{"id":107266,"date":"2014-10-20T15:42:40","date_gmt":"2014-10-20T13:42:40","guid":{"rendered":"http:\/\/onsoftware.softonic.fr\/?p=107266"},"modified":"2025-06-12T11:32:08","modified_gmt":"2025-06-12T10:32:08","slug":"call-of-duty-advanced-warfare-multiplayer-preview","status":"publish","type":"post","link":"https:\/\/cms-articles.softonic.io\/fr\/call-of-duty-advanced-warfare-multiplayer-preview\/","title":{"rendered":"Call of Duty Advanced Warfare : tout sur le Multi [Preview]"},"content":{"rendered":"<p>Tous les fans de Call of Duty vous le diront volontiers: tout l\u2019int\u00e9r\u00eat de la saga r\u00e9side dans son <strong>mode multijoueur<\/strong>. Pourtant, tout porte \u00e0 croire que les studios Sledgehammer Games ont \u00e9norm\u00e9ment investi dans la <a title=\"[E3 2014] Call of Duty Advanced Warfare transforme ses soldats en guerriers futuristes\" href=\"http:\/\/articles.softonic.fr\/call-of-duty-advanced-warfare-e3-2014-soldat-futuriste\" target=\"_self\" rel=\"noopener noreferrer\">campagne solo de Call of Duty: Advanced Warfare<\/a>, le tout nouvel \u00e9pisode de la s\u00e9rie. Le mode un joueur aurait-il eu la priorit\u00e9 sur le sacro-saint multi cette fois-ci?<br \/>\n<!-- Start of Brightcove Player --><\/p>\n<div>\n<\/div>\n<p><!--\nBy use of this code snippet, I agree to the Brightcove Publisher T and C \nfound at https:\/\/accounts.brightcove.com\/en\/terms-and-conditions\/. \n--><\/p>\n<p><object><\/object><\/p>\n<p><!-- \nThis script tag will cause the Brightcove Players defined above it to be created as soon\nas the line is read by the browser. If you wish to have the player instantiated only after\nthe rest of the HTML is processed and the page load is complete, remove the line.\n--><br \/>\nbrightcove.createExperiences();<\/p>\n<p><!-- End of Brightcove Player --><\/p>\n<p>Heureusement, j&#8217;ai eu la chance de tester le mode multijoueur de Call of Duty: Advanced Warfare lors d&#8217;une<strong> session priv\u00e9e<\/strong> en marge du salon<strong> Gamescom 2014<\/strong>. Je vous raconte tout de suite ce que j&#8217;en ai pens\u00e9.<\/p>\n<h3>Des possibilit\u00e9s de personnalisation accrues<\/h3>\n<p style=\"text-align: center\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter\" title=\"Call-of-duty-advanced-warfare\" src=\"https:\/\/articles-img.sftcdn.net\/sft\/articles\/auto-mapping-folder\/sites\/9\/2010\/10\/Riot-Gun-Blazing-568x319.jpg\" alt=\"Call-of-duty-advanced-warfare\" width=\"568\" height=\"319\" \/><\/p>\n<p>C&#8217;est dans le <em>lobby <\/em>que j&#8217;ai fait l&#8217;exp\u00e9rience de la premi\u00e8re grande nouveaut\u00e9 du multi de Call of Duty: Advanced Warfare. Fini les menus \u00e0 rallonge d&#8217;antan! Il est d\u00e9sormais possible de modifier l&#8217;\u00e9quipement, les atouts (les <em>Perks<\/em> en V.O) et  l&#8217;apparence de son personnage <strong>entre deux parties<\/strong> en toute simplicit\u00e9.<\/p>\n<p>Tr\u00e8s accessible (les d\u00e9butants appr\u00e9cieront), le nouveau syst\u00e8me donnera m\u00eame aux plus impatients la possibilit\u00e9 d&#8217;essayer leurs nouvelles armes sur un <strong>stand de tir virtuel<\/strong>. Autre bonne nouvelle, les<strong> avatars f\u00e9minins <\/strong>font leur retour dans Call of Duty: Advanced  Warfare. Mais cette fois ci, vous pourrez vous distinguer de vos alli\u00e9s en choisissant les habits de vos avatars de la t\u00eate au pieds.<\/p>\n<h3>Un nouveau syst\u00e8me de cr\u00e9ation de classe<\/h3>\n<p><!-- Start of Brightcove Player --><\/p>\n<div>\n<\/div>\n<p><!--\nBy use of this code snippet, I agree to the Brightcove Publisher T and C \nfound at https:\/\/accounts.brightcove.com\/en\/terms-and-conditions\/. \n--><\/p>\n<p><object><\/object><\/p>\n<p><!-- \nThis script tag will cause the Brightcove Players defined above it to be created as soon\nas the line is read by the browser. If you wish to have the player instantiated only after\nthe rest of the HTML is processed and the page load is complete, remove the line.\n--><br \/>\nbrightcove.createExperiences();<\/p>\n<p><!-- End of Brightcove Player --><br \/>\nDans Call of Duty: Advanced Warfare, le syst\u00e8me de <strong>s\u00e9lection des atouts<\/strong> (ou<em> perks <\/em>en V.O)<em> <\/em>\u00e9volue. On abandonne le <em>Pick 10 <\/em>introduit dans Call of Duty Black Ops 2 pour le tout nouveau <em>Pick&#8230; 13<\/em>.<em> <\/em><\/p>\n<p>Je vous vois d\u00e9j\u00e0 froncer les sourcils. Alors, oui&#8230; sur le papier, cette \u00e9volution n&#8217;a rien de bien r\u00e9volutionnaire! Mais ces <strong>trois emplacements suppl\u00e9mentaires<\/strong> permettront \u00e0 chaque joueur de personnaliser ses <em>Scorestreaks <\/em>ainsi que les<strong> aptitudes sp\u00e9ciales <\/strong>de son exosquelette comme le bouclier r\u00e9tractable ou le camouflage optique.<\/p>\n<h3>Advanced Gameplay<\/h3>\n<p style=\"text-align: center\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter\" title=\"Call of Duty Advanced Warfare\" src=\"https:\/\/articles-img.sftcdn.net\/sft\/articles\/auto-mapping-folder\/sites\/9\/2010\/10\/Ascend-Boost-568x319.jpg\" alt=\"Call of Duty Advanced Warfare\" width=\"568\" height=\"319\" \/><\/p>\n<p>Une fois la partie lanc\u00e9e, j&#8217;ai tout de suite retrouv\u00e9 mes marques. Malgr\u00e9 les exosquelettes des personnages, <strong>Call of Duty: Advanced Warfare ne d\u00e9paysera pas <\/strong>les habitu\u00e9s de la s\u00e9rie.<\/p>\n<p>Les studios <em>Slegdehammer Games <\/em>ont r\u00e9ussi \u00e0 int\u00e9grer l&#8217;<strong>\u00e9quipement futuriste<\/strong> des soldats aux contr\u00f4les traditionnels de la s\u00e9rie pour ne laisser personne sur le carreau. Contre toute attente, le r\u00e9sultat reste <strong>intuitif <\/strong>et accessible tout en apportant d&#8217;importantes innovations au gameplay de la saga.<\/p>\n<p>J&#8217;ai tr\u00e8s vite int\u00e9gr\u00e9 les <em>dash <\/em>lat\u00e9raux, le <strong>bouclier  temporaire<\/strong> ou les nouvelles possibilit\u00e9s de d\u00e9placement vertical  autoris\u00e9es par l&#8217;exosquelette de mon personnage: par exemple, une seconde pression sur le bouton de saut active un <strong>double saut<\/strong>. Simple comme bonjour et parfaitement redoutable.<\/p>\n<p><strong>Fusils lasers<\/strong>, mitrailleuses lourdes portatives, grenades sensorielles&#8230; L&#8217;arsenal de Call of Duty: Advanced Warfare tend vers la science-fiction tout en maintenant des armes \u00e0 feu plus conventionnelles pour les joueurs les plus ind\u00e9crottables.<\/p>\n<p>Cependant, la maitrise compl\u00e8te de ces <strong>nouvelles armes<\/strong> m&#8217;a demand\u00e9 un certain temps d&#8217;adaptation une fois la phase de d\u00e9couverte pass\u00e9e.<\/p>\n<h3>Ravalement de fa\u00e7ade<\/h3>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-large wp-image-107528\" title=\"Call-of-Duty-Advanced-Warfare\" src=\"https:\/\/articles-img.sftcdn.net\/sft\/articles\/auto-mapping-folder\/sites\/9\/2010\/10\/Biolab-EM1-568x319.jpg\" alt=\"Call-of-Duty-Advanced-Warfare\" width=\"568\" height=\"319\" srcset=\"https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/9\/2010\/10\/Biolab-EM1-568x319.jpg 568w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/9\/2010\/10\/Biolab-EM1-268x150.jpg 268w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/9\/2010\/10\/Biolab-EM1-800x450.jpg 800w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/9\/2010\/10\/Biolab-EM1-664x374.jpg 664w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/9\/2010\/10\/Biolab-EM1-300x169.jpg 300w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/9\/2010\/10\/Biolab-EM1-238x134.jpg 238w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/9\/2010\/10\/Biolab-EM1-768x433.jpg 768w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/9\/2010\/10\/Biolab-EM1-436x246.jpg 436w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/9\/2010\/10\/Biolab-EM1-370x208.jpg 370w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/9\/2010\/10\/Biolab-EM1-304x170.jpg 304w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/9\/2010\/10\/Biolab-EM1.jpg 1920w\" sizes=\"auto, (max-width: 568px) 100vw, 568px\" \/><\/p>\n<p>Les  cartes sur lesquelles j&#8217;ai pu jouer  faisaient la part belle \u00e0 la <strong> verticalit\u00e9, <\/strong>une caract\u00e9ristique que j&#8217;ai pu exploiter \u00e0 mon avantage gr\u00e2ce aux aptitudes surhumaines de mon exosquelette. Mieux, les <em>maps<\/em>, un poil plus vastes qu&#8217;\u00e0 l\u2019accoutum\u00e9e, offrent des <strong>trajectoires multiples <\/strong>et permettent de varier les angles de tirs gr\u00e2ce \u00e0 des niveaux  \u00e0 l&#8217;architecture  complexe.<\/p>\n<p>En prenant de la hauteur avec votre <em>jetpack<\/em>, vous pourrez atteindre des positions parfaites pour jouer aux <em><strong>snipers <\/strong><\/em>ou fondre sur vos ennemis dans un d\u00e9luge de balles en un clin d&#8217;oeil.\u00a0<strong> <\/strong><\/p>\n<p>Sans atteindre la fr\u00e9n\u00e9sie d&#8217;un <a title=\"Titanfall : la nouvelle g\u00e9n\u00e9ration de jeux de tir est arriv\u00e9e \" href=\"http:\/\/articles.softonic.fr\/2014-02-18-titanfall-la-nouvelle-generation-de-jeux-de-tir-est-arrivee\" target=\"_self\" rel=\"noopener noreferrer\">Titanfall<\/a>, les matchs de Call of Duty: Advanced Warfare sont plus <strong>nerveux <\/strong>qu&#8217;\u00e0 l\u2019accoutum\u00e9e.<\/p>\n<p>Et Call of Duty: Advanced Warfare ne d\u00e9\u00e7oit pas non plus sur le plan purement esth\u00e9tique. Avec ses d\u00e9licats d\u00e9tails visuels (comme une mini-tornade de poussi\u00e8re ou d&#8217;excellents reflets dans l&#8217;eau) et les <strong>60 images par secondes<\/strong> de rigueur, le nouveau titre m\u00e9rite amplement son \u00e9tiquette de premier Call of Duty v\u00e9ritablement <em>next gen<\/em>.<\/p>\n<h3>Le multi qui valait trois milliards?<\/h3>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-large wp-image-107530\" title=\"Call of Duty Advanced Warfare\" src=\"https:\/\/articles-img.sftcdn.net\/sft\/articles\/auto-mapping-folder\/sites\/9\/2010\/10\/Defender-Bridge-the-Gap-568x319.jpg\" alt=\"Call of Duty Advanced Warfare\" width=\"568\" height=\"319\" srcset=\"https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/9\/2010\/10\/Defender-Bridge-the-Gap-568x319.jpg 568w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/9\/2010\/10\/Defender-Bridge-the-Gap-268x150.jpg 268w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/9\/2010\/10\/Defender-Bridge-the-Gap-800x450.jpg 800w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/9\/2010\/10\/Defender-Bridge-the-Gap-664x374.jpg 664w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/9\/2010\/10\/Defender-Bridge-the-Gap-300x169.jpg 300w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/9\/2010\/10\/Defender-Bridge-the-Gap-238x134.jpg 238w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/9\/2010\/10\/Defender-Bridge-the-Gap-768x433.jpg 768w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/9\/2010\/10\/Defender-Bridge-the-Gap-436x246.jpg 436w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/9\/2010\/10\/Defender-Bridge-the-Gap-370x208.jpg 370w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/9\/2010\/10\/Defender-Bridge-the-Gap-304x170.jpg 304w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/9\/2010\/10\/Defender-Bridge-the-Gap.jpg 1920w\" sizes=\"auto, (max-width: 568px) 100vw, 568px\" \/><\/a><\/p>\n<p>\u00c0 ma grande surprise, j&#8217;ai pris du <strong>plaisir <\/strong>\u00e0 jouer au mode multijoueur de Call of Duty: Advanced Warfare. Les nouvelles armes et atouts futuristes rafraichissent le genre sans le d\u00e9naturer pour autant. Les parties sont nerveuses et les nouvelles cartes invitent \u00e0 tirer partie des nouvelles aptitudes de <strong>d\u00e9placement <\/strong>des soldats. Mieux, on prend plaisir \u00e0 d\u00e9couvrir les nouvelles possibilit\u00e9s offertes par les exosquelettes.<\/p>\n<p>En d\u00e9finitive, le cru 2014 de Call of Duty s&#8217;est r\u00e9v\u00e9l\u00e9 \u00eatre un divertissement tr\u00e8s appr\u00e9ciable. Mais cela sera-t-il suffisant? Apr\u00e8s tout, Call of Duty: Advanced Warfare est <strong>loin de r\u00e9inventer la poudre<\/strong> et on est en droit de se demander si les innovations introduites s\u00e9duiront les fans sur la dur\u00e9e face \u00e0 de nouveaux titres aussi r\u00e9volutionnaires que <a title=\"Evolve sort les griffes: D\u00e9couvrez le nouveau jeu des cr\u00e9ateurs de Left 4 Dead (PS4, Xbox One, PC)\" href=\"http:\/\/articles.softonic.fr\/2014-01-29-evolve-preview-left-4-dead\" target=\"_self\" rel=\"noopener noreferrer\">Evolve<\/a> ou Titanfall.<\/p>\n<p>Quoi qu&#8217;il en soit, le nouvel \u00e9pisode reste suffisamment conventionnel pour ne pas d\u00e9payser les fans historiques de la s\u00e9rie. Un <strong>traditionalisme<\/strong> qui assurera probablement le succ\u00e8s financier du nouvel \u00e9pisode.<\/p>\n<p>Call of Duty: Advanced Warfare sortira officiellement le <strong>4 novembre 2014 <\/strong>sur PC, PS3, PS4, Xbox 360 et Xbox One. En attendant,<strong> je vous invite \u00e0 en apprendre plus sur <\/strong><a title=\"[E3 2014] Call of Duty Advanced Warfare\" href=\"http:\/\/articles.softonic.fr\/call-of-duty-advanced-warfare-e3-2014-soldat-futuriste\" target=\"_self\" rel=\"noopener noreferrer\">la campagne solo du jeu en lisant notre <em>preview<\/em>.<\/a><\/p>\n<p><em>Suivez-moi sur Twitter: <a href=\"https:\/\/twitter.com\/SamSoftonic\" target=\"_blank\" rel=\"noopener noreferrer\">@SamSoftonic<\/a> <\/em><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Tous les fans de Call of Duty vous le diront volontiers: tout l\u2019int\u00e9r\u00eat de la saga r\u00e9side dans son mode multijoueur. Pourtant, tout porte \u00e0 croire que les studios Sledgehammer Games ont \u00e9norm\u00e9ment investi dans la campagne solo de Call of Duty: Advanced Warfare, le tout nouvel \u00e9pisode de la s\u00e9rie. Le mode un joueur &hellip; <a href=\"https:\/\/cms-articles.softonic.io\/fr\/call-of-duty-advanced-warfare-multiplayer-preview\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Call of Duty Advanced Warfare : tout sur le Multi [Preview]&#8221;<\/span><\/a><\/p>\n","protected":false},"author":8021,"featured_media":107271,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":"","wpcf-pageviews":0},"categories":[1],"tags":[14258,11529,16807,1019,4473,420,14255,11522,1018,14265,4474,14256,14257,1279,14259,249,4022,289,637,14260,7610,14263,7609,1377,14262,14261,576,936,14264,10773,10779,10772],"usertag":[],"vertical":[],"content-category":[],"class_list":["post-107266","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-uncategorized","tag-advance-warfare","tag-advanced-warfare","tag-app-subdomain-redirectioncall-of-duty","tag-black-ops","tag-call-of","tag-call-of-duty","tag-call-of-duty-advance","tag-call-of-duty-advanced-warfare","tag-call-of-duty-black-ops","tag-call-of-duty-preview","tag-callofduty","tag-callofdutyadvanced","tag-callofdutyadvancedwarfare","tag-en-ligne","tag-first-person-shooter","tag-fps","tag-game","tag-jeu","tag-jeu-de-tir","tag-mulit","tag-multi","tag-multi-joueur","tag-multijoueur","tag-multijoueurs","tag-multiplayer","tag-mutil","tag-online","tag-preview","tag-previews","tag-shoot","tag-shooter","tag-tir"],"aioseo_notices":[],"_links":{"self":[{"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/posts\/107266","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/users\/8021"}],"replies":[{"embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/comments?post=107266"}],"version-history":[{"count":1,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/posts\/107266\/revisions"}],"predecessor-version":[{"id":162832,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/posts\/107266\/revisions\/162832"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/media\/107271"}],"wp:attachment":[{"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/media?parent=107266"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/categories?post=107266"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/tags?post=107266"},{"taxonomy":"usertag","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/usertag?post=107266"},{"taxonomy":"vertical","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/vertical?post=107266"},{"taxonomy":"content-category","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/content-category?post=107266"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}