueva experiencia Metal Gear Solid. As\u00ed que quer\u00edamos lanzar el pr\u00f3logo\u201d.<\/p>\n<p>\u201cQuer\u00edamos sacar Metal Gear Solid 5: Ground Zeroes por separado para que la gente supiese cuanto antes c\u00f3mo ser\u00e1 el juego. <strong>Eso nos motiv\u00f3 a partir el t\u00edtulo en dos partes\u201d.<\/strong><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/articles-img.sftcdn.net\/sft\/articles\/auto-mapping-folder\/sites\/2\/2013\/11\/metal-gear-solid-5-ps42-568x319.jpg\" alt=\"Metal Gear Solid 5 PS4\" title=\"Metal Gear Solid 5 PS4\" width=\"568\" height=\"319\" class=\"aligncenter size-large wp-image-64232\" srcset=\"https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/2\/2013\/11\/metal-gear-solid-5-ps42-568x319.jpg 568w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/2\/2013\/11\/metal-gear-solid-5-ps42-256x144.jpg 256w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/2\/2013\/11\/metal-gear-solid-5-ps42-800x450.jpg 800w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/2\/2013\/11\/metal-gear-solid-5-ps42-664x374.jpg 664w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/2\/2013\/11\/metal-gear-solid-5-ps42-300x169.jpg 300w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/2\/2013\/11\/metal-gear-solid-5-ps42-238x134.jpg 238w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/2\/2013\/11\/metal-gear-solid-5-ps42.jpg 1280w\" sizes=\"auto, (max-width: 568px) 100vw, 568px\" \/><\/p>\n<p>Los fans de Metal Gear Solid llevaban desde el 2008 esperando una quina entrega principal. <strong>Como seguidor que me considero, no me enfadar\u00eda si tuviera que esperar un a\u00f1o m\u00e1s para jugarlo<\/strong>. Lo del lanzamiento de PS4 y la expectaci\u00f3n suenan a excusas para intentar justificar un movimiento de Konami para exprimir al m\u00e1ximo la franquicia Metal Gear.<\/p>\n<p><strong>Fuente<\/strong>: <a href=\"http:\/\/blog.us.playstation.com\/2013\/11\/19\/hideo-kojima-talks-metal-gear-solid-5-ground-zeroes-on-ps4\/\">blog oficial de PlayStation<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Metal Gear Solid 5 saldr\u00e1 dividido en dos juegos diferentes debido al lanzamiento de PS4. Su director, Hideo Kojima, explica que existe tanta expectaci\u00f3n ante PlayStation 4 que, sumada al inter\u00e9s de los fans hacia el juego en s\u00ed, que se ha visto obligado a sacar Ground Zeroes, una especie de pr\u00f3logo, antes de acabar &hellip; <a href=\"https:\/\/cms-articles.softonic.io\/es\/2013-11-20-metal-gear-solid-5-ps4-juegos\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;\u201cMetal Gear Solid 5 est\u00e1 dividido en 2 juegos por culpa de PS4\u201d&#8221;<\/span><\/a><\/p>\n","protected":false},"author":1049,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":"","wpcf-pageviews":1},"categories":[],"tags":[],"usertag":[],"vertical":[],"content-category":[],"class_list":["post-64226","post","type-post","status-publish","format-standard","hentry"],"aioseo_notices":[],"_links":{"self":[{"href":"https:\/\/cms-articles.softonic.io\/es\/wp-json\/wp\/v2\/posts\/64226","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/cms-articles.softonic.io\/es\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/cms-articles.softonic.io\/es\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/es\/wp-json\/wp\/v2\/users\/1049"}],"replies":[{"embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/es\/wp-json\/wp\/v2\/comments?post=64226"}],"version-history":[{"count":1,"href":"https:\/\/cms-articles.softonic.io\/es\/wp-json\/wp\/v2\/posts\/64226\/revisions"}],"predecessor-version":[{"id":380657,"href":"https:\/\/cms-articles.softonic.io\/es\/wp-json\/wp\/v2\/posts\/64226\/revisions\/380657"}],"wp:attachment":[{"href":"https:\/\/cms-articles.softonic.io\/es\/wp-json\/wp\/v2\/media?parent=64226"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/es\/wp-json\/wp\/v2\/categories?post=64226"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/es\/wp-json\/wp\/v2\/tags?post=64226"},{"taxonomy":"usertag","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/es\/wp-json\/wp\/v2\/usertag?post=64226"},{"taxonomy":"vertical","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/es\/wp-json\/wp\/v2\/vertical?post=64226"},{"taxonomy":"content-category","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/es\/wp-json\/wp\/v2\/content-category?post=64226"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}