{"id":180666,"date":"2025-11-05T17:55:00","date_gmt":"2025-11-05T16:55:00","guid":{"rendered":"https:\/\/cms-articles.softonic.io\/es\/?p=401027"},"modified":"2025-11-05T18:21:14","modified_gmt":"2025-11-05T17:21:14","slug":"saints-row-pourrait-revenir-a-lavenir-malgre-lechec-commercial-de-sa-derniere-livraison","status":"publish","type":"post","link":"https:\/\/cms-articles.softonic.io\/fr\/saints-row-pourrait-revenir-a-lavenir-malgre-lechec-commercial-de-sa-derniere-livraison\/","title":{"rendered":"Saints Row pourrait revenir \u00e0 l&#039;avenir malgr\u00e9 l&#039;\u00e9chec commercial de sa derni\u00e8re livraison"},"content":{"rendered":"\n<p>La saga Saints Row a connu une baisse notable des ventes et de l&#8217;int\u00e9r\u00eat depuis sa troisi\u00e8me livraison, qui a atteint un jalon dans l&#8217;industrie en vendant plus de 5,5 millions d&#8217;unit\u00e9s. <strong>Malgr\u00e9 les attentes, le red\u00e9marrage de Saints Row en 2022 est devenu un \u00e9chec commercial, ce qui a conduit Embracer Group \u00e0 fermer Volition, le studio derri\u00e8re la franchise, seulement un an apr\u00e8s son lancement<\/strong>.<\/p>\n\n\n<h2 class=\"wp-block-heading\">Ni une suite ni un reboot : une pr\u00e9quelle<\/h2>\n\n\n<p>Cependant, la franchise pourrait \u00eatre en route vers une renaissance. Chris Stockman, cr\u00e9ateur du premier Saints Row, a r\u00e9v\u00e9l\u00e9 sur un forum Reddit qu&#8217;Embracer l&#8217;a contact\u00e9 pour discuter de la possibilit\u00e9 de d\u00e9velopper une pr\u00e9quelle du jeu original. Selon Stockman, <strong>la soci\u00e9t\u00e9 lui a demand\u00e9 des propositions, et il a exprim\u00e9 sa volont\u00e9 de r\u00e9aliser un nouveau concept qui retrouve le ton semi-r\u00e9aliste et satirique caract\u00e9ristique des premi\u00e8res livraisons de la saga<\/strong>.<\/p>\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"Saints Row original trailer\" width=\"840\" height=\"473\" src=\"https:\/\/www.youtube.com\/embed\/DByikF10GWg?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n<p>Stockman a comment\u00e9 que sa vision inclut la possibilit\u00e9 de situer le jeu dans diff\u00e9rentes d\u00e9cennies, sugg\u00e9rant qu&#8217;ils pourraient explorer les ann\u00e9es 70, 80 ou 90, ce qui apporterait une approche innovante et nostalgique \u00e0 la narration. Cependant, <strong>la viabilit\u00e9 de cette proposition est incertaine, surtout apr\u00e8s la fermeture de Volition et la restructuration des investissements chez Embracer, ce qui soul\u00e8ve des doutes sur le fait que les discussions entre Stockman et la direction se concr\u00e9tiseront r\u00e9ellement<\/strong>.<\/p>\n\n\n<p>Malgr\u00e9 la situation incertaine,<strong> de nombreux fans de la saga esp\u00e8rent que la vision de Stockman pourra rajeunir Saints Row et redonner l&#8217;essence qui en a fait une r\u00e9f\u00e9rence dans le genre durant les moments les plus fous de l&#8217;industrie du jeu vid\u00e9o<\/strong>. Si l&#8217;on avance dans cette direction, la franchise pourrait trouver un nouveau chemin dans un march\u00e9 de plus en plus comp\u00e9titif.<\/p>\n\n<div class=\"sc-card-program\">\r\n  <div class=\"sc-card-program__body\">\r\n    <div class=\"sc-card-program__row clearfix\">\r\n      <div class=\"sc-card-program__col-logo\">\r\n        <img decoding=\"async\" class=\"sc-card-program__img\" src=\"https:\/\/images.sftcdn.net\/images\/t_app-icon-s\/p\/3047d89c-96d0-11e6-8546-00163ed833e7\/2505233623\/steam-download.jpg\" alt=\"Steam\" width=\"100px\" height=\"100px\">\r\n      <\/div>\r\n      <div class=\"sc-card-program__col-title\">\r\n        <span class=\"sc-card-program__title\">Steam<\/span>\r\n        <a class=\"sc-card-program__button sc-card-program-internal\" href=\"https:\/\/steam.softonic.com\/\" target=\"_self\" rel=\"noopener noreferrer\">T\u00c9L\u00c9CHARGER<\/a>\r\n      <\/div>\r\n      <div class=\"sc-card-program__col-rating\">\r\n        \r\n      <\/div>\r\n    <\/div>\r\n    <div class=\"sc-card-program__row\">\r\n      <span class=\"sc-card-program__description\"><\/span>\r\n    <\/div>\r\n    <div class=\"sc-card-program__row\">\r\n      <img decoding=\"async\" class=\"sc-card-program__bigpic\" src=\"\">\r\n    <\/div>\r\n    <a class=\"sc-card-program__link track-link sc-card-program-internal\" href=\"https:\/\/steam.softonic.com\/\" target=\"_self\" rel=\"noopener noreferrer\"><\/a>\r\n  <\/div>\r\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>La saga Saints Row a connu une baisse notable des ventes et de l&#8217;int\u00e9r\u00eat depuis sa troisi\u00e8me livraison, qui a atteint un jalon dans l&#8217;industrie en vendant plus de 5,5 millions d&#8217;unit\u00e9s. Malgr\u00e9 les attentes, le red\u00e9marrage de Saints Row en 2022 est devenu un \u00e9chec commercial, ce qui a conduit Embracer Group \u00e0 fermer Volition, le studio derri\u00e8re la franchise, seulement un an apr\u00e8s sa sortie. Ni une suite ni un reboot : une pr\u00e9quelle Cependant, la franchise pourrait \u00eatre en route vers une renaissance. Chris Stockman, cr\u00e9ateur du premier Saints Row, a [&hellip;]<\/p>\n","protected":false},"author":9318,"featured_media":180667,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":"","wpcf-pageviews":0},"categories":[16764,16761],"tags":[28605,23485,2365,29285,18589,6695,17111,6125,29286,29287,20720],"usertag":[],"vertical":[],"content-category":[17559],"class_list":["post-180666","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-gaming","category-news","tag-chris-stockman","tag-embracer-group","tag-gta","tag-precuela","tag-reboot","tag-reddit","tag-remake","tag-saints-row","tag-semirrealista","tag-stockman","tag-volition","content-category-jeux"],"aioseo_notices":[],"_links":{"self":[{"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/posts\/180666","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/users\/9318"}],"replies":[{"embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/comments?post=180666"}],"version-history":[{"count":2,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/posts\/180666\/revisions"}],"predecessor-version":[{"id":180679,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/posts\/180666\/revisions\/180679"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/media\/180667"}],"wp:attachment":[{"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/media?parent=180666"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/categories?post=180666"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/tags?post=180666"},{"taxonomy":"usertag","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/usertag?post=180666"},{"taxonomy":"vertical","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/vertical?post=180666"},{"taxonomy":"content-category","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/content-category?post=180666"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}