{"id":186965,"date":"2026-02-02T16:20:00","date_gmt":"2026-02-02T15:20:00","guid":{"rendered":"https:\/\/cms-articles.softonic.io\/es\/?p=408866"},"modified":"2026-02-02T17:15:30","modified_gmt":"2026-02-02T16:15:30","slug":"john-romero-revele-tous-ses-secrets-sur-lun-de-ses-premiers-jeux-3d-a-loccasion-de-son-35e-anniversaire","status":"publish","type":"post","link":"https:\/\/cms-articles.softonic.io\/fr\/john-romero-revele-tous-ses-secrets-sur-lun-de-ses-premiers-jeux-3d-a-loccasion-de-son-35e-anniversaire\/","title":{"rendered":"John Romero r\u00e9v\u00e8le tous ses secrets sur l&#039;un de ses premiers jeux 3D \u00e0 l&#039;occasion de son 35e anniversaire"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\">\u00c0 l&#8217;occasion du 35e anniversaire d&#8217;id Software, cofond\u00e9 par John Romero, une vid\u00e9o r\u00e9trospective a \u00e9t\u00e9 lanc\u00e9e sur l&#8217;un des titres les moins reconnus de la soci\u00e9t\u00e9 : Catacomb 3-D. Ce jeu, d\u00e9velopp\u00e9 en 1991, a marqu\u00e9 une \u00e9tape significative dans l&#8217;\u00e9volution des jeux de tir \u00e0 la premi\u00e8re personne (FPS)<strong>, bien qu&#8217;il n&#8217;ait pas rencontr\u00e9 un grand succ\u00e8s commercial \u00e0 l&#8217;\u00e9poque<\/strong>.<\/p>\n\n\n<h2 class=\"wp-block-heading\">Un \u00e9chec commercial, mais d&#8217;une grande importance cr\u00e9ative<\/h2>\n\n\n<p class=\"wp-block-paragraph\">Catacomb 3-D \u00e9tait le r\u00e9sultat d&#8217;un accord avec Softdisk, o\u00f9 id Software a maintenu un intense cycle de d\u00e9veloppement de seulement deux mois. <strong>Pendant ce temps, l&#8217;\u00e9quipe a commenc\u00e9 \u00e0 exp\u00e9rimenter avec le mapping de textures et les graphismes en 3D, ce qui a ensuite permis aux jeux d&#8217;\u00eatre accessibles sur du mat\u00e9riel grand public moins co\u00fbteux<\/strong>. \u00c0 cette \u00e9poque, le terme \u00ab FPS \u00bb n&#8217;existait pas encore, et les premiers d\u00e9veloppements d&#8217;id \u00e9taient compar\u00e9s aux shooters arcade \u00e0 vue de dessus.<\/p>\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"Making Catacomb 3-D\" width=\"840\" height=\"473\" src=\"https:\/\/www.youtube.com\/embed\/ZcUqwMf01pI?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n<p class=\"wp-block-paragraph\">Dans le retour d&#8217;exp\u00e9rience, Romero partage des exp\u00e9riences avec d&#8217;autres v\u00e9t\u00e9rans de l&#8217;id, comme Tom Hall et John Carmack, qui ont r\u00e9fl\u00e9chi \u00e0 l&#8217;impact de Catacomb 3-D. Bien qu&#8217;il n&#8217;ait g\u00e9n\u00e9r\u00e9 que 5 000 $ de revenus, l&#8217;\u00e9quipe a commenc\u00e9 \u00e0 r\u00e9aliser qu&#8217;elle avait fait un pas crucial vers un nouveau style de jeu qui mettait l&#8217;accent sur l&#8217;immersion du joueur. <strong>\u00ab Adrian a presque chut\u00e9 de sa chaise en se retournant et en se retrouvant face \u00e0 face avec un troll. C&#8217;est l\u00e0 que nous avons su que nous \u00e9tions face \u00e0 quelque chose de transformateur \u00bb, a affirm\u00e9 Carmack<\/strong>.<\/p>\n\n\n<p class=\"wp-block-paragraph\">Cette \u00e9tincelle d&#8217;innovation a conduit au d\u00e9veloppement de Wolfenstein 3-D, souvent consid\u00e9r\u00e9 comme le grand-p\u00e8re du genre FPS. Romero a conclu que tout a commenc\u00e9 avec Catacomb 3-D, un pr\u00e9curseur qui a jet\u00e9 les bases pour de futurs succ\u00e8s comme Doom et Quake. <strong>Pour comm\u00e9morer cet anniversaire, Romero Games propose une r\u00e9\u00e9dition classique de Catacomb 3-D ainsi que d&#8217;autres produits connexes sur son site web<\/strong>.<\/p>\n\n<div class=\"sc-card-program\">\r\n  <div class=\"sc-card-program__body\">\r\n    <div class=\"sc-card-program__row clearfix\">\r\n      <div class=\"sc-card-program__col-logo\">\r\n        <img decoding=\"async\" class=\"sc-card-program__img\" src=\"https:\/\/images.sftcdn.net\/images\/t_app-icon-s\/p\/3047d89c-96d0-11e6-8546-00163ed833e7\/2505233623\/steam-download.jpg\" alt=\"Steam\" width=\"100px\" height=\"100px\">\r\n      <\/div>\r\n      <div class=\"sc-card-program__col-title\">\r\n        <span class=\"sc-card-program__title\">Steam<\/span>\r\n        <a class=\"sc-card-program__button sc-card-program-internal\" href=\"https:\/\/steam.softonic.com\/\" target=\"_self\" rel=\"noopener noreferrer\">T\u00c9L\u00c9CHARGER<\/a>\r\n      <\/div>\r\n      <div class=\"sc-card-program__col-rating\">\r\n        \r\n      <\/div>\r\n    <\/div>\r\n    <div class=\"sc-card-program__row\">\r\n      <span class=\"sc-card-program__description\"><\/span>\r\n    <\/div>\r\n    <div class=\"sc-card-program__row\">\r\n      <img decoding=\"async\" class=\"sc-card-program__bigpic\" src=\"\">\r\n    <\/div>\r\n    <a class=\"sc-card-program__link track-link sc-card-program-internal\" href=\"https:\/\/steam.softonic.com\/\" target=\"_self\" rel=\"noopener noreferrer\"><\/a>\r\n  <\/div>\r\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>En c\u00e9l\u00e9bration du 35e anniversaire d&#8217;id Software, cofond\u00e9 par John Romero, une vid\u00e9o r\u00e9trospective a \u00e9t\u00e9 lanc\u00e9e sur l&#8217;un des titres les moins reconnus de la soci\u00e9t\u00e9 : Catacomb 3-D. Ce jeu, d\u00e9velopp\u00e9 en 1991, a marqu\u00e9 une \u00e9tape significative dans l&#8217;\u00e9volution des jeux de tir \u00e0 la premi\u00e8re personne (FPS), malgr\u00e9 le fait qu&#8217;il n&#8217;ait pas connu un grand succ\u00e8s commercial \u00e0 l&#8217;\u00e9poque. Un \u00e9chec commercial, mais d&#8217;une grande importance cr\u00e9ative, Catacomb 3-D a \u00e9t\u00e9 le r\u00e9sultat d&#8217;un accord avec Softdisk, o\u00f9 id Software a maintenu un intense cycle de d\u00e9veloppement de seulement deux mois. Pendant ce temps, l&#8217;\u00e9quipe a commenc\u00e9 \u00e0 [&hellip;]<\/p>\n","protected":false},"author":9318,"featured_media":186974,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":"","wpcf-pageviews":0},"categories":[16764,16761],"tags":[32929,32930,32931,8458,32932,31782,19011,32933,21479,32934,32935],"usertag":[],"vertical":[],"content-category":[17559],"class_list":["post-186965","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-gaming","category-news","tag-35-aniversario-id-software","tag-catacomb-3","tag-d","tag-doom","tag-evolucion-shooters-fps","tag-innovacion-en-videojuegos","tag-john-romero","tag-juegos-retro","tag-quake","tag-video-retrospectivo","tag-wolfenstein-3","content-category-jeux"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.4 - aioseo.com -->\n\t<meta name=\"description\" content=\"En c\u00e9l\u00e9bration du 35e anniversaire d&#039;id Software, cofond\u00e9 par John Romero, une vid\u00e9o r\u00e9trospective a \u00e9t\u00e9 lanc\u00e9e sur l&#039;un des titres les moins reconnus de la soci\u00e9t\u00e9 : Catacomb 3-D. Ce jeu, d\u00e9velopp\u00e9 en 1991, a marqu\u00e9 une \u00e9tape significative dans l&#039;\u00e9volution des jeux de tir \u00e0 la premi\u00e8re personne (FPS), malgr\u00e9 le fait qu&#039;il n&#039;ait pas connu un grand succ\u00e8s commercial \u00e0 l&#039;\u00e9poque. Un \u00e9chec commercial, mais d&#039;une grande importance cr\u00e9ative, Catacomb 3-D a \u00e9t\u00e9 le r\u00e9sultat d&#039;un accord avec Softdisk, o\u00f9 id Software a maintenu un intense cycle de d\u00e9veloppement de seulement deux mois. 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