{"id":190608,"date":"2026-03-17T13:20:00","date_gmt":"2026-03-17T12:20:00","guid":{"rendered":"https:\/\/cms-articles.softonic.io\/es\/?p=413574"},"modified":"2026-03-17T14:04:33","modified_gmt":"2026-03-17T13:04:33","slug":"bethesda-repond-aux-critiques-sur-le-dlss-5-nos-equipes-artistiques-ajusteront-leclairage-et-leffet-final","status":"publish","type":"post","link":"https:\/\/cms-articles.softonic.io\/fr\/bethesda-repond-aux-critiques-sur-le-dlss-5-nos-equipes-artistiques-ajusteront-leclairage-et-leffet-final\/","title":{"rendered":"Bethesda r\u00e9pond aux critiques sur le DLSS 5 : \u00ab nos \u00e9quipes artistiques ajusteront l&#039;\u00e9clairage et l&#039;effet final \u00bb"},"content":{"rendered":"\n<p>Bethesda Game Studios a r\u00e9pondu \u00e0 la controverse g\u00e9n\u00e9r\u00e9e par l&#8217;annonce de DLSS 5, une nouvelle technologie de filtrage d&#8217;\u00e9clairage qui applique un filtre g\u00e9n\u00e9r\u00e9 par intelligence artificielle (IA) aux jeux vid\u00e9o. <strong>Cette annonce, faite par Nvidia, a divis\u00e9 la communaut\u00e9 des joueurs, qui ont exprim\u00e9 des pr\u00e9occupations sur la fa\u00e7on dont cette technologie peut alt\u00e9rer l&#8217;essence artistique des jeux<\/strong>.<\/p>\n\n\n<h2 class=\"wp-block-heading\">Ils sont sortis pour faire un contr\u00f4le des d\u00e9g\u00e2ts<\/h2>\n\n\n<p>Apr\u00e8s l&#8217;analyse de Digital Foundry, qui a lou\u00e9 les capacit\u00e9s techniques du DLSS 5, Bethesda a d\u00e9cid\u00e9 de communiquer que la version pr\u00e9sent\u00e9e n&#8217;est qu&#8217;un premier aper\u00e7u et que son \u00e9quipe artistique a le contr\u00f4le final sur le r\u00e9sultat. <strong>Dans un tweet publi\u00e9 par le compte officiel de Bethesda, la soci\u00e9t\u00e9 assure que &#8220;Nous appr\u00e9cions votre enthousiasme et votre analyse sur le nouvel \u00e9clairage du DLSS 5<\/strong>. C&#8217;est un regard tr\u00e8s pr\u00e9coce, et nos \u00e9quipes artistiques ajusteront l&#8217;\u00e9clairage et l&#8217;effet final pour qu&#8217;ils correspondent \u00e0 ce que nous pensons \u00eatre le mieux pour chaque jeu&#8221;. Malgr\u00e9 ces affirmations, la communaut\u00e9 reste pr\u00e9occup\u00e9e, notamment sur la fa\u00e7on dont ces filtres impactent l&#8217;apparence des personnages, comme cela a \u00e9t\u00e9 \u00e9vident dans la vid\u00e9o d&#8217;annonce o\u00f9 Grace Ashcroft avait un aspect que beaucoup consid\u00e8rent comme &#8220;artificiel&#8221;.<\/p>\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"NVIDIA DLSS 5 - Official Announcement Trailer\" width=\"840\" height=\"473\" src=\"https:\/\/www.youtube.com\/embed\/OZ60vkCH-o4?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n<p>Malgr\u00e9 le soutien de plusieurs leaders de l&#8217;industrie en faveur de l&#8217;utilisation de filtres g\u00e9n\u00e9r\u00e9s par IA, les joueurs semblent accorder plus d&#8217;importance \u00e0 la fid\u00e9lit\u00e9 \u00e0 l&#8217;intention artistique originale. <strong>La controverse autour de DLSS 5 continue de cro\u00eetre, car beaucoup craignent que ce type de technologie ne modifie radicalement la repr\u00e9sentation visuelle des personnages et des d\u00e9cors<\/strong>. Cependant, certaines rumeurs indiquent que Bethesda pourrait envisager des ajustements suppl\u00e9mentaires suite \u00e0 la r\u00e9action n\u00e9gative, ce qui donnerait aux joueurs l&#8217;espoir de pr\u00e9server le style visuel qu&#8217;ils appr\u00e9cient tant.<\/p>\n\n<div class=\"sc-card-program\">\r\n  <div class=\"sc-card-program__body\">\r\n    <div class=\"sc-card-program__row clearfix\">\r\n      <div class=\"sc-card-program__col-logo\">\r\n        <img decoding=\"async\" class=\"sc-card-program__img\" src=\"https:\/\/images.sftcdn.net\/images\/t_app-icon-s\/p\/b421a0e2-96d7-11e6-b0fc-00163ec9f5fa\/1578946422\/geforce-experience-logo.png\" alt=\"GeForce Experience\" width=\"100px\" height=\"100px\">\r\n      <\/div>\r\n      <div class=\"sc-card-program__col-title\">\r\n        <span class=\"sc-card-program__title\">GeForce Experience<\/span>\r\n        <a class=\"sc-card-program__button sc-card-program-internal\" href=\"https:\/\/geforce-experience.softonic.com\/\" target=\"_self\" rel=\"noopener noreferrer\">T\u00c9L\u00c9CHARGER<\/a>\r\n      <\/div>\r\n      <div class=\"sc-card-program__col-rating\">\r\n        \r\n      <\/div>\r\n    <\/div>\r\n    <div class=\"sc-card-program__row\">\r\n      <span class=\"sc-card-program__description\"><\/span>\r\n    <\/div>\r\n    <div class=\"sc-card-program__row\">\r\n      <img decoding=\"async\" class=\"sc-card-program__bigpic\" src=\"\">\r\n    <\/div>\r\n    <a class=\"sc-card-program__link track-link sc-card-program-internal\" href=\"https:\/\/geforce-experience.softonic.com\/\" target=\"_self\" rel=\"noopener noreferrer\"><\/a>\r\n  <\/div>\r\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>Bethesda Game Studios a r\u00e9pondu \u00e0 la controverse g\u00e9n\u00e9r\u00e9e par l&#8217;annonce du DLSS 5, une nouvelle technologie de filtrage de lumi\u00e8re qui applique un filtre g\u00e9n\u00e9r\u00e9 par intelligence artificielle (IA) aux jeux vid\u00e9o. Cette annonce, faite par Nvidia, a divis\u00e9 la communaut\u00e9 des joueurs, qui ont exprim\u00e9 des pr\u00e9occupations sur la fa\u00e7on dont cette technologie pourrait alt\u00e9rer l&#8217;essence artistique des jeux. Ils sont sortis pour faire du contr\u00f4le des d\u00e9g\u00e2ts Apr\u00e8s l&#8217;analyse de Digital Foundry, qui a lou\u00e9 les capacit\u00e9s techniques du DLSS 5, Bethesda a d\u00e9cid\u00e9 de communiquer que la version pr\u00e9sent\u00e9e n&#8217;est qu&#8217;un premier aper\u00e7u et que son \u00e9quipe artistique [&hellip;]<\/p>\n","protected":false},"author":9318,"featured_media":190609,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":"","wpcf-pageviews":0},"categories":[16761],"tags":[34898,34899,30834,34900,34901,34902,34903,34904,34905,17093],"usertag":[],"vertical":[],"content-category":[18130],"class_list":["post-190608","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news","tag-ajustes-en-graficos","tag-analisis-digital-foundry","tag-bethesda-game-studios","tag-controversia-de-dlss-5","tag-dlss-5","tag-fidelidad-artistica","tag-filtros-generados-por-ia","tag-iluminacion-en-videojuegos","tag-impacto-visual-en-juegos","tag-inteligencia-artificial","content-category-streaming-videos"],"aioseo_notices":[],"_links":{"self":[{"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/posts\/190608","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/users\/9318"}],"replies":[{"embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/comments?post=190608"}],"version-history":[{"count":2,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/posts\/190608\/revisions"}],"predecessor-version":[{"id":190617,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/posts\/190608\/revisions\/190617"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/media\/190609"}],"wp:attachment":[{"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/media?parent=190608"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/categories?post=190608"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/tags?post=190608"},{"taxonomy":"usertag","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/usertag?post=190608"},{"taxonomy":"vertical","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/vertical?post=190608"},{"taxonomy":"content-category","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/fr\/wp-json\/wp\/v2\/content-category?post=190608"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}