{"id":95207,"date":"2014-07-22T08:00:45","date_gmt":"2014-07-22T06:00:45","guid":{"rendered":"http:\/\/onsoftware.softonic.com\/?p=95207"},"modified":"2025-06-13T03:08:39","modified_gmt":"2025-06-13T01:08:39","slug":"doom-battlefield-y-call-of-duty-evolucion-grafica-de-los-juegos-de-nuestra-infancia","status":"publish","type":"post","link":"https:\/\/cms-articles.softonic.io\/es\/doom-battlefield-y-call-of-duty-evolucion-grafica-de-los-juegos-de-nuestra-infancia\/","title":{"rendered":"Doom, Battlefield y Call of Duty: evoluci\u00f3n gr\u00e1fica de los juegos de nuestra infancia"},"content":{"rendered":"<p>Los juegos de disparos en primera persona han cambiado mucho desde los primeros que aparecieron en los <strong>a\u00f1os 90<\/strong>. Call of Duty, Wolfenstein o Battlefield no tienen mucho que ver con sus antepasados. Las texturas de anta\u00f1o han ido dando paso a gr\u00e1ficos m\u00e1s detallados. Movidos por la <strong>nostalgia<\/strong>, queremos recordar los inicios pixelados de los juegos de disparos m\u00e1s famosos. Es m\u00e1s, hemos <strong>comparado <\/strong>los originales con sus versiones actuales.<\/p>\n<h3>Doom<\/h3>\n<p>Podr\u00eda considerarse la franquicia que marc\u00f3 los 90 en juegos de disparos en primera persona, para muchos la <strong>referencia <\/strong>indiscutible. Desde 1993, el primer episodio de la saga te invitaba a luchar contra demonios y muertos vivientes. 4 entregas y una pel\u00edcula m\u00e1s tarde, su regreso es inminente.<\/p>\n<p><strong>Doom &#8211; 1993<\/strong><br \/>\n<!-- Start of Brightcove Player --><\/p>\n<div>\nEstamos trabajando para que puedas reproducir este v\u00eddeo. Mientras tanto, prueba en la app oficial de Softonic para iOS y Android.\n<\/div>\n<p>&lt;!&#8211;<br \/>\nBy use of this code snippet, I agree to the Brightcove Publisher T and C<br \/>\nfound at https:\/\/accounts.brightcove.com\/en\/terms-and-conditions\/.<br \/>\n&#8211;&gt;<\/p>\n<\/p>\n<p><object><\/object><\/p>\n<p>&lt;!&#8211;<br \/>\nThis script tag will cause the Brightcove Players defined above it to be created as soon<br \/>\nas the line is read by the browser. If you wish to have the player instantiated only after<br \/>\nthe rest of the HTML is processed and the page load is complete, remove the line.<br \/>\n&#8211;&gt;<br \/>\nbrightcove.createExperiences();<\/p>\n<p><!-- End of Brightcove Player --><\/p>\n<p><strong>Doom 4 &#8211; 2014<\/strong><br \/>\n<!-- Start of Brightcove Player --><\/p>\n<div>\nEstamos trabajando para que puedas reproducir este v\u00eddeo. Mientras tanto, prueba en la app oficial de Softonic para iOS y Android.\n<\/div>\n<p>&lt;!&#8211;<br \/>\nBy use of this code snippet, I agree to the Brightcove Publisher T and C<br \/>\nfound at https:\/\/accounts.brightcove.com\/en\/terms-and-conditions\/.<br \/>\n&#8211;&gt;<\/p>\n<\/p>\n<p><object><\/object><\/p>\n<p>&lt;!&#8211;<br \/>\nThis script tag will cause the Brightcove Players defined above it to be created as soon<br \/>\nas the line is read by the browser. If you wish to have the player instantiated only after<br \/>\nthe rest of the HTML is processed and the page load is complete, remove the line.<br \/>\n&#8211;&gt;<br \/>\nbrightcove.createExperiences();<\/p>\n<p><!-- End of Brightcove Player --><\/p>\n<h3>Call of Duty<\/h3>\n<p>Call of Duty es la serie de juegos de disparos m\u00e1s vendidad de la historia. Si la \u00faltima edici\u00f3n del simulador de conflictos armados <a href=\"http:\/\/articulos.softonic.com\/e3-2014-soldado-futuro-cod-advanced-warfare\">nos lleva al futuro<\/a>, el resto de juegos de la serie se desarrollaba en mitad de la <strong>Segunda Guerra Mundial<\/strong>. Lanzado en 2003, el primer Call of Duty te invitaba a luchar con soldados americanos, brit\u00e1nicos y sovi\u00e9ticos.<\/p>\n<p><strong>Call of Duty &#8211; 2003<\/strong><br \/>\n<!-- Start of Brightcove Player --><\/p>\n<div>\nEstamos trabajando para que puedas reproducir este v\u00eddeo. Mientras tanto, prueba en la app oficial de Softonic para iOS y Android.\n<\/div>\n<p>&lt;!&#8211;<br \/>\nBy use of this code snippet, I agree to the Brightcove Publisher T and C<br \/>\nfound at https:\/\/accounts.brightcove.com\/en\/terms-and-conditions\/.<br \/>\n&#8211;&gt;<\/p>\n<\/p>\n<p><object><\/object><\/p>\n<p>&lt;!&#8211;<br \/>\nThis script tag will cause the Brightcove Players defined above it to be created as soon<br \/>\nas the line is read by the browser. If you wish to have the player instantiated only after<br \/>\nthe rest of the HTML is processed and the page load is complete, remove the line.<br \/>\n&#8211;&gt;<br \/>\nbrightcove.createExperiences();<\/p>\n<p><!-- End of Brightcove Player --><\/p>\n<p><strong>Call of Duty: Advanced Warfare &#8211; 2014<\/strong><br \/>\n<!-- Start of Brightcove Player --><\/p>\n<div>\nEstamos trabajando para que puedas reproducir este v\u00eddeo. Mientras tanto, prueba en la app oficial de Softonic para iOS y Android.\n<\/div>\n<p>&lt;!&#8211;<br \/>\nBy use of this code snippet, I agree to the Brightcove Publisher T and C<br \/>\nfound at https:\/\/accounts.brightcove.com\/en\/terms-and-conditions\/.<br \/>\n&#8211;&gt;<\/p>\n<\/p>\n<p><object><\/object><\/p>\n<p>&lt;!&#8211;<br \/>\nThis script tag will cause the Brightcove Players defined above it to be created as soon<br \/>\nas the line is read by the browser. If you wish to have the player instantiated only after<br \/>\nthe rest of the HTML is processed and the page load is complete, remove the line.<br \/>\n&#8211;&gt;<br \/>\nbrightcove.createExperiences();<\/p>\n<p><!-- End of Brightcove Player --><\/p>\n<h3>Duke Nukem<\/h3>\n<p>Duke Nukem 3D sali\u00f3 en 1996. Tras Duke Nukem y Duke Nukem II, fue su mec\u00e1ncia de juego en tres dimensiones la que llevar\u00eda a la franquicia a convertrise en leyenda. A ello se le sumaron sus gr\u00e1ficos pixelados, la violencia a raudales (para la \u00e9poca) y un protagonista irreverente como pocos.<\/p>\n<p><strong>Duke Nukem 3D &#8211; 1996<\/strong><br \/>\n<!-- Start of Brightcove Player --><\/p>\n<div>\nEstamos trabajando para que puedas reproducir este v\u00eddeo. Mientras tanto, prueba en la app oficial de Softonic para iOS y Android.\n<\/div>\n<p>&lt;!&#8211;<br \/>\nBy use of this code snippet, I agree to the Brightcove Publisher T and C<br \/>\nfound at https:\/\/accounts.brightcove.com\/en\/terms-and-conditions\/.<br \/>\n&#8211;&gt;<\/p>\n<\/p>\n<p><object><\/object><\/p>\n<p>&lt;!&#8211;<br \/>\nThis script tag will cause the Brightcove Players defined above it to be created as soon<br \/>\nas the line is read by the browser. If you wish to have the player instantiated only after<br \/>\nthe rest of the HTML is processed and the page load is complete, remove the line.<br \/>\n&#8211;&gt;<br \/>\nbrightcove.createExperiences();<\/p>\n<p><!-- End of Brightcove Player --><\/p>\n<p><strong>Duke Nukem Forever &#8211; 2011<\/strong><br \/>\n<!-- Start of Brightcove Player --><\/p>\n<div>\nEstamos trabajando para que puedas reproducir este v\u00eddeo. Mientras tanto, prueba en la app oficial de Softonic para iOS y Android.\n<\/div>\n<p>&lt;!&#8211;<br \/>\nBy use of this code snippet, I agree to the Brightcove Publisher T and C<br \/>\nfound at https:\/\/accounts.brightcove.com\/en\/terms-and-conditions\/.<br \/>\n&#8211;&gt;<\/p>\n<\/p>\n<p><object><\/object><\/p>\n<p>&lt;!&#8211;<br \/>\nThis script tag will cause the Brightcove Players defined above it to be created as soon<br \/>\nas the line is read by the browser. If you wish to have the player instantiated only after<br \/>\nthe rest of the HTML is processed and the page load is complete, remove the line.<br \/>\n&#8211;&gt;<br \/>\nbrightcove.createExperiences();<\/p>\n<p><!-- End of Brightcove Player --><\/p>\n<h3>Battlefield<\/h3>\n<p>Battlefield 1942 lleg\u00f3 en 2002. El juego permit\u00eda encarnar varios tipos de soldados y pilotos de aviones, barcos y tanques. Una libertad que se convertir\u00eda en sello de la serie. <a href=\"http:\/\/noticias.softonic.com\/2014-07-18-battlefield-hardline-claves-campana\">Battlefield Hardline<\/a>, el \u00faltimo juego de la familia, abandona los campos de batalla de la Segunda Guerra Mundial para jugar con polic\u00edas y ladrones. Hora de cambiar de escenario.<\/p>\n<p><strong>Battlefield 1942 &#8211; 2002<\/strong><br \/>\n<!-- Start of Brightcove Player --><\/p>\n<div>\nEstamos trabajando para que puedas reproducir este v\u00eddeo. Mientras tanto, prueba en la app oficial de Softonic para iOS y Android.\n<\/div>\n<p>&lt;!&#8211;<br \/>\nBy use of this code snippet, I agree to the Brightcove Publisher T and C<br \/>\nfound at https:\/\/accounts.brightcove.com\/en\/terms-and-conditions\/.<br \/>\n&#8211;&gt;<\/p>\n<\/p>\n<p><object><\/object><\/p>\n<p>&lt;!&#8211;<br \/>\nThis script tag will cause the Brightcove Players defined above it to be created as soon<br \/>\nas the line is read by the browser. If you wish to have the player instantiated only after<br \/>\nthe rest of the HTML is processed and the page load is complete, remove the line.<br \/>\n&#8211;&gt;<br \/>\nbrightcove.createExperiences();<\/p>\n<p><!-- End of Brightcove Player --><\/p>\n<p><strong>Battlefield Hardline &#8211; 2014<\/strong><br \/>\n<!-- Start of Brightcove Player --><\/p>\n<div>\nEstamos trabajando para que puedas reproducir este v\u00eddeo. Mientras tanto, prueba en la app oficial de Softonic para iOS y Android.\n<\/div>\n<p>&lt;!&#8211;<br \/>\nBy use of this code snippet, I agree to the Brightcove Publisher T and C<br \/>\nfound at https:\/\/accounts.brightcove.com\/en\/terms-and-conditions\/.<br \/>\n&#8211;&gt;<\/p>\n<\/p>\n<p><object><\/object><\/p>\n<p>&lt;!&#8211;<br \/>\nThis script tag will cause the Brightcove Players defined above it to be created as soon<br \/>\nas the line is read by the browser. If you wish to have the player instantiated only after<br \/>\nthe rest of the HTML is processed and the page load is complete, remove the line.<br \/>\n&#8211;&gt;<br \/>\nbrightcove.createExperiences();<\/p>\n<p><!-- End of Brightcove Player --><\/p>\n<h3>Wolfenstein<\/h3>\n<p>Para muchos, <a href=\"http:\/\/es.wikipedia.org\/wiki\/Wolfenstein_3D\">Wolfenstein 3D<\/a> es el antepasado de los modernos FPS. Reinventado una y otra vez con el paso de los a\u00f1os, la serie vuelve en 2014, 22 a\u00f1os despu\u00e9s de Wolffenstein 3D. En este<a href=\"http:\/\/wolfenstein-the-new-order.softonic.com\/\"> nuevo juego<\/a>, el Tercer Reich ha ganado la guerra y quiere extender su imperio por todo el mundo&#8230;<\/p>\n<p><strong>Wolfenstein 3D &#8211; 1992<\/strong><br \/>\n<!-- Start of Brightcove Player --><\/p>\n<div>\nEstamos trabajando para que puedas reproducir este v\u00eddeo. Mientras tanto, prueba en la app oficial de Softonic para iOS y Android.\n<\/div>\n<p>&lt;!&#8211;<br \/>\nBy use of this code snippet, I agree to the Brightcove Publisher T and C<br \/>\nfound at https:\/\/accounts.brightcove.com\/en\/terms-and-conditions\/.<br \/>\n&#8211;&gt;<\/p>\n<\/p>\n<p><object><\/object><\/p>\n<p>&lt;!&#8211;<br \/>\nThis script tag will cause the Brightcove Players defined above it to be created as soon<br \/>\nas the line is read by the browser. If you wish to have the player instantiated only after<br \/>\nthe rest of the HTML is processed and the page load is complete, remove the line.<br \/>\n&#8211;&gt;<br \/>\nbrightcove.createExperiences();<\/p>\n<p><!-- End of Brightcove Player --><\/p>\n<p><strong>Wolfenstein: The New Order &#8211; 2014<\/strong><br \/>\n<!-- Start of Brightcove Player --><\/p>\n<div>\nEstamos trabajando para que puedas reproducir este v\u00eddeo. Mientras tanto, prueba en la app oficial de Softonic para iOS y Android.\n<\/div>\n<p>&lt;!&#8211;<br \/>\nBy use of this code snippet, I agree to the Brightcove Publisher T and C<br \/>\nfound at https:\/\/accounts.brightcove.com\/en\/terms-and-conditions\/.<br \/>\n&#8211;&gt;<\/p>\n<\/p>\n<p><object><\/object><\/p>\n<p>&lt;!&#8211;<br \/>\nThis script tag will cause the Brightcove Players defined above it to be created as soon<br \/>\nas the line is read by the browser. If you wish to have the player instantiated only after<br \/>\nthe rest of the HTML is processed and the page load is complete, remove the line.<br \/>\n&#8211;&gt;<br \/>\nbrightcove.createExperiences();<\/p>\n<p><!-- End of Brightcove Player --><\/p>\n<p><strong><br \/>\n<\/strong><\/p>\n<p>\u00bfTu juego de disparos preferido no est\u00e1 en nuestra selecci\u00f3n? Arr\u00e9glalo dici\u00e9ndonos en los comentarios cu\u00e1les son tus t\u00edtutlos favoritos.<\/p>\n<p><strong>Si quieres leer m\u00e1s:<\/strong><\/p>\n<p><a href=\"http:\/\/articulos.softonic.com\/que-es-un-motor-grafico-o-motor-3d\">\u00bfQu\u00e9 es un motor gr\u00e1fico 3D?<\/a><\/p>\n<p><a href=\"http:\/\/noticias.softonic.com\/2014-07-18-doom-4-fans-video-quakecon\">\u00bfCu\u00e1ndo ver\u00e1s gameplay de Doom 4?<\/a><\/p>\n<p><em>S\u00edgueme en Twitter: <em><a href=\"https:\/\/twitter.com\/SamSoftonic\">@SamSoftonic<\/a><\/em><\/em><\/p>\n<p><em><a href=\"http:\/\/articles.softonic.fr\/evolution-fps-call-of-duty-doom-battlefield\">Art\u00edculo original<\/a> de <a href=\"http:\/\/www.softonic.fr\/\">Softonic FR<\/a>. Adaptado del franc\u00e9s.<\/em><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Los juegos de disparos en primera persona han cambiado mucho desde los primeros que aparecieron en los a\u00f1os 90. Call of Duty, Wolfenstein o Battlefield no tienen mucho que ver con sus antepasados. Las texturas de anta\u00f1o han ido dando paso a gr\u00e1ficos m\u00e1s detallados. Movidos por la nostalgia, queremos recordar los inicios pixelados de &hellip; <a href=\"https:\/\/cms-articles.softonic.io\/es\/doom-battlefield-y-call-of-duty-evolucion-grafica-de-los-juegos-de-nuestra-infancia\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Doom, Battlefield y Call of Duty: evoluci\u00f3n gr\u00e1fica de los juegos de nuestra infancia&#8221;<\/span><\/a><\/p>\n","protected":false},"author":1057,"featured_media":95260,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":"","wpcf-pageviews":0},"categories":[],"tags":[9793],"usertag":[],"vertical":[],"content-category":[],"class_list":["post-95207","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","tag-app-subdomain-redirectioncall-of-duty"],"aioseo_notices":[],"_links":{"self":[{"href":"https:\/\/cms-articles.softonic.io\/es\/wp-json\/wp\/v2\/posts\/95207","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/cms-articles.softonic.io\/es\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/cms-articles.softonic.io\/es\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/es\/wp-json\/wp\/v2\/users\/1057"}],"replies":[{"embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/es\/wp-json\/wp\/v2\/comments?post=95207"}],"version-history":[{"count":1,"href":"https:\/\/cms-articles.softonic.io\/es\/wp-json\/wp\/v2\/posts\/95207\/revisions"}],"predecessor-version":[{"id":377387,"href":"https:\/\/cms-articles.softonic.io\/es\/wp-json\/wp\/v2\/posts\/95207\/revisions\/377387"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/es\/wp-json\/wp\/v2\/media\/95260"}],"wp:attachment":[{"href":"https:\/\/cms-articles.softonic.io\/es\/wp-json\/wp\/v2\/media?parent=95207"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/es\/wp-json\/wp\/v2\/categories?post=95207"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/es\/wp-json\/wp\/v2\/tags?post=95207"},{"taxonomy":"usertag","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/es\/wp-json\/wp\/v2\/usertag?post=95207"},{"taxonomy":"vertical","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/es\/wp-json\/wp\/v2\/vertical?post=95207"},{"taxonomy":"content-category","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/es\/wp-json\/wp\/v2\/content-category?post=95207"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}