{"id":86858,"date":"2014-05-30T10:37:15","date_gmt":"2014-05-30T08:37:15","guid":{"rendered":"http:\/\/onsoftware.softonic.com\/?p=86858"},"modified":"2025-06-13T03:27:40","modified_gmt":"2025-06-13T01:27:40","slug":"2014-05-30-unreal-tournament-video-juego-accion","status":"publish","type":"post","link":"https:\/\/cms-articles.softonic.io\/es\/2014-05-30-unreal-tournament-video-juego-accion\/","title":{"rendered":"V\u00eddeo de Unreal Tournament: el juego en acci\u00f3n"},"content":{"rendered":"<p>Epic Games ha lanzado<strong> un nuevo v\u00eddeo de Unreal Tournament<\/strong>, su pr\u00f3ximo juego de disparos en primera persona. El v\u00eddeo en cuesti\u00f3n nos ofrece un vistazo al modo Deathmatch del t\u00edtulo.<\/p>\n<p>En el v\u00eddeo el desarrollador s\u00e9nior Nick Donaldson nos explica c\u00f3mo actualmente Unreal Tournament tiene<strong> un sistema de armas que funciona<\/strong>, una puntuaci\u00f3n de muertes y un prototipo de movimiento muy b\u00e1sico. Ten en cuenta que lo que ves es un juego en una fase de desarrollo muy temprana.<\/p>\n<p><!-- Start of Brightcove Player --><\/p>\n<div>\nDefault player. TEST.\n<\/div>\n<p>&lt;!&#8211;<br \/>\nBy use of this code snippet, I agree to the Brightcove Publisher T and C<br \/>\nfound at https:\/\/accounts.brightcove.com\/en\/terms-and-conditions\/.<br \/>\n&#8211;&gt;<\/p>\n<\/p>\n<p><object><\/object><\/p>\n<p>&lt;!&#8211;<br \/>\nThis script tag will cause the Brightcove Players defined above it to be created as soon<br \/>\nas the line is read by the browser. If you wish to have the player instantiated only after<br \/>\nthe rest of the HTML is processed and the page load is complete, remove the line.<br \/>\n&#8211;&gt;<br \/>\nbrightcove.createExperiences();<\/p>\n<p><!-- End of Brightcove Player --><\/p>\n<p>Epic anunci\u00f3 Unreal Tournament a inicios del mes de mayo de 2014. Ser\u00e1 <strong>un juego de disparos multijugador gratuito<\/strong> que depender\u00e1 sobretodo de las modificaciones creadas por sus usuarios. Utilizar\u00e1 Unreal Engine 4, el nuevo motor gr\u00e1fico de Epic Games. El t\u00edtulo est\u00e1 siendo desarrollado con la ayuda de los fans y saldr\u00e1 en Linux, Mac y PC.<\/p>\n<p>S\u00edgueme en Twitter:\u00a0<a href=\"https:\/\/twitter.com\/LorddeVries\" target=\"_blank\" rel=\"noopener noreferrer\">@lorddevries<\/a><\/p>\n<h4>Noticias relacionadas:<\/h4>\n<ul>\n<li><a href=\"http:\/\/noticias.softonic.com\/2014-05-30-call-of-duty-ghost-mapas\" target=\"_blank\" rel=\"noopener noreferrer\">Se confirma el tercer pack de mapas de CoD Ghosts<\/a><\/li>\n<li><a href=\"http:\/\/noticias.softonic.com\/2014-05-30-fifa-14-copa-mundial\" target=\"_blank\" rel=\"noopener noreferrer\">La Copa del Mundial podr\u00eda llegar hoy a FIFA 14<\/a><\/li>\n<li><a href=\"http:\/\/noticias.softonic.com\/2014-05-29-watch-dogs-pc-parche\" target=\"_blank\" rel=\"noopener noreferrer\">Se prepara un parche para Watch Dogs de PC<\/a><\/li>\n<\/ul>\n<p><em>Fuente<\/em>: <a href=\"http:\/\/www.polygon.com\/2014\/5\/29\/5761804\/unreal-tournament-deathmatch-first-play\" target=\"_blank\" rel=\"noopener noreferrer\">Polygon<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Epic Games ha lanzado un nuevo v\u00eddeo de Unreal Tournament, su pr\u00f3ximo juego de disparos en primera persona. El v\u00eddeo en cuesti\u00f3n nos ofrece un vistazo al modo Deathmatch del t\u00edtulo. En el v\u00eddeo el desarrollador s\u00e9nior Nick Donaldson nos explica c\u00f3mo actualmente Unreal Tournament tiene un sistema de armas que funciona, una puntuaci\u00f3n de &hellip; <a href=\"https:\/\/cms-articles.softonic.io\/es\/2014-05-30-unreal-tournament-video-juego-accion\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;V\u00eddeo de Unreal Tournament: el juego en acci\u00f3n&#8221;<\/span><\/a><\/p>\n","protected":false},"author":1049,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":"","wpcf-pageviews":0},"categories":[],"tags":[],"usertag":[],"vertical":[],"content-category":[],"class_list":["post-86858","post","type-post","status-publish","format-standard","hentry"],"aioseo_notices":[],"_links":{"self":[{"href":"https:\/\/cms-articles.softonic.io\/es\/wp-json\/wp\/v2\/posts\/86858","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/cms-articles.softonic.io\/es\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/cms-articles.softonic.io\/es\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/es\/wp-json\/wp\/v2\/users\/1049"}],"replies":[{"embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/es\/wp-json\/wp\/v2\/comments?post=86858"}],"version-history":[{"count":1,"href":"https:\/\/cms-articles.softonic.io\/es\/wp-json\/wp\/v2\/posts\/86858\/revisions"}],"predecessor-version":[{"id":378185,"href":"https:\/\/cms-articles.softonic.io\/es\/wp-json\/wp\/v2\/posts\/86858\/revisions\/378185"}],"wp:attachment":[{"href":"https:\/\/cms-articles.softonic.io\/es\/wp-json\/wp\/v2\/media?parent=86858"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/es\/wp-json\/wp\/v2\/categories?post=86858"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/es\/wp-json\/wp\/v2\/tags?post=86858"},{"taxonomy":"usertag","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/es\/wp-json\/wp\/v2\/usertag?post=86858"},{"taxonomy":"vertical","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/es\/wp-json\/wp\/v2\/vertical?post=86858"},{"taxonomy":"content-category","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/es\/wp-json\/wp\/v2\/content-category?post=86858"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}