{"id":184109,"date":"2025-12-23T08:30:00","date_gmt":"2025-12-23T07:30:00","guid":{"rendered":"https:\/\/cms-articles.softonic.io\/es\/?p=405047"},"modified":"2025-12-23T09:07:34","modified_gmt":"2025-12-23T08:07:34","slug":"hideo-kojima-le-sait-bien-il-ne-serait-pas-ici-sil-ny-avait-pas-eu-super-mario-bros","status":"publish","type":"post","link":"https:\/\/cms-articles.softonic.io\/fr\/hideo-kojima-le-sait-bien-il-ne-serait-pas-ici-sil-ny-avait-pas-eu-super-mario-bros\/","title":{"rendered":"Hideo Kojima le sait bien : il ne serait pas ici s&#039;il n&#039;y avait pas eu Super Mario Bros"},"content":{"rendered":"\n<p>Hideo Kojima, le cr\u00e9ateur renomm\u00e9 derri\u00e8re des franchises embl\u00e9matiques comme Metal Gear Solid et Death Stranding, a partag\u00e9 ses r\u00e9flexions sur ses d\u00e9buts dans l&#8217;industrie du jeu vid\u00e9o et ses profondes influences cin\u00e9matographiques. <strong>Lors d&#8217;une r\u00e9cente interview, Kojima a r\u00e9v\u00e9l\u00e9 que sa passion pour le d\u00e9veloppement de jeux vid\u00e9o a \u00e9t\u00e9 d\u00e9clench\u00e9e par un classique inattendu : Super Mario Bros.<\/strong> Le c\u00e9l\u00e8bre jeu de plateforme, sorti il y a plus de quatre d\u00e9cennies, est devenu une exp\u00e9rience d\u00e9terminante durant ses ann\u00e9es universitaires, o\u00f9 il a fini par y jouer de mani\u00e8re obsessive, allant m\u00eame jusqu&#8217;\u00e0 manquer des cours.<\/p>\n\n\n<h2 class=\"wp-block-heading\">Si vous vous consacrez aux jeux vid\u00e9o, c&#8217;est gr\u00e2ce \u00e0 Nintendo<\/h2>\n\n\n<p>Bien que le premier Super Mario manquait pratiquement d&#8217;une narration complexe, Kojima a ressenti que le m\u00e9dium des jeux vid\u00e9o poss\u00e9dait un potentiel narratif capable de surpasser le cin\u00e9ma. <strong>\u00ab Sans Super Mario, je ne serais probablement pas dans cette industrie, \u00bb a-t-il affirm\u00e9, soulignant comment le jeu, malgr\u00e9 sa simplicit\u00e9, lui a fait sentir qu&#8217;il vivait une aventure<\/strong>. Cette conviction initiale a \u00e9t\u00e9 fondamentale pour sa d\u00e9cision d&#8217;entrer dans le d\u00e9veloppement de jeux.<\/p>\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"Super Mario Bros 1 [Nes][Espa\u00f1ol](1-8)[Modo Historia Completo]\" width=\"840\" height=\"473\" src=\"https:\/\/www.youtube.com\/embed\/SgqTmKZ4-UA?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n<p>Kojima a \u00e9galement parl\u00e9 des influences cin\u00e9matographiques qui ont fa\u00e7onn\u00e9 son style unique en tant que cr\u00e9ateur.<strong> Il a cit\u00e9 des r\u00e9alisateurs renomm\u00e9s comme Martin Scorsese, Stanley Kubrick, Alfred Hitchcock et Akira Kurosawa, mais a particuli\u00e8rement mis en avant John Carpenter<\/strong>, qu&#8217;il consid\u00e8re comme un ma\u00eetre dans le d\u00e9fi des genres cin\u00e9matographiques avec des \u0153uvres comme Halloween et The Thing.<\/p>\n\n\n<p>En ce qui concerne son \u0153uvre la plus embl\u00e9matique, Metal Gear Solid 2, Kojima a clarifi\u00e9 un malentendu courant : <strong>beaucoup l&#8217;interpr\u00e8tent comme une histoire centr\u00e9e sur l&#8217;intelligence artificielle, alors qu&#8217;en r\u00e9alit\u00e9, elle aborde des th\u00e8mes plus larges sur \u00ab ce que la vie humaine pourrait devenir \u00e0 l&#8217;\u00e8re num\u00e9rique \u00bb<\/strong>. Ces d\u00e9clarations nous rappellent l&#8217;approche innovante et philosophique que Kojima a apport\u00e9e \u00e0 l&#8217;art du jeu vid\u00e9o, le consolidant comme une figure cl\u00e9 dans l&#8217;\u00e9volution de la narration interactive.<\/p>\n\n<div class=\"sc-card-program\">\r\n  <div class=\"sc-card-program__body\">\r\n    <div class=\"sc-card-program__row clearfix\">\r\n      <div class=\"sc-card-program__col-logo\">\r\n        <img decoding=\"async\" class=\"sc-card-program__img\" src=\"https:\/\/images.sftcdn.net\/images\/t_app-icon-s\/p\/3047d89c-96d0-11e6-8546-00163ed833e7\/2505233623\/steam-download.jpg\" alt=\"Steam\" width=\"100px\" height=\"100px\">\r\n      <\/div>\r\n      <div class=\"sc-card-program__col-title\">\r\n        <span class=\"sc-card-program__title\">Steam<\/span>\r\n        <a class=\"sc-card-program__button sc-card-program-internal\" href=\"https:\/\/steam.softonic.com\/\" target=\"_self\" rel=\"noopener noreferrer\">T\u00c9L\u00c9CHARGER<\/a>\r\n      <\/div>\r\n      <div class=\"sc-card-program__col-rating\">\r\n        \r\n      <\/div>\r\n    <\/div>\r\n    <div class=\"sc-card-program__row\">\r\n      <span class=\"sc-card-program__description\"><\/span>\r\n    <\/div>\r\n    <div class=\"sc-card-program__row\">\r\n      <img decoding=\"async\" class=\"sc-card-program__bigpic\" src=\"\">\r\n    <\/div>\r\n    <a class=\"sc-card-program__link track-link sc-card-program-internal\" href=\"https:\/\/steam.softonic.com\/\" target=\"_self\" rel=\"noopener noreferrer\"><\/a>\r\n  <\/div>\r\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>Hideo Kojima, le cr\u00e9ateur renomm\u00e9 derri\u00e8re des franchises embl\u00e9matiques comme Metal Gear Solid et Death Stranding, a partag\u00e9 ses r\u00e9flexions sur ses d\u00e9buts dans l&#8217;industrie du jeu vid\u00e9o et ses profondes influences cin\u00e9matographiques. Dans une r\u00e9cente interview, Kojima a r\u00e9v\u00e9l\u00e9 que sa passion pour le d\u00e9veloppement de jeux vid\u00e9o a \u00e9t\u00e9 d\u00e9clench\u00e9e par un classique inattendu : Super Mario Bros. Le c\u00e9l\u00e8bre jeu de plateforme, sorti il y a plus de quatre d\u00e9cennies, est devenu une exp\u00e9rience d\u00e9terminante durant ses ann\u00e9es universitaires, o\u00f9 il a fini par y jouer de mani\u00e8re obsessive, allant m\u00eame jusqu&#8217;\u00e0 ne plus assister aux cours. S&#8217;il se consacre aux jeux vid\u00e9o, c&#8217;est gr\u00e2ce \u00e0 [&#8230;]<\/p>\n","protected":false},"author":9318,"featured_media":184118,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":"","wpcf-pageviews":0},"categories":[16764,16761],"tags":[22771,18975,18290,17422,23137,18820,4575,23585,17650,25565],"usertag":[],"vertical":[],"content-category":[17559],"class_list":["post-184109","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-gaming","category-news","tag-akira-kurosawa","tag-alfred-hitchcock","tag-cine","tag-death-stranding","tag-john-carpenter","tag-martin-scorsese","tag-metal-gear-solid","tag-stanley-kubrick","tag-super-mario-bros-2","tag-the-thing","content-category-jeux"],"aioseo_notices":[],"_links":{"self":[{"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/posts\/184109","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/users\/9318"}],"replies":[{"embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/comments?post=184109"}],"version-history":[{"count":2,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/posts\/184109\/revisions"}],"predecessor-version":[{"id":184121,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/posts\/184109\/revisions\/184121"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/media\/184118"}],"wp:attachment":[{"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/media?parent=184109"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/categories?post=184109"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/tags?post=184109"},{"taxonomy":"usertag","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/usertag?post=184109"},{"taxonomy":"vertical","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/vertical?post=184109"},{"taxonomy":"content-category","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/content-category?post=184109"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}