{"id":140868,"date":"2024-07-05T20:08:24","date_gmt":"2024-07-05T18:08:24","guid":{"rendered":"https:\/\/sftarticles.wpenginepowered.com\/es\/?p=335531"},"modified":"2025-06-12T10:54:30","modified_gmt":"2025-06-12T09:54:30","slug":"le-createur-de-final-fantasy-veut-ressusciter-un-jeu-pour-square-enix-non-pas-celui-auquel-vous-pensez-pas-celui-la-non-plus","status":"publish","type":"post","link":"https:\/\/cms-articles.softonic.io\/fr\/le-createur-de-final-fantasy-veut-ressusciter-un-jeu-pour-square-enix-non-pas-celui-auquel-vous-pensez-pas-celui-la-non-plus\/","title":{"rendered":"Le cr\u00e9ateur de Final Fantasy veut ressusciter un jeu pour Square Enix. Non, pas celui auquel vous pensez. Pas celui-l\u00e0 non plus"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\">Je suis s\u00fbr que si vous pensez \u00e0 des jeux que Square Enix pourrait vouloir ressusciter, vous pensez \u00e0 des mythes comme Blue Dragon, Sword of Mana, Drakengard, Lost Odyssey ou Grandia. Hironobu Sakaguchi, le cr\u00e9ateur de Final Fantasy, a d\u00e9clar\u00e9 que si cela ne tenait qu&#8217;\u00e0 lui, aucun de ces jeux ne reviendrait sur le devant de la sc\u00e8ne, mais <strong>un jeu tr\u00e8s sp\u00e9cifique<\/strong> <strong>pour mobile<\/strong> dont vous n&#8217;avez sans doute jamais entendu parler.<\/p>\n\n\n<div class=\"sc-card-program\">\r\n  <div class=\"sc-card-program__body\">\r\n    <div class=\"sc-card-program__row clearfix\">\r\n      <div class=\"sc-card-program__col-logo\">\r\n        <img decoding=\"async\" class=\"sc-card-program__img\" src=\"https:\/\/images.sftcdn.net\/images\/t_app-icon-s\/p\/8e16c3ba-ac9e-4000-9c05-ba1dd87dee94\/1958411430\/final-fantasy-FINAL%20FANTASY-icon.png\" alt=\"Final Fantasy\" width=\"100px\" height=\"100px\">\r\n      <\/div>\r\n      <div class=\"sc-card-program__col-title\">\r\n        <span class=\"sc-card-program__title\">Final Fantasy<\/span>\r\n        <a class=\"sc-card-program__button sc-card-program-internal\" href=\"https:\/\/final-fantasy.fr.softonic.com\/\" target=\"_self\" rel=\"noopener noreferrer\">T\u00c9L\u00c9CHARGER<\/a>\r\n      <\/div>\r\n      <div class=\"sc-card-program__col-rating\">\r\n        \r\n      <\/div>\r\n    <\/div>\r\n    <div class=\"sc-card-program__row\">\r\n      <span class=\"sc-card-program__description\"><\/span>\r\n    <\/div>\r\n    <div class=\"sc-card-program__row\">\r\n      <img decoding=\"async\" class=\"sc-card-program__bigpic\" src=\"\">\r\n    <\/div>\r\n    <a class=\"sc-card-program__link track-link sc-card-program-internal\" href=\"https:\/\/final-fantasy.fr.softonic.com\/\" target=\"_self\" rel=\"noopener noreferrer\"><\/a>\r\n  <\/div>\r\n<\/div>\n\n\n\n<h2 class=\"wp-block-heading\">La bataille ultime<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">Le jeu en question s&#8217;appelle <strong>Terra Battle et est n\u00e9 le 9 octobre 2014<\/strong> pour iOS et Android, avec une \u00e9quipe impressionnante derri\u00e8re lui : Sakaguchi \u00e0 la production, des illustrations de Kimihiko Fujisaka (The last story) et le c\u00e9l\u00e8bre Nobuo Uematsu \u00e0 la bande sonore. Il s&#8217;agissait d&#8217;un RPG tr\u00e8s japonais, avec des \u00e9l\u00e9ments de collection de cartes et de puzzle.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Et surprise : il a rencontr\u00e9 le succ\u00e8s. Assez, du moins, pour lancer une suite (qui n&#8217;a dur\u00e9 qu&#8217;un an et n&#8217;a jamais \u00e9t\u00e9 appr\u00e9ci\u00e9e par le public). Le 30 juin 2020, Terra Battle a \u00e9t\u00e9 suspendu et depuis lors, personne n&#8217;en avait parl\u00e9 jusqu&#8217;\u00e0 ce que Sakaguchi le mentionne comme sa prochaine cible \u00e0 ressusciter apr\u00e8s avoir lanc\u00e9 le jeu qu&#8217;il pr\u00e9pare actuellement, Fantasian Neo Dimension, <strong>un remake du titre pour iPhone qu&#8217;il a produit et sc\u00e9naris\u00e9 en 2021.<\/strong> L&#8217;\u00e9quivalent du jeu qu&#8217;on trouve en grattant les fonds de tiroir.<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"FANTASIAN Neo Dimension - Announcement Trailer\" width=\"840\" height=\"473\" src=\"https:\/\/www.youtube.com\/embed\/a3Gx7Tp24iI?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Terra Battle a g\u00e9n\u00e9r\u00e9 1 800 000 t\u00e9l\u00e9chargements <\/strong>et est rest\u00e9 aux portes d&#8217;une version console, qui aurait \u00e9t\u00e9 r\u00e9alis\u00e9e s&#8217;il avait atteint les deux millions. Donc maintenant vous le savez : si vous souhaitez voir des remakes de jeux mythiques, oubliez \u00e7a pour le moment. D&#8217;abord, les versions mobiles. Ensuite, on verra. Dans ce monde de remakes et de reboots continus, il serait \u00e9trange d&#8217;en attendre beaucoup plus.<\/p>\n\n\n<div class=\"sc-card-program\">\r\n  <div class=\"sc-card-program__body\">\r\n    <div class=\"sc-card-program__row clearfix\">\r\n      <div class=\"sc-card-program__col-logo\">\r\n        <img decoding=\"async\" class=\"sc-card-program__img\" src=\"https:\/\/images.sftcdn.net\/images\/t_app-icon-s\/p\/8e16c3ba-ac9e-4000-9c05-ba1dd87dee94\/1958411430\/final-fantasy-FINAL%20FANTASY-icon.png\" alt=\"Final Fantasy\" width=\"100px\" height=\"100px\">\r\n      <\/div>\r\n      <div class=\"sc-card-program__col-title\">\r\n        <span class=\"sc-card-program__title\">Final Fantasy<\/span>\r\n        <a class=\"sc-card-program__button sc-card-program-internal\" href=\"https:\/\/final-fantasy.fr.softonic.com\/\" target=\"_self\" rel=\"noopener noreferrer\">T\u00c9L\u00c9CHARGER<\/a>\r\n      <\/div>\r\n      <div class=\"sc-card-program__col-rating\">\r\n        \r\n      <\/div>\r\n    <\/div>\r\n    <div class=\"sc-card-program__row\">\r\n      <span class=\"sc-card-program__description\"><\/span>\r\n    <\/div>\r\n    <div class=\"sc-card-program__row\">\r\n      <img decoding=\"async\" class=\"sc-card-program__bigpic\" src=\"\">\r\n    <\/div>\r\n    <a class=\"sc-card-program__link track-link sc-card-program-internal\" href=\"https:\/\/final-fantasy.fr.softonic.com\/\" target=\"_self\" rel=\"noopener noreferrer\"><\/a>\r\n  <\/div>\r\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>Je suis s\u00fbr que si vous pensez \u00e0 des jeux que Square Enix pourrait vouloir ressusciter, vous pensez \u00e0 des mythes comme Blue Dragon, Sword of Mana, Drakengard, Lost Odyssey ou Grandia. Hironobu Sakaguchi, le cr\u00e9ateur de Final Fantasy, a d\u00e9clar\u00e9 que si cela ne tenait qu&#8217;\u00e0 lui, aucun de ces jeux ne reviendrait sur &hellip; <a href=\"https:\/\/cms-articles.softonic.io\/fr\/le-createur-de-final-fantasy-veut-ressusciter-un-jeu-pour-square-enix-non-pas-celui-auquel-vous-pensez-pas-celui-la-non-plus\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Le cr\u00e9ateur de Final Fantasy veut ressusciter un jeu pour Square Enix. Non, pas celui auquel vous pensez. Pas celui-l\u00e0 non plus&#8221;<\/span><\/a><\/p>\n","protected":false},"author":9263,"featured_media":140870,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":"","wpcf-pageviews":27},"categories":[16761],"tags":[17465,214,15872],"usertag":[],"vertical":[],"content-category":[],"class_list":["post-140868","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news","tag-app-subdomain-redirectionfinal-fantasy","tag-final-fantasy","tag-terra-battle"],"aioseo_notices":[],"_links":{"self":[{"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/posts\/140868","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/users\/9263"}],"replies":[{"embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/comments?post=140868"}],"version-history":[{"count":1,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/posts\/140868\/revisions"}],"predecessor-version":[{"id":161006,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/posts\/140868\/revisions\/161006"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/media\/140870"}],"wp:attachment":[{"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/media?parent=140868"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/categories?post=140868"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/tags?post=140868"},{"taxonomy":"usertag","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/usertag?post=140868"},{"taxonomy":"vertical","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/vertical?post=140868"},{"taxonomy":"content-category","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/content-category?post=140868"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}