{"id":188398,"date":"2026-02-19T08:00:54","date_gmt":"2026-02-19T07:00:54","guid":{"rendered":"https:\/\/cms-articles.softonic.io\/es\/?p=410798"},"modified":"2026-02-19T08:50:01","modified_gmt":"2026-02-19T07:50:01","slug":"le-designer-narratif-du-jeu-original-de-the-witcher-considere-que-la-fin-du-jeu-etait-une-erreur","status":"publish","type":"post","link":"https:\/\/cms-articles.softonic.io\/fr\/le-designer-narratif-du-jeu-original-de-the-witcher-considere-que-la-fin-du-jeu-etait-une-erreur\/","title":{"rendered":"Le designer narratif du jeu original de The Witcher consid\u00e8re que la fin du jeu &quot;\u00e9tait une erreur&quot;"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\">Artur Ganszyniec, le designer de r\u00e9cits reconnu de la s\u00e9rie The Witcher, a r\u00e9v\u00e9l\u00e9 que la fin du premier jeu ne correspond pas \u00e0 ce que l&#8217;\u00e9quipe de narration souhaitait \u00e0 l&#8217;origine. <strong>Dans une s\u00e9rie de 26 \u00e9pisodes qui documentent son exp\u00e9rience en jouant au titre qu&#8217;il a aid\u00e9 \u00e0 cr\u00e9er il y a presque 20 ans, Ganszyniec consid\u00e8re que la conclusion du jeu \u00e9tait une &#8220;erreur&#8221; qui a marqu\u00e9 le cours de ses suites<\/strong>.<\/p>\n\n\n<h2 class=\"wp-block-heading\">Une fin qui a excessivement d\u00e9termin\u00e9 les jeux suivants<\/h2>\n\n\n<p class=\"wp-block-paragraph\">La fin en question pr\u00e9sente Geralt de Rivia concluant un accord avec le Roi Foltest, <strong>\u00e0 peine interrompu par une tentative d&#8217;assassinat de la part d&#8217;un assassin qui s&#8217;av\u00e8re \u00eatre un witcher<\/strong>. Bien que cette conclusion semble \u00e9tablir un terrain fertile pour une suite, Ganszyniec explique que la d\u00e9cision d&#8217;inclure une animation de cl\u00f4ture est venue de la direction de l&#8217;entreprise et non de l&#8217;\u00e9quipe narrative, ce qui a limit\u00e9 les possibilit\u00e9s cr\u00e9atives pour The Witcher 2.<\/p>\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"The Witcher: Enhanced Edition | Trailer [GOG]\" width=\"840\" height=\"473\" src=\"https:\/\/www.youtube.com\/embed\/PZ_gex3U31U?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n<p class=\"wp-block-paragraph\">Selon Ganszyniec, dans sa vision, le jeu aurait d\u00fb se terminer par une fin ouverte permettant d&#8217;explorer l&#8217;avenir de Geralt sans contraintes narratives. Cependant, <strong>la d\u00e9cision d&#8217;inclure une conclusion abrupte a oblig\u00e9 le prochain opus \u00e0 suivre un chemin plus politique et, par cons\u00e9quent, \u00e0 n\u00e9gliger des aspects du d\u00e9veloppement du personnage et de son histoire personnelle<\/strong>. Cette d\u00e9viation a \u00e9t\u00e9 un sujet de d\u00e9bat parmi les fans et les critiques de la saga.<\/p>\n\n\n<p class=\"wp-block-paragraph\">Malgr\u00e9 les critiques concernant sa fin, il est ind\u00e9niable que The Witcher 2 a \u00e9t\u00e9 un succ\u00e8s commercial, vendant plus de 15 millions d&#8217;exemplaires et consolidant CD Projekt comme l&#8217;un des studios les plus en vue en Europe. <strong>Avec le succ\u00e8s et l&#8217;impact de la s\u00e9rie, les fans attendent avec impatience plus d&#8217;informations sur la prochaine livraison, The Witcher 4 et l&#8217;avenir de personnages comme Ciri<\/strong>.<\/p>\n\n<div class=\"sc-card-program\">\r\n  <div class=\"sc-card-program__body\">\r\n    <div class=\"sc-card-program__row clearfix\">\r\n      <div class=\"sc-card-program__col-logo\">\r\n        <img decoding=\"async\" class=\"sc-card-program__img\" src=\"https:\/\/images.sftcdn.net\/images\/t_app-icon-s\/p\/3047d89c-96d0-11e6-8546-00163ed833e7\/2505233623\/steam-download.jpg\" alt=\"Steam\" width=\"100px\" height=\"100px\">\r\n      <\/div>\r\n      <div class=\"sc-card-program__col-title\">\r\n        <span class=\"sc-card-program__title\">Steam<\/span>\r\n        <a class=\"sc-card-program__button sc-card-program-internal\" href=\"https:\/\/steam.softonic.com\/\" target=\"_self\" rel=\"noopener noreferrer\">T\u00c9L\u00c9CHARGER<\/a>\r\n      <\/div>\r\n      <div class=\"sc-card-program__col-rating\">\r\n        \r\n      <\/div>\r\n    <\/div>\r\n    <div class=\"sc-card-program__row\">\r\n      <span class=\"sc-card-program__description\"><\/span>\r\n    <\/div>\r\n    <div class=\"sc-card-program__row\">\r\n      <img decoding=\"async\" class=\"sc-card-program__bigpic\" src=\"\">\r\n    <\/div>\r\n    <a class=\"sc-card-program__link track-link sc-card-program-internal\" href=\"https:\/\/steam.softonic.com\/\" target=\"_self\" rel=\"noopener noreferrer\"><\/a>\r\n  <\/div>\r\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>Artur Ganszyniec, le designer de r\u00e9cits reconnu de la s\u00e9rie The Witcher, a r\u00e9v\u00e9l\u00e9 que la fin du premier jeu ne correspond pas \u00e0 ce que l&#8217;\u00e9quipe narrative souhaitait \u00e0 l&#8217;origine. Dans une s\u00e9rie de 26 \u00e9pisodes qui documentent son exp\u00e9rience en jouant au titre qu&#8217;il a aid\u00e9 \u00e0 cr\u00e9er il y a presque 20 ans, Ganszyniec consid\u00e8re que la conclusion du jeu \u00e9tait une &#8220;erreur&#8221; qui a marqu\u00e9 le cours de ses suites. Une fin qui a trop d\u00e9termin\u00e9 les jeux suivants. La fin en question pr\u00e9sente Geralt de Rivia concluant un accord avec le roi Foltest, juste pour \u00eatre interrompu par une tentative [&#8230;]<\/p>\n","protected":false},"author":9318,"featured_media":188399,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":"","wpcf-pageviews":0},"categories":[16764,16761],"tags":[],"usertag":[],"vertical":[],"content-category":[17559],"class_list":["post-188398","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-gaming","category-news","content-category-jeux"],"aioseo_notices":[],"_links":{"self":[{"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/posts\/188398","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/users\/9318"}],"replies":[{"embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/comments?post=188398"}],"version-history":[{"count":2,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/posts\/188398\/revisions"}],"predecessor-version":[{"id":188406,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/posts\/188398\/revisions\/188406"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/media\/188399"}],"wp:attachment":[{"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/media?parent=188398"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/categories?post=188398"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/tags?post=188398"},{"taxonomy":"usertag","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/usertag?post=188398"},{"taxonomy":"vertical","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/vertical?post=188398"},{"taxonomy":"content-category","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/content-category?post=188398"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}