{"id":186349,"date":"2026-01-23T08:30:00","date_gmt":"2026-01-23T07:30:00","guid":{"rendered":"https:\/\/cms-articles.softonic.io\/es\/?p=407842"},"modified":"2026-01-23T10:11:14","modified_gmt":"2026-01-23T09:11:14","slug":"starfield-nest-pas-sorti-pire-que-ce-quil-aurait-pu-etre-grace-a-un-historique-de-bethesda","status":"publish","type":"post","link":"https:\/\/cms-articles.softonic.io\/fr\/starfield-nest-pas-sorti-pire-que-ce-quil-aurait-pu-etre-grace-a-un-historique-de-bethesda\/","title":{"rendered":"Starfield n&#039;est pas sorti pire que ce qu&#039;il aurait pu \u00eatre gr\u00e2ce \u00e0 un historique de Bethesda"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\">Starfield, le RPG spatial tant attendu de Bethesda, a suscit\u00e9 un intense d\u00e9bat au sein de la communaut\u00e9 des gamers depuis son lancement. <strong>Tandis que de nombreux joueurs ont appr\u00e9ci\u00e9 son exploration vaste et sa narration, d&#8217;autres ont soulign\u00e9 des aspects frustrants qui impactent l&#8217;exp\u00e9rience globale<\/strong>. Parmi les critiques les plus marquantes se trouve l&#8217;avis de Kurt Kuhlmann, ancien co-concepteur de Skyrim, qui soutient que Starfield n&#8217;a jamais vraiment r\u00e9ussi \u00e0 s&#8217;imposer en tant que jeu.<\/p>\n\n\n<h2 class=\"wp-block-heading\">Trop de bureaucratie et une \u00e9quipe trop grande n&#8217;apportent rien de bon<\/h2>\n\n\n<p class=\"wp-block-paragraph\">Kuhlmann, qui faisait partie de l&#8217;\u00e9quipe durant le d\u00e9veloppement du titre, a sugg\u00e9r\u00e9 dans une r\u00e9cente interview que le jeu aurait d\u00fb \u00eatre retard\u00e9 pour am\u00e9liorer sa qualit\u00e9. Selon ses mots, <strong>beaucoup des probl\u00e8mes rencontr\u00e9s par l&#8217;\u00e9quipe \u00e9taient dus \u00e0 la bureaucratie croissante et \u00e0 une complexit\u00e9 dans la prise de d\u00e9cisions, ce qui compliquait la communication entre les diff\u00e9rents d\u00e9partements impliqu\u00e9s dans le projet<\/strong>. Cet environnement de travail plus compliqu\u00e9 contrastait avec la dynamique plus directe qui existait durant le d\u00e9veloppement de Skyrim.<\/p>\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"Starfield Official Gameplay Trailer\" width=\"840\" height=\"473\" src=\"https:\/\/www.youtube.com\/embed\/kfYEiTdsyas?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n<p class=\"wp-block-paragraph\">Apparemment, les \u00e9chos du lancement probl\u00e9matique de Fallout 76 ont \u00e9galement influenc\u00e9 la d\u00e9cision d&#8217;\u00e9tendre le temps de d\u00e9veloppement de Starfield, afin d&#8217;\u00e9viter de r\u00e9p\u00e9ter les m\u00eames erreurs. <strong>Kuhlmann a soulign\u00e9 que la cr\u00e9ation d&#8217;une nouvelle propri\u00e9t\u00e9 intellectuelle (IP) comme Starfield a entra\u00een\u00e9 des d\u00e9fis significatifs, transformant jusqu&#8217;\u00e0 50 % du d\u00e9veloppement en un processus compl\u00e8tement nouveau<\/strong>.<\/p>\n\n\n<p class=\"wp-block-paragraph\">Les rumeurs sugg\u00e8rent que Bethesda travaille sur Starfield 2.0 et sur une future extension qui pourrait r\u00e9habiliter certains des aspects discutables du jeu. <strong>L&#8217;espoir est que ces am\u00e9liorations aident \u00e0 r\u00e9tablir la confiance des joueurs et \u00e9l\u00e8vent le titre \u00e0 la hauteur des attentes qui ont accompagn\u00e9 les v\u00e9t\u00e9rans de la soci\u00e9t\u00e9, comme Skyrim et Fallout 4<\/strong>. Cependant, il reste \u00e0 voir comment ces pr\u00e9occupations seront abord\u00e9es \u00e0 l&#8217;avenir.<\/p>\n\n<div class=\"sc-card-program\">\r\n  <div class=\"sc-card-program__body\">\r\n    <div class=\"sc-card-program__row clearfix\">\r\n      <div class=\"sc-card-program__col-logo\">\r\n        <img decoding=\"async\" class=\"sc-card-program__img\" src=\"https:\/\/images.sftcdn.net\/images\/t_app-icon-s\/p\/8b773de5-0b20-429f-a535-c159557192df\/2791990695\/xbox-game-pass-Xbox%20Game%20Pass%20for%20PC-logo.png\" alt=\"Xbox Game Pass\" width=\"100px\" height=\"100px\">\r\n      <\/div>\r\n      <div class=\"sc-card-program__col-title\">\r\n        <span class=\"sc-card-program__title\">Xbox Game Pass<\/span>\r\n        <a class=\"sc-card-program__button sc-card-program-internal\" href=\"https:\/\/xbox-game-pass.softonic.com\/\" target=\"_self\" rel=\"noopener noreferrer\">T\u00c9L\u00c9CHARGER<\/a>\r\n      <\/div>\r\n      <div class=\"sc-card-program__col-rating\">\r\n        \r\n      <\/div>\r\n    <\/div>\r\n    <div class=\"sc-card-program__row\">\r\n      <span class=\"sc-card-program__description\"><\/span>\r\n    <\/div>\r\n    <div class=\"sc-card-program__row\">\r\n      <img decoding=\"async\" class=\"sc-card-program__bigpic\" src=\"\">\r\n    <\/div>\r\n    <a class=\"sc-card-program__link track-link sc-card-program-internal\" href=\"https:\/\/xbox-game-pass.softonic.com\/\" target=\"_self\" rel=\"noopener noreferrer\"><\/a>\r\n  <\/div>\r\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>Starfield, le RPG spatial tant attendu de Bethesda, a suscit\u00e9 un intense d\u00e9bat au sein de la communaut\u00e9 des joueurs depuis son lancement. Alors que de nombreux joueurs ont appr\u00e9ci\u00e9 sa vaste exploration et sa narration, d&#8217;autres ont soulign\u00e9 des aspects frustrants qui impactent l&#8217;exp\u00e9rience globale. Parmi les critiques les plus marquantes se trouve l&#8217;opinion de Kurt Kuhlmann, ancien co-concepteur de Skyrim, qui soutient que Starfield n&#8217;a jamais r\u00e9ussi \u00e0 s&#8217;imposer comme un jeu. Trop de bureaucratie et une \u00e9quipe trop grande n&#8217;apportent rien de bon Kuhlmann, qui faisait partie de l&#8217;\u00e9quipe durant le d\u00e9veloppement du titre, a sugg\u00e9r\u00e9 dans une r\u00e9cente interview que le jeu devait [&hellip;]<\/p>\n","protected":false},"author":9318,"featured_media":186353,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":"","wpcf-pageviews":0},"categories":[16764,16761],"tags":[6728,32470,17467,32471,53,5176,17366,32472,853],"usertag":[],"vertical":[],"content-category":[17559],"class_list":["post-186349","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-gaming","category-news","tag-bethesda","tag-co-disenador","tag-fallout-76","tag-kurt-kuhlmann","tag-microsoft","tag-skyrim","tag-starfield","tag-starfield-2-0","tag-xbox","content-category-jeux"],"aioseo_notices":[],"_links":{"self":[{"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/posts\/186349","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/users\/9318"}],"replies":[{"embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/comments?post=186349"}],"version-history":[{"count":2,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/posts\/186349\/revisions"}],"predecessor-version":[{"id":186355,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/posts\/186349\/revisions\/186355"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/media\/186353"}],"wp:attachment":[{"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/media?parent=186349"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/categories?post=186349"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/tags?post=186349"},{"taxonomy":"usertag","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/usertag?post=186349"},{"taxonomy":"vertical","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/vertical?post=186349"},{"taxonomy":"content-category","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/content-category?post=186349"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}