{"id":185375,"date":"2026-01-12T10:25:00","date_gmt":"2026-01-12T09:25:00","guid":{"rendered":"https:\/\/cms-articles.softonic.io\/es\/?p=406544"},"modified":"2026-01-12T14:28:44","modified_gmt":"2026-01-12T13:28:44","slug":"gta-iii-aurait-pu-etre-une-exclusivite-xbox-mais-chez-microsoft-ils-ont-refuse","status":"publish","type":"post","link":"https:\/\/cms-articles.softonic.io\/fr\/gta-iii-aurait-pu-etre-une-exclusivite-xbox-mais-chez-microsoft-ils-ont-refuse\/","title":{"rendered":"GTA III aurait pu \u00eatre une exclusivit\u00e9 Xbox, mais chez Microsoft, ils ont refus\u00e9"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\">Dans un tournant inattendu de l&#8217;histoire des jeux vid\u00e9o, il a \u00e9t\u00e9 r\u00e9v\u00e9l\u00e9 que Microsoft a rejet\u00e9 en 2001 l&#8217;opportunit\u00e9 d&#8217;avoir Grand Theft Auto III (GTA III) comme titre exclusif pour Xbox. <strong>Cette d\u00e9cision, mentionn\u00e9e dans le documentaire Power On: The Story of Xbox, est consid\u00e9r\u00e9e comme l&#8217;une des plus regrett\u00e9es de l&#8217;histoire de l&#8217;entreprise<\/strong>. Rockstar, le cr\u00e9ateur de la s\u00e9rie, s&#8217;est approch\u00e9 de Microsoft avec le projet, mais les dirigeants, ne pr\u00e9voyant pas l&#8217;impact que le jeu aurait, ont choisi de ne pas prendre de risques.<\/p>\n\n\n<h2 class=\"wp-block-heading\">Chez Microsoft, cela fait des ann\u00e9es qu&#8217;il n&#8217;y a plus de vision d&#8217;avenir<\/h2>\n\n\n<p class=\"wp-block-paragraph\">Selon Kevin Bachus, qui \u00e0 l&#8217;\u00e9poque dirigeait les relations de Xbox avec les d\u00e9veloppeurs externes, la transition du 2D au 3D semblait complexe. <strong>Ce manque de vision a permis \u00e0 GTA III de devenir le jeu le plus vendu de 2001, avec 14,5 millions d&#8217;unit\u00e9s \u00e9coul\u00e9es et, \u00e9tonnamment, d\u00e9passant certains lancements qui avaient eu moins de succ\u00e8s<\/strong>. Ce fut un point crucial qui a aid\u00e9 Sony \u00e0 conclure un accord pour que le jeu soit temporairement exclusif \u00e0 la PlayStation 2.<\/p>\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"Grand Theft Auto 3 - 10th Anniversary Trailer  (Multi)\" width=\"840\" height=\"473\" src=\"https:\/\/www.youtube.com\/embed\/agACYOeuX7k?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n<p class=\"wp-block-paragraph\">Des ann\u00e9es plus tard, lors de l&#8217;E3 de 2006, Microsoft a corrig\u00e9 sa strat\u00e9gie en annon\u00e7ant que Grand Theft Auto IV serait un lancement exclusif temporaire pour Xbox 360, un mouvement qui refl\u00e9tait un changement dans la philosophie de l&#8217;entreprise concernant les titres de haut profil. <strong>Cette \u00e9volution dans la strat\u00e9gie de Microsoft montre comment des d\u00e9cisions cl\u00e9s dans l&#8217;industrie des jeux vid\u00e9o peuvent radicalement changer le cours du march\u00e9<\/strong>, rappelant des situations similaires comme le refus de Nintendo envers Sony dans sa tentative de cr\u00e9er une console conjointe.<\/p>\n\n\n<p class=\"wp-block-paragraph\">La saga Grand Theft Auto a parcouru un long chemin, passant des versions en 2D \u00e0 un succ\u00e8s retentissant en 3D. N\u00e9anmoins, l&#8217;avenir de la console, marqu\u00e9 par des d\u00e9cisions strat\u00e9giques et des changements d&#8217;orientation, soul\u00e8ve un exercice de sp\u00e9culation int\u00e9ressant.<strong>Que se serait-il pass\u00e9 si GTA VI, dont la sortie est pr\u00e9vue pour novembre, avait \u00e9t\u00e9 exclusif \u00e0 Xbox ? L&#8217;industrie du jeu vid\u00e9o regorge d&#8217;alternatives qui auraient pu changer l&#8217;histoire<\/strong>.<\/p>\n\n<div class=\"sc-card-program\">\r\n  <div class=\"sc-card-program__body\">\r\n    <div class=\"sc-card-program__row clearfix\">\r\n      <div class=\"sc-card-program__col-logo\">\r\n        <img decoding=\"async\" class=\"sc-card-program__img\" src=\"https:\/\/images.sftcdn.net\/images\/t_app-icon-s\/p\/3047d89c-96d0-11e6-8546-00163ed833e7\/2505233623\/steam-download.jpg\" alt=\"Steam\" width=\"100px\" height=\"100px\">\r\n      <\/div>\r\n      <div class=\"sc-card-program__col-title\">\r\n        <span class=\"sc-card-program__title\">Steam<\/span>\r\n        <a class=\"sc-card-program__button sc-card-program-internal\" href=\"https:\/\/steam.softonic.com\/\" target=\"_self\" rel=\"noopener noreferrer\">T\u00c9L\u00c9CHARGER<\/a>\r\n      <\/div>\r\n      <div class=\"sc-card-program__col-rating\">\r\n        \r\n      <\/div>\r\n    <\/div>\r\n    <div class=\"sc-card-program__row\">\r\n      <span class=\"sc-card-program__description\"><\/span>\r\n    <\/div>\r\n    <div class=\"sc-card-program__row\">\r\n      <img decoding=\"async\" class=\"sc-card-program__bigpic\" src=\"\">\r\n    <\/div>\r\n    <a class=\"sc-card-program__link track-link sc-card-program-internal\" href=\"https:\/\/steam.softonic.com\/\" target=\"_self\" rel=\"noopener noreferrer\"><\/a>\r\n  <\/div>\r\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>Dans un tournant inattendu de l&#8217;histoire des jeux vid\u00e9o, il a \u00e9t\u00e9 r\u00e9v\u00e9l\u00e9 que Microsoft a rejet\u00e9 en 2001 l&#8217;opportunit\u00e9 d&#8217;avoir Grand Theft Auto III (GTA III) comme titre exclusif pour Xbox. Cette d\u00e9cision, mentionn\u00e9e dans le documentaire Power On: The Story of Xbox, est consid\u00e9r\u00e9e comme l&#8217;une des plus regrett\u00e9es de l&#8217;histoire de l&#8217;entreprise. Rockstar, le cr\u00e9ateur de la s\u00e9rie, s&#8217;est approch\u00e9 de Microsoft avec le projet, mais les dirigeants, ne pr\u00e9voyant pas l&#8217;impact que le jeu aurait, ont choisi de ne pas prendre de risques. Chez Microsoft, cela fait des ann\u00e9es qu&#8217;il n&#8217;y a pas de vision d&#8217;avenir Selon Kevin Bachus, qui dans [&hellip;]<\/p>\n","protected":false},"author":9318,"featured_media":185389,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":"","wpcf-pageviews":0},"categories":[16764,16761],"tags":[28287,270,31830,31831,31832,31833,31834,53,3329,18225,3378,853,1362],"usertag":[],"vertical":[],"content-category":[17559],"class_list":["post-185375","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-gaming","category-news","tag-2d","tag-3d","tag-decisiones-estrategicas","tag-futuro-de-la-consola","tag-grand-theft-auto-iii","tag-gta-iii","tag-historia-de-los-videojuegos","tag-microsoft","tag-playstation","tag-playstation-2","tag-rockstar","tag-xbox","tag-xbox-360","content-category-jeux"],"aioseo_notices":[],"_links":{"self":[{"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/posts\/185375","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/users\/9318"}],"replies":[{"embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/comments?post=185375"}],"version-history":[{"count":2,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/posts\/185375\/revisions"}],"predecessor-version":[{"id":185391,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/posts\/185375\/revisions\/185391"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/media\/185389"}],"wp:attachment":[{"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/media?parent=185375"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/categories?post=185375"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/tags?post=185375"},{"taxonomy":"usertag","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/usertag?post=185375"},{"taxonomy":"vertical","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/vertical?post=185375"},{"taxonomy":"content-category","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/content-category?post=185375"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}