{"id":70665,"date":"2014-01-29T14:34:37","date_gmt":"2014-01-29T13:34:37","guid":{"rendered":"http:\/\/onsoftware.softonic.com\/?p=70665"},"modified":"2025-06-13T04:08:37","modified_gmt":"2025-06-13T02:08:37","slug":"2014-01-29-tomb-raider-peor-xbox-one-ps4","status":"publish","type":"post","link":"https:\/\/cms-articles.softonic.io\/es\/2014-01-29-tomb-raider-peor-xbox-one-ps4\/","title":{"rendered":"Square Enix: \u201cNo, Tomb Raider de Xbox One no se ve peor que en PS4\u201d"},"content":{"rendered":"<p>Tomb Raider para <strong>Xbox One<\/strong> no se ve peor que la versi\u00f3n de <strong>PS4<\/strong>: o al menos eso es lo que ha asegurado Square Enix. La distribuidora del juego de aventuras realiza estas declaraciones despu\u00e9s de que una serie de comparativas realizadas por medios especializados demuestren lo contrario.<\/p>\n<p>\u201cEl juego tanto para <strong>Xbox One <\/strong>como para <strong>PS4<\/strong> funciona a una resoluci\u00f3n nativa de 1080p\u201d, ha insistido Square Enix. \u201cLos materiales de una plataforma y de la otra son la misma ya que comparten la misma fuente. Texturas, modelos, part\u00edculas\u2026 todo es igual\u201d.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-large wp-image-70666\" title=\"tomb_raider_definitive_edition-ps4\" src=\"https:\/\/articles-img.sftcdn.net\/sft\/articles\/auto-mapping-folder\/sites\/2\/2014\/01\/tomb_raider_definitive_edition-ps4-568x319.jpg\" alt=\"tomb_raider_definitive_edition-ps4\" width=\"568\" height=\"319\" srcset=\"https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/2\/2014\/01\/tomb_raider_definitive_edition-ps4-568x319.jpg 568w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/2\/2014\/01\/tomb_raider_definitive_edition-ps4-256x144.jpg 256w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/2\/2014\/01\/tomb_raider_definitive_edition-ps4-800x450.jpg 800w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/2\/2014\/01\/tomb_raider_definitive_edition-ps4-664x374.jpg 664w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/2\/2014\/01\/tomb_raider_definitive_edition-ps4-300x169.jpg 300w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/2\/2014\/01\/tomb_raider_definitive_edition-ps4-238x134.jpg 238w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/2\/2014\/01\/tomb_raider_definitive_edition-ps4.jpg 1920w\" sizes=\"auto, (max-width: 568px) 100vw, 568px\" \/><\/p>\n<p>Portales como IGN o Gamersyde han realizado v\u00eddeos comparativas de las versiones de <strong>PS4 <\/strong>y de <strong>Xbox One<\/strong> del nuevo <strong>Tomb Raider<\/strong>. En ambos v\u00eddeos se aprecia c\u00f3mo la versi\u00f3n de <strong>Xbox One<\/strong> tiene texturas de menor calidad o carece de ciertos efectos visuales. Tambi\u00e9n da la sensaci\u00f3n de que la versi\u00f3n de <strong>Xbox One<\/strong> funciona a una resoluci\u00f3n menor de 1080p.<\/p>\n<p><strong>Fuente<\/strong>: <a href=\"http:\/\/www.videogamer.com\/xboxone\/tomb_raider_definitive_edition\/news\/xbox_one_and_ps4_tomb_raider_assets_are_identical_square_enix_insists.html\" target=\"_blank\" rel=\"noopener noreferrer\">Videogamer<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Tomb Raider para Xbox One no se ve peor que la versi\u00f3n de PS4: o al menos eso es lo que ha asegurado Square Enix. La distribuidora del juego de aventuras realiza estas declaraciones despu\u00e9s de que una serie de comparativas realizadas por medios especializados demuestren lo contrario. \u201cEl juego tanto para Xbox One como &hellip; <a href=\"https:\/\/cms-articles.softonic.io\/es\/2014-01-29-tomb-raider-peor-xbox-one-ps4\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Square Enix: \u201cNo, Tomb Raider de Xbox One no se ve peor que en PS4\u201d&#8221;<\/span><\/a><\/p>\n","protected":false},"author":1049,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":"","wpcf-pageviews":0},"categories":[],"tags":[],"usertag":[],"vertical":[],"content-category":[],"class_list":["post-70665","post","type-post","status-publish","format-standard","hentry"],"aioseo_notices":[],"_links":{"self":[{"href":"https:\/\/cms-articles.softonic.io\/es\/wp-json\/wp\/v2\/posts\/70665","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/cms-articles.softonic.io\/es\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/cms-articles.softonic.io\/es\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/es\/wp-json\/wp\/v2\/users\/1049"}],"replies":[{"embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/es\/wp-json\/wp\/v2\/comments?post=70665"}],"version-history":[{"count":1,"href":"https:\/\/cms-articles.softonic.io\/es\/wp-json\/wp\/v2\/posts\/70665\/revisions"}],"predecessor-version":[{"id":379946,"href":"https:\/\/cms-articles.softonic.io\/es\/wp-json\/wp\/v2\/posts\/70665\/revisions\/379946"}],"wp:attachment":[{"href":"https:\/\/cms-articles.softonic.io\/es\/wp-json\/wp\/v2\/media?parent=70665"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/es\/wp-json\/wp\/v2\/categories?post=70665"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/es\/wp-json\/wp\/v2\/tags?post=70665"},{"taxonomy":"usertag","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/es\/wp-json\/wp\/v2\/usertag?post=70665"},{"taxonomy":"vertical","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/es\/wp-json\/wp\/v2\/vertical?post=70665"},{"taxonomy":"content-category","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/es\/wp-json\/wp\/v2\/content-category?post=70665"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}