{"id":155176,"date":"2025-05-15T13:25:00","date_gmt":"2025-05-15T12:25:00","guid":{"rendered":"https:\/\/cms-articles.softonic.io\/es\/?p=354861"},"modified":"2025-06-11T19:57:39","modified_gmt":"2025-06-11T18:57:39","slug":"les-createurs-de-saints-row-ont-developpe-un-jeu-de-batman","status":"publish","type":"post","link":"https:\/\/cms-articles.softonic.io\/fr\/les-createurs-de-saints-row-ont-developpe-un-jeu-de-batman\/","title":{"rendered":"Les cr\u00e9ateurs de Saints Row ont d\u00e9velopp\u00e9 un jeu de Batman"},"content":{"rendered":"\n<p>Le Strong National Museum of Play a acquis la collection de Volition, qui comprend des mat\u00e9riaux essentiels pour reconstruire l&#8217;histoire de 30 ans du d\u00e9veloppeur derri\u00e8re la populaire s\u00e9rie Saints Row. <strong>Cette d\u00e9couverte surprenante offre un aper\u00e7u unique sur divers projets oubli\u00e9s, dont une d\u00e9mo jouable d&#8217;un jeu Batman, d\u00e9velopp\u00e9e en 2003, qui n&#8217;a jamais \u00e9t\u00e9 publi\u00e9e au public<\/strong>.<\/p>\n\n\n<h2 class=\"wp-block-heading\">Sigilo, \u00e9nigmes et tout ce que nous attendons de la chauve-souris<\/h2>\n\n\n<p>Le directeur de la pr\u00e9servation num\u00e9rique du mus\u00e9e, Andrew Borman, a r\u00e9cemment pr\u00e9sent\u00e9 la d\u00e9mo, r\u00e9v\u00e9lant un jeu qui propose des m\u00e9caniques d&#8217;infiltration et de r\u00e9solution d&#8217;\u00e9nigmes qui ont anticip\u00e9 des aspects des futurs titres de la s\u00e9rie Arkham. <strong>Bien que la d\u00e9mo pr\u00e9sente certains aspects imparfaits, elle montre les premi\u00e8res innovations de Volition, comme l&#8217;utilisation d&#8217;outils tels que des jumelles, des grenades et un grappin<\/strong>.<\/p>\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"Batman: Arkham Asylum Teaser Trailer\" width=\"840\" height=\"473\" src=\"https:\/\/www.youtube.com\/embed\/bVk9jW9EzD0?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n<p>Le contexte de la d\u00e9mo de Batman s&#8217;entrelace avec le d\u00e9veloppement d&#8217;un jeu appel\u00e9 Underground, qui devait \u00eatre un titre de braquages dans un monde ouvert. Cependant, <strong>ce projet a \u00e9t\u00e9 annul\u00e9 car il ne r\u00e9pondait pas aux attentes de l&#8217;\u00e9quipe marketing apr\u00e8s le succ\u00e8s de Grand Theft Auto III<\/strong>. Le cofondateur de Volition, Mike Kulas, avait mentionn\u00e9 que les m\u00e9caniques du jeu ne r\u00e9pondaient pas aux exigences du march\u00e9 \u00e0 l&#8217;\u00e9poque.<\/p>\n\n\n<p><strong>Bien que des similarit\u00e9s soient apparues entre ce que devait \u00eatre Underground et les id\u00e9es pr\u00e9sent\u00e9es dans la d\u00e9mo de Batman, le jeu n&#8217;a jamais vu le jour en raison de l&#8217;interruption de son d\u00e9veloppement<\/strong>. Ainsi, l&#8217;acquisition par le mus\u00e9e non seulement pr\u00e9serve des fragments de l&#8217;histoire de Volition, mais met \u00e9galement en avant le fait que le studio a encore plus d&#8217;histoire que nous ne le savons.<\/p>\n\n<div class=\"sc-card-program\">\r\n  <div class=\"sc-card-program__body\">\r\n    <div class=\"sc-card-program__row clearfix\">\r\n      <div class=\"sc-card-program__col-logo\">\r\n        <img decoding=\"async\" class=\"sc-card-program__img\" src=\"https:\/\/images.sftcdn.net\/images\/t_app-icon-s\/p\/3047d89c-96d0-11e6-8546-00163ed833e7\/2505233623\/steam-download.jpg\" alt=\"Steam\" width=\"100px\" height=\"100px\">\r\n      <\/div>\r\n      <div class=\"sc-card-program__col-title\">\r\n        <span class=\"sc-card-program__title\">Steam<\/span>\r\n        <a class=\"sc-card-program__button sc-card-program-internal\" href=\"https:\/\/steam.softonic.com\/\" target=\"_self\" rel=\"noopener noreferrer\">T\u00c9L\u00c9CHARGER<\/a>\r\n      <\/div>\r\n      <div class=\"sc-card-program__col-rating\">\r\n        \r\n      <\/div>\r\n    <\/div>\r\n    <div class=\"sc-card-program__row\">\r\n      <span class=\"sc-card-program__description\"><\/span>\r\n    <\/div>\r\n    <div class=\"sc-card-program__row\">\r\n      <img decoding=\"async\" class=\"sc-card-program__bigpic\" src=\"\">\r\n    <\/div>\r\n    <a class=\"sc-card-program__link track-link sc-card-program-internal\" href=\"https:\/\/steam.softonic.com\/\" target=\"_self\" rel=\"noopener noreferrer\"><\/a>\r\n  <\/div>\r\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>Le Strong National Museum of Play a acquis la collection de Volition, qui comprend des mat\u00e9riaux essentiels pour reconstruire l&#8217;histoire de 30 ans du d\u00e9veloppeur derri\u00e8re la populaire s\u00e9rie Saints Row. Cette d\u00e9couverte surprenante offre un aper\u00e7u unique sur divers projets oubli\u00e9s, dont une d\u00e9mo jouable d&#8217;un jeu Batman, d\u00e9velopp\u00e9e en 2003, qui n&#8217;a jamais \u00e9t\u00e9 publi\u00e9e au public. Infiltration, \u00e9nigmes et tout ce que nous attendons de la chauve-souris Le directeur de la pr\u00e9servation num\u00e9rique du mus\u00e9e, Andrew Borman, a r\u00e9cemment pr\u00e9sent\u00e9 la d\u00e9mo, r\u00e9v\u00e9lant un jeu qui pr\u00e9sente des m\u00e9caniques d&#8217;infiltration et de r\u00e9solution d&#8217;\u00e9nigmes qui anticipaient des aspects de [&hellip;]<\/p>\n","protected":false},"author":9318,"featured_media":155177,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":"","wpcf-pageviews":0},"categories":[16764,16761],"tags":[22635,7279,5539,6125,424,22636,20720],"usertag":[],"vertical":[],"content-category":[17559],"class_list":["post-155176","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-gaming","category-news","tag-andrew-borman","tag-arkham","tag-batman","tag-saints-row","tag-steam","tag-strong-national-museum-of-play","tag-volition","content-category-jeux"],"aioseo_notices":[],"_links":{"self":[{"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/posts\/155176","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/users\/9318"}],"replies":[{"embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/comments?post=155176"}],"version-history":[{"count":2,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/posts\/155176\/revisions"}],"predecessor-version":[{"id":155183,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/posts\/155176\/revisions\/155183"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/media\/155177"}],"wp:attachment":[{"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/media?parent=155176"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/categories?post=155176"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/tags?post=155176"},{"taxonomy":"usertag","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/usertag?post=155176"},{"taxonomy":"vertical","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/vertical?post=155176"},{"taxonomy":"content-category","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/content-category?post=155176"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}