{"id":188075,"date":"2026-02-16T15:20:53","date_gmt":"2026-02-16T14:20:53","guid":{"rendered":"https:\/\/cms-articles.softonic.io\/es\/?p=410462"},"modified":"2026-02-16T15:33:00","modified_gmt":"2026-02-16T14:33:00","slug":"a-bethesda-ils-pensent-que-les-jeux-video-sont-trop-realistes-pour-leur-propre-bien","status":"publish","type":"post","link":"https:\/\/cms-articles.softonic.io\/fr\/a-bethesda-ils-pensent-que-les-jeux-video-sont-trop-realistes-pour-leur-propre-bien\/","title":{"rendered":"\u00c0 Bethesda, ils pensent que les jeux vid\u00e9o sont trop r\u00e9alistes pour leur propre bien"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\">Emil Pagliarulo, designer chez Bethesda, a partag\u00e9 lors d&#8217;une r\u00e9cente interview avec Game Informer ses r\u00e9flexions sur le d\u00e9fi de cr\u00e9er un monde de jeu r\u00e9aliste. Pagliarulo a admis que, pendant le d\u00e9veloppement de Fallout 3, le studio s&#8217;est rendu compte que la qu\u00eate du r\u00e9alisme ne se traduisait pas toujours par du plaisir. Par exemple, <strong>l&#8217;id\u00e9e originale de connecter compl\u00e8tement le m\u00e9tro sous la carte de Washington DC s&#8217;est r\u00e9v\u00e9l\u00e9e \u00eatre un concept trop vaste et peu divertissant<\/strong>. Cet apprentissage a conduit Bethesda \u00e0 \u00eatre plus s\u00e9lectif dans la mise en \u0153uvre de fonctionnalit\u00e9s qui pourraient nuire \u00e0 l&#8217;exp\u00e9rience du joueur.<\/p>\n\n\n<h2 class=\"wp-block-heading\">Fallout aurait pu \u00eatre plus r\u00e9aliste<\/h2>\n\n\n<p class=\"wp-block-paragraph\">En ce qui concerne les prochaines nouveaut\u00e9s dans l&#8217;univers de Fallout, Bethesda a r\u00e9v\u00e9l\u00e9 qu&#8217;elle envisageait la possibilit\u00e9 d&#8217;ajouter le cross-play dans Fallout 76, bien que cette fonctionnalit\u00e9 pourrait ne pas arriver \u00e0 court terme. De plus, <strong>on dit que des remasterisations de Fallout 3 et New Vegas sont en cours de d\u00e9veloppement, ce qui a enthousiasm\u00e9 de nombreux fans<\/strong>. Pour couronner le tout, la s\u00e9rie Fallout pr\u00e9pare de nouveaux \u00e9pisodes, \u00e9largissant encore plus cet univers ch\u00e9ri par les joueurs.<\/p>\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"Fallout 3 Teaser Trailer\" width=\"840\" height=\"473\" src=\"https:\/\/www.youtube.com\/embed\/zPt08UYmyMo?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n<p class=\"wp-block-paragraph\">L&#8217;interaction de la communaut\u00e9 s&#8217;est \u00e9galement faite \u00e9vidente, car un fan a exprim\u00e9 son souhait de voir certains NPC de la s\u00e9rie dans la future adaptation d&#8217;Amazon. <strong>Cet int\u00e9r\u00eat de la part de la communaut\u00e9 d\u00e9montre que la connexion entre les jeux vid\u00e9o et d&#8217;autres plateformes de divertissement reste forte, ouvrant la porte \u00e0 des possibilit\u00e9s cr\u00e9atives passionnantes<\/strong>.<\/p>\n\n<div class=\"sc-card-program\">\r\n  <div class=\"sc-card-program__body\">\r\n    <div class=\"sc-card-program__row clearfix\">\r\n      <div class=\"sc-card-program__col-logo\">\r\n        <img decoding=\"async\" class=\"sc-card-program__img\" src=\"https:\/\/images.sftcdn.net\/images\/t_app-icon-s\/p\/3047d89c-96d0-11e6-8546-00163ed833e7\/2505233623\/steam-download.jpg\" alt=\"Steam\" width=\"100px\" height=\"100px\">\r\n      <\/div>\r\n      <div class=\"sc-card-program__col-title\">\r\n        <span class=\"sc-card-program__title\">Steam<\/span>\r\n        <a class=\"sc-card-program__button sc-card-program-internal\" href=\"https:\/\/steam.softonic.com\/\" target=\"_self\" rel=\"noopener noreferrer\">T\u00c9L\u00c9CHARGER<\/a>\r\n      <\/div>\r\n      <div class=\"sc-card-program__col-rating\">\r\n        \r\n      <\/div>\r\n    <\/div>\r\n    <div class=\"sc-card-program__row\">\r\n      <span class=\"sc-card-program__description\"><\/span>\r\n    <\/div>\r\n    <div class=\"sc-card-program__row\">\r\n      <img decoding=\"async\" class=\"sc-card-program__bigpic\" src=\"\">\r\n    <\/div>\r\n    <a class=\"sc-card-program__link track-link sc-card-program-internal\" href=\"https:\/\/steam.softonic.com\/\" target=\"_self\" rel=\"noopener noreferrer\"><\/a>\r\n  <\/div>\r\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>Emil Pagliarulo, designer chez Bethesda, a partag\u00e9 dans une r\u00e9cente interview avec Game Informer ses r\u00e9flexions sur le d\u00e9fi de cr\u00e9er un monde de jeu r\u00e9aliste. Pagliarulo a admis que, pendant le d\u00e9veloppement de Fallout 3, le studio s&#8217;est rendu compte que la qu\u00eate du r\u00e9alisme ne se traduisait pas toujours par du plaisir. Par exemple, l&#8217;id\u00e9e originale de connecter compl\u00e8tement le m\u00e9tro sous la carte de Washington DC s&#8217;est r\u00e9v\u00e9l\u00e9e \u00eatre un concept trop vaste et peu divertissant. Cet apprentissage a conduit Bethesda \u00e0 \u00eatre plus s\u00e9lectif dans la mise en \u0153uvre de caract\u00e9ristiques qui pourraient nuire \u00e0 l&#8217;exp\u00e9rience du joueur. Fallout aurait pu [&hellip;]<\/p>\n","protected":false},"author":9318,"featured_media":188076,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":"","wpcf-pageviews":0},"categories":[16764,16761],"tags":[31097,33560,31291,33561,17467,33562,32488,33563,33564],"usertag":[],"vertical":[],"content-category":[17559],"class_list":["post-188075","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-gaming","category-news","tag-comunidad-de-jugadores","tag-desarrollo-de-fallout-3","tag-emil-pagliarulo","tag-entrevista-game-informer","tag-fallout-76","tag-npcs-en-videojuegos","tag-realismo-en-videojuegos","tag-remasterizaciones-de-fallout","tag-world-building-en-videojuegos","content-category-jeux"],"aioseo_notices":[],"_links":{"self":[{"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/posts\/188075","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/users\/9318"}],"replies":[{"embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/comments?post=188075"}],"version-history":[{"count":2,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/posts\/188075\/revisions"}],"predecessor-version":[{"id":188078,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/posts\/188075\/revisions\/188078"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/media\/188076"}],"wp:attachment":[{"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/media?parent=188075"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/categories?post=188075"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/tags?post=188075"},{"taxonomy":"usertag","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/usertag?post=188075"},{"taxonomy":"vertical","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/vertical?post=188075"},{"taxonomy":"content-category","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/content-category?post=188075"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}