{"id":153564,"date":"2025-04-01T12:10:00","date_gmt":"2025-04-01T11:10:00","guid":{"rendered":"https:\/\/sftarticles.wpenginepowered.com\/es\/?p=352189"},"modified":"2025-06-11T20:10:52","modified_gmt":"2025-06-11T19:10:52","slug":"le-combat-de-metaphor-refantazio-etait-different-de-celui-que-nous-avons-finalement-connu","status":"publish","type":"post","link":"https:\/\/cms-articles.softonic.io\/fr\/le-combat-de-metaphor-refantazio-etait-different-de-celui-que-nous-avons-finalement-connu\/","title":{"rendered":"Le combat de Metaphor: ReFantazio \u00e9tait diff\u00e9rent de celui que nous avons finalement connu"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\">Le prochain titre d&#8217;Atlus, Metaphor: ReFantazio, a pris une direction diff\u00e9rente dans son syst\u00e8me de combat, apr\u00e8s une analyse approfondie lors des tests de jeu. O<strong>riginairement, le jeu incluait un syst\u00e8me de combats brutal inspir\u00e9 du jeu de r\u00f4le japonais Shin Megami Tensei 3: Nocturne, o\u00f9 le hasard jouait un r\u00f4le crucial pour d\u00e9cider quel personnage attaquait en premier dans un combat<\/strong>. Cette approche a suscit\u00e9 des r\u00e9actions n\u00e9gatives parmi les joueurs, qui ont d\u00e9crit cette m\u00e9canique comme \u00ab irrationnelle \u00bb et \u00ab pas amusante \u00bb.<\/p>\n\n\n<h2 class=\"wp-block-heading\">Les joueurs n&#8217;\u00e9taient pas pr\u00e9par\u00e9s \u00e0 une m\u00e9canique d&#8217;il y a 20 ans<\/h2>\n\n\n<p class=\"wp-block-paragraph\">Kenichi Goto, principal planificateur de batailles de Metaphor: ReFantazio et v\u00e9t\u00e9ran planificateur de combats des titres pr\u00e9c\u00e9dents d&#8217;Atlus, a d\u00e9taill\u00e9 que <strong>dans le design initial, il y avait 30 % de chances que les ennemis obtiennent le premier tour, peu importe qui commen\u00e7ait le combat<\/strong>. Cependant, les retours des joueurs ont conduit Atlus \u00e0 reconsid\u00e9rer cet aspect. Goto a comment\u00e9 que que ce soit le joueur ou les ennemis qui initiaient la bataille, le caract\u00e8re al\u00e9atoire cr\u00e9ait une sensation d&#8217;injustice qui affectait l&#8217;exp\u00e9rience de jeu.<\/p>\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"Metaphor: ReFantazio - Official Trailer | Game Awards 2023\" width=\"840\" height=\"473\" src=\"https:\/\/www.youtube.com\/embed\/SjbgJaYi4NE?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n<p class=\"wp-block-paragraph\">En cons\u00e9quence, l&#8217;\u00e9quipe de d\u00e9veloppement a d\u00e9cid\u00e9 de mettre en \u0153uvre un changement significatif : le joueur obtiendra toujours le premier tour s&#8217;il engage le combat. <strong>Cette d\u00e9cision vise \u00e0 \u00e9liminer la frustration g\u00e9n\u00e9r\u00e9e par la m\u00e9canique al\u00e9atoire et \u00e0 offrir une exp\u00e9rience plus logique et agr\u00e9able pendant le combat<\/strong>.<\/p>\n\n\n<p class=\"wp-block-paragraph\">De plus, Atlus tente de r\u00e9soudre le probl\u00e8me du grind qui a frapp\u00e9 de nombreux JRPG, cherchant un \u00e9quilibre qui permet un jeu plus dynamique et moins r\u00e9p\u00e9titif. Avec ces modifications, <strong>Metaphor: ReFantazio se pr\u00e9sente comme un ajout prometteur au genre, s&#8217;alignant avec la tendance des d\u00e9veloppeurs \u00e0 privil\u00e9gier l&#8217;exp\u00e9rience du joueur au-dessus d&#8217;\u00e9l\u00e9ments de difficult\u00e9 arbitraire<\/strong>.<\/p>\n\n<div class=\"sc-card-program\">\r\n  <div class=\"sc-card-program__body\">\r\n    <div class=\"sc-card-program__row clearfix\">\r\n      <div class=\"sc-card-program__col-logo\">\r\n        <img decoding=\"async\" class=\"sc-card-program__img\" src=\"https:\/\/images.sftcdn.net\/images\/t_app-icon-s\/p\/3047d89c-96d0-11e6-8546-00163ed833e7\/2505233623\/steam-download.jpg\" alt=\"Steam\" width=\"100px\" height=\"100px\">\r\n      <\/div>\r\n      <div class=\"sc-card-program__col-title\">\r\n        <span class=\"sc-card-program__title\">Steam<\/span>\r\n        <a class=\"sc-card-program__button sc-card-program-internal\" href=\"https:\/\/steam.softonic.com\/\" target=\"_self\" rel=\"noopener noreferrer\">T\u00c9L\u00c9CHARGER<\/a>\r\n      <\/div>\r\n      <div class=\"sc-card-program__col-rating\">\r\n        \r\n      <\/div>\r\n    <\/div>\r\n    <div class=\"sc-card-program__row\">\r\n      <span class=\"sc-card-program__description\"><\/span>\r\n    <\/div>\r\n    <div class=\"sc-card-program__row\">\r\n      <img decoding=\"async\" class=\"sc-card-program__bigpic\" src=\"\">\r\n    <\/div>\r\n    <a class=\"sc-card-program__link track-link sc-card-program-internal\" href=\"https:\/\/steam.softonic.com\/\" target=\"_self\" rel=\"noopener noreferrer\"><\/a>\r\n  <\/div>\r\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>Le prochain titre d&#8217;Atlus, Metaphor: ReFantazio, a pris une direction diff\u00e9rente dans son syst\u00e8me de combat, apr\u00e8s une analyse approfondie lors des tests de jeu. \u00c0 l&#8217;origine, le jeu incluait un syst\u00e8me de combats brutal inspir\u00e9 du jeu de r\u00f4le japonais Shin Megami Tensei 3: Nocturne, o\u00f9 le hasard jouait un r\u00f4le crucial pour d\u00e9cider quel personnage attaquait en premier dans un combat. Cette approche a suscit\u00e9 des r\u00e9actions n\u00e9gatives parmi les joueurs, qui ont d\u00e9crit cette m\u00e9canique comme \u00ab irrationnelle \u00bb et \u00ab pas amusante \u00bb. Les joueurs n&#8217;\u00e9taient pas pr\u00e9par\u00e9s \u00e0 une m\u00e9canique d&#8217;il y a 20 ans Kenichi Goto, principal planificateur de combats [&#8230;]<\/p>\n","protected":false},"author":9318,"featured_media":153566,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":"","wpcf-pageviews":0},"categories":[16764,16761],"tags":[17178,21250,17799,21252,18424,21254],"usertag":[],"vertical":[],"content-category":[17559],"class_list":["post-153564","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-gaming","category-news","tag-atlus","tag-grindeo","tag-jrpg","tag-kenichi-goto","tag-metaphor-refantazio","tag-shin-megami-tensei-3-nocturne","content-category-jeux"],"aioseo_notices":[],"_links":{"self":[{"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/posts\/153564","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/users\/9318"}],"replies":[{"embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/comments?post=153564"}],"version-history":[{"count":1,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/posts\/153564\/revisions"}],"predecessor-version":[{"id":157523,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/posts\/153564\/revisions\/157523"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/media\/153566"}],"wp:attachment":[{"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/media?parent=153564"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/categories?post=153564"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/tags?post=153564"},{"taxonomy":"usertag","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/usertag?post=153564"},{"taxonomy":"vertical","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/vertical?post=153564"},{"taxonomy":"content-category","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/content-category?post=153564"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}