{"id":150362,"date":"2025-01-29T12:59:46","date_gmt":"2025-01-29T11:59:46","guid":{"rendered":"https:\/\/sftarticles.wpenginepowered.com\/es\/?p=347288"},"modified":"2025-06-11T20:32:25","modified_gmt":"2025-06-11T19:32:25","slug":"hideo-kojima-avoue-dou-il-a-tire-lidee-pour-lun-des-moments-les-plus-emblematiques-de-metal-gear","status":"publish","type":"post","link":"https:\/\/cms-articles.softonic.io\/fr\/hideo-kojima-avoue-dou-il-a-tire-lidee-pour-lun-des-moments-les-plus-emblematiques-de-metal-gear\/","title":{"rendered":"Hideo Kojima avoue d&#039;o\u00f9 il a tir\u00e9 l&#039;id\u00e9e pour l&#039;un des moments les plus embl\u00e9matiques de Metal Gear"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\">Psycho Mantis, l&#8217;un des personnages les plus embl\u00e9matiques de la saga Metal Gear Solid, a laiss\u00e9 une impression ind\u00e9l\u00e9bile sur les joueurs de PS1 gr\u00e2ce \u00e0 ses pouvoirs psychiques extraordinaires. D\u00e8s sa premi\u00e8re apparition, Mantis n&#8217;a pas seulement repr\u00e9sent\u00e9 un d\u00e9fi pour Solid Snake, mais il a \u00e9galement bris\u00e9 le quatri\u00e8me mur, <strong>surprenant les joueurs avec des interactions inattendues que seul un ma\u00eetre du design de jeux vid\u00e9o comme Hideo Kojima pouvait concevoir<\/strong>.<\/p>\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"Psycho Mantis lee la mente y Memory Card MGS\" width=\"840\" height=\"473\" src=\"https:\/\/www.youtube.com\/embed\/Jh0EcgjRpBk?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n<p class=\"wp-block-paragraph\"><strong>L&#8217;inspiration de Kojima pour cr\u00e9er Psycho Mantis remonte au film \u00ab Furie \u00bb de Brian De Palma, acclam\u00e9 pour sa combinaison de suspense et d&#8217;\u00e9l\u00e9ments surnaturels<\/strong>. Bien que beaucoup associent le personnage \u00e0 \u00ab Carrie \u00bb, \u00e9galement r\u00e9alis\u00e9 par De Palma, la fascination de Kojima s&#8217;est concentr\u00e9e sur \u00ab Furie \u00bb, qui pr\u00e9sente des personnages dot\u00e9s de t\u00e9l\u00e9kin\u00e9sie et de perception extrasensorielle. \u00c0 cet \u00e9gard, les personnages de Gillian Bellaver et Robin, avec leurs capacit\u00e9s surhumaines, ont \u00e9t\u00e9 cruciaux pour la conceptualisation de Mantis.<\/p>\n\n\n<p class=\"wp-block-paragraph\">Dans une r\u00e9cente interview, <strong>Kojima a \u00e9galement clarifi\u00e9 les malentendus concernant les inspirations pour les m\u00e9caniques de jeu de Mantis. <\/strong>Lorsqu&#8217;on lui a demand\u00e9 si le lancement d&#8217;objets \u00e9tait bas\u00e9 sur la c\u00e9l\u00e8bre bataille entre Dark Vador et Luke Skywalker dans Star Wars, le d\u00e9veloppeur a \u00e9cart\u00e9 cette id\u00e9e, soulignant une influence plus directe du film La furie. Il a \u00e9galement expliqu\u00e9 que le moment o\u00f9 Otacon se cache du Cyborg Ninja \u00e9tait bas\u00e9 sur une sc\u00e8ne embl\u00e9matique de Jamie Lee Curtis dans Halloween.<\/p>\n\n\n<h2 class=\"wp-block-heading\">La relation entre le cin\u00e9ma et le jeu vid\u00e9o, toujours tr\u00e8s \u00e9troite chez Hideo Kojima<\/h2>\n\n\n<p class=\"wp-block-paragraph\">Ces r\u00e9v\u00e9lations soulignent la profondeur de la conception des personnages dans Metal Gear Solid, <strong>montrant comment le cin\u00e9ma et les jeux vid\u00e9o peuvent s&#8217;entrelacer pour cr\u00e9er des exp\u00e9riences m\u00e9morables et uniques.<\/strong> Psycho Mantis n&#8217;est pas seulement m\u00e9morable pour ses comp\u00e9tences, mais aussi pour son approche narrative innovante qui a trac\u00e9 la voie pour de futurs d\u00e9veloppements dans l&#8217;industrie du jeu vid\u00e9o. Et bient\u00f4t, <a href=\"https:\/\/www.softonic.com\/articulos\/metal-gear-solid-delta-snake-eater-todo-lo-que-debes-saber-sobre-el-esperado-remake\">il reviendra avec Metal Gear Solid Delta: Snake Eater<\/a>, un remake du troisi\u00e8me opus de la franchise. <\/p>\n\n<div class=\"sc-card-program\">\r\n  <div class=\"sc-card-program__body\">\r\n    <div class=\"sc-card-program__row clearfix\">\r\n      <div class=\"sc-card-program__col-logo\">\r\n        <img decoding=\"async\" class=\"sc-card-program__img\" src=\"https:\/\/images.sftcdn.net\/images\/t_app-icon-s\/p\/00be5b32-9b62-11e6-869c-00163ed833e7\/1288856595\/playstation-app-logo\" alt=\"PlayStation App\" width=\"100px\" height=\"100px\">\r\n      <\/div>\r\n      <div class=\"sc-card-program__col-title\">\r\n        <span class=\"sc-card-program__title\">PlayStation App<\/span>\r\n        <a class=\"sc-card-program__button sc-card-program-internal\" href=\"https:\/\/playstation-app.softonic.com\/android\" target=\"_self\" rel=\"noopener noreferrer\">T\u00c9L\u00c9CHARGER<\/a>\r\n      <\/div>\r\n      <div class=\"sc-card-program__col-rating\">\r\n        \r\n      <\/div>\r\n    <\/div>\r\n    <div class=\"sc-card-program__row\">\r\n      <span class=\"sc-card-program__description\"><\/span>\r\n    <\/div>\r\n    <div class=\"sc-card-program__row\">\r\n      <img decoding=\"async\" class=\"sc-card-program__bigpic\" src=\"\">\r\n    <\/div>\r\n    <a class=\"sc-card-program__link track-link sc-card-program-internal\" href=\"https:\/\/playstation-app.softonic.com\/android\" target=\"_self\" rel=\"noopener noreferrer\"><\/a>\r\n  <\/div>\r\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>Psycho Mantis, l&#8217;un des personnages les plus embl\u00e9matiques de la saga Metal Gear Solid, a laiss\u00e9 une impression ind\u00e9l\u00e9bile sur les joueurs de PS1 gr\u00e2ce \u00e0 ses pouvoirs psychiques extraordinaires. D\u00e8s sa premi\u00e8re apparition, Mantis a non seulement pr\u00e9sent\u00e9 un d\u00e9fi pour Solid Snake, mais a \u00e9galement bris\u00e9 le quatri\u00e8me mur, surprenant les joueurs avec des interactions inattendues que seul un ma\u00eetre du design de jeux vid\u00e9o comme Hideo Kojima pouvait concevoir. L&#8217;inspiration de Kojima pour cr\u00e9er Psycho Mantis remonte au film Furie de Brian De Palma, acclam\u00e9 pour sa combinaison de suspense et d&#8217;\u00e9l\u00e9ments surnaturels. Bien que beaucoup [&hellip;]<\/p>\n","protected":false},"author":9318,"featured_media":150364,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":"","wpcf-pageviews":1},"categories":[16764,16761],"tags":[18883,18884,6398,18885,4575,18886],"usertag":[],"vertical":[],"content-category":[17559],"class_list":["post-150362","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-gaming","category-news","tag-brian-de-palma","tag-carrie","tag-hideo-kojima","tag-la-furia","tag-metal-gear-solid","tag-psycho-mantis","content-category-jeux"],"aioseo_notices":[],"_links":{"self":[{"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/posts\/150362","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/users\/9318"}],"replies":[{"embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/comments?post=150362"}],"version-history":[{"count":1,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/posts\/150362\/revisions"}],"predecessor-version":[{"id":158709,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/posts\/150362\/revisions\/158709"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/media\/150364"}],"wp:attachment":[{"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/media?parent=150362"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/categories?post=150362"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/tags?post=150362"},{"taxonomy":"usertag","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/usertag?post=150362"},{"taxonomy":"vertical","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/vertical?post=150362"},{"taxonomy":"content-category","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/content-category?post=150362"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}