{"id":187425,"date":"2026-02-06T17:50:00","date_gmt":"2026-02-06T16:50:00","guid":{"rendered":"https:\/\/cms-articles.softonic.io\/es\/?p=409405"},"modified":"2026-02-06T18:00:22","modified_gmt":"2026-02-06T17:00:22","slug":"nioh-3-a-une-approche-differente-de-ses-boss-grace-a-un-soulslike-tres-celebre","status":"publish","type":"post","link":"https:\/\/cms-articles.softonic.io\/fr\/nioh-3-a-une-approche-differente-de-ses-boss-grace-a-un-soulslike-tres-celebre\/","title":{"rendered":"Nioh 3 a une approche diff\u00e9rente de ses boss gr\u00e2ce \u00e0 un soulslike tr\u00e8s c\u00e9l\u00e9br\u00e9"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\">Dans le domaine des jeux vid\u00e9o, Masaki Fujita, directeur de Nioh 3, a partag\u00e9 que le design et le combat des boss dans Lies of P ont influenc\u00e9 de mani\u00e8re significative la vision de son nouveau projet chez Team Ninja. <strong>Fujita commente le d\u00e9fi que repr\u00e9sente l&#8217;incorporation de boss plus distinctifs dans Nioh 3, un changement notable par rapport \u00e0 l&#8217;\u00e9pisode pr\u00e9c\u00e9dent, Nioh 2<\/strong>. Selon lui, l&#8217;action solide et les m\u00e9caniques de combat vari\u00e9es de Lies of P ont servi d&#8217;inspiration pour enrichir les batailles contre les yokai dans Nioh 3.<\/p>\n\n\n<h2 class=\"wp-block-heading\">Pinocchio a fait du tr\u00e8s bon travail<\/h2>\n\n\n<p class=\"wp-block-paragraph\">Les d\u00e9veloppeurs de Nioh 3 ont d\u00e9cid\u00e9 de maintenir l&#8217;accent sur le d\u00e9fi sans inclure de param\u00e8tres de difficult\u00e9, arguant que c&#8217;est l&#8217;une des caract\u00e9ristiques les plus attendues par les joueurs d&#8217;un jeu Soulslike. <strong>\u00ab Nous n&#8217;avons jamais envisag\u00e9 d&#8217;ajouter des param\u00e8tres de difficult\u00e9 parce qu&#8217;une des meilleures parties est de s&#8217;am\u00e9liorer \u00bb a d\u00e9clar\u00e9 Fujita, r\u00e9affirmant l&#8217;engagement du studio envers une exp\u00e9rience intense et gratifiante<\/strong>.<\/p>\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"Nioh 3 - Launch Trailer | PS5 Games\" width=\"840\" height=\"473\" src=\"https:\/\/www.youtube.com\/embed\/CJf3dQ4ZQLY?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n<p class=\"wp-block-paragraph\">Avec Nioh 3, les joueurs peuvent s&#8217;attendre \u00e0 un combat plus stylis\u00e9 et clair, soutenu par une vari\u00e9t\u00e9 de conceptions de boss qui promettent de rendre chaque rencontre distinctive. <strong>Celles et ceux qui ont appr\u00e9ci\u00e9 la m\u00e9canique et l&#8217;ambiance de Lies of P trouveront dans Nioh 3 une \u00e9volution qui refl\u00e8te ces influences, tout en promettant des d\u00e9fis uniques et m\u00e9morables<\/strong>.<\/p>\n\n\n<p class=\"wp-block-paragraph\">Le d\u00e9veloppement de Nioh 3 semble bien avanc\u00e9, <strong>et les fans seront impatients de d\u00e9couvrir les surprises et am\u00e9liorations qui seront r\u00e9v\u00e9l\u00e9es lors de son lancement<\/strong>.<\/p>\n\n<div class=\"sc-card-program\">\r\n  <div class=\"sc-card-program__body\">\r\n    <div class=\"sc-card-program__row clearfix\">\r\n      <div class=\"sc-card-program__col-logo\">\r\n        <img decoding=\"async\" class=\"sc-card-program__img\" src=\"https:\/\/images.sftcdn.net\/images\/t_app-icon-s\/p\/3047d89c-96d0-11e6-8546-00163ed833e7\/2505233623\/steam-download.jpg\" alt=\"Steam\" width=\"100px\" height=\"100px\">\r\n      <\/div>\r\n      <div class=\"sc-card-program__col-title\">\r\n        <span class=\"sc-card-program__title\">Steam<\/span>\r\n        <a class=\"sc-card-program__button sc-card-program-internal\" href=\"https:\/\/steam.softonic.com\/\" target=\"_self\" rel=\"noopener noreferrer\">T\u00c9L\u00c9CHARGER<\/a>\r\n      <\/div>\r\n      <div class=\"sc-card-program__col-rating\">\r\n        \r\n      <\/div>\r\n    <\/div>\r\n    <div class=\"sc-card-program__row\">\r\n      <span class=\"sc-card-program__description\"><\/span>\r\n    <\/div>\r\n    <div class=\"sc-card-program__row\">\r\n      <img decoding=\"async\" class=\"sc-card-program__bigpic\" src=\"\">\r\n    <\/div>\r\n    <a class=\"sc-card-program__link track-link sc-card-program-internal\" href=\"https:\/\/steam.softonic.com\/\" target=\"_self\" rel=\"noopener noreferrer\"><\/a>\r\n  <\/div>\r\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>Dans le domaine des jeux vid\u00e9o, Masaki Fujita, directeur de Nioh 3, a partag\u00e9 que le design et le combat des boss dans Lies of P ont influenc\u00e9 de mani\u00e8re significative la vision de son nouveau projet chez Team Ninja. Fujita commente sur le d\u00e9fi que repr\u00e9sente l&#8217;incorporation de boss plus distinctifs dans Nioh 3, un changement notable par rapport \u00e0 l&#8217;\u00e9pisode pr\u00e9c\u00e9dent, Nioh 2. Selon lui, l&#8217;action solide et les m\u00e9caniques de combat vari\u00e9es de Lies of P ont servi d&#8217;inspiration pour enrichir les batailles contre les yokai dans Nioh 3. Pinocchio a fait tr\u00e8s bon travail [&hellip;]<\/p>\n","protected":false},"author":9318,"featured_media":187432,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":"","wpcf-pageviews":0},"categories":[16764,16761],"tags":[],"usertag":[],"vertical":[],"content-category":[17559],"class_list":["post-187425","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-gaming","category-news","content-category-jeux"],"aioseo_notices":[],"_links":{"self":[{"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/posts\/187425","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/users\/9318"}],"replies":[{"embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/comments?post=187425"}],"version-history":[{"count":2,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/posts\/187425\/revisions"}],"predecessor-version":[{"id":187434,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/posts\/187425\/revisions\/187434"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/media\/187432"}],"wp:attachment":[{"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/media?parent=187425"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/categories?post=187425"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/tags?post=187425"},{"taxonomy":"usertag","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/usertag?post=187425"},{"taxonomy":"vertical","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/vertical?post=187425"},{"taxonomy":"content-category","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/content-category?post=187425"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}