{"id":149697,"date":"2025-01-16T17:06:00","date_gmt":"2025-01-16T16:06:00","guid":{"rendered":"https:\/\/sftarticles.wpenginepowered.com\/es\/?p=346578"},"modified":"2025-06-11T20:36:37","modified_gmt":"2025-06-11T19:36:37","slug":"si-nous-navons-pas-encore-de-remaster-de-bloodborne-cest-a-cause-de-miyazaki","status":"publish","type":"post","link":"https:\/\/cms-articles.softonic.io\/fr\/si-nous-navons-pas-encore-de-remaster-de-bloodborne-cest-a-cause-de-miyazaki\/","title":{"rendered":"Si nous n&#039;avons pas encore de remaster de Bloodborne, c&#039;est \u00e0 cause de Miyazaki"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\"><strong>Au fil des ann\u00e9es sans nouvelles d&#8217;un remaster de Bloodborne, les fans se demandent pourquoi FromSoftware n&#8217;a annonc\u00e9 aucun projet \u00e0 ce sujet<\/strong>. Depuis sa sortie en 2015, la communaut\u00e9 attend avec impatience une annonce officielle, mais \u00e0 ce jour, il n&#8217;y a pas eu de d\u00e9tails clairs. Shuhei Yoshida, ancien pr\u00e9sident de SIE Worldwide Studios de Sony, offre son point de vue sur la situation <a href=\"https:\/\/www.youtube.com\/watch?v=jMsGB2PItes\" target=\"_blank\" rel=\"noopener nofollow\" title=\"\">dans une r\u00e9cente interview avec Kinda Funny Games<\/a>.<\/p>\n\n\n<h2 class=\"wp-block-heading\">Pourquoi n&#8217;avons-nous pas de portage de Bloodborne ? Parce que Miyazaki voudrait le faire lui-m\u00eame<\/h2>\n\n\n<p class=\"wp-block-paragraph\">Yoshida indique que <a href=\"https:\/\/www.softonic.com\/articulos\/queda-poco-para-que-volvamos-a-vivir-la-experiencia-bloodborne\">le manque de progr\u00e8s vers un remaster<\/a> pourrait \u00eatre d\u00fb \u00e0 l&#8217;emploi du temps charg\u00e9 du directeur original du jeu, Hidetaka Miyazaki. <strong>\u00ab Je pense qu&#8217;il est int\u00e9ress\u00e9, mais il a tellement de succ\u00e8s et est tellement occup\u00e9 \u00bb, a comment\u00e9 Yoshida<\/strong>. Cela sugg\u00e8re que la d\u00e9votion de Miyazaki \u00e0 d&#8217;autres projets pourrait emp\u00eacher la r\u00e9alisation du remaster tant attendu.<\/p>\n\n\n<p class=\"wp-block-paragraph\">Malgr\u00e9 la demande croissante de la communaut\u00e9, Miyazaki a \u00e9t\u00e9 r\u00e9ticent \u00e0 s&#8217;engager dans l&#8217;id\u00e9e d&#8217;un remaster. \u00c0 plusieurs reprises, il a reconnu le d\u00e9sir du public, affirmant que cela le \u00ab rend tr\u00e8s heureux \u00bb que tant de personnes en veuillent un, mais il n&#8217;a pas confirm\u00e9 officiellement qu&#8217;il est en d\u00e9veloppement. <strong>Yoshida \u00e9labore sa th\u00e9orie, indiquant que Miyazaki pourrait ne pas vouloir que quelqu&#8217;un d&#8217;autre travaille sur le projet<\/strong>, un sentiment qui est respect\u00e9 par l&#8217;\u00e9quipe de PlayStation.<\/p>\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"Bloodborne - Cut You Down Trailer | The Hunt Begins | PS4\" width=\"840\" height=\"473\" src=\"https:\/\/www.youtube.com\/embed\/2Crk_GpxGQE?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n<p class=\"wp-block-paragraph\">De plus, Miyazaki a exprim\u00e9 que son \u00e9quipe chez FromSoftware souhaite un portage sur PC pour Bloodborne, bien qu&#8217;il pr\u00e9f\u00e8re ne pas exprimer ouvertement son soutien \u00e0 l&#8217;id\u00e9e, car cela pourrait lui causer des probl\u00e8mes. <strong>\u00ab Si je dis que je le veux, j&#8217;aurai des ennuis \u00bb, a-t-il comment\u00e9.<\/strong> Pendant ce temps, les fans continuent d&#8217;esp\u00e9rer une lueur \u00e0 l&#8217;horizon qui confirme leurs espoirs.<\/p>\n\n<div class=\"sc-card-program\">\r\n  <div class=\"sc-card-program__body\">\r\n    <div class=\"sc-card-program__row clearfix\">\r\n      <div class=\"sc-card-program__col-logo\">\r\n        <img decoding=\"async\" class=\"sc-card-program__img\" src=\"https:\/\/images.sftcdn.net\/images\/t_app-icon-s\/p\/00be5b32-9b62-11e6-869c-00163ed833e7\/1288856595\/playstation-app-logo\" alt=\"PlayStation App\" width=\"100px\" height=\"100px\">\r\n      <\/div>\r\n      <div class=\"sc-card-program__col-title\">\r\n        <span class=\"sc-card-program__title\">PlayStation App<\/span>\r\n        <a class=\"sc-card-program__button sc-card-program-internal\" href=\"https:\/\/playstation-app.softonic.com\/android\" target=\"_self\" rel=\"noopener noreferrer\">T\u00c9L\u00c9CHARGER<\/a>\r\n      <\/div>\r\n      <div class=\"sc-card-program__col-rating\">\r\n        \r\n      <\/div>\r\n    <\/div>\r\n    <div class=\"sc-card-program__row\">\r\n      <span class=\"sc-card-program__description\"><\/span>\r\n    <\/div>\r\n    <div class=\"sc-card-program__row\">\r\n      <img decoding=\"async\" class=\"sc-card-program__bigpic\" src=\"\">\r\n    <\/div>\r\n    <a class=\"sc-card-program__link track-link sc-card-program-internal\" href=\"https:\/\/playstation-app.softonic.com\/android\" target=\"_self\" rel=\"noopener noreferrer\"><\/a>\r\n  <\/div>\r\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>Au fil des ann\u00e9es sans nouvelles d&#8217;un remaster de Bloodborne, les fans se demandent pourquoi FromSoftware n&#8217;a annonc\u00e9 aucun projet \u00e0 ce sujet. Depuis sa sortie en 2015, la communaut\u00e9 attend avec impatience une annonce officielle, mais jusqu&#8217;\u00e0 pr\u00e9sent, il n&#8217;y a pas eu de d\u00e9tails clairs. Shuhei Yoshida, ancien pr\u00e9sident de SIE Worldwide Studios de Sony, offre sa perspective sur la situation dans une r\u00e9cente interview avec Kinda Funny Games. Pourquoi n&#8217;avons-nous pas de port de Bloodborne ? Parce que Miyazaki voudrait le faire lui-m\u00eame Yoshida indique que le manque de progr\u00e8s vers un remaster pourrait \u00eatre d\u00fb \u00e0 [&hellip;]<\/p>\n","protected":false},"author":9317,"featured_media":149699,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":"","wpcf-pageviews":1},"categories":[16764,16761],"tags":[18422,17423,17426,17362,18423,87],"usertag":[],"vertical":[],"content-category":[17559],"class_list":["post-149697","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-gaming","category-news","tag-bloodborne","tag-from-software","tag-hidetaka-miyazaki","tag-remaster","tag-shuhei-yoshida","tag-sony","content-category-jeux"],"aioseo_notices":[],"_links":{"self":[{"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/posts\/149697","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/users\/9317"}],"replies":[{"embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/comments?post=149697"}],"version-history":[{"count":1,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/posts\/149697\/revisions"}],"predecessor-version":[{"id":158938,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/posts\/149697\/revisions\/158938"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/media\/149699"}],"wp:attachment":[{"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/media?parent=149697"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/categories?post=149697"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/tags?post=149697"},{"taxonomy":"usertag","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/usertag?post=149697"},{"taxonomy":"vertical","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/vertical?post=149697"},{"taxonomy":"content-category","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/content-category?post=149697"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}