{"id":140640,"date":"2024-07-03T16:11:31","date_gmt":"2024-07-03T14:11:31","guid":{"rendered":"https:\/\/sftarticles.wpenginepowered.com\/es\/?p=335352"},"modified":"2025-06-12T10:55:29","modified_gmt":"2025-06-12T09:55:29","slug":"pourquoi-mortal-kombat-est-il-reste-en-arriere-par-rapport-a-dautres-jeux-de-combat-competitifs","status":"publish","type":"post","link":"https:\/\/cms-articles.softonic.io\/fr\/pourquoi-mortal-kombat-est-il-reste-en-arriere-par-rapport-a-dautres-jeux-de-combat-competitifs\/","title":{"rendered":"Pourquoi Mortal Kombat est-il rest\u00e9 en arri\u00e8re par rapport \u00e0 d&#8217;autres jeux de combat comp\u00e9titifs ?"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\">Mortal Kombat est n\u00e9 en 1992 dans le but de rivaliser avec Street Fighter II. Et ses d\u00e9veloppeurs savaient que s&#8217;ils essayaient de faire un jeu de combat normal, ils n&#8217;obtiendraient absolument rien et Midway les licencierait. Apr\u00e8s beaucoup de r\u00e9flexion, ils ont conclu qu&#8217;ils devaient se diff\u00e9rencier d&#8217;une mani\u00e8re ou d&#8217;une autre. Alors ils n&#8217;ont pas \u00e9tabli de r\u00e8gles, cr\u00e9ant un jeu imaginatif et brutal o\u00f9 tout \u00e9tait permis. <strong>32 ans se sont \u00e9coul\u00e9s et les deux sagas sont toujours vivantes&#8230; Mais l&#8217;une, d\u00e9finitivement, plus que l&#8217;autre.<\/strong><\/p>\n\n\n<div class=\"sc-card-program\">\r\n  <div class=\"sc-card-program__body\">\r\n    <div class=\"sc-card-program__row clearfix\">\r\n      <div class=\"sc-card-program__col-logo\">\r\n        <img decoding=\"async\" class=\"sc-card-program__img\" src=\"https:\/\/images.sftcdn.net\/images\/t_app-icon-s\/p\/63eb1666-622f-11e7-b115-ae39a6f56215\/2829377548\/street-fighter-ii-logo.png\" alt=\"Street Fighter II\" width=\"100px\" height=\"100px\">\r\n      <\/div>\r\n      <div class=\"sc-card-program__col-title\">\r\n        <span class=\"sc-card-program__title\">Street Fighter II<\/span>\r\n        <a class=\"sc-card-program__button sc-card-program-internal\" href=\"https:\/\/street-fighter-ii.fr.softonic.com\/android\" target=\"_self\" rel=\"noopener noreferrer\">T\u00c9L\u00c9CHARGER<\/a>\r\n      <\/div>\r\n      <div class=\"sc-card-program__col-rating\">\r\n        \r\n      <\/div>\r\n    <\/div>\r\n    <div class=\"sc-card-program__row\">\r\n      <span class=\"sc-card-program__description\"><\/span>\r\n    <\/div>\r\n    <div class=\"sc-card-program__row\">\r\n      <img decoding=\"async\" class=\"sc-card-program__bigpic\" src=\"\">\r\n    <\/div>\r\n    <a class=\"sc-card-program__link track-link sc-card-program-internal\" href=\"https:\/\/street-fighter-ii.fr.softonic.com\/android\" target=\"_self\" rel=\"noopener noreferrer\"><\/a>\r\n  <\/div>\r\n<\/div>\n\n\n\n<h2 class=\"wp-block-heading\">Fatality !<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">Il suffit de jeter un coup d&#8217;\u0153il aux chiffres des joueurs inscrits pour participer au plus grand tournoi de jeux de combat au monde, l&#8217;EVO. Alors que Street Fighter 6 aura un tournoi massif de 5 265 personnes et Tekken 8 de 4 646, <strong>Mortal Kombat 1 doit se contenter&#8230; de 645 candidats.<\/strong> En fait, il est d\u00e9pass\u00e9 par des jeux comme Street Fighter III: 3rd Strike. \u00c7a doit faire mal.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Mais la douleur ne vient pas seulement de la sc\u00e8ne professionnelle : <strong>sur Steam, seulement la moiti\u00e9 des personnes jouent \u00e0 Mortal Kombat 1 par rapport \u00e0 Mortal Kombat 11<\/strong>, le pr\u00e9c\u00e9dent jeu de la saga, et tout semble indiquer que moins d&#8217;un an apr\u00e8s sa sortie, cette nouvelle cr\u00e9ation de NetherRealm et Warner est d\u00e9j\u00e0 condamn\u00e9e. Mais en r\u00e9alit\u00e9, ce n&#8217;est pas si simple, compte tenu du fait que la variante comp\u00e9titive de Mortal Kombat a toujours \u00e9t\u00e9 anecdotique, c&#8217;est un jeu interdit au Japon et la plupart des joueurs de la saga pr\u00e9f\u00e8rent les consoles plut\u00f4t que le PC.<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"MORTAL KOMBAT 1 fr - TRAILER VF\" width=\"840\" height=\"473\" src=\"https:\/\/www.youtube.com\/embed\/-yp2YIsf0LQ?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">Nous n&#8217;avons pas de chiffres exacts ni de preuves de la destruction, mais il est vrai que de nombreuses nouvelles m\u00e9caniques n&#8217;ont pas convaincu les joueurs habituels, comme les c\u00e9l\u00e8bres Kameos (personnages qui assistent aux attaques du personnage principal). Ou peut-\u00eatre regardons-nous simplement le doigt et pas la lune: Mortal Kombat 1 ne voulait pas se concentrer sur l&#8217;\u00e9litisme du combat \u00e0 la mani\u00e8re de &#8216;Street Fighter&#8217;, i<strong>l voulait simplement \u00eatre un jeu de combat d\u00e9contract\u00e9 pour passer un bon moment<\/strong>.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Qui sait. Pour l&#8217;instant, <strong>NetherRealm a d\u00e9j\u00e0 confirm\u00e9 qu&#8217;il reste quelques DLC \u00e0 venir<\/strong> et soutient activement la communaut\u00e9. Au cas o\u00f9, peut-\u00eatre, il reste quelque chose de la communaut\u00e9 \u00e0 la fin de l&#8217;ann\u00e9e.<\/p>\n\n\n<div class=\"sc-card-program\">\r\n  <div class=\"sc-card-program__body\">\r\n    <div class=\"sc-card-program__row clearfix\">\r\n      <div class=\"sc-card-program__col-logo\">\r\n        <img decoding=\"async\" class=\"sc-card-program__img\" src=\"https:\/\/images.sftcdn.net\/images\/t_app-icon-s\/p\/63eb1666-622f-11e7-b115-ae39a6f56215\/2829377548\/street-fighter-ii-logo.png\" alt=\"Street Fighter II\" width=\"100px\" height=\"100px\">\r\n      <\/div>\r\n      <div class=\"sc-card-program__col-title\">\r\n        <span class=\"sc-card-program__title\">Street Fighter II<\/span>\r\n        <a class=\"sc-card-program__button sc-card-program-internal\" href=\"https:\/\/street-fighter-ii.fr.softonic.com\/android\" target=\"_self\" rel=\"noopener noreferrer\">T\u00c9L\u00c9CHARGER<\/a>\r\n      <\/div>\r\n      <div class=\"sc-card-program__col-rating\">\r\n        \r\n      <\/div>\r\n    <\/div>\r\n    <div class=\"sc-card-program__row\">\r\n      <span class=\"sc-card-program__description\"><\/span>\r\n    <\/div>\r\n    <div class=\"sc-card-program__row\">\r\n      <img decoding=\"async\" class=\"sc-card-program__bigpic\" src=\"\">\r\n    <\/div>\r\n    <a class=\"sc-card-program__link track-link sc-card-program-internal\" href=\"https:\/\/street-fighter-ii.fr.softonic.com\/android\" target=\"_self\" rel=\"noopener noreferrer\"><\/a>\r\n  <\/div>\r\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>Mortal Kombat est n\u00e9 en 1992 dans le but de rivaliser avec Street Fighter II. Et ses d\u00e9veloppeurs savaient que s&#8217;ils essayaient de faire un jeu de combat normal, ils n&#8217;obtiendraient absolument rien et Midway les licencierait. Apr\u00e8s beaucoup de r\u00e9flexion, ils ont conclu qu&#8217;ils devaient se diff\u00e9rencier d&#8217;une mani\u00e8re ou d&#8217;une autre. Alors ils &hellip; <a href=\"https:\/\/cms-articles.softonic.io\/fr\/pourquoi-mortal-kombat-est-il-reste-en-arriere-par-rapport-a-dautres-jeux-de-combat-competitifs\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Pourquoi Mortal Kombat est-il rest\u00e9 en arri\u00e8re par rapport \u00e0 d&#8217;autres jeux de combat comp\u00e9titifs ?&#8221;<\/span><\/a><\/p>\n","protected":false},"author":9263,"featured_media":140643,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":"","wpcf-pageviews":1},"categories":[16761],"tags":[17444,7846,17445],"usertag":[],"vertical":[],"content-category":[],"class_list":["post-140640","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news","tag-app-subdomain-redirectionstreet-fighter-ii","tag-mortal-kombat","tag-mortal-kombat-1"],"aioseo_notices":[],"_links":{"self":[{"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/posts\/140640","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/users\/9263"}],"replies":[{"embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/comments?post=140640"}],"version-history":[{"count":1,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/posts\/140640\/revisions"}],"predecessor-version":[{"id":161060,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/posts\/140640\/revisions\/161060"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/media\/140643"}],"wp:attachment":[{"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/media?parent=140640"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/categories?post=140640"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/tags?post=140640"},{"taxonomy":"usertag","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/usertag?post=140640"},{"taxonomy":"vertical","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/vertical?post=140640"},{"taxonomy":"content-category","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/content-category?post=140640"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}