{"id":153179,"date":"2025-03-24T11:55:32","date_gmt":"2025-03-24T10:55:32","guid":{"rendered":"https:\/\/sftarticles.wpenginepowered.com\/es\/?p=351571"},"modified":"2025-06-11T20:13:56","modified_gmt":"2025-06-11T19:13:56","slug":"le-systeme-nemesis-de-shadows-of-mordor-est-ne-parce-que-warner-bros-avait-peur-de-la-seconde-main","status":"publish","type":"post","link":"https:\/\/cms-articles.softonic.io\/fr\/le-systeme-nemesis-de-shadows-of-mordor-est-ne-parce-que-warner-bros-avait-peur-de-la-seconde-main\/","title":{"rendered":"Le syst\u00e8me n\u00e9m\u00e9sis de Shadows of Mordor est n\u00e9 parce que Warner Bros avait peur de la seconde main"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\">Activision-Blizzard et d&#8217;autres studios ont connu des pertes potentielles de revenus en raison de la vente de jeux d&#8217;occasion, ce qui a conduit \u00e0 un changement dans la strat\u00e9gie de d\u00e9veloppement au sein de l&#8217;industrie. <strong>Un exemple marquant est le cas de Monolith, qui, en r\u00e9ponse \u00e0 ces difficult\u00e9s \u00e9conomiques, a innov\u00e9 dans son design de jeux, cr\u00e9ant le syst\u00e8me de n\u00e9m\u00e9sis dans La Terre du Milieu : L&#8217;Ombre de Mordor<\/strong>. Cette fonctionnalit\u00e9 a \u00e9t\u00e9 introduite pour encourager un plus grand engagement de la part des joueurs, leur faisant sentir que leurs actions avaient un impact durable sur le monde du jeu.<\/p>\n\n\n<h2 class=\"wp-block-heading\">Un syst\u00e8me cr\u00e9\u00e9 pour garder les joueurs engag\u00e9s<\/h2>\n\n\n<p class=\"wp-block-paragraph\">Laura Fryer, ancienne vice-pr\u00e9sidente de WB Games, a expliqu\u00e9 que la n\u00e9cessit\u00e9 de garder les joueurs engag\u00e9s a conduit \u00e0 cette innovation.<strong> Lors de la cr\u00e9ation de Shadow of Mordor, le studio avait commenc\u00e9 \u00e0 travailler sur un jeu vid\u00e9o bas\u00e9 sur Batman, mais a d\u00fb changer de cap apr\u00e8s le refus de Christopher Nolan concernant le projet<\/strong>. Malgr\u00e9 cette transition, Monolith a fait un pas en avant, d\u00e9veloppant un syst\u00e8me visant \u00e0 emp\u00eacher les joueurs de revendre leurs copies, convainquant les utilisateurs que chaque partie serait unique et m\u00e9morable.<\/p>\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"La Tierra-Media: Sombras de Mordor \u2013 Tr\u00e1iler de Lanzamiento\" width=\"840\" height=\"473\" src=\"https:\/\/www.youtube.com\/embed\/ijuohQpRxMw?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n<p class=\"wp-block-paragraph\">Dans un environnement o\u00f9 les ventes physiques de jeux vid\u00e9o ont perdu de leur pertinence, en raison des tendances num\u00e9riques, WB Games a mis en \u0153uvre des tactiques telles que du contenu t\u00e9l\u00e9chargeable exclusif. <strong>Cette approche vise \u00e0 maintenir les joueurs engag\u00e9s, en les incitant \u00e0 conserver leurs achats et en minimisant ainsi la possibilit\u00e9 de revente<\/strong>. Cependant, le paysage reste volatile, comme en t\u00e9moigne l&#8217;annulation r\u00e9cente d&#8217;un jeu Wonder Woman et la fermeture de Monolith, ce qui refl\u00e8te les d\u00e9fis auxquels l&#8217;industrie est confront\u00e9e, m\u00eame pour les studios les plus prosp\u00e8res.<\/p>\n\n<div class=\"sc-card-program\">\r\n  <div class=\"sc-card-program__body\">\r\n    <div class=\"sc-card-program__row clearfix\">\r\n      <div class=\"sc-card-program__col-logo\">\r\n        <img decoding=\"async\" class=\"sc-card-program__img\" src=\"https:\/\/images.sftcdn.net\/images\/t_app-icon-s\/p\/3047d89c-96d0-11e6-8546-00163ed833e7\/2505233623\/steam-download.jpg\" alt=\"Steam\" width=\"100px\" height=\"100px\">\r\n      <\/div>\r\n      <div class=\"sc-card-program__col-title\">\r\n        <span class=\"sc-card-program__title\">Steam<\/span>\r\n        <a class=\"sc-card-program__button sc-card-program-internal\" href=\"https:\/\/steam.softonic.com\/\" target=\"_self\" rel=\"noopener noreferrer\">T\u00c9L\u00c9CHARGER<\/a>\r\n      <\/div>\r\n      <div class=\"sc-card-program__col-rating\">\r\n        \r\n      <\/div>\r\n    <\/div>\r\n    <div class=\"sc-card-program__row\">\r\n      <span class=\"sc-card-program__description\"><\/span>\r\n    <\/div>\r\n    <div class=\"sc-card-program__row\">\r\n      <img decoding=\"async\" class=\"sc-card-program__bigpic\" src=\"\">\r\n    <\/div>\r\n    <a class=\"sc-card-program__link track-link sc-card-program-internal\" href=\"https:\/\/steam.softonic.com\/\" target=\"_self\" rel=\"noopener noreferrer\"><\/a>\r\n  <\/div>\r\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>Activision-Blizzard et d&#8217;autres studios ont connu des pertes de revenus potentielles en raison de la vente de jeux d&#8217;occasion, ce qui a conduit \u00e0 un changement dans la strat\u00e9gie de d\u00e9veloppement au sein de l&#8217;industrie. Un exemple marquant est le cas de Monolith, qui, en r\u00e9ponse \u00e0 ces difficult\u00e9s \u00e9conomiques, a innov\u00e9 dans son design de jeux, cr\u00e9ant le syst\u00e8me de n\u00e9m\u00e9sis dans La Terre du Milieu : ombres de Mordor. Cette caract\u00e9ristique a \u00e9t\u00e9 introduite pour encourager un plus grand engagement de la part des joueurs, leur faisant sentir que leurs actions avaient un impact durable sur le monde du jeu. Un syst\u00e8me cr\u00e9\u00e9 pour [&hellip;]<\/p>\n","protected":false},"author":9318,"featured_media":153180,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":"","wpcf-pageviews":0},"categories":[16764,16761],"tags":[20847,20848,14123,17200,19048,8077],"usertag":[],"vertical":[],"content-category":[17559],"class_list":["post-153179","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-gaming","category-news","tag-la-tierra-media-sombras-de-mordor","tag-monolith","tag-nemesis","tag-warner-bros","tag-wb-games","tag-wonder-woman","content-category-jeux"],"aioseo_notices":[],"_links":{"self":[{"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/posts\/153179","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/users\/9318"}],"replies":[{"embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/comments?post=153179"}],"version-history":[{"count":1,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/posts\/153179\/revisions"}],"predecessor-version":[{"id":157704,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/posts\/153179\/revisions\/157704"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/media\/153180"}],"wp:attachment":[{"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/media?parent=153179"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/categories?post=153179"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/tags?post=153179"},{"taxonomy":"usertag","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/usertag?post=153179"},{"taxonomy":"vertical","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/vertical?post=153179"},{"taxonomy":"content-category","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/content-category?post=153179"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}