{"id":154390,"date":"2025-04-23T08:55:58","date_gmt":"2025-04-23T07:55:58","guid":{"rendered":"https:\/\/sftarticles.wpenginepowered.com\/es\/?p=353494"},"modified":"2025-06-11T20:04:33","modified_gmt":"2025-06-11T19:04:33","slug":"fallout-a-failli-etre-un-clone-de-diablo-a-cause-du-departement-marketing-dinterplay","status":"publish","type":"post","link":"https:\/\/cms-articles.softonic.io\/fr\/fallout-a-failli-etre-un-clone-de-diablo-a-cause-du-departement-marketing-dinterplay\/","title":{"rendered":"Fallout a failli \u00eatre un clone de Diablo \u00e0 cause du d\u00e9partement marketing d&#039;Interplay"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\"><a href=\"https:\/\/www.youtube.com\/watch?v=yVN2IlzORoE\" target=\"_blank\" rel=\"noopener nofollow\" title=\"\">Dans un nouveau vlog sur sa cha\u00eene YouTube<\/a>, <strong>le designer v\u00e9t\u00e9ran de RPG et leader de Fallout 1, Tim Cain, a r\u00e9v\u00e9l\u00e9 des d\u00e9tails fascinants sur la pression exerc\u00e9e par l&#8217;\u00e9diteur Interplay pour transformer Fallout en un jeu d&#8217;action en temps r\u00e9el, similaire \u00e0 Diablo, au lieu de maintenir son format de RPG au tour par tour<\/strong>. Selon Cain, en 1996, un an avant la sortie, le d\u00e9partement marketing d&#8217;Interplay \u00e9tait convaincu que le succ\u00e8s de Diablo exigeait que Fallout soit tout aussi agile et dynamique.<\/p>\n\n\n<h2 class=\"wp-block-heading\">Fallout n&#8217;est pas Diablo et il n&#8217;en a pas besoin<\/h2>\n\n\n<p class=\"wp-block-paragraph\">Malgr\u00e9 l&#8217;insistance, Cain s&#8217;est oppos\u00e9 \u00e0 l&#8217;id\u00e9e et a r\u00e9ussi \u00e0 freiner la pression en soulignant la grande quantit\u00e9 de temps et de ressources qu&#8217;un changement aussi radical n\u00e9cessiterait. <strong>Cependant, il a partag\u00e9 sa vision hypoth\u00e9tique sur la fa\u00e7on dont un syst\u00e8me en temps r\u00e9el aurait pu \u00eatre mis en \u0153uvre dans Fallout, bien qu&#8217;il ait r\u00e9affirm\u00e9 qu&#8217;il ne l&#8217;aurait jamais fait ni en 1997 ni en 2025<\/strong>. Cet \u00e9pisode illustre comment l&#8217;impact de Diablo a affect\u00e9 n\u00e9gativement la perception des RPGs \u00e0 perspective isom\u00e9trique durant cette p\u00e9riode.<\/p>\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"Fallout 1 Intro HD\" width=\"840\" height=\"473\" src=\"https:\/\/www.youtube.com\/embed\/hG3uBgQmTnk?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n<p class=\"wp-block-paragraph\">Cain a \u00e9galement soulign\u00e9 que, curieusement, <strong>Diablo avait \u00e9t\u00e9 con\u00e7u comme un jeu au tour par tour, mais a chang\u00e9 pour un temps r\u00e9el seulement six mois avant sa sortie, mettant en lumi\u00e8re la flexibilit\u00e9 et les d\u00e9cisions cr\u00e9atives qui peuvent \u00e9merger dans l&#8217;industrie du jeu vid\u00e9o<\/strong>. \u00c0 la suite de Fallout, Cain et d&#8217;autres d\u00e9veloppeurs ont fond\u00e9 Troika Games, o\u00f9 ils ont lanc\u00e9 Arcanum: Of Steamworks and Magick Obscura, un titre qui, bien qu&#8217;il ait conserv\u00e9 des \u00e9l\u00e9ments de Fallout, a incorpor\u00e9 un mode de combat en temps r\u00e9el.<\/p>\n\n\n<p class=\"wp-block-paragraph\">Dans la discussion de Cain sur les modifications possibles qu&#8217;il aurait mises en \u0153uvre dans un Fallout 1 en temps r\u00e9el, il a<strong> conclu que, malgr\u00e9 tout ajustement possible, le r\u00e9sultat final ne se comparerait pas favorablement au RPG classique que nous connaissons aujourd&#8217;hui<\/strong>. \u00ab Je ne ferais jamais un Fallout en temps r\u00e9el, mais si je devais le faire, voici les changements que je ferais \u00bb, a affirm\u00e9 Cain.<\/p>\n\n<div class=\"sc-card-program\">\r\n  <div class=\"sc-card-program__body\">\r\n    <div class=\"sc-card-program__row clearfix\">\r\n      <div class=\"sc-card-program__col-logo\">\r\n        <img decoding=\"async\" class=\"sc-card-program__img\" src=\"https:\/\/images.sftcdn.net\/images\/t_app-icon-s\/p\/3047d89c-96d0-11e6-8546-00163ed833e7\/2505233623\/steam-download.jpg\" alt=\"Steam\" width=\"100px\" height=\"100px\">\r\n      <\/div>\r\n      <div class=\"sc-card-program__col-title\">\r\n        <span class=\"sc-card-program__title\">Steam<\/span>\r\n        <a class=\"sc-card-program__button sc-card-program-internal\" href=\"https:\/\/steam.softonic.com\/\" target=\"_self\" rel=\"noopener noreferrer\">T\u00c9L\u00c9CHARGER<\/a>\r\n      <\/div>\r\n      <div class=\"sc-card-program__col-rating\">\r\n        \r\n      <\/div>\r\n    <\/div>\r\n    <div class=\"sc-card-program__row\">\r\n      <span class=\"sc-card-program__description\"><\/span>\r\n    <\/div>\r\n    <div class=\"sc-card-program__row\">\r\n      <img decoding=\"async\" class=\"sc-card-program__bigpic\" src=\"\">\r\n    <\/div>\r\n    <a class=\"sc-card-program__link track-link sc-card-program-internal\" href=\"https:\/\/steam.softonic.com\/\" target=\"_self\" rel=\"noopener noreferrer\"><\/a>\r\n  <\/div>\r\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>Dans un nouveau vlog sur sa cha\u00eene YouTube, le v\u00e9t\u00e9ran designer de RPG et leader de Fallout 1, Tim Cain, a r\u00e9v\u00e9l\u00e9 des d\u00e9tails fascinants sur la pression exerc\u00e9e par l&#8217;\u00e9diteur Interplay pour transformer Fallout en un jeu d&#8217;action en temps r\u00e9el, similaire \u00e0 Diablo, au lieu de maintenir son format de RPG au tour par tour. Selon Cain, en 1996, un an avant la sortie, le d\u00e9partement marketing d&#8217;Interplay \u00e9tait convaincu que le succ\u00e8s de Diablo exigeait que Fallout soit tout aussi agile et dynamique. Fallout n&#8217;est pas Diablo et il n&#8217;en a pas besoin Malgr\u00e9 [&hellip;]<\/p>\n","protected":false},"author":9318,"featured_media":154391,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":"","wpcf-pageviews":0},"categories":[16764,16761],"tags":[21977,19249,3271,6647,21978,3272,21979,18434],"usertag":[],"vertical":[],"content-category":[17559],"class_list":["post-154390","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-gaming","category-news","tag-arcanum-of-steamworks-and-magick-obscura","tag-arpg","tag-diablo","tag-fallout","tag-interplay","tag-rpg","tag-rpg-por-turnos","tag-tim-cain","content-category-jeux"],"aioseo_notices":[],"_links":{"self":[{"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/posts\/154390","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/users\/9318"}],"replies":[{"embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/comments?post=154390"}],"version-history":[{"count":1,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/posts\/154390\/revisions"}],"predecessor-version":[{"id":157160,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/posts\/154390\/revisions\/157160"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/media\/154391"}],"wp:attachment":[{"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/media?parent=154390"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/categories?post=154390"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/tags?post=154390"},{"taxonomy":"usertag","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/usertag?post=154390"},{"taxonomy":"vertical","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/vertical?post=154390"},{"taxonomy":"content-category","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/content-category?post=154390"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}