{"id":150012,"date":"2025-01-23T10:15:00","date_gmt":"2025-01-23T09:15:00","guid":{"rendered":"https:\/\/sftarticles.wpenginepowered.com\/es\/?p=346907"},"modified":"2025-06-11T20:34:34","modified_gmt":"2025-06-11T19:34:34","slug":"simplement-ca-suffit-les-supplications-dun-veteran-de-lindustrie-face-aux-jeux-interminables","status":"publish","type":"post","link":"https:\/\/cms-articles.softonic.io\/fr\/simplement-ca-suffit-les-supplications-dun-veteran-de-lindustrie-face-aux-jeux-interminables\/","title":{"rendered":"\u00abSimplement, \u00e7a suffit\u00bb : Les supplications d&#039;un v\u00e9t\u00e9ran de l&#039;industrie face aux jeux interminables"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\">\u00ab Quel bonheur, un autre jeu de 150 heures \u00bb, a dit personne jamais. Et par \u00ab personne \u00bb, je fais aussi r\u00e9f\u00e9rence \u00e0 Josh Sawyer, un d\u00e9veloppeur de jeux vid\u00e9o v\u00e9t\u00e9ran connu pour son travail sur des titres comme Fallout: New Vegas et Pillars of Eternity, qui a exprim\u00e9 <strong>son m\u00e9contentement face \u00e0 la tendance actuelle de l&#8217;industrie du jeu vid\u00e9o qui impose la n\u00e9cessit\u00e9 de cr\u00e9er des exp\u00e9riences de plus en plus longues.<\/strong> Dans une r\u00e9cente vid\u00e9o publi\u00e9e sur sa cha\u00eene YouTube, Sawyer a affirm\u00e9 qu&#8217;il n&#8217;est pas n\u00e9cessaire que les jeux vid\u00e9o s&#8217;\u00e9tendent de mani\u00e8re massive, citant des exemples comme Skyrim et The Witcher 3. <em>\u00ab Nous n&#8217;avons pas besoin de les rendre plus grands. \u00c7a suffit. Je ne pense pas que la majorit\u00e9 des joueurs veuille des jeux qui soient six fois plus grands que Skyrim ou huit fois plus grands que The Witcher 3 \u00bb<\/em>, a-t-il indiqu\u00e9.<\/p>\n\n<div class=\"sc-card-program\">\r\n  <div class=\"sc-card-program__body\">\r\n    <div class=\"sc-card-program__row clearfix\">\r\n      <div class=\"sc-card-program__col-logo\">\r\n        <img decoding=\"async\" class=\"sc-card-program__img\" src=\"https:\/\/images.sftcdn.net\/images\/t_app-icon-s\/p\/bbc524fe-9b2d-11e6-971b-00163ec9f5fa\/2393352746\/the-witcher-3-wild-hunt-logo.png\" alt=\"The Witcher 3: Wild Hunt\" width=\"100px\" height=\"100px\">\r\n      <\/div>\r\n      <div class=\"sc-card-program__col-title\">\r\n        <span class=\"sc-card-program__title\">The Witcher 3: Wild Hunt<\/span>\r\n        <a class=\"sc-card-program__button sc-card-program-internal\" href=\"https:\/\/the-witcher-3-wild-hunt.softonic.com\/\" target=\"_self\" rel=\"noopener noreferrer\">T\u00c9L\u00c9CHARGER<\/a>\r\n      <\/div>\r\n      <div class=\"sc-card-program__col-rating\">\r\n        \r\n      <\/div>\r\n    <\/div>\r\n    <div class=\"sc-card-program__row\">\r\n      <span class=\"sc-card-program__description\"><\/span>\r\n    <\/div>\r\n    <div class=\"sc-card-program__row\">\r\n      <img decoding=\"async\" class=\"sc-card-program__bigpic\" src=\"\">\r\n    <\/div>\r\n    <a class=\"sc-card-program__link track-link sc-card-program-internal\" href=\"https:\/\/the-witcher-3-wild-hunt.softonic.com\/\" target=\"_self\" rel=\"noopener noreferrer\"><\/a>\r\n  <\/div>\r\n<\/div>\n\n\n<h2 class=\"wp-block-heading\">Plus d&#8217;heures ! C&#8217;est la guerre !<\/h2>\n\n\n<p class=\"wp-block-paragraph\">La perspective de Sawyer souligne l&#8217;importance de la qualit\u00e9 de l&#8217;exp\u00e9rience de jeu plut\u00f4t que sa dur\u00e9e. Selon lui, <strong>il n&#8217;est pas indispensable d&#8217;atteindre les cr\u00e9dits de fin d&#8217;un jeu pour en profiter pleinement<\/strong>. Cette analyse s&#8217;aligne avec des opinions exprim\u00e9es pr\u00e9c\u00e9demment par d&#8217;autres experts de l&#8217;industrie, comme Shawn Layden, qui a \u00e9galement soulev\u00e9 des questions sur la direction future des jeux vid\u00e9o.<\/p>\n\n\n<p class=\"wp-block-paragraph\">Le dernier projet dirig\u00e9 par Sawyer, Pentiment, propose une approche plus mod\u00e9r\u00e9e, avec une dur\u00e9e d&#8217;environ 20 heures. Cela repr\u00e9sente une opposition claire \u00e0 la culture des jeux \u00e9tendus, o\u00f9 <strong>de nombreux titres n\u00e9cessitent actuellement des dizaines d&#8217;heures pour \u00eatre compl\u00e9t\u00e9s<\/strong>. Sawyer mentionne que, dans une marge raisonnable, les d\u00e9veloppeurs peuvent cr\u00e9er des jeux un peu plus grands ou plus petits, tant qu&#8217;ils parviennent \u00e0 offrir une exp\u00e9rience riche et divertissante sans tomber dans la r\u00e9p\u00e9tition ou la monotonie.<\/p>\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"Official Launch Trailer - The Witcher 3: Wild Hunt\" width=\"840\" height=\"473\" src=\"https:\/\/www.youtube.com\/embed\/XHrskkHf958?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n<p class=\"wp-block-paragraph\">Avec le temps, <strong>il sera int\u00e9ressant d&#8217;observer si les propos de Sawyer auront un impact sur la conception et le d\u00e9veloppement des jeux vid\u00e9o<\/strong>. La discussion sur la dur\u00e9e et la qualit\u00e9 des exp\u00e9riences de jeu reste pertinente et pourrait fa\u00e7onner la future direction de l&#8217;industrie.<\/p>\n\n<div class=\"sc-card-program\">\r\n  <div class=\"sc-card-program__body\">\r\n    <div class=\"sc-card-program__row clearfix\">\r\n      <div class=\"sc-card-program__col-logo\">\r\n        <img decoding=\"async\" class=\"sc-card-program__img\" src=\"https:\/\/images.sftcdn.net\/images\/t_app-icon-s\/p\/bbc524fe-9b2d-11e6-971b-00163ec9f5fa\/2393352746\/the-witcher-3-wild-hunt-logo.png\" alt=\"The Witcher 3: Wild Hunt\" width=\"100px\" height=\"100px\">\r\n      <\/div>\r\n      <div class=\"sc-card-program__col-title\">\r\n        <span class=\"sc-card-program__title\">The Witcher 3: Wild Hunt<\/span>\r\n        <a class=\"sc-card-program__button sc-card-program-internal\" href=\"https:\/\/the-witcher-3-wild-hunt.softonic.com\/\" target=\"_self\" rel=\"noopener noreferrer\">T\u00c9L\u00c9CHARGER<\/a>\r\n      <\/div>\r\n      <div class=\"sc-card-program__col-rating\">\r\n        \r\n      <\/div>\r\n    <\/div>\r\n    <div class=\"sc-card-program__row\">\r\n      <span class=\"sc-card-program__description\"><\/span>\r\n    <\/div>\r\n    <div class=\"sc-card-program__row\">\r\n      <img decoding=\"async\" class=\"sc-card-program__bigpic\" src=\"\">\r\n    <\/div>\r\n    <a class=\"sc-card-program__link track-link sc-card-program-internal\" href=\"https:\/\/the-witcher-3-wild-hunt.softonic.com\/\" target=\"_self\" rel=\"noopener noreferrer\"><\/a>\r\n  <\/div>\r\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>\u00ab Quel bien, un autre jeu de 150 heures \u00bb, a dit personne jamais. Et par \u00ab personne \u00bb, je me r\u00e9f\u00e8re aussi \u00e0 Josh Sawyer, un d\u00e9veloppeur de jeux vid\u00e9o v\u00e9t\u00e9ran connu pour son travail sur des titres comme Fallout: New Vegas et Pillars of Eternity, qui a exprim\u00e9 son m\u00e9contentement face \u00e0 la tendance actuelle de l&#8217;industrie du jeu vid\u00e9o qui impose la n\u00e9cessit\u00e9 de cr\u00e9er des exp\u00e9riences de plus en plus longues. Dans une r\u00e9cente vid\u00e9o publi\u00e9e sur sa cha\u00eene YouTube, Sawyer a affirm\u00e9 qu&#8217;il n&#8217;est pas n\u00e9cessaire que les jeux vid\u00e9o s&#8217;\u00e9tendent de mani\u00e8re massive, citant des exemples comme Skyrim et The Witcher 3. \u00ab Nous n&#8217;avons pas besoin de les faire [&#8230;]<\/p>\n","protected":false},"author":9317,"featured_media":150020,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":"","wpcf-pageviews":1},"categories":[16761],"tags":[17794,5356],"usertag":[],"vertical":[],"content-category":[17559],"class_list":["post-150012","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news","tag-app-subdomain-redirectionthe-witcher-3-wild-hunt","tag-the-witcher-3","content-category-jeux"],"aioseo_notices":[],"_links":{"self":[{"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/posts\/150012","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/users\/9317"}],"replies":[{"embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/comments?post=150012"}],"version-history":[{"count":1,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/posts\/150012\/revisions"}],"predecessor-version":[{"id":158827,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/posts\/150012\/revisions\/158827"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/media\/150020"}],"wp:attachment":[{"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/media?parent=150012"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/categories?post=150012"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/tags?post=150012"},{"taxonomy":"usertag","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/usertag?post=150012"},{"taxonomy":"vertical","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/vertical?post=150012"},{"taxonomy":"content-category","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/content-category?post=150012"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}