{"id":150680,"date":"2025-02-05T09:05:00","date_gmt":"2025-02-05T08:05:00","guid":{"rendered":"https:\/\/sftarticles.wpenginepowered.com\/es\/?p=347696"},"modified":"2025-06-11T20:30:22","modified_gmt":"2025-06-11T19:30:22","slug":"shuhei-yoshida-confirme-ce-que-nous-soupconnions-sony-a-cree-des-jeux-pour-nintendo-avant-leur-rupture","status":"publish","type":"post","link":"https:\/\/cms-articles.softonic.io\/fr\/shuhei-yoshida-confirme-ce-que-nous-soupconnions-sony-a-cree-des-jeux-pour-nintendo-avant-leur-rupture\/","title":{"rendered":"Shuhei Yoshida confirme ce que nous soup\u00e7onnions : Sony a cr\u00e9\u00e9 des jeux pour Nintendo avant leur rupture"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\">La marque PlayStation, embl\u00e9matique dans le monde des jeux vid\u00e9o, est n\u00e9e d&#8217;une collaboration rat\u00e9e entre Sony et Nintendo. Bien que le mat\u00e9riel de la Nintendo PlayStation ait fait l&#8217;objet d&#8217;analyses ces derni\u00e8res ann\u00e9es, sa biblioth\u00e8que de logiciels reste peu connue. <strong>Shuhei Yoshida, ancien chef de PlayStation, a r\u00e9v\u00e9l\u00e9 qu&#8217;un jeu de tir spatial en FMV \u00e9tait en cours de d\u00e9veloppement pour cette plateforme, un projet qui n&#8217;a jamais vu le jour<\/strong>.<\/p>\n\n\n<h2 class=\"wp-block-heading\">Yoshida d\u00e9voile tous les secrets apr\u00e8s avoir quitt\u00e9 Sony<\/h2>\n\n\n<p class=\"wp-block-paragraph\"><a href=\"https:\/\/www.softonic.com\/articulos\/adios-a-una-leyenda-de-playstation-shuhei-yoshida-se-retira\">Yoshida, qui a rejoint Sony apr\u00e8s la rupture de l&#8217;alliance avec Nintendo<\/a>, faisait partie de l&#8217;\u00e9quipe de Ken Kutaragi \u00e0 une \u00e9tape critique, lorsque la d\u00e9couverte d&#8217;un prototype de la Nintendo PlayStation \u00e9tait encore r\u00e9cente.<strong> Dans une interview avec le podcast MinnMax, le dirigeant a mentionn\u00e9 qu&#8217;un jeu sur cette plateforme \u00e9tait presque finalis\u00e9, similaire \u00e0 la version Sega CD de Silpheed<\/strong>, avec des graphismes qui d\u00e9passaient les standards de l&#8217;\u00e9poque gr\u00e2ce \u00e0 ses arri\u00e8re-plans en vid\u00e9o pr\u00e9-rendus.<\/p>\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"Revealing PlayStation\u2019s First Game - Created For Nintendo\" width=\"840\" height=\"473\" src=\"https:\/\/www.youtube.com\/embed\/vrMSMvaRaM8?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n<p class=\"wp-block-paragraph\">Malheureusement, Yoshida ne se souvient pas de qui dirigeait le d\u00e9veloppement du jeu ni de son origine, qu&#8217;elle soit des \u00c9tats-Unis ou du Japon. Cependant, <strong>l&#8217;impact de ce projet annul\u00e9 s&#8217;est fait sentir plus tard sur PlayStation, o\u00f9 des titres comme Philosoma et Novastorm ont \u00e9t\u00e9 lanc\u00e9s<\/strong>, explorant des concepts similaires dans leurs aventures spatiales.<\/p>\n\n\n<p class=\"wp-block-paragraph\">Jusqu&#8217;\u00e0 pr\u00e9sent, <strong>le seul jeu bien connu en d\u00e9veloppement pour le compl\u00e9ment \u00e9tait Secret of Mana, qui a subi de nombreux changements en passant du CD \u00e0 la cartouche<\/strong>. Dans une autre note, Yoshida a \u00e9galement comment\u00e9 la r\u00e9cente pr\u00e9sentation de la Switch 2, sugg\u00e9rant qu&#8217;\u00ab elle aurait pu \u00eatre une r\u00e9v\u00e9lation plus grande \u00bb, et soulignant que \u00ab la seule surprise pour moi a \u00e9t\u00e9 cette affaire de souris qu&#8217;ils ont montr\u00e9e \u00bb.<\/p>\n\n<div class=\"sc-card-program\">\r\n  <div class=\"sc-card-program__body\">\r\n    <div class=\"sc-card-program__row clearfix\">\r\n      <div class=\"sc-card-program__col-logo\">\r\n        <img decoding=\"async\" class=\"sc-card-program__img\" src=\"https:\/\/images.sftcdn.net\/images\/t_app-icon-s\/p\/00be5b32-9b62-11e6-869c-00163ed833e7\/1288856595\/playstation-app-logo\" alt=\"PlayStation App\" width=\"100px\" height=\"100px\">\r\n      <\/div>\r\n      <div class=\"sc-card-program__col-title\">\r\n        <span class=\"sc-card-program__title\">PlayStation App<\/span>\r\n        <a class=\"sc-card-program__button sc-card-program-internal\" href=\"https:\/\/playstation-app.softonic.com\/android\" target=\"_self\" rel=\"noopener noreferrer\">T\u00c9L\u00c9CHARGER<\/a>\r\n      <\/div>\r\n      <div class=\"sc-card-program__col-rating\">\r\n        \r\n      <\/div>\r\n    <\/div>\r\n    <div class=\"sc-card-program__row\">\r\n      <span class=\"sc-card-program__description\"><\/span>\r\n    <\/div>\r\n    <div class=\"sc-card-program__row\">\r\n      <img decoding=\"async\" class=\"sc-card-program__bigpic\" src=\"\">\r\n    <\/div>\r\n    <a class=\"sc-card-program__link track-link sc-card-program-internal\" href=\"https:\/\/playstation-app.softonic.com\/android\" target=\"_self\" rel=\"noopener noreferrer\"><\/a>\r\n  <\/div>\r\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>La marque PlayStation, embl\u00e9matique dans le monde des jeux vid\u00e9o, est n\u00e9e d&#8217;une collaboration rat\u00e9e entre Sony et Nintendo. Bien que le mat\u00e9riel de la Nintendo PlayStation ait fait l&#8217;objet d&#8217;analyses ces derni\u00e8res ann\u00e9es, sa biblioth\u00e8que de logiciels reste peu connue. Shuhei Yoshida, ancien chef de PlayStation, a r\u00e9v\u00e9l\u00e9 qu&#8217;un &hellip; Continuer la lecture &#8220;&#8221;<\/p>\n","protected":false},"author":9318,"featured_media":150692,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":"","wpcf-pageviews":1},"categories":[16764,16761],"tags":[19113,19114,793,3329,19115,10779,18423,19116,87],"usertag":[],"vertical":[],"content-category":[17559],"class_list":["post-150680","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-gaming","category-news","tag-fmv","tag-minnmax","tag-nintendo","tag-playstation","tag-sega-cd","tag-shooter","tag-shuhei-yoshida","tag-silpheed","tag-sony","content-category-jeux"],"aioseo_notices":[],"_links":{"self":[{"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/posts\/150680","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/users\/9318"}],"replies":[{"embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/comments?post=150680"}],"version-history":[{"count":1,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/posts\/150680\/revisions"}],"predecessor-version":[{"id":158590,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/posts\/150680\/revisions\/158590"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/media\/150692"}],"wp:attachment":[{"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/media?parent=150680"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/categories?post=150680"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/tags?post=150680"},{"taxonomy":"usertag","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/usertag?post=150680"},{"taxonomy":"vertical","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/vertical?post=150680"},{"taxonomy":"content-category","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/content-category?post=150680"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}