{"id":144486,"date":"2024-09-10T21:08:31","date_gmt":"2024-09-10T19:08:31","guid":{"rendered":"https:\/\/sftarticles.wpenginepowered.com\/es\/?p=340111"},"modified":"2025-06-12T10:40:17","modified_gmt":"2025-06-12T09:40:17","slug":"apres-16-ans-spelunky-a-ete-lance-dans-sa-version-definitive-mais-ce-nest-pas-comme-tu-le-crois-apres-16-ans-spelunky-a-ete-lance-dans-sa-version-definitive-mais-ce-nest-pas-comme-tu-le-crois","status":"publish","type":"post","link":"https:\/\/cms-articles.softonic.io\/fr\/apres-16-ans-spelunky-a-ete-lance-dans-sa-version-definitive-mais-ce-nest-pas-comme-tu-le-crois-apres-16-ans-spelunky-a-ete-lance-dans-sa-version-definitive-mais-ce-nest-pas-comme-tu-le-crois\/","title":{"rendered":"Apr\u00e8s 16 ans, Spelunky a \u00e9t\u00e9 lanc\u00e9 dans sa version d\u00e9finitive, mais ce n&#8217;est pas ce que vous pensez"},"content":{"rendered":"\n<p>Dans la premi\u00e8re \u00e9tape de gloire des jeux ind\u00e9pendants, <strong>nous nous souvenons tous de ces jeux qui nous ont montr\u00e9 qu&#8217;il y avait un monde au-del\u00e0 du mainstream<\/strong> : Braid, Hotline Miami, Cave Story, Limbo, Papers Please et bien s\u00fbr, Spelunky. Derek Yu, en 2008, l&#8217;a lanc\u00e9 gratuitement pour Windows, puis a fait un remake pour Xbox 360 o\u00f9 il est devenu immens\u00e9ment c\u00e9l\u00e8bre. Aujourd&#8217;hui, non seulement il continue d&#8217;\u00eatre jou\u00e9, mais il vient de recevoir sa version d\u00e9finitive.<\/p>\n\n\n<div class=\"sc-card-program\">\r\n  <div class=\"sc-card-program__body\">\r\n    <div class=\"sc-card-program__row clearfix\">\r\n      <div class=\"sc-card-program__col-logo\">\r\n        <img decoding=\"async\" class=\"sc-card-program__img\" src=\"https:\/\/images.sftcdn.net\/images\/t_app-icon-s\/p\/78b16ff2-9b2c-11e6-9f11-00163ed833e7\/1460939634\/spelunky-icon.jpg\" alt=\"Spelunky\" width=\"100px\" height=\"100px\">\r\n      <\/div>\r\n      <div class=\"sc-card-program__col-title\">\r\n        <span class=\"sc-card-program__title\">Spelunky<\/span>\r\n        <a class=\"sc-card-program__button sc-card-program-internal\" href=\"https:\/\/spelunky.fr.softonic.com\/\" target=\"_self\" rel=\"noopener noreferrer\">T\u00c9L\u00c9CHARGER<\/a>\r\n      <\/div>\r\n      <div class=\"sc-card-program__col-rating\">\r\n        \r\n      <\/div>\r\n    <\/div>\r\n    <div class=\"sc-card-program__row\">\r\n      <span class=\"sc-card-program__description\"><\/span>\r\n    <\/div>\r\n    <div class=\"sc-card-program__row\">\r\n      <img decoding=\"async\" class=\"sc-card-program__bigpic\" src=\"\">\r\n    <\/div>\r\n    <a class=\"sc-card-program__link track-link sc-card-program-internal\" href=\"https:\/\/spelunky.fr.softonic.com\/\" target=\"_self\" rel=\"noopener noreferrer\"><\/a>\r\n  <\/div>\r\n<\/div>\n\n\n\n<h2 class=\"wp-block-heading\">Aux grottes !<\/h2>\n\n\n\n<p>Il est important de se rappeler que les grottes de Spelunky dans lesquelles le personnage devait explorer pour trouver des tr\u00e9sors et sauver des demoiselles en d\u00e9tresse \u00e9taient g\u00e9n\u00e9r\u00e9es de mani\u00e8re al\u00e9atoire, quelque chose \u00e0 quoi nous sommes maintenant habitu\u00e9s mais qui a compl\u00e8tement r\u00e9volutionn\u00e9 les perspectives des joueurs \u00e0 l&#8217;\u00e9poque. Et maintenant, enfin, <strong>le jeu est arriv\u00e9 l\u00e0 o\u00f9 il aurait toujours d\u00fb \u00eatre : \u00e0 Spelunky64.<\/strong><\/p>\n\n\n\n<p>Non, le \u00ab 64 \u00bb ne fait pas r\u00e9f\u00e9rence \u00e0 la Nintendo 64, mais au <strong>Commodore 64, l&#8217;ordinateur 8 bits sorti en 1982<\/strong>. Et si vous pensez qu&#8217;il s&#8217;agit simplement d&#8217;une refonte visuelle, r\u00e9fl\u00e9chissez-y \u00e0 nouveau : l&#8217;\u00e9quipe l&#8217;a fait fonctionner sur du mat\u00e9riel r\u00e9el du Commodore 64, que ce soit sur l&#8217;appareil d&#8217;origine ou sur un \u00e9mulateur. Paul Koller, son d\u00e9veloppeur, avait d\u00e9j\u00e0 r\u00e9alis\u00e9 des refontes visuelles auparavant, mais aucune aussi complexe que celle-ci.<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"C64 Longplay: Spelunky 64 (2024)\" width=\"840\" height=\"473\" src=\"https:\/\/www.youtube.com\/embed\/-cUiKWhl9VA?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<p>Et honn\u00eatement, il remplit tr\u00e8s bien sa fonction en recr\u00e9ant ses m\u00e9canismes, y compris les niveaux proc\u00e9duraux et les diff\u00e9rents objets que l&#8217;on peut obtenir, au point qu&#8217;il aurait \u00e9t\u00e9 consid\u00e9r\u00e9 comme de la magie dans les ann\u00e9es 80. Bien s\u00fbr, il y a des limitations, notamment graphiques, mais sinc\u00e8rement, <strong>cela aurait pu \u00eatre &#8211; et en th\u00e9orie, aurait d\u00fb \u00eatre &#8211; bien pire.<\/strong> Le prix ? Eh bien, un peu plus cher que gratuit : 2,99 dollars sur itch.io. \u00c0 vous de voir si vous y r\u00e9sisterez ou non.<\/p>\n\n\n<div class=\"sc-card-program\">\r\n  <div class=\"sc-card-program__body\">\r\n    <div class=\"sc-card-program__row clearfix\">\r\n      <div class=\"sc-card-program__col-logo\">\r\n        <img decoding=\"async\" class=\"sc-card-program__img\" src=\"https:\/\/images.sftcdn.net\/images\/t_app-icon-s\/p\/78b16ff2-9b2c-11e6-9f11-00163ed833e7\/1460939634\/spelunky-icon.jpg\" alt=\"Spelunky\" width=\"100px\" height=\"100px\">\r\n      <\/div>\r\n      <div class=\"sc-card-program__col-title\">\r\n        <span class=\"sc-card-program__title\">Spelunky<\/span>\r\n        <a class=\"sc-card-program__button sc-card-program-internal\" href=\"https:\/\/spelunky.fr.softonic.com\/\" target=\"_self\" rel=\"noopener noreferrer\">T\u00c9L\u00c9CHARGER<\/a>\r\n      <\/div>\r\n      <div class=\"sc-card-program__col-rating\">\r\n        \r\n      <\/div>\r\n    <\/div>\r\n    <div class=\"sc-card-program__row\">\r\n      <span class=\"sc-card-program__description\"><\/span>\r\n    <\/div>\r\n    <div class=\"sc-card-program__row\">\r\n      <img decoding=\"async\" class=\"sc-card-program__bigpic\" src=\"\">\r\n    <\/div>\r\n    <a class=\"sc-card-program__link track-link sc-card-program-internal\" href=\"https:\/\/spelunky.fr.softonic.com\/\" target=\"_self\" rel=\"noopener noreferrer\"><\/a>\r\n  <\/div>\r\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>Dans la premi\u00e8re \u00e9tape de gloire des jeux ind\u00e9pendants, nous nous souvenons tous de ces jeux qui nous ont montr\u00e9 qu&#8217;il y avait un monde au-del\u00e0 du mainstream : Braid, Hotline Miami, Cave Story, Limbo, Papers Please et bien s\u00fbr, Spelunky. Derek Yu, en 2008, l&#8217;a lanc\u00e9 gratuitement pour Windows, puis a fait un remake &hellip; <a href=\"https:\/\/cms-articles.softonic.io\/fr\/apres-16-ans-spelunky-a-ete-lance-dans-sa-version-definitive-mais-ce-nest-pas-comme-tu-le-crois-apres-16-ans-spelunky-a-ete-lance-dans-sa-version-definitive-mais-ce-nest-pas-comme-tu-le-crois\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Apr\u00e8s 16 ans, Spelunky a \u00e9t\u00e9 lanc\u00e9 dans sa version d\u00e9finitive, mais ce n&#8217;est pas ce que vous pensez&#8221;<\/span><\/a><\/p>\n","protected":false},"author":9263,"featured_media":144488,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":"","wpcf-pageviews":1},"categories":[16761],"tags":[17859,17860],"usertag":[],"vertical":[],"content-category":[17559],"class_list":["post-144486","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news","tag-app-subdomain-redirectionspelunky","tag-spelunky","content-category-jeux"],"aioseo_notices":[],"_links":{"self":[{"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/posts\/144486","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/users\/9263"}],"replies":[{"embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/comments?post=144486"}],"version-history":[{"count":1,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/posts\/144486\/revisions"}],"predecessor-version":[{"id":160227,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/posts\/144486\/revisions\/160227"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/media\/144488"}],"wp:attachment":[{"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/media?parent=144486"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/categories?post=144486"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/tags?post=144486"},{"taxonomy":"usertag","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/usertag?post=144486"},{"taxonomy":"vertical","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/vertical?post=144486"},{"taxonomy":"content-category","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/content-category?post=144486"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}