{"id":150089,"date":"2025-01-24T09:55:24","date_gmt":"2025-01-24T08:55:24","guid":{"rendered":"https:\/\/sftarticles.wpenginepowered.com\/es\/?p=347012"},"modified":"2025-06-11T20:33:59","modified_gmt":"2025-06-11T19:33:59","slug":"dishonored-2-a-coute-plus-que-skyrim-et-son-echec-a-failli-couter-lavenir-darkane","status":"publish","type":"post","link":"https:\/\/cms-articles.softonic.io\/fr\/dishonored-2-a-coute-plus-que-skyrim-et-son-echec-a-failli-couter-lavenir-darkane\/","title":{"rendered":"Dishonored 2 a co\u00fbt\u00e9 plus que Skyrim et son \u00e9chec a failli co\u00fbter l&#039;avenir d&#039;Arkane"},"content":{"rendered":"\n<p>Dishonored 2, acclam\u00e9 par la critique et consid\u00e9r\u00e9 comme l&#8217;un des meilleurs jeux du sous-genre des simulateurs immersifs, n&#8217;a pas r\u00e9ussi \u00e0 atteindre les chiffres de ventes escompt\u00e9s malgr\u00e9 son pedigree remarquable. Et bien s\u00fbr, <strong>ce fait a suscit\u00e9 des inqui\u00e9tudes chez Bethesda<\/strong>, qui a compar\u00e9 les r\u00e9sultats commerciaux du titre \u00e0 ceux de son ph\u00e9nom\u00e8ne Skyrim, qui \u00e9tait notablement moins cher, ce qui a soulev\u00e9 des questions sur l&#8217;avenir d&#8217;Arkane Studios. Selon l&#8217;ancien designer d&#8217;Arkane Lyon, Julien Eveill\u00e9, cette situation a conduit la direction \u00e0 remettre en question la viabilit\u00e9 de la poursuite du studio. Oups.<\/p>\n\n<div class=\"sc-card-program\">\r\n  <div class=\"sc-card-program__body\">\r\n    <div class=\"sc-card-program__row clearfix\">\r\n      <div class=\"sc-card-program__col-logo\">\r\n        <img decoding=\"async\" class=\"sc-card-program__img\" src=\"https:\/\/images.sftcdn.net\/images\/t_app-icon-s\/p\/06a89ec2-9b67-11e6-95c2-00163ec9f5fa\/224976218\/dishonored-2-logo.png\" alt=\"Dishonored 2\" width=\"100px\" height=\"100px\">\r\n      <\/div>\r\n      <div class=\"sc-card-program__col-title\">\r\n        <span class=\"sc-card-program__title\">Dishonored 2<\/span>\r\n        <a class=\"sc-card-program__button sc-card-program-internal\" href=\"https:\/\/dishonored-2.softonic.com\/\" target=\"_self\" rel=\"noopener noreferrer\">T\u00c9L\u00c9CHARGER<\/a>\r\n      <\/div>\r\n      <div class=\"sc-card-program__col-rating\">\r\n        \r\n      <\/div>\r\n    <\/div>\r\n    <div class=\"sc-card-program__row\">\r\n      <span class=\"sc-card-program__description\"><\/span>\r\n    <\/div>\r\n    <div class=\"sc-card-program__row\">\r\n      <img decoding=\"async\" class=\"sc-card-program__bigpic\" src=\"\">\r\n    <\/div>\r\n    <a class=\"sc-card-program__link track-link sc-card-program-internal\" href=\"https:\/\/dishonored-2.softonic.com\/\" target=\"_self\" rel=\"noopener noreferrer\"><\/a>\r\n  <\/div>\r\n<\/div>\n\n\n<h2 class=\"wp-block-heading\">Avec honneur<\/h2>\n\n\n<p>L&#8217;h\u00e9ritage d&#8217;Arkane en tant que producteur de jeux raffin\u00e9s a \u00e9t\u00e9 crucial pour pr\u00e9server la confiance en la haute qualit\u00e9 de Bethesda, malgr\u00e9 les performances d\u00e9cevantes en termes de ventes de Dishonored 2 ou d&#8217;autres titres comme Dishonored : Death of the Outsider. Eveill\u00e9 souligne que, bien que Skyrim offrait un vaste bac \u00e0 sable plein d&#8217;interactions, <strong>Dishonored se concentrait sur un design plus m\u00e9ticuleux avec un ensemble de r\u00e8gles plus strictes<\/strong>, mais tout aussi capable de g\u00e9n\u00e9rer du chaos et de la cr\u00e9ativit\u00e9 de mani\u00e8re inattendue.<\/p>\n\n\n<p>Dinga Bakaba, le nouveau directeur du studio, a \u00e9t\u00e9 essentiel dans ce contexte, <strong>en promouvant une approche ax\u00e9e sur la cr\u00e9ation d&#8217;exp\u00e9riences uniques<\/strong> plut\u00f4t que de suivre des tendances comme les jeux en tant que service. Son leadership a contribu\u00e9 \u00e0 restaurer la confiance dans la gestion de Bethesda, soulignant l&#8217;intention d&#8217;Arkane de d\u00e9velopper des titres qui se distinguent par leur singularit\u00e9.<\/p>\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"DISHONORED 2 Walkthrough Gameplay Part 1 - Emily (PS4)\" width=\"840\" height=\"473\" src=\"https:\/\/www.youtube.com\/embed\/IXeRAN0i32U?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n<p>Cependant, <strong>la chance des studios d&#8217;Arkane a \u00e9t\u00e9 in\u00e9gale<\/strong>. Alors qu&#8217;Arkane Lyon a connu le succ\u00e8s avec Deathloop, son homologue \u00e0 Austin a rencontr\u00e9 des difficult\u00e9s apr\u00e8s le lancement rat\u00e9 de Redfall, ce qui a conduit \u00e0 la fermeture du studio. Eveill\u00e9, apr\u00e8s son d\u00e9part d&#8217;Arkane, a lanc\u00e9 son propre jeu d&#8217;horreur immersif intitul\u00e9 Threshold, une exp\u00e9rience qui promet de laisser les joueurs \u00e0 bout de souffle.<\/p>\n\n<div class=\"sc-card-program\">\r\n  <div class=\"sc-card-program__body\">\r\n    <div class=\"sc-card-program__row clearfix\">\r\n      <div class=\"sc-card-program__col-logo\">\r\n        <img decoding=\"async\" class=\"sc-card-program__img\" src=\"https:\/\/images.sftcdn.net\/images\/t_app-icon-s\/p\/06a89ec2-9b67-11e6-95c2-00163ec9f5fa\/224976218\/dishonored-2-logo.png\" alt=\"Dishonored 2\" width=\"100px\" height=\"100px\">\r\n      <\/div>\r\n      <div class=\"sc-card-program__col-title\">\r\n        <span class=\"sc-card-program__title\">Dishonored 2<\/span>\r\n        <a class=\"sc-card-program__button sc-card-program-internal\" href=\"https:\/\/dishonored-2.softonic.com\/\" target=\"_self\" rel=\"noopener noreferrer\">T\u00c9L\u00c9CHARGER<\/a>\r\n      <\/div>\r\n      <div class=\"sc-card-program__col-rating\">\r\n        \r\n      <\/div>\r\n    <\/div>\r\n    <div class=\"sc-card-program__row\">\r\n      <span class=\"sc-card-program__description\"><\/span>\r\n    <\/div>\r\n    <div class=\"sc-card-program__row\">\r\n      <img decoding=\"async\" class=\"sc-card-program__bigpic\" src=\"\">\r\n    <\/div>\r\n    <a class=\"sc-card-program__link track-link sc-card-program-internal\" href=\"https:\/\/dishonored-2.softonic.com\/\" target=\"_self\" rel=\"noopener noreferrer\"><\/a>\r\n  <\/div>\r\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>Dishonored 2, acclam\u00e9 par la critique et consid\u00e9r\u00e9 comme l&#8217;un des meilleurs jeux du sous-genre des simulateurs immersifs, n&#8217;a pas r\u00e9ussi \u00e0 atteindre les chiffres de ventes escompt\u00e9s malgr\u00e9 son pedigree notable. Et bien s\u00fbr, ce fait a suscit\u00e9 des inqui\u00e9tudes chez Bethesda, qui a compar\u00e9 les r\u00e9sultats commerciaux du titre \u00e0 ceux de son ph\u00e9nom\u00e8ne Skyrim, qui \u00e9tait notablement moins cher, ce qui a soulev\u00e9 des questions sur l&#8217;avenir d&#8217;Arkane Studios. Selon l&#8217;ancien designer d&#8217;Arkane Lyon, Julien Eveill\u00e9, cette situation a conduit la direction \u00e0 remettre en question la viabilit\u00e9 de continuer avec le studio. Gloups. Avec honneur L&#8217;h\u00e9ritage d&#8217;Arkane comme [&hellip;]<\/p>\n","protected":false},"author":9317,"featured_media":150097,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":"","wpcf-pageviews":1},"categories":[16761],"tags":[18712,18713,11807],"usertag":[],"vertical":[],"content-category":[17559],"class_list":["post-150089","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news","tag-app-subdomain-redirectiondishonored-2","tag-arkane","tag-dishonored-2","content-category-jeux"],"aioseo_notices":[],"_links":{"self":[{"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/posts\/150089","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/users\/9317"}],"replies":[{"embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/comments?post=150089"}],"version-history":[{"count":1,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/posts\/150089\/revisions"}],"predecessor-version":[{"id":158801,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/posts\/150089\/revisions\/158801"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/media\/150097"}],"wp:attachment":[{"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/media?parent=150089"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/categories?post=150089"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/tags?post=150089"},{"taxonomy":"usertag","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/usertag?post=150089"},{"taxonomy":"vertical","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/vertical?post=150089"},{"taxonomy":"content-category","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/content-category?post=150089"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}