{"id":186211,"date":"2026-01-21T17:15:13","date_gmt":"2026-01-21T16:15:13","guid":{"rendered":"https:\/\/cms-articles.softonic.io\/es\/?p=407664"},"modified":"2026-01-21T18:18:21","modified_gmt":"2026-01-21T17:18:21","slug":"les-createurs-du-plus-grand-mod-de-fallout-4-craignent-que-bethesda-continue-dutiliser-le-meme-moteur-graphique","status":"publish","type":"post","link":"https:\/\/cms-articles.softonic.io\/fr\/les-createurs-du-plus-grand-mod-de-fallout-4-craignent-que-bethesda-continue-dutiliser-le-meme-moteur-graphique\/","title":{"rendered":"Les cr\u00e9ateurs du plus grand mod de Fallout 4 craignent que Bethesda continue d&#039;utiliser le m\u00eame moteur graphique"},"content":{"rendered":"\n<p>Le moteur graphique Creation Engine de Bethesda, utilis\u00e9 depuis des d\u00e9cennies dans des franchises embl\u00e9matiques comme The Elder Scrolls et Fallout, fait face \u00e0 de vives critiques en raison de ses constantes \u00e9crans de chargement, de ses limitations techniques et d&#8217;une rigidit\u00e9 qui emp\u00eache l&#8217;innovation promise dans les nouveaux titres. <strong>Ce d\u00e9bat resurgit avec l&#8217;anticipation de futurs lancements comme Fallout 5 et The Elder Scrolls VI<\/strong>.<\/p>\n\n\n<h2 class=\"wp-block-heading\">Ce serait un changement n\u00e9cessaire<\/h2>\n\n\n<p>Dean Carter, leader du projet Fallout: London, s&#8217;est exprim\u00e9 sur la n\u00e9cessit\u00e9 pour Bethesda de consid\u00e9rer l&#8217;abandon du Creation Engine. Dans des d\u00e9clarations r\u00e9centes, il a exprim\u00e9 son inqui\u00e9tude quant \u00e0 la p\u00e9rennit\u00e9 d&#8217;un moteur qui a montr\u00e9 son anciennet\u00e9 et qui, selon lui, limite le potentiel cr\u00e9atif. <strong>\u00ab Cela peut \u00eatre mieux, oui, mais ce n&#8217;est pas un mauvais moteur ; bien que je pense qu&#8217;il commence d\u00e9j\u00e0 \u00e0 montrer son \u00e2ge \u00bb, a comment\u00e9 Carter, sugg\u00e9rant qu&#8217;un renouvellement du syst\u00e8me pourrait faciliter la mise en \u0153uvre de nouvelles m\u00e9caniques, comme la conduite de v\u00e9hicules.<\/strong><\/p>\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"Fallout London - Official Launch Trailer\" width=\"840\" height=\"473\" src=\"https:\/\/www.youtube.com\/embed\/rahBCfRdVac?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n<p>Les critiques du Creation Engine se concentrent sur la mauvaise optimisation des jeux r\u00e9cents, ce qui affecte directement l&#8217;exp\u00e9rience du joueur. Carter a soulign\u00e9 que supprimer les \u00e9crans de chargement et am\u00e9liorer l&#8217;optimisation devraient \u00eatre des priorit\u00e9s si Bethesda choisit un moteur plus moderne. Cependant, <strong>changer de moteur n&#8217;est pas une d\u00e9cision simple<\/strong>. Des v\u00e9t\u00e9rans du studio ont mentionn\u00e9 que le Creation Engine est fondamental pour des aspects cl\u00e9s de leurs jeux, ce qui impliquerait un ardu processus d&#8217;adaptation et de formation du personnel qui pourrait ralentir le d\u00e9veloppement.<\/p>\n\n\n<p>Bien que la r\u00e9cente mise \u00e0 jour vers Creation Engine 2 ait apport\u00e9 des am\u00e9liorations notables \u00e0 Starfield, de nombreux joueurs estiment que les probl\u00e8mes historiques persistent. Avec la pression de r\u00e9pondre aux attentes des fans, l&#8217;avenir de Fallout 5 semble incertain ; <strong>Bethesda pourra-t-elle exploiter le potentiel du Creation Engine sans compromettre l&#8217;essence de ses franchises, ou sera-t-elle contrainte d&#8217;op\u00e9rer un changement radical ?<\/strong> Ce dilemme reste en suspens, marquant une \u00e9poque critique pour la soci\u00e9t\u00e9.<\/p>\n\n<div class=\"sc-card-program\">\r\n  <div class=\"sc-card-program__body\">\r\n    <div class=\"sc-card-program__row clearfix\">\r\n      <div class=\"sc-card-program__col-logo\">\r\n        <img decoding=\"async\" class=\"sc-card-program__img\" src=\"https:\/\/images.sftcdn.net\/images\/t_app-icon-s\/p\/3047d89c-96d0-11e6-8546-00163ed833e7\/2505233623\/steam-download.jpg\" alt=\"Steam\" width=\"100px\" height=\"100px\">\r\n      <\/div>\r\n      <div class=\"sc-card-program__col-title\">\r\n        <span class=\"sc-card-program__title\">Steam<\/span>\r\n        <a class=\"sc-card-program__button sc-card-program-internal\" href=\"https:\/\/steam.softonic.com\/\" target=\"_self\" rel=\"noopener noreferrer\">T\u00c9L\u00c9CHARGER<\/a>\r\n      <\/div>\r\n      <div class=\"sc-card-program__col-rating\">\r\n        \r\n      <\/div>\r\n    <\/div>\r\n    <div class=\"sc-card-program__row\">\r\n      <span class=\"sc-card-program__description\"><\/span>\r\n    <\/div>\r\n    <div class=\"sc-card-program__row\">\r\n      <img decoding=\"async\" class=\"sc-card-program__bigpic\" src=\"\">\r\n    <\/div>\r\n    <a class=\"sc-card-program__link track-link sc-card-program-internal\" href=\"https:\/\/steam.softonic.com\/\" target=\"_self\" rel=\"noopener noreferrer\"><\/a>\r\n  <\/div>\r\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>Le moteur graphique Creation Engine de Bethesda, utilis\u00e9 depuis des d\u00e9cennies dans des franchises embl\u00e9matiques comme The Elder Scrolls et Fallout, fait face \u00e0 de vives critiques en raison de ses constantes \u00e9crans de chargement, de ses limitations techniques et d&#8217;une rigidit\u00e9 qui emp\u00eache l&#8217;innovation promise dans les nouveaux titres. Ce d\u00e9bat resurgit avec l&#8217;anticipation de futurs lancements comme Fallout 5 et The Elder Scrolls VI. Ce serait un changement n\u00e9cessaire Dean Carter, leader du projet Fallout: London, s&#8217;est exprim\u00e9 sur la n\u00e9cessit\u00e9 pour Bethesda de consid\u00e9rer l&#8217;abandon du Creation Engine. Dans des d\u00e9clarations r\u00e9centes, il a exprim\u00e9 son inqui\u00e9tude quant \u00e0 la p\u00e9rennit\u00e9 d&#8217;un moteur qui a montr\u00e9 ses [&hellip;]<\/p>\n","protected":false},"author":9318,"featured_media":186212,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":"","wpcf-pageviews":0},"categories":[16764,16761],"tags":[6728,18394,32407,32408,6647,32409,32410,32411,17366,19197],"usertag":[],"vertical":[],"content-category":[17559],"class_list":["post-186211","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-gaming","category-news","tag-bethesda","tag-creation-engine","tag-creation-engine-2","tag-dean-carter","tag-fallout","tag-fallout-iv","tag-fallout-v","tag-fallout-london-2","tag-starfield","tag-the-elder-scrolls-vi","content-category-jeux"],"aioseo_notices":[],"_links":{"self":[{"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/posts\/186211","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/users\/9318"}],"replies":[{"embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/comments?post=186211"}],"version-history":[{"count":2,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/posts\/186211\/revisions"}],"predecessor-version":[{"id":186214,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/posts\/186211\/revisions\/186214"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/media\/186212"}],"wp:attachment":[{"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/media?parent=186211"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/categories?post=186211"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/tags?post=186211"},{"taxonomy":"usertag","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/usertag?post=186211"},{"taxonomy":"vertical","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/vertical?post=186211"},{"taxonomy":"content-category","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/content-category?post=186211"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}