{"id":138141,"date":"2024-03-14T16:55:35","date_gmt":"2024-03-14T15:55:35","guid":{"rendered":"https:\/\/sftarticles.wpenginepowered.com\/es\/?p=328150"},"modified":"2025-06-12T11:05:51","modified_gmt":"2025-06-12T10:05:51","slug":"capcom-est-dans-une-impasse-ils-doivent-refaire-un-jeu-qui-na-pas-de-sens-a-refaire","status":"publish","type":"post","link":"https:\/\/cms-articles.softonic.io\/fr\/capcom-est-dans-une-impasse-ils-doivent-refaire-un-jeu-qui-na-pas-de-sens-a-refaire\/","title":{"rendered":"Capcom est dans une impasse : ils doivent refaire un jeu qui n&#8217;a pas de sens \u00e0 refaire"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\">Capcom est sur une s\u00e9rie gagnante avec <em>Resident Evil<\/em>. <strong>Avec le retour aux sources du 7 et du 8, et les excellents remakes du 2, du 3 et du 4, ils ont r\u00e9ussi \u00e0 se r\u00e9concilier avec les fans d&#8217;une mani\u00e8re qui semblait impossible il y a moins d&#8217;une d\u00e9cennie<\/strong>. Le probl\u00e8me est que maintenant Capcom est au bord du pr\u00e9cipice. Parce que le prochain remake qu&#8217;ils feraient les replacerait dans la position o\u00f9 ils ont perdu la confiance des fans en premier lieu.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><em>Resident Evil 5<\/em> est un jeu \u00e9trange. <strong>Beaucoup plus ax\u00e9 sur l&#8217;action, avec une ambiance cin\u00e9matographique et abandonnant une grande partie des id\u00e9es distinctives de la franchise, il n&#8217;est pas tr\u00e8s appr\u00e9ci\u00e9 par les fans<\/strong>. C&#8217;est pourquoi c&#8217;est un remake un peu probl\u00e9matique. Surtout en voyant le succ\u00e8s de son retour aux sources.<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"Resident Evil 5 HD Trailer PS4\/Xbox One\" width=\"840\" height=\"473\" src=\"https:\/\/www.youtube.com\/embed\/kJmwCygg0r0?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">La solution \u00e0 cela serait d&#8217;ignorer le cinqui\u00e8me et le sixi\u00e8me opus pour se concentrer sur le jeu qui m\u00e9rite vraiment un remake : <em>Resident Evil: Code Veronica<\/em>. <strong>Un excellent jeu qui est consid\u00e9r\u00e9 par la plupart des fans comme le v\u00e9ritable<em> Resident Evil 3<\/em> et qui est aujourd&#8217;hui pratiquement inaccessible<\/strong>. De plus, continuer avec <em>Resident Evil 0<\/em> serait tout aussi naturel apr\u00e8s lui, \u00e9vitant ainsi le plus gros probl\u00e8me de la franchise apr\u00e8s <em>Resident Evil 4<\/em> : il ne se sent pas du tout comme un <em>Resident Evil<\/em>.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">En tout cas, ils peuvent toujours prendre des risques. Faire un <em>Resident Evil 5<\/em> plus ax\u00e9 sur l&#8217;horreur de survie, plus proche de ce qu&#8217;est <em>Resident Evil 4 Remake<\/em>. <strong>Quelque chose qui n\u00e9cessiterait de faire un jeu tr\u00e8s diff\u00e9rent de ce que nous connaissions, qui peut-\u00eatre ne serait m\u00eame pas possible<\/strong>. Mais si quelque chose que Capcom nous a d\u00e9montr\u00e9, c&#8217;est qu&#8217;ils peuvent rendre possible l&#8217;impossible, peut-\u00eatre m\u00eame faire de <em>Resident Evil 5<\/em> un survival horror.<\/p>\n\n\n<div class=\"sc-card-program\">\r\n  <div class=\"sc-card-program__body\">\r\n    <div class=\"sc-card-program__row clearfix\">\r\n      <div class=\"sc-card-program__col-logo\">\r\n        <img decoding=\"async\" class=\"sc-card-program__img\" src=\"https:\/\/images.sftcdn.net\/images\/t_app-icon-s\/p\/2f28dae5-f2fc-49f3-9b2b-0874934b7810\/3879252092\/resident-evil-4-remake-Resident%20Evil%204%20Remake-icon.jpg\" alt=\"Resident Evil 4 Remake\" width=\"100px\" height=\"100px\">\r\n      <\/div>\r\n      <div class=\"sc-card-program__col-title\">\r\n        <span class=\"sc-card-program__title\">Resident Evil 4 Remake<\/span>\r\n        <a class=\"sc-card-program__button sc-card-program-internal\" href=\"https:\/\/resident-evil-4-remake.fr.softonic.com\/\" target=\"_self\" rel=\"noopener noreferrer\">T\u00c9L\u00c9CHARGER<\/a>\r\n      <\/div>\r\n      <div class=\"sc-card-program__col-rating\">\r\n        \r\n      <\/div>\r\n    <\/div>\r\n    <div class=\"sc-card-program__row\">\r\n      <span class=\"sc-card-program__description\"><\/span>\r\n    <\/div>\r\n    <div class=\"sc-card-program__row\">\r\n      <img decoding=\"async\" class=\"sc-card-program__bigpic\" src=\"\">\r\n    <\/div>\r\n    <a class=\"sc-card-program__link track-link sc-card-program-internal\" href=\"https:\/\/resident-evil-4-remake.fr.softonic.com\/\" target=\"_self\" rel=\"noopener noreferrer\"><\/a>\r\n  <\/div>\r\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>Capcom conna\u00eet une s\u00e9rie de victoires exceptionnelle avec Resident Evil, mais est-ce le moment o\u00f9 elle va s&#8217;arr\u00eater, avec le prochain Resident Evil 5 Remake ?<\/p>\n","protected":false},"author":9268,"featured_media":138142,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":"","wpcf-pageviews":1},"categories":[16761],"tags":[17111,17228],"usertag":[],"vertical":[],"content-category":[],"class_list":["post-138141","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news","tag-remake","tag-resident-evil-5"],"aioseo_notices":[],"_links":{"self":[{"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/posts\/138141","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/users\/9268"}],"replies":[{"embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/comments?post=138141"}],"version-history":[{"count":1,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/posts\/138141\/revisions"}],"predecessor-version":[{"id":161592,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/posts\/138141\/revisions\/161592"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/media\/138142"}],"wp:attachment":[{"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/media?parent=138141"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/categories?post=138141"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/tags?post=138141"},{"taxonomy":"usertag","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/usertag?post=138141"},{"taxonomy":"vertical","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/vertical?post=138141"},{"taxonomy":"content-category","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/content-category?post=138141"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}