{"id":153439,"date":"2025-03-28T15:45:07","date_gmt":"2025-03-28T14:45:07","guid":{"rendered":"https:\/\/sftarticles.wpenginepowered.com\/es\/?p=351990"},"modified":"2025-06-11T20:11:48","modified_gmt":"2025-06-11T19:11:48","slug":"la-premiere-de-la-deuxieme-saison-de-the-last-of-us-est-imminente-et-ses-createurs-nont-pas-peur-des-spoilers","status":"publish","type":"post","link":"https:\/\/cms-articles.softonic.io\/fr\/la-premiere-de-la-deuxieme-saison-de-the-last-of-us-est-imminente-et-ses-createurs-nont-pas-peur-des-spoilers\/","title":{"rendered":"La premi\u00e8re de la deuxi\u00e8me saison de The Last of Us est imminente et ses cr\u00e9ateurs n&#039;ont pas peur des spoilers"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\">La tr\u00e8s attendue deuxi\u00e8me saison de The Last of Us sera diffus\u00e9e sur HBO et Max le 13 avril, et comptera un total de sept \u00e9pisodes qui seront publi\u00e9s chaque semaine. <strong>Les showrunners, Craig Mazin et Neil Druckmann, ont d\u00e9cid\u00e9 de ne pas se concentrer sur les spoilers qui pourraient surgir en ligne, affirmant que le plus important est de cr\u00e9er une narration solide<\/strong>. Druckmann a partag\u00e9 son exp\u00e9rience avec la fuite de d\u00e9tails lors du lancement de The Last of Us Part II, qui, malgr\u00e9 les spoilers, a \u00e9t\u00e9 un v\u00e9ritable succ\u00e8s commercial, ce qui les a amen\u00e9s \u00e0 consid\u00e9rer que les r\u00e9v\u00e9lations ant\u00e9rieures pourraient ne pas affecter autant la performance de la s\u00e9rie.<\/p>\n\n\n<h2 class=\"wp-block-heading\">Le cr\u00e9ateur de la franchise n&#8217;est pas inquiet pour les spoilers<\/h2>\n\n\n<p class=\"wp-block-paragraph\">Dans une approche qui cherche \u00e0 s&#8217;adapter \u00e0 un public plus large, <strong>Druckmann a mentionn\u00e9 que la deuxi\u00e8me saison inclura des modifications de l&#8217;histoire originale du jeu vid\u00e9o pour r\u00e9pondre aux besoins sp\u00e9cifiques de l&#8217;audience t\u00e9l\u00e9visuelle<\/strong>. De plus, des r\u00e9capitulations de la premi\u00e8re saison ont \u00e9t\u00e9 cr\u00e9\u00e9es pour ceux qui ne sont pas familiers avec l&#8217;intrigue du jeu vid\u00e9o. \u00ab J&#8217;assume que le public ne sait rien \u00bb, a affirm\u00e9 Druckmann, ce qui refl\u00e8te une intention d&#8217;aborder la s\u00e9rie comme si chaque spectateur d\u00e9couvrait l&#8217;univers de The Last of Us pour la premi\u00e8re fois.<\/p>\n\n\n<p class=\"wp-block-paragraph\">De plus, bien qu&#8217;il y ait des plans pour une troisi\u00e8me saison, celle-ci n&#8217;a pas encore \u00e9t\u00e9 annonc\u00e9e officiellement. <strong>Mazin a ajout\u00e9 que, au lieu de d\u00e9penser des ressources \u00e0 cr\u00e9er du contenu con\u00e7u pour d\u00e9sinformer sur d&#8217;\u00e9ventuels spoilers, l&#8217;\u00e9quipe se concentre sur la production de la meilleure s\u00e9rie possible<\/strong>. La dynamique entre la narration du jeu vid\u00e9o et son adaptation \u00e0 l&#8217;\u00e9cran a \u00e9t\u00e9 un axe central de son travail, et les cr\u00e9atifs se montrent optimistes quant \u00e0 la pr\u00e9servation de l&#8217;essence de l&#8217;histoire tout en l&#8217;adaptant \u00e0 un nouveau format.<\/p>\n\n<div class=\"sc-card-program\">\r\n  <div class=\"sc-card-program__body\">\r\n    <div class=\"sc-card-program__row clearfix\">\r\n      <div class=\"sc-card-program__col-logo\">\r\n        <img decoding=\"async\" class=\"sc-card-program__img\" src=\"https:\/\/images.sftcdn.net\/images\/t_app-icon-s\/p\/00be5b32-9b62-11e6-869c-00163ed833e7\/1288856595\/playstation-app-logo\" alt=\"Application PlayStation\" width=\"100px\" height=\"100px\">\r\n      <\/div>\r\n      <div class=\"sc-card-program__col-title\">\r\n        <span class=\"sc-card-program__title\">Application PlayStation<\/span>\r\n        <a class=\"sc-card-program__button sc-card-program-internal\" href=\"https:\/\/playstation-app.softonic.com\/android\" target=\"_self\" rel=\"noopener noreferrer\">T\u00c9L\u00c9CHARGER<\/a>\r\n      <\/div>\r\n      <div class=\"sc-card-program__col-rating\">\r\n        \r\n      <\/div>\r\n    <\/div>\r\n    <div class=\"sc-card-program__row\">\r\n      <span class=\"sc-card-program__description\"><\/span>\r\n    <\/div>\r\n    <div class=\"sc-card-program__row\">\r\n      <img decoding=\"async\" class=\"sc-card-program__bigpic\" src=\"\">\r\n    <\/div>\r\n    <a class=\"sc-card-program__link track-link sc-card-program-internal\" href=\"https:\/\/playstation-app.softonic.com\/android\" target=\"_self\" rel=\"noopener noreferrer\"><\/a>\r\n  <\/div>\r\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>La tr\u00e8s attendue deuxi\u00e8me saison de The Last of Us sera diffus\u00e9e sur HBO et Max le 13 avril, et comptera un total de sept \u00e9pisodes qui seront lanc\u00e9s de mani\u00e8re hebdomadaire. Les showrunners, Craig Mazin et Neil Druckmann, ont d\u00e9cid\u00e9 de ne pas se concentrer sur les spoilers qui pourraient surgir en ligne, affirmant que le plus important est de cr\u00e9er une narration solide. Druckmann a partag\u00e9 son exp\u00e9rience avec la fuite de d\u00e9tails lors du lancement de The Last of Us Part II, qui, malgr\u00e9 les spoilers, a \u00e9t\u00e9 un v\u00e9ritable succ\u00e8s commercial, ce qui les a amen\u00e9s [&hellip;]<\/p>\n","protected":false},"author":9318,"featured_media":153440,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":"","wpcf-pageviews":0},"categories":[16764,16761],"tags":[19139,6232,17646,17301,8934,6749,21130],"usertag":[],"vertical":[],"content-category":[17559],"class_list":["post-153439","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-gaming","category-news","tag-craig-mazin","tag-hbo","tag-max","tag-neil-druckmann","tag-spoilers","tag-the-last-of-us","tag-the-last-of-us-2","content-category-jeux"],"aioseo_notices":[],"_links":{"self":[{"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/posts\/153439","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/users\/9318"}],"replies":[{"embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/comments?post=153439"}],"version-history":[{"count":1,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/posts\/153439\/revisions"}],"predecessor-version":[{"id":157575,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/posts\/153439\/revisions\/157575"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/media\/153440"}],"wp:attachment":[{"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/media?parent=153439"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/categories?post=153439"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/tags?post=153439"},{"taxonomy":"usertag","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/usertag?post=153439"},{"taxonomy":"vertical","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/vertical?post=153439"},{"taxonomy":"content-category","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/content-category?post=153439"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}